Mordelicius
2013-07-05, 01:29 PM
What:
- Introduce an intercontinental conquest mechanic.
- Eliminate as is/defacto Home WG/Continent.
- Introduce a malleable, player driven WG Locking mechanic.
- Allow, theoretically, complete intercontinental control.
When I saw the Intercontinental lattice interview with Higby, the thing that fazed me is the idea of a HOME Warpgate/Continents :doh:. Imo, locked/anchored Warpgates should be generated by player activities and interaction and not randomly picked by design by the Devs.
The idea is this:
- keep the rotated Warpgate system.
- keep teleportation between warpgates.
- But add a new, malleable locking mechanism using the Battle Islands map.
How:
- When a warpgate is captured, a link to a Battle Island is activated and a new warpgate is activated for the losing side.
- Pushing this warpgate again, activates another link to another continent's warpgate.
- Since the WG has been pushed twice, it's now in a "locked" state, guaranteeing an uncaptureable home base for the losing faction when they can launch their attacks.
- If the BI WG has been recaptured, the previously "locked" WG becomes captureable again.
- In theory, this mechanic can allow a single faction to "lock" all other factions in Battle Island Warpgates. It's extremely difficult but it's a possibility, paving way for a satisfying complete, intercontinental domination.
- (Providing the 2 factions fit on those Battle Islands) :eek:
Here's some Paint illustrations :lol::
http://i.imgur.com/UsyLAMJ.png?1
Example:
- Here the VS captured an NC WG pushing them to a BI
- On the other side, the TR captures another NC WG, giving the NC BI WG a "locked" status.
- In the 2nd example, VS pushed NC twice before TR can capture NC Indar WG, hence that NC Indar WG becomes "locked".
http://i.imgur.com/f48QIF6.png?1
Thoughts, comments?
- Introduce an intercontinental conquest mechanic.
- Eliminate as is/defacto Home WG/Continent.
- Introduce a malleable, player driven WG Locking mechanic.
- Allow, theoretically, complete intercontinental control.
When I saw the Intercontinental lattice interview with Higby, the thing that fazed me is the idea of a HOME Warpgate/Continents :doh:. Imo, locked/anchored Warpgates should be generated by player activities and interaction and not randomly picked by design by the Devs.
The idea is this:
- keep the rotated Warpgate system.
- keep teleportation between warpgates.
- But add a new, malleable locking mechanism using the Battle Islands map.
How:
- When a warpgate is captured, a link to a Battle Island is activated and a new warpgate is activated for the losing side.
- Pushing this warpgate again, activates another link to another continent's warpgate.
- Since the WG has been pushed twice, it's now in a "locked" state, guaranteeing an uncaptureable home base for the losing faction when they can launch their attacks.
- If the BI WG has been recaptured, the previously "locked" WG becomes captureable again.
- In theory, this mechanic can allow a single faction to "lock" all other factions in Battle Island Warpgates. It's extremely difficult but it's a possibility, paving way for a satisfying complete, intercontinental domination.
- (Providing the 2 factions fit on those Battle Islands) :eek:
Here's some Paint illustrations :lol::
http://i.imgur.com/UsyLAMJ.png?1
Example:
- Here the VS captured an NC WG pushing them to a BI
- On the other side, the TR captures another NC WG, giving the NC BI WG a "locked" status.
- In the 2nd example, VS pushed NC twice before TR can capture NC Indar WG, hence that NC Indar WG becomes "locked".
http://i.imgur.com/f48QIF6.png?1
Thoughts, comments?