View Full Version : Strikers are OP against air.
blashyrk
2013-07-06, 07:53 PM
Nerf Strikers.
MrMak
2013-07-06, 07:59 PM
Such a well thought out and constructive thread. Im sure many meaningfull points will be derived from in and it will trigger amn extremaly interesting discussion..........
Now seriosuly, if this is all you got youd best just go to the official SOE forum.
maradine
2013-07-06, 08:12 PM
Do I have the mental energy for another Striker thread?
<.<
>.>
https://www.youtube.com/watch?v=U7t_CYt3QqA
Artimus
2013-07-06, 08:18 PM
^ lol. Learn to use terrain and flares.
blashyrk
2013-07-06, 08:20 PM
To be honest I wrote this while I was ingame and had just died to a Striker whose missiles were following me for about 7-10 seconds before hitting me (5 of 6) and about 4 hexes away from the initial lockon.
So there is your argument, at least make it so that the missiles blow up in the air after maximum of 5 seconds so you can actually run away from them. Right now if you don't have flares ready at the moment a Striker is locking onto you, you are dead or at least on fire.
ChipMHazard
2013-07-06, 08:22 PM
Going to give you a chance to make something constructive out of this:/
Edit: Nwm. You should rewrite your OP.
Galron
2013-07-06, 10:58 PM
I think racer 3 plus burner tanks will let you outrun them. If you want to outrun missiles without certing flares AND not any of the above, well that would make missiles pretty useless now wouldn't it?
camycamera
2013-07-06, 11:50 PM
omfg, GUYZ NERF PLZ IT RUIN TEH GAEMZ DEN WE HAZ TO NERF TEH PHEONIX BECUZ I DIE FRUM IT NERF SOE NAOW
blashyrk
2013-07-07, 05:17 AM
I think racer 3 plus burner tanks will let you outrun them. If you want to outrun missiles without certing flares AND not any of the above, well that would make missiles pretty useless now wouldn't it?
Yes, but it's basically the same argument people use in favor of Stikers vs MBTs: "Use IR Smoke!". Well the problem is that, by design, if you want to survive a Striker barrage, you need to strip yourself of many other vital MBT/ESF upgrades which is unfair because no other weapon in the game forces you to do so if you play it smart.
I agree with ChipMHazard, I should have elaborated my reasoning in the OP, but like I said, I wrote it in affect immediately after I was raged by the Striker. But that doesn't mean that, at least IMO, I don't have a valid point here.
Having to equip Racer 3 airframe and extended fuel tanks instead of dogfighting/hover aiframe and A2A/A2G missiles just to survive a lock on from a single infantryman when flares are on cooldown is EXACTLY what makes it unfair compared to other G2A weapons in the game. Especially when most TR players know the weapon is too strong and tend to use it a lot, there's a lot of situations where there's a swarm of TR Striker everywhere.
WSNeo
2013-07-07, 10:20 AM
Yes, but it's basically the same argument people use in favor of Stikers vs MBTs: "Use IR Smoke!". Well the problem is that, by design, if you want to survive a Striker barrage, you need to strip yourself of many other vital MBT/ESF upgrades which is unfair because no other weapon in the game forces you to do so if you play it smart.
Sorry, I always run IR Smoke, and vs Strikers I never really have a problem against them. I just play smarter after I realize that there's one or more in the area, and hang near rocks. Keep in mind that my Magrider (OMGHOVERSTRAFEISOP) is certed specifically to hunt tanks (AP rounds, smoke to obscure vision and heat optics to continue barraging enemy tanks behind smoke while they guess where I am) and not a single cert is put into anything that would allow me to farm infantry. If anything I die to dumbfire, phoenix missile or tank rounds more than Strikers. So it's not "unfair", you just want the weapon that you dislike changed before you ever have to adapt to the scenario.
Having to equip Racer 3 airframe and extended fuel tanks instead of dogfighting/hover aiframe and A2A/A2G missiles just to survive a lock on from a single infantryman when flares are on cooldown is EXACTLY what makes it unfair compared to other G2A weapons in the game. Especially when most TR players know the weapon is too strong and tend to use it a lot, there's a lot of situations where there's a swarm of TR Striker everywhere.
I rock Racer 3 and only one point in to flares (I honestly don't think it's worth it to max out yet) to complement my hit-and-run playstyle in both A2A and A2G, you don't need extended fuel tanks to escape missile that are locked on to you if I can survive this this loadout as I am a medicore pilot. Whenever I get a missile lock and my flares are on CD, I simply dip to the nearest mountain/building and fly low and fast until the lock stops (or I'm hit :P). While I would agree that Strikers are very strong, they are fine as is, and you need to learn how to deal with something rather than complain about it because you want to be a jack of all trades at surviving in the air.
ChipMHazard
2013-07-07, 10:23 AM
Personally I still think that Strikers should be something other than just lock-on. I've always found them to be boring and most effective against air targets since the lock is easily broken against ground targets. They are probably going to be nightmare to use against ground targets on Hossin.
GeoGnome
2013-07-07, 10:24 AM
Wait until the ESF update before saying whether or not they are useless, since lockon mechanics are changing then
phungus
2013-07-07, 12:34 PM
Wait until the ESF update before saying whether or not they are useless, since lockon mechanics are changing then
I've made my share of striker QQ threads (all justified btw), however the announced ESF update has kinda made Striker complaints pointless.
Strikers are broken balance wise; they give TR an absurd level of air dominance over that the other factions just don't have. They are getting changed, so this is a seemingly irrelevant point now.
GeoGnome
2013-07-07, 02:38 PM
I've made my share of striker QQ threads (all justified btw), however the announced ESF update has kinda made Striker complaints pointless.
Strikers are broken balance wise; they give TR an absurd level of air dominance over that the other factions just don't have. They are getting changed, so this is a seemingly irrelevant point now.
I use lock-ons a lot, I don't own a striker myself, because it seemed redundant, I already had an annihilator. But, about 90% of my outfit has strikers. When we use them for an AV or AA roll, the success rate is only 50-75% for the entire trap, and they have to be fired in mass, so individual success rates are much lower. I've taken part in COUNTLESS flak traps like that and the most successful weapon at shooting down Aircraft, bar none, is by and far the old bursters, which have now been changed.
I'd still rank a skyguard above a single lock on launcher.
In concept they are rather silly and overpowered as it is now, but having to continue to track your target will mean it's more difficult, and most people can't even Lead their targets with freaking skyguards, so having to get people to track aircraft will probably reduce the number of kills further. Fire and forget is the only thing that makes the striker OP as it is right this moment, because you can't take the damage of the entire clip as assured.... ever. You have to rate each projectile's damage as the only damage you'll cause because most of the time flares are popped, or someone wanders out of range before the found can hit.
blashyrk
2013-07-09, 06:16 PM
I'd still rank a skyguard above a single lock on launcher.
Of course, but the fact that they're even comparable is pretty much proof that the Striker is very overpowered in the state which it's in right now.
I have high hopes that after GU12 they'll be brought to a state similar to how a single default dumbfire RL does against a Lightning tank.
Sunrock
2013-07-09, 07:06 PM
Nerf Strikers.
http://static.rcgroups.net/forums/attachments/7/0/1/4/2/a4051682-217-DOUBLE-FACEPALM-600x480.jpg?d=1306873439
SerethiX
2013-07-09, 07:35 PM
Why always nerf things? Wait the new lock on mechanics and i bet the striker won't be effective as it is now.
IMO all vanu weapons need to be nerfed, they are so over powered, whine whine.
Adapt it, we have technology given, that takes out your air, vanu has technology that takes out all of us.
Just today i saw a rock climbing magrider, you'll never imagine to see a vanguard or prowler up there..
SerethiX - www.serethi.de
Falcon_br
2013-07-09, 09:16 PM
Strange, because the XDO outfit on Waterson, all heavies have annihilators equipped all the time.
Everytime I am on a base with XDO players I die real fast if I don´t use flares/smoke.
Nobody here is complaining about the annihilators, all weapons in the game are effective in great numbers, welcome to PS-2.
PS: I would exchange my striker with any other ESRL anytime, I already have another 3 RL with lock on on then, and Since last weak I am back to the grounder to shot down enemy ESF and I am getting more kills now.
blashyrk
2013-07-10, 07:22 AM
...
Yeah that's the same way dual burster users would respond to a thread about them being OP before GU11. Guess what, they were, and the majority of players agreed to that, but the abusers clung to them and posted anything that would ensure they stayed that way.
I don't see nerf threads being unconstructive criticism as long as there's some logic used to back the "weapon X is OP because of Y" statements.
Why always nerf things? Wait the new lock on mechanics and i bet the striker won't be effective as it is now.
IMO all vanu weapons need to be nerfed, they are so over powered, whine whine.
Adapt it, we have technology given, that takes out your air, vanu has technology that takes out all of us.
Just today i saw a rock climbing magrider, you'll never imagine to see a vanguard or prowler up there..
SerethiX - www.serethi.de
In most cases, what you said is true and I completely agree. That's why I don't mind Prowlers having 2 main cannons, for example. But there's a crucial difference when it comes to Magrider vs other MBTs and Strikers vs other launchers. Namely, while Magriders have great agility, they have bad DPS and terrible gravity on their shells compared to other MBTs.
Strikers on the other hand are zero skill based, fire and forget lockon launchers which deal huge amounts of damage per clip. While they're comparable to other ES launchers when used in large groups, a single Striker beats a single Lancer/Phoenix any day.
Strange, because the XDO outfit on Waterson, all heavies have annihilators equipped all the time.
Everytime I am on a base with XDO players I die real fast if I don´t use flares/smoke.
Nobody here is complaining about the annihilators, all weapons in the game are effective in great numbers, welcome to PS-2.
PS: I would exchange my striker with any other ESRL anytime, I already have another 3 RL with lock on on then, and Since last weak I am back to the grounder to shot down enemy ESF and I am getting more kills now.
Yes, like I said above, I don't mind them being powerful in large groups, that is completely understandable.
What I hate about them is that they're far more useful as a single launcher than probably any other launcher in the game. In most other aspects of the game, there is some trade off when it comes to empire specific stuff. Not so much with the Striker.
When I posted this thread, I was unaware of the plans to change their lock on mechanics. I will wait for the change, I hope it will be a good one.
serenekaos
2013-07-10, 08:40 AM
Solution seems simple to me.
Play TR.....derp.
Goldoche
2013-07-10, 08:47 AM
So this striker discussion made me curious about the dps differences of the striker and the annihilator. Some testing in vr gave me these TTK numbers.
ESF
s 16
a 20
lib
s 36+ on fire
a 34+ smoking
gal
s 36+ smoking
a 36
mag
s 38+ on fire
a 39+ smoking
molester
s 15
a 23
lightning
s 38
a 40+ on fire
tsunderer
s 29
a 40+ smoking
These tests were all done at 100-200 meters, all at front armour. +shows that they lack the ammo capacity to actually destroy the vehicle. Thought someone might find these numbers interesting.
I'll just leave this here. Not my work by the way.
Yes, please nerf this obviously overpowered weapon which is sitting on the glorious 10th place out of 14 total AV weapons.
http://ps2-stats.com/weapon/infantrytype/rocket_launcher/all/per-hour
PredatorFour
2013-07-10, 10:53 AM
Yes, please nerf this obviously overpowered weapon which is sitting on the glorious 10th place out of 14 total AV weapons.
http://ps2-stats.com/weapon/infantrytype/rocket_launcher/all/per-hour
Some design innovation on them weapons right there. Just look at them all together next to each other and see which ones look different to the rest..
I do think the striker bug is the main reason strikers are op against air, caught me out alot in my scythe.
blashyrk
2013-07-10, 11:04 AM
Yes, please nerf this obviously overpowered weapon which is sitting on the glorious 10th place out of 14 total AV weapons.
http://ps2-stats.com/weapon/infantrytype/rocket_launcher/all/per-hour
Then kindly explain to me why BRTD infantry zergfests MBTs with Strikers. Hipocrite much?
KesTro
2013-07-10, 11:14 AM
Yes, please nerf this obviously overpowered weapon which is sitting on the glorious 10th place out of 14 total AV weapons.
http://ps2-stats.com/weapon/infantrytype/rocket_launcher/all/per-hour
It's still above the Ahnialator buy 4 slots, the leading competitor for the title of OP lock-on. That aside the bug whre the rockets phase through terrain is definitely why this weapon is so powerful. I still have to laugh at people who want a buff for it though. :|
ChipMHazard
2013-07-10, 12:47 PM
Then kindly explain to me why BRTD infantry zergfests MBTs with Strikers. Hipocrite much?
Because pretty much an AV weapon in large enough quantities is going zergfest MBTs.
At least the Striker gives you a warning and you can break the lock.
That aside the bug whre the rockets phase through terrain is definitely why this weapon is so powerful. I still have to laugh at people who want a buff for it though. :|
Haven't they fixed this yet? Yes, that bug along with the bug where flares only break the lock of the first missile (Which should have been fixed by now) are the only real reason as to why the Striker is seen as being so effective.
I would argue this just like I argue the harraser and burster max, if played the right way (mainly in groups, or in the striker case teams) it is a formitable weapon. One TR with a striker is no problem, I can flare up and sometimes go low and dodge the lock or rockets. But in teams (which is how the TR use it sometimes) they will take out most ships in one volly. The striker is not OP, its just played in teams, take the cross roads, if you get a striker team (2 or more people) on that hill by the cross roads with a engi and a medic, they will dominate the air. Just like the burster max one burster will do some damage and drive most air away, but two or more will kill it. The same with harraser's one harraser has a chance of taking out a MBT, with well placed shots, but a group of 2 or more will dominate it (halbert formate). There is nothing wrong with the striker, its just played smartly by the TR mainly in groups and on high ground.
Chaff
2013-07-10, 01:14 PM
.
STFU
Outlaw all bullets & ammo of any kind. ......besides the occasional accidental suicide by driving off a cliff - bullets, deployables, & ammo are the only thing that kill me - and this is what is ruining the game (for me). They are what is OP.
..
Sunrock
2013-07-10, 04:28 PM
Yeah that's the same way dual burster users would respond to a thread about them being OP before GU11. Guess what, they were, and the majority of players agreed to that, but the abusers clung to them and posted anything that would ensure they stayed that way.
Like hell burster was OP... What was wrong was the ESF weapons was to week after the nerf of them in GU03 or was it 04.
NewSith
2013-07-10, 06:25 PM
Striker is OP against flares that have 40 seconds cooldown, yeah, that's true...
NoXousX
2013-07-10, 06:31 PM
I'm sorry some TR live in a delusional world. Strikers are retarded OP against air, and it's a good thing they are being changed next patch. If you disagree you are ignorant and/or dumb.
NewSith
2013-07-10, 06:33 PM
I'm sorry some TR live in a delusional world. Strikers are retarded OP against air, and it's a good thing they are being changed next patch. If you disagree you are ignorant and/or dumb.
Actually it's vice versa. The AA lock-ons are going to be all like the Striker.
SerethiX
2013-07-11, 03:26 AM
Wait the new lock on mechanical next update, before you want to nerf it.
SerethiX - www.serethi.de
NoXousX
2013-07-11, 05:28 PM
Actually it's vice versa. The AA lock-ons are going to be all like the Striker.
They already are... fire and forget terrain avoiding 0 skill weapons countered by 2 things
1) Flares
2) Bugged out misses
Oh the depth and skill they add to this game...
NewSith
2013-07-11, 06:52 PM
They already are... fire and forget terrain avoiding 0 skill weapons countered by 2 things
1) Flares
2) Bugged out misses
Oh the depth and skill they add to this game...
I disagree with you, but I can't really argue, because my playstyle does not include flying. From down below I don't really see many kills with F&F missiles. If anything, I find it way more useful to pull a double burster, rather than Annihilator/AA-loaded HA to deal with aircraft. Which is true to very high degree and Flak seems overabundant from where I stand.
The lock-ons add some variety to the gameplay as opposed to shooting bullets at everything, including aircraft. To illustrate in a short and over-exaggerated way:
I see a soldier - I hold LMB
I see a tank - I hold LMB (Lancer, Vulkan, etc)
I see a jet - I hold LMB and RMB following almost instantly (Burster)
RJGatling
2013-07-31, 01:52 PM
Is the striker overpowered? Yeah. Are we interested in reducing the overpowered weapons on every faction or just eliminating a specific faction? I hope the original poster will have the decency to throw something out on VS that is overpowered and needs a nerf. We all know they're out there, but even if your point of the weapon being overly powered is accurate, it holds no weight unless you throw out something from your faction's vast arsenal for a nerf. Otherwise you're just leg humping the developers for a lop sided game.
maradine
2013-07-31, 02:16 PM
Otherwise you're just leg humping the developers for a lop sided game.
Only if you subscribe to the notion that the current situation isn't already lopsided. Which I believe is OPs point.
Boildown
2013-07-31, 02:59 PM
Strikers are OP, but with the ESF changes upcoming, it only matters to Sunderers and Harassers. So it still matters.
I have two builds with maxed out extra rockets instead of nano or flak. One for the Hawk and one for the Annihilator. Pretty sure that would work for those complaining that the Striker doesn't have enough ammo.
The Crow, by the way, the NC anti-vehicle lockon, is terrible. It can't track a moving vehicle. Its completely useless against Harassers and often misses anything else that is moving. The Annihilator is much more useful just because it tracks well enough to almost always hit. I would love to have a Crow that tracks like an Annihilator and does ever more damage than a Crow.
The Hawk is decent even though it doesn't track as well as the Annihilator. It usually has time to turn around and hit an aircraft, and it hits slightly harder when it hits. But lately I find myself using the Annihilator far more often, because Harassers are just too fast to be reliably hit with dumb fires, and you can't get a moment's peace to shoot at aircraft without one showing up.
TLDR: The Striker will still be the best ESRL after the ESF pass. I'll reserve judgement until after the ESF pass as to whether being the best means its still OP.
RJGatling
2013-07-31, 02:59 PM
I do believe it is lopsided, in Vanu's favor. My alt is VS and I feel like a cheap whore playing on that side. The Magrider's wall scaling ability, Cadillac ride providing for impossible to miss shots, SVA-88 recoilless rifle, Zoe max increased damage/movement. Sorry, VS is fun and easy and when I see spoilt people complain about a speck of dust in somebody else's eye, I find if nigh impossible to hold back my cynical laughter admiring the 2x4 hanging out of their orbital socket.
As the above posted, new lock on rules will make it a lot more balanced. Powerful still, but no more hail mary shots.
maradine
2013-07-31, 03:15 PM
Slow down, Hacksaw.
Many thought the the Magrider's mobility was horribly OP - it was subsequently nerfed. It also has the slowest shot velocity, so I'm not sure where this unmissable stuff is coming from.
The SVA-88 has a recoil set of .45/.2. Sooooo . . . what the hell are you going on about?
ZOE has a pretty big downside, which is you are a (increasingly) paper-thin disco light.
Look, I don't have the numbers, and I don't know SOE's design goals. But I do see a pretty massive monoculture, and that usually means something's broken. Like when every VS soldier was in a single-gunned Mag, because they were that good. Surely you remember.
mrmrmrj
2013-07-31, 03:30 PM
If you think Strikers are overpowered, then log on a TR HA with Striker and try it out. You will soon learn that it is ok. Now, 3 guys with Strikers will kill anything, but that is a different argument.
RJGatling
2013-07-31, 03:57 PM
SVA-88, for it's fire, no drop off, etc. is incredibly easy to manage on recoil. If you're used to playing TR or NC, VS seems absolutely recoilless. Magrider may have been nerfed, but it's still vastly superior for firing while moving, etc. Wall scaling ability wasn't addressed in your reply. Zoe downside isn't much, but after VS had such a trash max for so long, I think it's fine.
You're right on the monoculture indicative of a problem. Look at the swarm of people heading to VS, they have the largest gain in new members/population on several servers. Since we agree with the theory that such a monoculture equals a problem, how do we address the VS?
Wahooo
2013-07-31, 03:58 PM
Strikers are OP, but with the ESF changes upcoming, it only matters to Sunderers and Harassers. So it still matters.
I have two builds with maxed out extra rockets instead of nano or flak. One for the Hawk and one for the Annihilator. Pretty sure that would work for those complaining that the Striker doesn't have enough ammo.
The Crow, by the way, the NC anti-vehicle lockon, is terrible. It can't track a moving vehicle. Its completely useless against Harassers and often misses anything else that is moving. The Annihilator is much more useful just because it tracks well enough to almost always hit. I would love to have a Crow that tracks like an Annihilator and does ever more damage than a Crow.
The Hawk is decent even though it doesn't track as well as the Annihilator. It usually has time to turn around and hit an aircraft, and it hits slightly harder when it hits. But lately I find myself using the Annihilator far more often, because Harassers are just too fast to be reliably hit with dumb fires, and you can't get a moment's peace to shoot at aircraft without one showing up.
TLDR: The Striker will still be the best ESRL after the ESF pass. I'll reserve judgement until after the ESF pass as to whether being the best means its still OP.
Strikers tracking is the worst of all.
I still don't think they should be fire and forget, but would need a bit of a speed buff if they needed to maintain a manual lock similar to old PS1 style skillfire max.
I have max smoke on my prowler.
It hasnt prevented a single point of Lancer, Phoenix or Engi Turret damage since they were released.
maradine
2013-07-31, 04:19 PM
You're right on the monoculture indicative of a problem. Look at the swarm of people heading to VS, they have the largest gain in new members/population on several servers. Since we agree with the theory that such a monoculture equals a problem, how do we address the VS?
Presumably, in a thread on the topic, with numbers to back up a claim.
RJGatling
2013-07-31, 04:54 PM
Sounds like a good idea, however my previous experience is that when this suggestion is made, it is ignored, marginalized, and/or rationalized. Back to the subject at hand. The striker when taken by itself is overpowered, but will be nerfed with the upcoming patch, so nothing is needed. If that isn't anticipated to be enough, I'd love to hear in a thread from those interested in balance what additional nerfs are needed for the Magrider. Because the overall faction balance is the issue and nitpicking individual characteristics does nothing to achieve better gameplay. Sidesteps away!
KodanBlack
2013-07-31, 05:34 PM
Believe it or not, I actually have an anti TR loadout where I put smoke on my Magrider in lieu of my magburner. Strikers are powerful, no doubt, but they don't need a nerf.
KodanBlack
2013-07-31, 05:40 PM
Edit: I'm sorry, I didn't originally notice that the thread was started before GU12.
Disregard.
camycamera
2013-07-31, 09:20 PM
ha, i love my striker, sitting on rocks with my outfit, pissing the hell out of the NC and VS scum... it is gloooooorious
exohkay
2013-08-01, 01:43 AM
I can't really think of anything blatantly OP in VS anymore, not like the striker at least.
Scythe hitbox?
I guess considering reavers are preferred for dogfighting, probably immaterial.
Lancers?
Due to the extreme range, sure. I can't think of any other reason though.
Saron?
Maybe, but I've swapped mine for the Halberd, as it has average dps long range, and still can't beat a Vulcan close range, nor is it amazing against a shield gard.
Lasher?
Lol.
Slug shotguns?
Haven't seen one used in ages.
Magrider?
Sure, if you run a pure AV load out and play extremely smart, but you'll fail against prowlers close range, locked down prowlers at mid range, vanguards at close range, vanguards at medium range unless you have terrain to use to your advantage. Assuming equal skill / certs.
ZOE?
Sure, it's okay for AV, except you get raped by anything that returns fire, so you turn it off.
It's terrible vs infantry at close range, as you'll get killed by dumb fires, c4 and 2-3 guys can just shoot you and kill you easily, with anything other than pistols.
Sent from my GT-I9300T using Tapatalk 2
exohkay
2013-08-01, 01:59 AM
ha, i love my striker, sitting on rocks with my outfit, pissing the hell out of the NC and VS scum... it is gloooooorious
Yerp, sitting on a rock in the middle of a hex, denying all vehicles therein. Pinnacle of game play, imo.
Sent from my GT-I9300T using Tapatalk 2
RJGatling
2013-08-01, 02:10 PM
Yeah, farming air that farm's infantry (http://www.planetside-universe.com/character-5428010917265733745.php?tab=killboard) is fun.
RJGatling
2013-08-01, 09:45 PM
Keeping in tune with the logic that balance is in overall factions and not specific items, soem (purposely misspelled), me, my outfit mates, as well as everybody else who took on this scat max were absolutely destroyed, devastated. Closed casket funeral if we even heard his footsteps. Gilgamesch on Esamir was awesome. Frustrating because I couldn't figure out a solution to that problem, but that is how they're built and he's a great player on top of that. Scat Maxes are wonderful indoors, but horrible outdoors. He played his strengths, not his weaknesses. Look at this (http://www.planetside-universe.com/character-5428010917251192689.php?tab=killboard) killboard score. 73 in a row and more after he was res'd. Is this overpowered? With how he played, sure, but the fact is he played smart and had good backup. Rarely can a Striker get a kill when somebody plays smart. If you're stupid, don't carry flares (ground or air vehicle mind you), ignore the warnings, don't have a quick get away for a hot area, you're gonna die. I tried piloting a scythe on my alt. Got taken down by strikers when I was dumb, avoided them when I wasn't. The reality is, I see a lot of people bitching about items that are overpowered, myself included, on faction specific items and I'm beaten because I"m only using four of the 10 tools in the toolbox. That's on me. I realize this gives the opportunity for all too many players to jump in with the obvious comment, that this is my own issue and not the striker problem at large. But it is, it is the very problem you're facing, because I've encountered several mag riders who kill sunderer after sunderer and avoid 50+ striker rockets from me and laugh at my incompetence. They're not cheating, they're smarter and using the tools in the toolbox. Learn to use your tools provided and you won't fare so poorly.
Now, let me get back to national IPA day and figuring out how to crack a scatmax in a tight space with a great engi/med behind him.
Hyncharas
2013-08-01, 10:34 PM
Flares can be deployed so fast now, the Striker is effectively useless against aircraft unless there are a few of you.
blashyrk
2013-08-02, 07:04 AM
Flares can be deployed so fast now, the Striker is effectively useless against aircraft unless there are a few of you.
Untrue. Flares, even when fully certed, take 25 seconds to refill. Getting hit by a single barrage of Striker missiles effectively means you've lost your ESF. That means a single Striker user is currently a hard counter to a single ESF which is ridiculous.
Where there's TR, there's a bunch of Strikers. This basically means that nobody can fly over TR territory at any given circumstances. You may do a single strafe run every 30 seconds or so but you cannot cause any damage whatsoever like this. Rocket pods usually take 1/2 or even a full clip to kill a SINGLE infantry unit rendering ESFs completely useless against TR. You cannot even dogfight anywhere near TR infantry.
So ESFs are only viable when there are ZERO Strikers on the ground, otherwise they are a complete and total waste of time and resources.
hashish
2013-08-02, 08:33 AM
I can't really think of anything blatantly OP in VS anymore, not like the striker at least.
Scythe hitbox?
I guess considering reavers are preferred for dogfighting, probably immaterial.
Lancers?
Due to the extreme range, sure. I can't think of any other reason though.
Saron?
Maybe, but I've swapped mine for the Halberd, as it has average dps long range, and still can't beat a Vulcan close range, nor is it amazing against a shield gard.
Lasher?
Lol.
Slug shotguns?
Haven't seen one used in ages.
Magrider?
Sure, if you run a pure AV load out and play extremely smart, but you'll fail against prowlers close range, locked down prowlers at mid range, vanguards at close range, vanguards at medium range unless you have terrain to use to your advantage. Assuming equal skill / certs.
ZOE?
Sure, it's okay for AV, except you get raped by anything that returns fire, so you turn it off.
It's terrible vs infantry at close range, as you'll get killed by dumb fires, c4 and 2-3 guys can just shoot you and kill you easily, with anything other than pistols.
Sent from my GT-I9300T using Tapatalk 2
I agree !! Definatley think VS are slightly Under-powered in most circumstances rather than being OP.. Anyone who says VS are OP please play VS for like a week and youll see loll..
Coming back to the main topic here.. Strikers are NOT OP at ALL !! Just get some flares then sit in-front of some strikers and laugh at them while they are powerless against u !!
RJGatling
2013-08-02, 10:20 AM
blashyrk,
I believe you're projecting (https://en.wikipedia.org/wiki/Psychological_projection) a bit with the above/following statement.
Untrue. Flares, even when fully certed, take 25 seconds to refill. Getting hit by a single barrage of Striker missiles effectively means you've lost your ESF. That means a single Striker user is currently a hard counter to a single ESF which is ridiculous.
Where there's TR, there's a bunch of Strikers. This basically means that nobody can fly over TR territory at any given circumstances. You may do a single strafe run every 30 seconds or so but you cannot cause any damage whatsoever like this. Rocket pods usually take 1/2 or even a full clip to kill a SINGLE infantry unit rendering ESFs completely useless against TR. You cannot even dogfight anywhere near TR infantry.
So ESFs are only viable when there are ZERO Strikers on the ground, otherwise they are a complete and total waste of time and resources.
It should read like this: "Untrue. Flares, even when fully certed, take 25 seconds to refill. Getting hit by a single barrage of Striker missiles effectively means I've lost my ESF. That means a single Striker user is currently a hard counter to a single ESF which is ridiculous.
Where there's TR, there's a bunch of Strikers. This basically means that I can't fly over TR territory at any given circumstances. I may do a single strafe run every 30 seconds or so but I cannot cause any damage whatsoever like this. Rocket pods usually take 1/2 or even a full clip to kill a SINGLE infantry unit rendering ESFs completely useless against TR. I cannot even dogfight anywhere near TR infantry."
Even with a rocket line of 3 or 4 strikers, we (my squad mates and myself) can all and frequently get wiped out by an esf/scythe. It's something you're doing wrong/certed wrong, flying skills are off, perhaps engaging in the wrong area.
blashyrk
2013-08-02, 10:44 AM
Ah, well I wish it were just me. But judging from the forum posts here and on Forumside, I think it's not just my lack of flying skills. Furthermore, I never have such issues against NC and their "normal" lock-on launchers.
The difference is obvious, Strikers deal A LOT more damage than "normal" lock-ons, and also many of their missiles tend to ignore flares completely (Situation: I get locked on. I pop flares and start turning and running away. 3 of the 6 missiles actually hit me.)
RJGatling
2013-08-02, 11:39 AM
Ah, well I wish it were just me. But judging from the forum posts here and on Forumside, I think it's not just my lack of flying skills. Furthermore, I never have such issues against NC and their "normal" lock-on launchers.
The difference is obvious, Strikers deal A LOT more damage than "normal" lock-ons, and also many of their missiles tend to ignore flares completely (Situation: I get locked on. I pop flares and start turning and running away. 3 of the 6 missiles actually hit me.)
Strikers deal a lot more damage if they all hit/lockon. That's going to change with the new esf rules/lockon rules. Many times I'm gunned down while trying to fire all rockets. If 3 of the 6 missiles hit you, there's one more than there should be for the total. Either something was broken with the lockon system, or you flared, stuck around instead of heading out, and they regained lockon and fired the remaining salve. I think the latter is the most likely scenario.
hashish
2013-08-02, 12:23 PM
lol, i think we would all be happy if each faction gets a couple of unique and extremely OP weapons :P
blashyrk
2013-08-02, 02:51 PM
Strikers deal a lot more damage if they all hit/lockon. That's going to change with the new esf rules/lockon rules. Many times I'm gunned down while trying to fire all rockets. If 3 of the 6 missiles hit you, there's one more than there should be for the total. Either something was broken with the lockon system, or you flared, stuck around instead of heading out, and they regained lockon and fired the remaining salve. I think the latter is the most likely scenario.
Yes, but I believe that proves my point. If a single infantry unit has the ability to basically destroy an ESF from a single barrage of missiles, and the ESF has to retreat for 25 seconds if it's closer than 500m to that particular unit (who at that range doesn't even render to the pilot) that is by definition a hard counter - the ESF isn't able to operate at all within a distance of a Striker.
Other lock-on launchers deal reasonable damage to an ESF but pilots can still make calculated risks and actually do something before having to retreat for repairing/resupplying. With Strikers, if a pilot doesn't have flares ready at the moment of lock-on, he is dead.
There's no outrunning or outmaneuvering the missiles unless you have fuel pods but it isn't fair that TR have such an outstandingly hard counter to air that forces pilots to give up a secondary weapon just to be able to do ANYTHING within TR airspace.
Strikers aren't OP, they are broken.
If I was a GM, I would permaban everyone that uses a striker for exploiting, aimbotting and being a toxic element to the game.
War Barney
2013-08-02, 06:52 PM
We really don't need another thread we already know the striker is the most OP launcher in the game very much in need of a nerf, this thread is thus pointless as it doesn't mention the many reasons why so if anything TR noobs will use it as a good way to try and lie and say its not. If anything this thread could hurt the cause of getting the striker properly balanced, hell knowing TR they might try and use this thread to get its damage doubled! cos being able to easily destroy any form of armour isn't powerful enough! it should destroy 2 or 3 vehicles a clip!
blashyrk
2013-08-03, 06:06 AM
We really don't need another thread we already know the striker is the most OP launcher in the game very much in need of a nerf, this thread is thus pointless as it doesn't mention the many reasons why so if anything TR noobs will use it as a good way to try and lie and say its not. If anything this thread could hurt the cause of getting the striker properly balanced, hell knowing TR they might try and use this thread to get its damage doubled! cos being able to easily destroy any form of armour isn't powerful enough! it should destroy 2 or 3 vehicles a clip!
Woah, hold your horses, no need to insult TR players :). True, most of them are defending the Striker, but the players who are like that haven't been on the receiving end. Players with multiple toons usually agree that the Striker needs a change.
I made this thread nearly a month ago, and I believe it was 2 GUs ago. Nevertheless, Striker still hasn't been changed and I eagerly await the next GU and we'll see how it pans out.
SerethiX
2013-08-03, 07:38 AM
I think the new lock on mechanicals will change the handling and the numbers of strikers drastically and give the pilots a better chance of getting away, but this should also require more skill of the pilots
SerethiX - www.serethi.de
blashyrk
2013-08-03, 11:48 AM
I think the new lock on mechanicals will change the handling and the numbers of strikers drastically and give the pilots a better chance of getting away, but this should also require more skill of the pilots
SerethiX - www.serethi.de
Well, yes and no. Striker at the moment requires zero skill to use is the most broken weapon in terms of needed skill/efficiency ratio. Making the Striker a bit more skill based will contribute to balance by itself.
ChipMHazard
2013-08-03, 12:34 PM
Well, yes and no. Striker at the moment requires zero skill to use is the most broken weapon in terms of needed skill/efficiency ratio. Making the Striker a bit more skill based will contribute to balance by itself.
Only thing broken about the weapon are the bugs that may still be around (Missiles passing through terrain and flairs not working against all incoming missiles). If any of those bugs are still around then they need fixing, doesn't mean the weapon needs to be reduced in its capabilities because of it.
Yes, lock-on weapons in PS2 don't require much in terms of aiming. You just need to be in the right place with enough room to track your target.
However that's true for every G2A launcher. What is also true for every lock-on weapon is that they can act as a deterrent for pilots not willing to chance the window of opportunity given by popping flairs. So if you want to complain about lock-on weapons being a pain in the ass then yes; there are a lot of them and they are a pain.
Only thing I will agree on is that the Striker's damage output far exceeds that of the Grounder or Annihilator, presumably because the devs thought that on average some of the missiles wouldn't hit the target. This is some times true when it comes to ground targets, not including the bug where missiles pass through terrain, but it's seldom the case for aerial targets if used in the wide open. Is it too effective against aerial targets? Sure, but it's also meant to be used against ground targets. Is it too effective against ground targets? No, it's not.
If you take a weapon with high damage output and make it so it can lock-on to ground and air then you are going to run into balancing issues.
I don't believe that simply reducing the damage output is a good idea. Changing the lock-on range to be the same as the infantry rendering distance might help.
But I would rather have them redesign the Striker to something along the lines of the Rocket Launcher from Unreal Tournament, in attempt to make it more versatile, fun and focused more against ground targets as opposed to it being most effective against aerial targets (Because of the obvious lack of cover).
Of course the lock-on changes may make all of this a non-issue.
RJGatling
2013-08-04, 02:11 AM
Well, yes and no. Striker at the moment requires zero skill to use is the most broken weapon in terms of needed skill/efficiency ratio. Making the Striker a bit more skill based will contribute to balance by itself.
This I agree with. Zero skill weapons where you just point at a target and click the button, without having to estimate bullet drop should be modified to be a bit more skill based. Shotgun with slug on TR is difficult. On VS it is stupid easy.
exohkay
2013-08-04, 05:14 AM
This I agree with. Zero skill weapons where you just point at a target and click the button, without having to estimate bullet drop should be modified to be a bit more skill based. Shotgun with slug on TR is difficult. On VS it is stupid easy.
Heaven forbid our faction trait actually provide an advantage!
Was flying my scythe today, was on low health and started to get locked, flared and afterburned away yet still died to a striker, literally two seconds after I flared. Wish I recorded it, was the perfect example of broken lockon behavior.
Sent from my GT-I9300T using Tapatalk 2
SerethiX
2013-08-04, 05:21 AM
Me as a striker user, it seems that some players think rockets disappear after flaring and wonder why they get hit when not changing the direction. From where the rockets came?
SerethiX - www.serethi.de
exohkay
2013-08-04, 07:56 AM
Me as a striker user, it seems that some players think rockets disappear after flaring and wonder why they get hit when not changing the direction. From where the rockets came?
SerethiX - www.serethi.de
I realise they follow the same path after flaring.
I was flying at 230km/h+, when I was locked, I flared, and two seconds (during immunity period) I received two striker hits. I was nowhere near my original position during that time.
I am very neutral when it comes to the game, but all I can assume is that the striker operated as if my flares did not deploy, and killed me.
GreyFrog
2013-08-04, 09:00 PM
Having switched to play TR and bought a Striker I have to change my opinion. They are fine, they smash everything I point them at and most things when I look in a different direction. They hop over small hills and go around obstacles. When there are two-three infantry focus firing everything is toast. :D
Can confirm I can still fire occasionally after an ESF has flared, UI reports lock lost but the rockets still come out and chase the target.
Rockets will often (but not always) hop over ridges and go around obstacles when I would assume intended mechanic should be to hit the obstacle. Basically it negates pilots (both tank and air) playing smart and taking cover.
Best escape plan for a pilot is to AB away.
They are a fun launcher to use. They need to be fixed. 500m lock-on range too far. Sure you may not kill everything you shoot at, but that vehicle must back off or die.
DsgrntldPlyr
2013-08-24, 11:37 AM
HA! I love how people who can't fly or drive a ground vehicle correctly whine about a specific weapon as if that is the problem! YOU just suck! sorry for being blunt, but really! -> :rofl:
I run TR heavy mostly and as of late I can't lock anything, let alone kill anything with the striker! Against the good pilots and drivers anyway! If you get killed by a striker alone, you are doing it wrong! sorry, that's just the way it is.
I am a TERRIBLE pilot in the game. I can go to the VR, take a stock mossy and "tread the needle", upside down, right side up, it doesn't matter. I rule the VR skies if I feel like it (in my own mind, anyway). I go into the real game and I last all of about 2 minutes average depending on how far the fight is from the warp gate... Why? Because I suck! That's the main reason and I can admit it. Now say it with me - "I SUCK AS A PILOT" - you should feel better now...
More over - I'm not playing with any "tactical correctness" at all. i.e. I fly alone, no wing man. Now this game isn't real life - however - real life tactics work like a charm! IRL, do pilots ever fly alone? NO! they call them "air squadrons" for a reason! You have not only a wingman, you have a few... From the ground, if you call in close air support, it may look like that one guy is coming down from the heavens to save your hide, but rest assured, he has several buddies up in the rafters looking after him!
It's like running as a heavy all alone - if I step around a corner and meet face to face with two bad guys that are equally ranked to me - who is going to die? ME! at least 9 times out of 10 anyway! Sure there are those lucky moments when I flank a couple of guys and they don't see me coming, but its rare. I survive the game a lot longer if I'm running in a good, cohesive squad than by myself. You are NOT an army of one. So taking a single aircraft or ground vehicle against a bunch of infantry is just asking to die.
Also, terrain is your friend! you stick close to the ground, even though it seems really scary being that close to people trying to kill you, it drastically cuts the number of people that can get a scope on you and the time they have to lock you. it's simple geometry! You fly the ground attack role with a partner, but you also have some help up above to take care of the air threats. that will make you a beast! Terrain is a lock breaker every time, the good pilots I try to kill use it like a second armor and they are almost impossible to kill from the ground...
Same goes for drivers, the more of you running as a team, the harder you are to kill! The more you stick to rock outcroppings, the more difficult you are to lock. You have guys that are running heavy, engineer, medic right there with you? You are unstoppable! Tanks take care of hard targets and other tanks, let your soft squishy teammates take care of infantry! You know how many times I've been caught by a sniper while trying to lock something with a striker? - Too many! You know how many times I've had a lock on an ESF, only to be slaughtered by a heavy before I can get a single shot off? Countless times... Do I think the striker should come with an automatic overshield that gives me 100% immunity from infantry while I'm locking a target? No... that wouldn't be fair. And we don't have that.
You have to break situational awareness from your surroundings to use the striker, and there are a TON of other things to worry about than some pesky aircraft in battle. I am lugging around something that is only useful for very few things - I can't use it against turrets or MAXs or squishies!
This is NOT an FPS!!! It IS an MMOFPS!!! that MMO part is the KEY. It is your friend - or should I say friends? use them, a little bit of tactical smarts and stop the whining!
Plaqueis
2013-08-24, 12:03 PM
HA! I love how people who can't fly or drive a ground vehicle correctly whine about a specific weapon as if that is the problem! YOU just suck! sorry for being blunt, but really! -> :rofl:
Striker has 2 times more kills than NC Phoenix, and 4 times more kills than VS Lancer. It's not far behind the Decimator which is used by all 3 factions. You can rofl all you want, but the numbers don't lie.
https://docs.google.com/spreadsheet/ccc?key=0Arp9yneyL3DndFpvQ1Nydk82QTdHWFJiTi01eXRaV 2c#gid=0
I run TR heavy mostly and as of late I can't lock anything, let alone kill anything with the striker!
You can't hit things with a lock-on weapon?! You really must suck in this game...
Sunrock
2013-08-24, 12:37 PM
FFS don't necro old troll threads.
Sunrock
2013-08-24, 12:44 PM
Striker has 2 times more kills than NC Phoenix, and 3 times more kills than VS Lancer. It's not far behind the Decimator which is used by all 3 factions. You can rofl all you want, but the numbers don't lie.
https://docs.google.com/spreadsheet/ccc?key=0Arp9yneyL3DndFpvQ1Nydk82QTdHWFJiTi01eXRaV 2c#gid=0
You can't hit things with a lock-on weapon?! You really must suck in this game...
Yea if you have a lock on feature it's easier to hit flying things...
And no the striker does not lock on to every thing. You can't lock on to MAX units or turrets with it. So you can't shoot them at all with the striker.
But those that say its OP are stupid. You need to hit an ESF with 8 striker rockets to make it blow up. Not to mention the 14 to a vanguard.
And those that say that flairs and smoke does not work and that striker rockets go through walls and terrain can just STFU because it's a damn lie. In a patch a long time ago yes but that was a long long time ago.
PS: Magazine size is 5 rockets for those that did not know.
camycamera
2013-08-24, 12:44 PM
FFS don't necro old troll threads.
my thoughts exactly. it makes me cry.
Plaqueis
2013-08-24, 01:00 PM
FFS don't necro old troll threads.
Well, i didn't necro this one, nor see it as troll thread...
Sunrock
2013-08-24, 01:03 PM
Well, i didn't necro this one, nor see it as troll thread...
We all know it was DsgrntldPlyr
Sledgecrushr
2013-08-24, 01:20 PM
Striker is a fantastic weapon. Probably a little too fantastic.
Sunrock
2013-08-24, 01:32 PM
Striker is a fantastic weapon. Probably a little too fantastic.
Only when used in numbers from a distance.... Otherwise it's quite bad. I don't know anyone that runs around with it as there main rocket launcher. It's just a thing you take out when your squad has taken some lone hill between two bases.
snafus
2013-08-24, 01:45 PM
Only when used in numbers from a distance.... Otherwise it's quite bad. I don't know anyone that runs around with it as there main rocket launcher. It's just a thing you take out when your squad has taken some lone hill between two bases.
That was the same for Annihilators back when they were stupidly OP. But what is even worse about the Stryker is one it does far more damage in one volley compared to the Annihilator. Not to mention its plethora of nasty bugs that allow late hits to take place long after flares were deployed. Or all lock on mechanics ability to follow your direct path ignoring terrain to get a hit.
The Stryker is currently incredibly unbalanced and is rightfully being nerfed to bring it more in line. The fact that SOE allowed it to exist as long as it did shows a massive disconnect from non TR vehicles users in PS2. As it is unanimously the most hated TR weapon in the game if you ask pilots or tank drivers.
DsgrntldPlyr
2013-08-24, 01:45 PM
I didn't mean to raise the dead. I was just searching posts about the striker, because I feel it's been a bit too nerfed. And this thread was one that stuck out. Because as like a I said, as of late, it is crap and for all the wrong reasons. I mean, shall we call the military and tell them to stop using stingers or SA-7s because they are too OP???
War isn't at all fair - Jimmy.
I just think its super sucky lame a** to blame a weapon for your own shortcomings as a pilot or driver.
When in the future is this game set? Why should the striker be nerfed when it is using technology that is hundred of years older than the setting of the game?
The purple spandex troopers have plasma lobbers (rockets, whatever) they carry as their main weapon against guys using freaking lead rounds... Oh yeah, its a game, so the devs balance it to make to make it fair. Right.
There are a lot of unfair tactics used in the game. Hell, there are even people that are so mentally and ethically challenged they use hacks to cheat because they can't muster the skill needed to play fair.
It sucks not being BR100, it sucks to have an abysmal K/D - but blaming everything but the real reason - YOU- is lame and as old as this original thread.
I also thought I gave a lot of good tips there too, so my comments were constructive. What were yours? Whaaa! me no-likey getting killed in a GAME - make it stop!
Tell ya what, I'll try and convince the entire TR to just stand there for a good five minutes - just as soon as the bad guys in the real ongoing wars agree to do the same...
OR you could suck it up, learn better tactics and implement them and be all the better for it - But I expect not - I mean you can't even handle a thread on an open forum when you see your arguments being challenged.
The mods have every right to close this thread if it isn't useful anymore... Ask 'em.
Sunrock
2013-08-24, 01:51 PM
. Not to mention its plethora of nasty bugs that allow late hits to take place long after flares were deployed.
Really? How come that never happens when I use the striker, nor seen it when anyone else have used it? I do not believe that for a second.
SerethiX
2013-08-24, 01:57 PM
Why you say he sucks, cause the pilot is better than him?
You can avoid getting locked if you want.
SerethiX - www.serethi.de
Rumblepit
2013-08-24, 02:07 PM
my stats with the striker ,,, 16 kills, 0.17 kpm, I land 69% of my shots,876 shots fired with 605 direct hits.
I dont get how this thing is over powered.I would rather have a phoenix or a lancer.
Maybe its just connery ,but everyone seems to take advantage of the many ways to counter the striker, stealth , flares, smoke, terrain . Its like someone saying AI mines are OP because they refuse to use flack armor.
There are many counter measures to break a lockon, id suggest you use them if your having issues on your server.
I wouldnt mind any changes made to the striker, as i feel its pretty useless as is.I think all 5 shots should be fired at once and remove lockon all together, and add in a tow mechanic like we have on the raven and av turret.
Plaqueis
2013-08-24, 02:23 PM
The level of failure in this thread is mindboggling. However, about 20 years of online gaming has taught me one thing; never post on forums when drunk. Since i've consumed quite a load of alcohol tonight, i'll refrain myself from verbally attacking the ignorant.
DviddLeff
2013-08-24, 02:58 PM
While you cannot argue that the striker doesnt have problems, specifically with rockets tracking through terrain the real problem is the shear number of players using them, and using them against all vehicular targets.
Obviously the default HA launcher cannot be used against aircraft or long range vehicles reliably, nor can the decimator. The Phoenix is useless against aircraft however it can hit repairing vehicles which makes it pretty good, while the lancer is ineffective against aircraft and at short range it puts you at a disadvantage compared to the default launcher.
Now the striker allows you to tackle any vehicle, and with 50%* more kills per hour than its nearest competitor, the annihilator it is doing something far too well
*50% extra stat found at http://ps2-stats.com/weapon/infantrytype/rocket_launcher/all/per-hour
snafus
2013-08-24, 04:55 PM
Really? How come that never happens when I use the striker, nor seen it when anyone else have used it? I do not believe that for a second.
How about you play against them before you defend them so avidly. Or if that is to difficult for you simply speak to respective enemies on the opposite factions.
Taramafor
2013-08-24, 05:30 PM
Let's look at the statistics.
What weapon is effective against air? Only 2. Asp and Striker (I can only speak from a TR point of view never having played other factions).
Which of the two are used together with other people? The striker, obviously. Never seen people in a group all with an asp (perhaps they should).
If just one person fires striker at you, use flares. Problem solved. As for this "shooting through terrain" nonsense, I'm sure that's simply the rocket curving. Unless I see a vid of a striker rocket actually going through (and I do mean THROUGH) terrain, then I'm going to have to assume that most people fail to notice this. I can easily see myself from both points of view, that is the point of view of the one firing the striker and the pilot. While as a pilot it might seem like it's going through terrain (and it can seem like that at times) chances are it's just someone making good use of cover (just under a roof or just behind that big tree).
I don't see flight time of rockets going down. Cheap pilots could use height and distance to their advantage to compensate while sniping at long range. Plus the strikers strength is its range against armor. On top of that, the damage against armor is perfectly reasonable I think. Try downing a magrider with a striker then an ani. I was standing there all day with the later. And get this, I DIDN'T HAVE ENOUGH ANI AMMO EITHER! I had to get resupplied. Yet I had ammo to spare with striker. One is supposed to be good against armor, the other should be reasonable against armor and air. Striker isn't OP in that regard (or at least it's not JUST a case of striker being OP), it's that others weapons are under powered when it comes to what they should be good at.
Since strikers are going to have lock on times extended (something I'd have to agree with I think) I think other weapons need to be buffed to be better at what they should do. Ani needs to do more armor damage as the time it takes to down a mag compared to striker is atrocious (one should be good at armor, one should be half as good yet compensates by dealing with air). Asp (or equivalent) should do more damage against air and have the price tag uped to compensate for the increase in power (hold the rage, not done) but a "mini striker" should replace the skep (or equivalent). That way you get a cheap jack of all trades weapon early on that is somewhat under powered yet still better then nothing and compensates for the low damage by being able to shoot at anything. Better yet, just change the skep (or equivalent) to be able to do that since it's so pathetically weak.
Well, probably not the best ideas, but seriously, every time people cry nerf take a moment to think about what OTHER weapons should be good at and if it's a case of one weapon being over powered, another being under powered or both (mostly the case unless it's mines or some such).
ChipMHazard
2013-08-24, 05:39 PM
Striker missiles passing through terrain is a known bug.
Taramafor
2013-08-24, 05:44 PM
Striker missiles passing through terrain is a known bug.
Then I certainty agree that it needs fixing (along with the default turret bug. >_>)
Still, given the lack of terrain from ground to aircraft... But I'm sure some good pilots will use terrain to shake off lock ons (or rather, make missiles hit terrain instead of aircraft).
Sunrock
2013-08-24, 07:41 PM
How about you play against them before you defend them so avidly. Or if that is to difficult for you simply speak to respective enemies on the opposite factions.
I would never trust what anyone on the opposite faction have to say over my own experience... or any one else for that matter.
But sure it might happen. I mean I don't launch 10000 missiles a day with my striker. So sure 0.1% of the missiles might bug out.
Besides I heard some statistics that in average you need to fire 50 missiles with the striker (10 reloads) to get one kill. That has to be the most OP weapon in the game :rolleyes:
PS: Looking on my own stats thats about right.. and comparing the striker with my other rocket launchers I have a lager kills/minute ratio with the decimator, M9 skep and ML-7 .
PredatorFour
2013-08-24, 08:49 PM
Besides I heard some statistics that in average you need to fire 50 missiles with the striker (10 reloads) to get one kill. That has to be the most OP weapon in the game :rolleyes:
Seriously when you have to fight against the lock on republic, then you will understand. I do understand how people can think it's not OP though, one of them funny dilemma's.
I think if you had to switch fire mode for air vehicles or ground vehicles that might help as well as the bug fix ofc. Probably wont see it fixed for a while tho with these optimisations coming.
snafus
2013-08-25, 01:16 AM
I think it would be best for all of the Stryker defenders to actually play against the weapon. Just give it a try on each faction and experience the strker from the other perspective. Hell before I went against it with my alts I used to think it was just fine or even under powered. But after hearing all the complaints I got on my alts and found myself agreeing with the enemy pilots and tankers who despise it.
maradine
2013-08-25, 03:02 AM
Striker ubiquity and ease of use has vast, far-reaching effects on game balance throughout the system. You can see it in the numbers. The question isn't whether that's bad. The question is whether it's intended.
Blynd
2013-08-25, 03:26 AM
Terrain doesn't make a difference to them at all. I've gone round to the other side of a base and landed just to be hit by the striker. You cannot break los with a striker once its been fired and you cannot evade them but all other lock on missiles you can. Its an obvious op weapon why do you think so many tr just sit at an ammo pack using strikers.
ChipMHazard
2013-08-25, 03:59 AM
Striker ubiquity and ease of use has vast, far-reaching effects on game balance throughout the system. You can see it in the numbers. The question isn't whether that's bad. The question is whether it's intended.
Probably not, seeing how it's taken over the use of Annihilators, Grounders and Skeps. Then again what did they expect would happen?
I would obviously still rather see them change the Striker completely than have them balance it to better compete with the other TR lock-ons.
Sunrock
2013-08-25, 07:58 AM
Terrain doesn't make a difference to them at all. I've gone round to the other side of a base and landed just to be hit by the striker. You cannot break los with a striker once its been fired and you cannot evade them but all other lock on missiles you can. Its an obvious op weapon why do you think so many tr just sit at an ammo pack using strikers.
Of course it does. However the Striker is designed to shoot in an ark so you can shoot over a hill...
I don't know about braking loose... At least I don't get any hit indicator or exp for it when the ESF is out of range of the missile.
You're saying this happens every time or only once in a blue moon?
Sunrock
2013-08-25, 08:06 AM
Seriously when you have to fight against the lock on republic, then you will understand. I do understand how people can think it's not OP though, one of them funny dilemma's.
I think if you had to switch fire mode for air vehicles or ground vehicles that might help as well as the bug fix ofc. Probably wont see it fixed for a while tho with these optimisations coming.
It's not like it's the only weapon in the game with a lock on feature. Even though it is the most damaging lock on weapon if all 5 missiles hit witch is not as common as one might think.
Maybe VS and NC ESF players on Miller are just so much better at dealing with Strikers then on any other server. But I doubt it. Or that Strikers does not bug out on the Miller server.....:p
ringring
2013-08-25, 08:10 AM
Probably not, seeing how it's taken over the use of Annihilators, Grounders and Skeps. Then again what did they expect would happen?
I would obviously still rather see them change the Striker completely than have them balance it to better compete with the other TR lock-ons.
And TR skyguard. I saw a different thread that asked someone to show a recent s/s of a TR skyguard.
I'd suggest we wait and see what the impact is on the upcoming bug fix before campaigning for a further change.
But it seems that the PS2 striker is the equivalent of the Falcon (was it that) from PS1, the missiles that would follow you across half of the continent.
Dreadnaut
2013-08-26, 01:21 AM
^ lol. Learn to use terrain and flares.
Such an ignorant post I don't even know where to start berating you...
Artimus
2013-08-26, 01:27 AM
Such an ignorant post I don't even know where to start berating you...
Umm excuse me? The Adventure Time reference from the post above is what I was reffering to. And learning to utilize the terrain and flares is the best way to counter the Striker or any lock on for that matter.
Zadexin
2013-08-26, 12:22 PM
I would argue this just like I argue the harraser and burster max, if played the right way (mainly in groups, or in the striker case teams) it is a formitable weapon. One TR with a striker is no problem, I can flare up and sometimes go low and dodge the lock or rockets. But in teams (which is how the TR use it sometimes) they will take out most ships in one volly. The striker is not OP, its just played in teams, take the cross roads, if you get a striker team (2 or more people) on that hill by the cross roads with a engi and a medic, they will dominate the air. Just like the burster max one burster will do some damage and drive most air away, but two or more will kill it. The same with harraser's one harraser has a chance of taking out a MBT, with well placed shots, but a group of 2 or more will dominate it (halbert formate). There is nothing wrong with the striker, its just played smartly by the TR mainly in groups and on high ground.
This is exactly right. One person alone with a striker is a joke. You can unload every round into a vanguard and it is barely scratched the paint. But line up 2-3 people with strikers and its a hurricane of death. Same thing with the MANA AV turret. Anybody that has been involved in a 2 hour defense at Quartz ridge knows what a mess a bunch of engies can make with MANA turrets. Alone they are merely annoying, in a team they are devastating.
And since the OP was talking about ESFs, I rarely take out an esf with the striker. Any ESF pilot worth their wings is going to drop a flare and get out of town before going down. Basically what I'm saying is you can't sit there and hover like a noob while lolpodding everything in sight. You actually have to play like a fighter jet instead of a helicopter. In my book, that is a good thing.
The only thing truly overpowered in this game is teamwork. Nerf Teamwork! :doh:
blashyrk
2013-08-26, 12:27 PM
This is exactly right. One person alone with a striker is a joke. You can unload every round into a vanguard and it is barely scratched the paint. But line up 2-3 people with strikers and its a hurricane of death. Same thing with the MANA AV turret. Anybody that has been involved in a 2 hour defense at Quartz ridge knows what a mess a bunch of engies can make with MANA turrets. Alone they are merely annoying, in a team they are devastating.
The only thing truly overpowered in this game is teamwork. Nerf Teamwork! :doh:
Yeah, well, the topic is that the Striker is far too formidable against AIR vehicles, not ground vehicles.
A single Striker IS a serious threat to an air vehicle, it requires no skill to use and absolutely no teamwork considering it's a lock-on launcher.
Wahooo
2013-08-26, 06:03 PM
But it seems that the PS2 striker is the equivalent of the Falcon (was it that) from PS1, the missiles that would follow you across half of the continent.
Sparrow. And the PS2 striker is very similar in some ways, and the terrain bug mentioned makes it worse than even the sparrow was at times.
With the sparrow you knew you pretty much had to break LOS and start evading BEFORE the lock was established otherwise yeah they followed you till you blew up. You could still get them to fly into a hill, but the right hill had to be around. PS2 striker? Flys through the hills.
I personally don't like using the striker because it is so boring and really so little return. If you are in a situation where it is called for then you know there are a 1/2 dozen or more others with it out and the actual XP gained or kills made by any one individual is pretty meh. In the group the do wreck stuff.
I'd like the pathing and terrain bug fixed then re-evaluate and see if it needs to be LOS to keep lock. I"m guessing when the hit % of all of the users suddenly drops when it stops flying through terrain and trees the stats on it and the spam of it will come back to earth and the need to make it an LOS weapon won't be there.
KesTro
2013-08-26, 06:15 PM
I'd like the pathing and terrain bug fixed then re-evaluate and see if it needs to be LOS to keep lock. I"m guessing when the hit % of all of the users suddenly drops when it stops flying through terrain and trees the stats on it and the spam of it will come back to earth and the need to make it an LOS weapon won't be there.
Now when you say LOS are you referring to the lock-on change or all lock-ons that would make it so you have to keep your crosshair on your target for the full duration of the missile or in the strikers case, missiles life? That's what I'm more excited for right now.
As an NC I'm perfectly happy to let the TR and VS have their way with us right no the more alerts we lose the less likely we are to get nerfed again.
TR don't want to fight ZOE so they fight NC< vs don't want to fight strikers so they fight NC. Such is life in the New Conglomerate. At least we have..
..Airhammers? :P
Back to strikers though after that lock-on change goes live I see them falling way in line and only really being as effective as they are now in parts of Esamir and northern Indar. As they are now they're way too effective in way too many situations.
Sunrock
2013-08-26, 06:58 PM
Yeah, well, the topic is that the Striker is far too formidable against AIR vehicles, not ground vehicles.
A single Striker IS a serious threat to an air vehicle, it requires no skill to use and absolutely no teamwork considering it's a lock-on launcher.
http://i5.photobucket.com/albums/y152/Sunrock/bullshitdetector.png (http://s5.photobucket.com/user/Sunrock/media/bullshitdetector.png.html)
Yea right. It's not more of a threat then a dual burster max if it's just one that use it on any air unit. In other words it's impossible for the striker to kill any ESF or Libirator if the pilot retreated before he manage to reload the 2nd magazine and get a new lock on. So you have a good 10sec there. You need 6 rockets to kill an ESF with no extra armor on and a magazine is 5.
NoXousX
2013-08-28, 01:46 AM
http://i5.photobucket.com/albums/y152/Sunrock/bullshitdetector.png (http://s5.photobucket.com/user/Sunrock/media/bullshitdetector.png.html)
Yea right. It's not more of a threat then a dual burster max if it's just one that use it on any air unit. In other words it's impossible for the striker to kill any ESF or Libirator if the pilot retreated before he manage to reload the 2nd magazine and get a new lock on. So you have a good 10sec there. You need 6 rockets to kill an ESF with no extra armor on and a magazine is 5.
It's obvious you don't fly as you'd know flying equates to taking damage from multiple sources. We are silhouetted in the sky being targeted by everything from dedicated AA, to lock-ons, to sunderers, to tanks hoping to get lucky. It's rare to die with only one damage giver.
A SINGLE striker user can deter multiple aircraft just by pointing at them. An ESF must either
1) Leave the area
2) Flare and hang around for 5 more seconds then leave the area
3) Get destroyed by lock-ons
A lib must either:
1) Leave the area
2) Die (assuming multiple lockons).
3) Kill that user (assuming it's a small fight, the only fight libs can participate in these days).
These lock-ons come from unrendered infantry and bug through terrain, can't be dodged and can only be countered by a 25-45 second cooldown.
So all this is assuming 1 striker user. In a fight against 250 TR... how many strikers do you think are active? The striker is the biggest insult to this game. It's a prenerf annihilator that has no business still being the way it is. Every pilot knew it was going to be OP from the beginning, and sure enough it was and still is.
If you don't believe me, look at the liberator stats between all 3 empires in the Oracle of Death Thread.
id 5224 Dalton - VS
20555 Kills
1524 Unique Killers
13.49 kpu
id 5225 Dalton - NC
15644 Kills
1379 Unique Killers
11.34 kpu
id 5226 Dalton - TR
24322 Kills
1655 Unique Killers
14.70 kpu
id 5227 Zephyr - VS
7779 Kills
945 Unique Killers
8.23 kpu
id 5228 Zephyr - NC
6298 Kills
788 Unique Killers
7.99 kpu
id 5229 Zephyr - TR
10595 Kills
1152 Unique Killers
9.20 kpu I guess TR pilots are just that much better right? Let's not forget that even the best of TR pilots openly admit they are glad they don't have to fight against strikers, and many even openly state how OP they are. Let's also not forget the no-fly zone a single striker user can create (500m in every direction) equates to a free safe zone for TR aircraft that NC and VS can't chase them in to.
Seems balanced for being such a skillful weapon. You wouldn't understand unless you fly against it.
On the positive side, it's easier to nose gun and mow TR infantry because they give you a deer in the headlight look while trying to lock on to you as they get mowed/gunned down (good times), unlike the NC that just 1-shot you with their default launcher, the deci, or the Phoenix (dumb times). Why does everything have to 1-shot ESFs these days... it's getting a bit out of hand.
JohnnyRicardo
2013-08-28, 05:25 AM
I guess we just have to wait and see how the upcoming changes to the Striker will work out. The ting about the Striker is that it's really boring to use, but at the same time it's just to damn handy not to use it.
A decimator should however blow a ESF straight to hell.
blashyrk
2013-08-28, 06:18 AM
http://i5.photobucket.com/albums/y152/Sunrock/bullshitdetector.png (http://s5.photobucket.com/user/Sunrock/media/bullshitdetector.png.html)
Yea right. It's not more of a threat then a dual burster max if it's just one that use it on any air unit. In other words it's impossible for the striker to kill any ESF or Libirator if the pilot retreated before he manage to reload the 2nd magazine and get a new lock on. So you have a good 10sec there. You need 6 rockets to kill an ESF with no extra armor on and a magazine is 5.
It's you vs everyone else it seems.
Have you just compared a HA to a MAX unit? And no, dual burster MAXes are currently LESS of a threat to an ESF than a heavy assault with a Striker because they don't have 500m range and actually have to aim.
Not to mention that the MAX costs resources to pull and cannot respawn 10 seconds after dying unless revived. So you're comparing a vehicle against an infantry unit and saying it's the same.
Please apply more logic in future posts, instead of dumb images which are pretty much just trash talk in picture format.
Sunrock
2013-08-28, 10:44 AM
It's obvious you don't fly as you'd know flying equates to taking damage from multiple sources. We are silhouetted in the sky being targeted by everything from dedicated AA, to lock-ons, to sunderers, to tanks hoping to get lucky. It's rare to die with only one damage giver.
Obviously you did not read the post I replied to. He sad 1 striker and no other AA... Of course if you put up 10+ skyguards, bursters and what not air are going to drop like flies. But that was not what he was talking about :doh:
Sunrock
2013-08-28, 10:58 AM
It's you vs everyone else it seems.
Have you just compared a HA to a MAX unit? And no, dual burster MAXes are currently LESS of a threat to an ESF than a heavy assault with a Striker because they don't have 500m range and actually have to aim.
Not to mention that the MAX costs resources to pull and cannot respawn 10 seconds after dying unless revived. So you're comparing a vehicle against an infantry unit and saying it's the same.
Please apply more logic in future posts, instead of dumb images which are pretty much just trash talk in picture format.
If you take 1 single dual burster max vs 1 single ESF he is as mush of a threat as a 1 single striker is to 1 single ESF because it's as easy for the ESF to avoid getting shot down from both. But I maybe should have sad that the MAX unit player should not be a retarded noob. I took that for granted that he can lead the shot as it's elementary for any one that play FPS games.
Before the nerf of the burster the dual burster max was a mush greater threat then a single striker.
But tell me this. If the striker is such an OP weapon way does hardly any one use them and way do so few getting any kills with them? If it was so OP that all the VS and NC player say one would think that all TR players had more kills per minute with it then any dumb fire rocket launchers. So way don't they?
I can agree that the striker has to be the most annoying AA weapon in the game for any dedicated polite. But just because its annoying does not mean it's OP.
Plaqueis
2013-08-28, 11:13 AM
If you take 1 single dual burster max vs 1 single ESF he is as mush of a threat as a 1 single striker is to 1 single ESF because it's as easy for the ESF to avoid getting shot down from both. But I maybe should have sad that the MAX unit player should not be a retarded noob. I took that for granted that he can lead the shot as it's elementary for any one that play FPS games.
Before the nerf of the burster the dual burster max was a mush greater threat then a single striker.
But tell me this. If the striker is such an OP weapon way does hardly any one use them and way do so few getting any kills with them? If it was so OP that all the VS and NC player say one would think that all TR players had more kills per minute with it then any dumb fire rocket launchers. So way don't they?
I can agree that the striker has to be the most annoying AA weapon in the game for any dedicated polite. But just because its annoying does not mean it's OP.
http://implied.facepalm.de/images/facepalm.jpg
Seriously? Do you even play the game?
There's so much wrong in your post i don't even know where to begin... but go check Striker vs others from 'Oracle of death'-thread for starters.
Sunrock
2013-08-28, 03:19 PM
http://implied.facepalm.de/images/facepalm.jpg
Seriously? Do you even play the game?
There's so much wrong in your post i don't even know where to begin... but go check Striker vs others from 'Oracle of death'-thread for starters.
Are you seriously retarded? You need in average to fire 50 rockets, 10 reloads, to get 1 kill with a striker. The kills per minute is one of the lowest in the TR thats a fact. This is because the enemy manage to flee most of the time before he is dead.
snafus
2013-08-28, 05:57 PM
Are you seriously retarded? You need in average to fire 50 rockets, 10 reloads, to get 1 kill with a striker. The kills per minute is one of the lowest in the TR thats a fact. This is because the enemy manage to flee most of the time before he is dead.
And then that poor bastard is mopped up by another lock on or an ESF that was waiting for him to take damage. As Nouxous said ESF take multiple forms of damage on average before we are shot down. The stryker is just one of the most predominant forms if you are not TR. Just as the Annihilator performed badly on an individual scale it was game breaking when applied in numbers. Same concept here Sunrock. So again I ask you to actually go fly for another faction before you make another post so you may educate yourself. Your continuous one sided responses aren't making your point.
Taramafor
2013-08-28, 06:39 PM
Are you seriously retarded? You need in average to fire 50 rockets, 10 reloads, to get 1 kill with a striker. The kills per minute is one of the lowest in the TR thats a fact. This is because the enemy manage to flee most of the time before he is dead.
I think your math is a little off since it takes 20 rockets to leave a magrider in flames. So I can't imagine a scythe, reaver or lib taking that much damage.
At any rate, I'm sticking to my argument of the asp not doing its job well enough, therefor pretty much forcing people to use the striker. The cert price alone should indicate the difference in how capable they are compared to each other. 1 asp rocket does 3 striker rockets worth. Since there's 5 in a volley it's easy to see why asp needs a buff. Notice I said buff asp, not nerf striker (though a nerf against air might be in order to balance it out). Every side needs a decent anti air defense while on foot.
Also I must point out that flares used against multiple rockets in a short time span or all at once will rarely stop all rockets. In game or in the real world. Just saying.
Sunrock
2013-08-29, 07:27 AM
And then that poor bastard is mopped up by another lock on or an ESF that was waiting for him to take damage. As Nouxous said ESF take multiple forms of damage on average before we are shot down. The stryker is just one of the most predominant forms if you are not TR. Just as the Annihilator performed badly on an individual scale it was game breaking when applied in numbers. Same concept here Sunrock. So again I ask you to actually go fly for another faction before you make another post so you may educate yourself. Your continuous one sided responses aren't making your point.
First of all the annihilator was not game braking.. Are you seriously saying that if 10 players attack 1 player it's unfair if the 10 players kill the 1 player practically instantly? Thats just stupid. It's also stupid to say that ESF's should be able to attack anything and survive. No one would complain that one infantry player got instant killed because he ran into a room camped by 10 players.
And I do some times fly for an other faction. Some times on early mornings (CEST) I log on conery to play for the NC. As early mornings CEST is late evenings PST. And I have no more problem with strikers then I do with skyguards or other AA and other ESF's. Sure I have not played much on the conery but at least I have experienced it.
PS: If anyone should complain about something about air to ground combat is the nerf ESF and Liberator weapons have got. Including the stupid nerf of night vision for vehicles. That way it would be easier for air to deal with strikers if they ganged up.
PredatorFour
2013-08-29, 09:16 AM
If you really flew against TR alot you would seriously notice it. The striker defo needs a nerf but how ?? How can you nerf the striker? It's still going to lock on and scare you away from battle, even with 3 missiles instead of 5, or each missile doing less damage.. Maybe you decrease the range of the lock on that could work better.
OR (some might not like this) make the striker behave differently at ranges. i.e. can lock on and fire all 5 missiles between 0 - 250m / Can fire 4 missiles, range 250-300m / Can fire 3 missiles, range 300-350m / Can fire 2 missiles, range 400-450m / Can fire 1 missile, range 450-500m Specific ranges could change but you get the jist and would have to have some kinda cooldown or something, or just reload after you have fired what rockets you can.
SerethiX
2013-08-29, 10:29 AM
So the only tactic to counter the striker is staying out of 300m range, to counterattack the TR will bring even more strikers, same result!
Maybe think of a different mechanism, where esf have more health points, but have a percentage loss of control ability like random steering actions or speed loss.
In my opinion you can see the difference between experienced pilots and the others, when it comes to lock on weapons, try to kill discostuff with a striker, he will simply dance you out!
And as i said, wait the new lock on mechanism and than talk again how skill less lock ons are. The use of them will drastically lower.
So you only have to learn some anti lock on moves and you will get killed less frequently by a striker!
SerethiX - www.serethi.de
PredatorFour
2013-08-29, 11:01 AM
And then that poor bastard is mopped up by another lock on or an ESF that was waiting for him to take damage. As Nouxous said ESF take multiple forms of damage on average before we are shot down. The stryker is just one of the most predominant forms if you are not TR. Just as the Annihilator performed badly on an individual scale it was game breaking when applied in numbers. Same concept here Sunrock. So again I ask you to actually go fly for another faction before you make another post so you may educate yourself. Your continuous one sided responses aren't making your point.
SerethiX check out this insightful post which also Nouxous originally pointed out about multiple forms of damage. The thing is they are just so damn good at both AA and AV. Your point about experienced flyers learning moves? If there is just one guy it's easy to gank him with the turbo laser but with any more you have to fly away which is a massive plus for TR area denial. Sure you can use terrain to help but you gotta remember the striker users play smart too using terrain to get a better LOS.
My idea about the firing rockets at different ranges should be taken with a pinch of salt ( so maybe 5 missiles at 100m range and +50m etc)
I also believe the striker helps TR in other ways too. If they had to deal with strikers hitting them then using flares in tanks or esf would be a given. It would be interesting to see a stat showing how many TR vehicles use flares compared to their VS and NC counterparts.
Obstruction
2013-08-30, 02:29 AM
no one should be defending the striker as it is, but i do understand waiting for the lock on redesign to hit before the nerf. we'll need to see how much nerf is really needed after the changes take effect.
this said, the lock on distance of all ground based lock ons is pretty outrageous, it's just good that most of them do really poor damage and that infantry are squishy and easy to kill from the air. what infantry always have in their favor, however, are numbers, infinite (resourceless) respawn, and refillable ammo.
i agree generally with the premise presented here, although i am suspicious of the statistics and the way they are presented. i am also in doubt about the idea of the so called TR Air Dominance, since most of what i see from TR Connery air are a lot of public air zergs full of bad mossie pilots who make it impossible for me to fly without half of them slamming themselves up my ass and dying; much less for me to safely rearm at warpgate because there's 30 of them derping around.
what i do believe is that it's harder to fly over TR ground based AA than other factions, that it's harder to take on that ground based AA with armor, and that the striker needs it's core issues reworked with regard to lock on follow time, lock on range, and rockets flying through or sharply flying up over terrain to hit targets that are already breaking LOS.
as for the statistics, i think the kill stats primarily represent that the striker is good at scoring last hits because of the obnoxious design flaws listed just above, and that the effects shown through other statistics emanate from the player perception from all sides that it is "totally OP" whether it really is totally OP or not.
is it totally OP? well it certainly isn't getting one and two man teams 100-300 kill streaks posted all over reddit and youtube like most of the hard nerfs we've seen in the game to date. it is having an effect, through direct exploitation of flaws and effect on playstyle choices. this is why my stance remains to wait for the lock on rework and then probably slightly reduce it's lock on time and distance in comparison to other launchers. this type of soft nerf will most likely reduce the amount of people that go to it as a first solution and bring it back in line with other launchers, while retaining most of it's usefulness for people who are willing to see that it is indeed still viable.
another change it may need, however, is a further reduction in effectiveness against armor. the real imbalance there being that it is more difficult to engage TR AA groups with combined arms strategies, and that it forces non-TR armor units into certain loadouts due to the problems with terrain and LOS mentioned so often above.
Sunrock
2013-08-30, 08:06 AM
So the only tactic to counter the striker is staying out of 300m range, to counterattack the TR will bring even more strikers, same result!
No the best tactic to counter the strikers is to call in the armor and mech inf units on them.
But I think the main problem of the Striker is that the majority of PS2 players are a bunch of careberars that runs to mom and cry every time they are tactically outmaneuvered.
Blynd
2013-08-30, 09:49 AM
No the best tactic to counter the strikers is to call in the armor and mech inf units on them.
But I think the main problem of the Striker is that the majority of PS2 players are a bunch of careberars that runs to mom and cry every time they are tactically outmaneuvered.
Your just asking for more fodder for the strikers cause the infantry just constantly use it its rare to see the phonix or lancers used to the same scale of the striker cause they just aren't as effective. If they were the tr would be whining about it constantly as their air superiority on miller would have been smashed instantly. So let's not nerf the striker let's just buff the ohonix and lancer and see how that balances everything :)
Plaqueis
2013-08-30, 10:23 AM
Please stop feeding the obvious troll...
Solution for the problem: turn Lancer and Phoenix into lock-on, and buff them up. Then watch Striker-republic whinebrigade run to forums...
EDIT: Gotta love the 'tactically outmaneuvered' crap.. and some people actually believe in that. "Spamming Strikers until nothing moves, then storming in with Prowlers" doesn't qualify as a tactic nor maneuver, it's just abusing an obvious flaw in the game. Oh and about the 'carebear' stuff; funny how things were all different when they cried their eyes out about Zoemax, Saron and other stuff here.. not that long ago. Striker came with a attachable pair of balls i guess?
EDIT2: I only play on Cobalt though, i dunno if the situation is different on other servers, but i doubt it. It has however developed into almost constant TR overpopulation on Cobalt, resulting only mindless zergs and hardly any real fights worth of taking part.
Sunrock
2013-08-30, 11:59 AM
Please stop feeding the obvious troll...
Solution for the problem: turn Lancer and Phoenix into lock-on, and buff them up. Then watch Striker-republic whinebrigade run to forums...
EDIT: Gotta love the 'tactically outmaneuvered' crap.. and some people actually believe in that. "Spamming Strikers until nothing moves, then storming in with Prowlers" doesn't qualify as a tactic nor maneuver, it's just abusing an obvious flaw in the game. Oh and about the 'carebear' stuff; funny how things were all different when they cried their eyes out about Zoemax, Saron and other stuff here.. not that long ago. Striker came with a attachable pair of balls i guess?
EDIT2: I only play on Cobalt though, i dunno if the situation is different on other servers, but i doubt it. It has however developed into almost constant TR overpopulation on Cobalt, resulting only mindless zergs and hardly any real fights worth of taking part.
Turing Lancer and Phoenix into lock-on, and buff them up would be welcomed by me as then you can't kill infantry or maxes with them anymore.
Try to find a post from me crying nerf for those things. And yes its tactically outmaneuvering if you set up allot of men to go kill a few. But yes there are as many carebear cry babies on the TR side.
But on Miller TR hardly ever use strikers at all... And if they do they do it in small numbers combined with other AA. Because you need a skyguard or something with a walker for the strikers to be efficient AA.
And the decimator is much better option against any ground attacks.
Blynd
2013-08-30, 12:59 PM
Turing Lancer and Phoenix into lock-on, and buff them up would be welcomed by me as then you can't kill infantry or maxes with them anymore.
Try to find a post from me crying nerf for those things. And yes its tactically outmaneuvering if you set up allot of men to go kill a few. But yes there are as many carebear cry babies on the TR side.
But on Miller TR hardly ever use strikers at all... And if they do they do it in small numbers combined with other AA. Because you need a skyguard or something with a walker for the strikers to be efficient AA.
And the decimator is much better option against any ground attacks.
Lmao go roll a vs or nc alt and try and fly over the tr front line and tell me that they are hardly used. Go back under your bridge :)
PredatorFour
2013-08-30, 01:02 PM
But on Miller TR hardly ever use strikers at all...
Yes they do. Unless you play early morning when there's not many online.
Personally, I'd be fine with them removing all "lock on" rocket launchers from the game.
KesTro
2013-09-01, 11:58 PM
Personally, I'd be fine with them removing all "lock on" rocket launchers from the game.
They just need to be brought in line. The change they had where you have to keep your crosshair on them for the entire duration of the missiles flight should do this.
At the very least Air-air combat should be more interesting. As far as ground vehicles go at least you'll be able to joke behind rocks if you're fast enough now.
OCNSethy
2013-09-02, 12:53 AM
Ive had the Styker since its launch and I cant say I love it all that much. I prefer the decimator as a HA due to personal moments with armour and maxes. If im going up against armour, Ill usually pull a Fracture or HEG Max. Against air, burster or leave it to someone else to take care of :)
Having said that, I did get a 3 x kill streak with the Styker the other night, which is my first with this weapon, I believe.
Several VS fighters where playing derpy chase around our spawn room trying to farm without any ground support. They kept strafing, I kept unloading...
I can see where you guys are going with area denial, it could get very scary with a handfull of strykers waiting for you to come into range.
With all that is going on with SOE ATM, I cant see any meaningful changes to anything, happening any time soon :(
GraniteRok
2013-09-03, 01:42 AM
I predominantly play TR and can say that I find lock-ons annoying enough so i can easily imagine what the NC and VS are having with the Striker. All factions will play whatever weaponry they have available to give them the extra advantage on the battlefield. In general, I'll carry the Grounder for AA and the dumbfire capability for ground then switch over to the Striker depending on the fight at hand.
Removing all the lockons in game would be fine by me or just keep the general ones, Grounder/SKEP or whatever the NC/VS equivalents are available. To give the TR it's ESRL, make the Striker similar to the old Rocklet. Fires quick succession rounds of rockets or the full clip at once. This would follow along the TR faction line of fast firing smaller damage multiple rounds.
Lmao go roll a vs or nc alt and try and fly over the tr front line and tell me that they are hardly used. Go back under your bridge :)
I was never being shot down by Striker on my NC alt. And i fly Reaver alot. Do you know what Reaver can outrun striker rockets even without certing into racer? Well, it can.
Plaqueis
2013-09-03, 05:50 AM
I started flying only recently, i was never interested in it. I met Striker first time in a Scythe yesterday, went just as i expected; lock on, flares, evade and zoom behind a rockformation with afterburner, suddenly 3 hits within 1 second and the Scythe exploded. All this took maybe 5 seconds in total as i was pretty low from the start. 2 guys with Strikers shared the kill.
Now try doing that with any weapon of AA capabilities..
Now try doing that with any weapon of AA capabilities..
Easy to do with a dedicated G2A launcher. Rocket is faster, and chases you for a whole kilometer.
Plaqueis
2013-09-03, 11:08 AM
Easy to do with a dedicated G2A launcher. Rocket is faster, and chases you for a whole kilometer.
Sure, with more than 2 guys firing almost simultaneously and a pilot who doesn't flare and/or use afterburner to get behind anything...
SolLeks
2013-09-03, 01:27 PM
I was never being shot down by Striker on my NC alt. And i fly Reaver alot. Do you know what Reaver can outrun striker rockets even without certing into racer? Well, it can.
Why yes, it can outrun any missile assuming it has a full afterburner fuel tank.
Now try being in combat and not using any fuel after your flares are down.
Sure, with more than 2 guys firing almost simultaneously and a pilot who doesn't flare and/or use afterburner to get behind anything...
Getting behind stuff does not work anymore, the missiles will fly through / around it (IDK, all I know is they can't be shook that way).
The striker use to have a bug that let missiles hit after the flair has been used. I don't know if that is still the case though.
Why yes, it can outrun any missile assuming it has a full afterburner fuel tank.
Now try being in combat and not using any fuel after your flares are down.
Well, if you're engaged in air combat and you have AA shooting at you, be it missiles or flak, you're either run away or just die. Either way, you're f***d. Striker is no special here.
PredatorFour
2013-09-04, 06:30 AM
Go fly more MGP against TR then you will understand. As will most of the pro- striker movement, who coincidentally, all appear to be Terrans:)
As will most of the pro- striker movement, who coincidentally, all appear to be Terrans:)
Even more coincidentally, all anti-striker talk goes from VS and NC. We have a major conspiracy going on here!
PredatorFour
2013-09-04, 08:15 AM
Even more coincidentally, all anti-striker talk goes from VS and NC. We have a major conspiracy going on here!
Yeh like when zoe was really op and still is, most VS did not deny that. I guess most TR wouldn't deny the striker being op against air.
Yeh like when zoe was really op and still is, most VS did not deny that. I guess most TR wouldn't deny the striker being op against air.
Because it's not op.
Is it better then other 2 ESAV? Yes.
Is it better then dedicated G2A lockon? IMO, nope.
Is it as OP as forumside claims? Hell no!
BTW, my duel offer is still valid: http://www.planetside-universe.com/showpost.php?p=937830&postcount=37
SolLeks
2013-09-04, 09:46 AM
Because it's not op.
Is it better then other 2 ESAV? Yes.
Is it better then dedicated G2A lockon? IMO, nope.
Is it as OP as forumside claims? Hell no!
BTW, my duel offer is still valid: http://www.planetside-universe.com/showpost.php?p=937830&postcount=37
your duel offer is crap, knowing where the striker user is and only having him to worry about is not the problem. its the fact that striker can lock out of render range, does more damage per magazine than the other G2A options and the missiles are glitchy (not just a striker thing here, but w/e).
Also, the striker IS a pre-nerf annihilator. The annihilator was nerfed for a reason, why is it that the TR are the only faction to have the pre-nerf annihilator now?
Strikers are not OP one vs one, its the fact that every heavy that has half a brain can see that bringing a lock on that attacks both air and ground making all other choices kinda redundant. not having to make the choice of "do I attack air or ground" wile having no drawbacks is what is OP, also that means every TR is much more likely to have AA and anti tank than the other 2 factions combined. I don't care that you don't like it as I don't really like the phoenix myself (I only use the deci). Personal preference means nothing.
Blynd
2013-09-04, 09:54 AM
your duel offer is crap, knowing where the striker user is and only having him to worry about is not the problem. its the fact that striker can lock out of render range, does more damage per magazine than the other G2A options and the missiles are glitchy (not just a striker thing here, but w/e).
Also, the striker IS a pre-nerf annihilator. The annihilator was nerfed for a reason, why is it that the TR are the only faction to have the pre-nerf annihilator now?
Strikers are not OP one vs one, its the fact that every heavy that has half a brain can see that bringing a lock on that attacks both air and ground making all other choices kinda redundant. not having to make the choice of "do I attack air or ground" wile having no drawbacks is what is OP, also that means every TR is much more likely to have AA and anti tank than the other 2 factions combined. I don't care that you don't like it as I don't really like the phoenix myself (I only use the deci). Personal preference means nothing.
What the smurf said :)
Also, the striker IS a pre-nerf annihilator. The annihilator was nerfed for a reason, why is it that the TR are the only faction to have the pre-nerf annihilator now?
When there will be NS camera guided rockets, and anti-materiel sniper rifles, you will have pre-nerf annihilators.
Strikers are not OP one vs one, its the fact that every heavy that has half a brain can see that bringing a lock on that attacks both air and ground making all other choices kinda redundant.
Then it means what whole BRTD and me included got less then half brain, we prefer to run with dumbfire RLs, so you don't have to worry about MAXes and tanks up-close...
SolLeks
2013-09-04, 10:40 AM
When there will be NS camera guided rockets, and anti-materiel sniper rifles, you will have pre-nerf annihilators.
Then it means what whole BRTD and me included got less then half brain, we prefer to run with dumbfire RLs, so you don't have to worry about MAXes and tanks up-close...
heh, I am not asking for a pre nerf annihilator, I am asking why the TR get to keep theirs.
Also, I only use dumbfire rockets myself however that is not the point. The striker scales to OP, and thats just how it is. I don't care if your platoon uses dumbfires as the platoon worth of randoms around you in the same fight all have strikers.
the other thing though is this argument is more or less moot since they plan on changing all lock ons (yay, no more F&F). Hopefully the patch comes soon.
Blynd
2013-09-04, 02:14 PM
really you dont use the striker hey
you fired over 8k rockets and had more then 4k hit the target.
me thinks you lie sir
Bulltahr
2013-09-05, 12:19 AM
Since the stryker nerf, it's only worth pulling for medium range defence and since most air uses flares it's only the noob pilots that get hit. I use the Deci heaps more these days. You can't even destroy a sundy with Stryker without a ammo resup. Very poor damage IMHO. Assists are the norm with Strykers..............
Plaqueis
2013-09-05, 12:20 PM
This doesn't exactly fit to topic but still, just for example..
Stuff like this:
http://i.imgur.com/cFiLyhC.png
leads to this:
http://i.imgur.com/RMr17KM.png
Which leads to this:
PS2Video 0061 - YouTube
Sorry about the video quality...
I could dig up more stats, but i think the point is clearly visible there...
And this is from Cobalt primetime, it only gets worse on low-pop hours... i logged in, got the free certs and logged out.. i'm not playing cannonfodder for the ez-mode.
SolLeks
2013-09-05, 01:36 PM
Since the stryker nerf, it's only worth pulling for medium range defence and since most air uses flares it's only the noob pilots that get hit. I use the Deci heaps more these days. You can't even destroy a sundy with Stryker without a ammo resup. Very poor damage IMHO. Assists are the norm with Strykers..............
its not so much the fact that they kill me, its more that they have a huge area denial range which keeps any good pilots out of the area (thats their job) and have little to no drawbacks.
Plaqueis
2013-09-05, 02:05 PM
And to add to my last post, TR and NC seem to be working together... we were attacking Snowshear watchtower at Esamir, when atleast a squad worth of NC appeared in tanks, harrassers and other stuff. Otherwise nothing new but:
http://i112.photobucket.com/albums/n171/Sirkkeli/TRNC_zpsc644e05a.png
What on earth were they gonna accomplish there other than helping the Striker-republic..?
Sorry OT, i'm just fed up.
Max Extra
2013-09-05, 03:29 PM
I keep seeing a bunch of posts complaining about how the Striker is a no skill weapon. I would like to know what other lock and forget launcher needs skill to use. If you have to try and use a lock and forget weapon then your doing something terribly wrong. besides the Striker is one of the few weapons that actually fit the TR traits of fast fire low damage. Per rocket the Striker literally has the lowest damage. Per clip though it does have the most, but you only get the full 2500- 3000 if you get hit by all the clip. if you don't get hit by all of it then its just as powerful as the average launcher. in my opinion in is good to see that the TR actually still has a weapon that relates to its special traits and hasn't been nerfed to not being special at all.
HelpLuperza
2013-09-05, 06:21 PM
I keep seeing a bunch of posts complaining about how the Striker is a no skill weapon. I would like to know what other lock and forget launcher needs skill to use. If you have to try and use a lock and forget weapon then your doing something terribly wrong. besides the Striker is one of the few weapons that actually fit the TR traits of fast fire low damage. Per rocket the Striker literally has the lowest damage. Per clip though it does have the most, but you only get the full 2500- 3000 if you get hit by all the clip. if you don't get hit by all of it then its just as powerful as the average launcher. in my opinion in is good to see that the TR actually still has a weapon that relates to its special traits and hasn't been nerfed to not being special at all.
This is because too many people call skill = aim. Its a very common fallacy that needs to stop. Its due to the Dunning-Kruger effect. Wrel did a good video about this fallacy. Proper use of Lock on's require tremendous mental skill. If you a TR heavy, are often the second person most people will notice in a fight after the maxes. Knowing how to out predict you enemy, get behind them, or force them to move to a certain position is critical skill if your using lock ons. The striker provide the additional advantage as you can force an enemy to react just by quickly lock on, to different targets. You can trick them into thinking their is more than one Air target forcing them to react to anti-infantry instead of worrying about the ESF in the nearby area or the even worrying about the sky guards who do more damage. Due to glitches with the striker it requires a fair bit of technical skill in knowledge of terrain.
What is Skill? - Thoughts on Better Gaming (PlanetSide 2) - YouTube
I have long discussion over the past few months with both the TR and the VS and even NC players. We all agree the generally the striker needs to change; however, there's a problem with nerfing the striker under the current metric. The sad part people who complain about striker's don't realize is the stricker has a terrain bug unlike the other lock ons.
The problem is that unlike other lock-ons the striker occasionally fires into the ground, into walls, or even backwards. Its a terrain-related bug that usually only occurs when you constantly following a target like the ESF update suggests. From what my friends have told me the way to get out lock on then point straight up while firing. Don't get me wrong, I think that Striker does need to change, but I do think this bug needs to be addressed seriously if you going to go to a tracking lock on system.
http://i.imgur.com/L43wzRe.jpg
This is a picture of my first (unsuccessful) attempt to help track down this bug. I was able to repeat the bug myself, but not get a picture in time. This is mostly because I have horrible screen capture software. This is why, I am asking the community for help in track down this bug. For those of you who do PS2 youtube videos do you think you could get a recording of this bug or post a video about it?
I want to track down this bug, to help prompt SOE to work on striker and lock on changes and nerf the striker. However, to due it in a way makes the game better by helping everyone.
P.S. They also told me their was apparently flare ignoring bug with the striker, so if anyone has some footage of that it would be great to post that too.
Aarth
2013-09-09, 08:52 PM
It does happen fairly often.
The striker bug with flares is complicated. It is also not a straight line hit on a missile that is close to you. The flare will go off, the 1st missile gets dropped. The remaining 4 missiles will enter what seems a last known good position holding pattern and then when the flare effect (makes your craft invisible to missile) drops the remaining 4 missiles re-target your aircraft and travel what appears to be follow mode (high speed) to hit you within a few seconds after flare effect drops.
For Striker Behavior Refer to:
http://www.reddit.com/r/Planetside/comments/1hfk62/as_i_understand_it_a_completely_unbiased_view_of/
Only Striker and Annihilator missiles use the advance tracking Algorithms, this makes them extremely difficult to dodge (basically you must Line of Sight them twice to successfully dodge, an extremely tall order btw). This is also likely the reason why this particular bug only occurs with the Striker, as the Annihilator only has one missile which is always successfully flared off.
Aarth
2013-09-09, 09:22 PM
Detailed look the Striker.
A comparison to the Annihilator as a baseline.
Striker
Lock-on Time: 2.25 sec
Time to fire 5 rounds: 3.25 sec (500 dmg per round)
Reload: 5.0 sec
Total Damage: 2500 dmg
Total Time: 10.5 sec
DPS (238.1 dmg/s)
Annihilator
Lock-on Time: 3 sec
Reload: 4.7 sec
Total Damage: 1200 dmg
Total Time: 7.7 sec
DPS (155.8 dmg/s)
The Striker does 52.8% more dps then the Annihilator. The shorter lock-on time for the Striker is a definite advantage as well. This combined with a much larger first volley hit means the Striker is even more effective. Up to date game data shows the Striker (5.03 KPU) has over a 66% Kills Per Unique player advantage over the Annihilator (3.02 KPU).
The fact of the matter is the Striker has the highest dps of all lock-ons, and by a fair margin as well. It has 22% higher Dps then all the standard G2A lock-ons of each faction. [1500 dmg, 7.7 sec, 194.8 dmg/s, (2.5 sec lock-on, 5.2 sec reload)]. The Striker has single handedly moved the entire air game to a decided TR advantage.
Aarth
2013-09-09, 09:30 PM
As for the Strikers effect, here is the up to date data on the matter. Strikers are likely the single weapon with the largest effect on the game.
Strikers single-handedly move the entire air game and likely give Prowlers the breathing room for more use and kills.
Oracle of Death
Source http://www.planetside-universe.com/showthread.php?t=56268&page=19
Rocket Launcher Data From GU14
https://docs.google.com/spreadsheet/ccc?key=0AoT5EmuChzPcdDdWQlZQSUxidjEwUlZJUTdRLUpXR 3c#gid=0
Strikers are by far the dominant ESRL with the biggest use and kill footprint in game. This is particularly impressive since Strikers cannot directly kill infantry and pilot/drivers can bail from a locked-on vehicle to avoid death. As for effect the Striker is most likely the cause for the following.
ESF Data GU14
https://docs.google.com/spreadsheet/ccc?key=0AoT5EmuChzPcdHRMUm5pVFFqMzdhblJSM2U3UEppS Gc#gid=0
TR Mosquito's about 30% more effective at killing ground then Scythes or Reavers per pilot (KPU). Or another view, TR in terms kill foot print (105000) get more ~75% kills versus VS (63000) or NC (59000) with just considering rocket pods.
Liberator Data GU14
https://docs.google.com/spreadsheet/ccc?key=0AoT5EmuChzPcdDVqc21sZFg5Uk9MbElvUG52QVdLV 1E#gid=0
Likewise this effect is found in Liberators with TR having a significant edge. Note the Liberator is identical across factions and as such a good control.
MBT Data GU14
https://docs.google.com/spreadsheet/ccc?key=0AoT5EmuChzPcdDhyRm5Fb2JLRGFWbXZLajBQX3dJZ lE#gid=0
Strikers are likely the cause for the Prowler use and performance due to it having to face less air and ground vehicle threats.
Aarth
2013-09-09, 09:32 PM
This Striker edge severely punishes pilots for flying against the TR. It is not an enjoyable weapon mechanic shooter or target. The Striker needs an overhaul.
The most consistently proposed change so far on the forums has been a fracture like Launcher giving the TR a nice close to mid range launcher with damage granularity. Likely it could keep its 2500 dmg (500 higher then the decimator) and retain a superior projectile velocity but trade that for having to land 5 shot to do more. Reload times would be adjusted to compensate.
Another proposal would be a tracking dart (similar to recon tool) as the alternate fire. The rockets would then track to that dart. Darts would last 5-15 sec and can attach to players or vehicles.
Regardless of the change, something must be done to correct the situation the Striker has created.
SolLeks
2013-09-09, 10:32 PM
it is interesting to note the liberators and how the TR lib is much more effective despite all the weapons and the libs themselves being 100% identical. Over such a large sample, you can't say that the TR are better, so wile that does not point 100% at the striker, it does make you wonder.
ChipMHazard
2013-09-10, 06:45 AM
it is interesting to note the liberators and how the TR lib is much more effective despite all the weapons and the libs themselves being 100% identical. Over such a large sample, you can't say that the TR are better, so wile that does not point 100% at the striker, it does make you wonder.
I think it's entirely reasonable to point at the Striker as being the deciding factor in this discrepancy, now that the TR Burster MAX has been fixed. It was the first thing that popped into my head when I first saw the statistics.
blashyrk
2013-09-10, 07:00 AM
I think it's entirely reasonable to point at the Striker as being the deciding factor in this discrepancy, now that the TR burster MAX has been fixed. It was the first think that popped into my head when I first saw the statistics.
Yes, and all this was well known and very obvious even before Maradine made the Oracle of Death etc, just by playing the game.
I just can't believe there are so many discussions on this topic over something that is nearly black and white with very few shades in between and I'm absolutely appalled by the number of TR players who would say anything to defend the Striker in its current state.
Very few of those players actually believe in what they're saying (most of them who do roll only TR and have never been on the receiving end), about 80% simply don't want the cheese to stop.
SolLeks
2013-09-10, 09:38 AM
I think it's entirely reasonable to point at the Striker as being the deciding factor in this discrepancy, now that the TR Burster MAX has been fixed. It was the first thing that popped into my head when I first saw the statistics.
I was leaving a chance for unknowns instead of assuming absolutes based on stats, but it is my feeling that the striker is to blame.
Whenever I am shot down by G2A, 90% of the time its strikers, the other 10% is flack. I swear I never get shot down by VS G2A launchers or any other TR ones. and the rare times I take out my Mossie or fly a scythe to fight NC, Lockons are the least of my worries.
Aarth
2013-09-11, 08:58 PM
The fix today won't change anything meaningful in terms of the Striker's ability to deal damage.
The fix today is mostly superficial (though needed) in effect. It is just an accurate visual path for the shooters rocket that everyone should now be able to see. The terrain clip bug occurred when the shooter (infantry render at 300m) is out of render range of target. This change will not change much. The advanced tracking algorithm for the Striker missiles allow it to dodge and fly around terrain such as tree branches, buildings etc. which will now be properly present for the rocket dodge around rather then pass through (as before) through if the infantry shooter was more then 300m away.
For Striker Behavior Refer to:
http://www.reddit.com/r/Planetside/comments/1hfk62/as_i_understand_it_a_completely_unbiased_view_of/
Planetside 2: Striker Craziness - YouTube
Only Striker and Annihilator missiles use these advanced tracking Algorithms, this makes them extremely difficult to dodge. Basically you must Line of Sight them twice to successfully dodge, a task that extremely difficult to do. This is also the likely reason why there is particular bug of remaining 4 Striker missiles reacquiring and hitting after the flare effect drops (flare effect makes you invisible, i.e. no LoS). This only occurs with the Striker, as the 1st missile is always successfully flared off.
Regular G2A launchers use a much simpler intercept target method (terrain can reasonably be used to dodge for this).
TL-DR: Striker missiles will still hit you all the same. You just will see it dodging around terrain and hitting you instead of flying though terrain and hitting you.
Max Extra
2013-09-12, 12:32 PM
I usually main line my TR on Mattherson, but ive played a bit of the other empires to get a feel for them to understand what im up against. I have not seen the issues that are in this thread to the extent they are being explained. I have found that there are hardly any mossys or libs in the sky for Mattherson. When ever I look at the sky its a scythe or a reaver. if the problems are being as bad as this thread seem to lead one to believe why then do i not see less aircraft.
My real question is i guess, Is this the same situation on all servers or is mattherson an exception to some of these stats. It would be nice to see some of these stats your pulling lined up against the servers they were pulled from along with populations for that server.
Emperor Newt
2013-09-12, 02:29 PM
Try Miller during primetime
Rumblepit
2013-09-14, 01:23 PM
The striker....It really is a waste of certs,I think I have over 1300 rounds fired and 16 kills lol, its trash.
Funny thing is most of you have forgot that 75% of the games population owns the Annihilator .
https://www.youtube.com/watch?v=qzzdjbRO2Ok
Lock on nest will always be a problem for air.I suggest you all cert into stealth and flares ...Ill be awaiting the "nerf the annihilator " threads to come in the next few weeks.
maradine
2013-09-14, 04:54 PM
The striker....It really is a waste of certs,I think I have over 1300 rounds fired and 16 kills lol, its trash.
Funny thing is most of you have forgot that 75% of the games population owns the Annihilator .
https://www.youtube.com/watch?v=qzzdjbRO2Ok
Lock on nest will always be a problem for air.I suggest you all cert into stealth and flares ...Ill be awaiting the "nerf the annihilator " threads to come in the next few weeks.
Twice as many TR Strikers are carried and score kills than the entire three faction Annihilator set combined. For each of those individual users, the Striker scores just shy of twice as many kills. You, basically, are doing it wrong.
Source: OoD:GU14 (https://docs.google.com/spreadsheet/ccc?key=0Arp9yneyL3DndE00d3hva1lSZmtQc21fU1hZX0cxQ mc&usp=sharing)
Let's try to stick to reality, mate. You'll have a much better time of things.
GreyFrog
2013-09-14, 07:23 PM
As of the latest patch they really have "fixed" the Striker. It is much harder to maintain a lock, rarely do 5 rounds land on an air target and the shortened range means ESFs with AB can out run them. I've always found the striker rubbish for when armor is up close, it generally gets me killed :)
Still a great newb weapon. Expect to see a decline in it being in all TR heavies load outs though.
Personally I've switched back to the G2A RL. It has much faster velocity, flatter trajectory, dumbfired indoors/MAXs/Vehicles and feels like it locks much faster to air.
maradine
2013-09-14, 09:16 PM
I'm recording - can't wait to see how it shakes out.
Reithan
2013-09-14, 09:18 PM
Twice as many TR Strikers are carried and score kills than the entire three faction Annihilator set combined. For each of those individual users, the Striker scores just shy of twice as many kills. You, basically, are doing it wrong.
Source: OoD:GU14 (https://docs.google.com/spreadsheet/ccc?key=0Arp9yneyL3DndE00d3hva1lSZmtQc21fU1hZX0cxQ mc&usp=sharing)
Let's try to stick to reality, mate. You'll have a much better time of things.
Sort of off topic - how do you read these damn things?
Kills - easy
KU(kills per unique) - is this per life? per player? per unique what?
Q1-4KPU...what?? What is this?
GreyFrog
2013-09-14, 09:49 PM
Sort of off topic - how do you read these damn things?
Kills - easy
KU(kills per unique) - is this per life? per player? per unique what?
Q1-4KPU...what?? What is this?
Kills per Unique/User is the amount of kills divided by the amount of people using it. This is per logging session of the Oracle.
The quartiles are battle rank break downs, helps indicate things like if the weapon is more effective in an experienced users hands. Q1 = 1-25BR, Q2 = 26-50 etc.
Reithan
2013-09-14, 11:23 PM
Cool, ty.
Rumblepit
2013-09-15, 01:43 AM
Twice as many TR Strikers are carried and score kills than the entire three faction Annihilator set combined. For each of those individual users, the Striker scores just shy of twice as many kills. You, basically, are doing it wrong.
Source: OoD:GU14 (https://docs.google.com/spreadsheet/ccc?key=0Arp9yneyL3DndE00d3hva1lSZmtQc21fU1hZX0cxQ mc&usp=sharing)
Let's try to stick to reality, mate. You'll have a much better time of things.
Wait a week or 2 my friend, fire and forget will be back ,and very strong. If you had the ability to view the data before the striker was released you would understand.
Why would anyone bother with the striker now when the Annihilator is fire and forget?
Low skill cap, high xp yielding weapons will always be popular.
Sunrock
2013-09-15, 01:56 AM
Twice as many TR Strikers are carried and score kills than the entire three faction Annihilator set combined. For each of those individual users, the Striker scores just shy of twice as many kills. You, basically, are doing it wrong.
Source: OoD:GU14 (https://docs.google.com/spreadsheet/ccc?key=0Arp9yneyL3DndE00d3hva1lSZmtQc21fU1hZX0cxQ mc&usp=sharing)
Let's try to stick to reality, mate. You'll have a much better time of things.
Well as TR using an Annihilator over a Striker is stupid. Even though maybe once in a blue moon the Annihilator would do a better job as it has higher nuke damage it's not worth equipping just for that as the total damage from 1 reload is larger for the striker. If I remember right it's 1700 VS 2500 (500 per missile) per reload however it was 3+ months ago I looked at the stats so I might remember wrong.
However I have no clue how you get that many kills with any lock on weapon. Are miller the only server where people fully cert into flairs? No it's not. I personally find it easier to use skyguard, walker or burster to take down air with then with a striker as 8/10 they pop flairs before I even can damage them and then they stay out of sight/range until there flairs are up again.
Besides when using strikers you are so vulnerable to sniper fire or any ground attacks for that matter its not funny as you can hardly move around at all when you're aiming/locking on. And the lock on timer for Strikers are quite long.
But if they rework the lock on system to where you need to keep aiming until the missiles hit the target It would be easier to use terrain at least.
Varsam
2013-09-15, 01:57 AM
As of the latest patch they really have "fixed" the Striker. It is much harder to maintain a lock, rarely do 5 rounds land on an air target and the shortened range means ESFs with AB can out run them. I've always found the striker rubbish for when armor is up close, it generally gets me killed :)
Still a great newb weapon. Expect to see a decline in it being in all TR heavies load outs though.
Personally I've switched back to the G2A RL. It has much faster velocity, flatter trajectory, dumbfired indoors/MAXs/Vehicles and feels like it locks much faster to air.
None of the other lock-ons behave this way as per the planned lock-on redesign. This is most likely a bug resultant from their tweaks to the Striker to make it obey environment collision and flairs. Expect a return to Striker hordes once they fix it.
Wait a week or 2 my friend, fire and forget will be back ,and very strong. If you had the ability to view the data before the striker was released you would understand.
Why would anyone bother with the striker now when the Annihilator is fire and forget?
Low skill cap, high xp yielding weapons will always be popular.
You speak as if you're privy to some secret that the rest of us are not.
Aarth
2013-09-15, 02:32 AM
Wait a week or 2 my friend, fire and forget will be back ,and very strong. If you had the ability to view the data before the striker was released you would understand.
Why would anyone bother with the striker now when the Annihilator is fire and forget?
Low skill cap, high xp yielding weapons will always be popular.
The Striker is far Stronger then you understand. It has a faster lock on time which has a bigger effect then you may think. Lock-on time for Striker is 2.25 sec. Lock-on for Annihiliator is 3.0 sec. The Striker will have 2 rounds in the air before the Annihilator can even fire.
A comparison to the Annihilator as a baseline.
Striker
Lock-on Time: 2.25 sec
Time to fire 5 rounds: 3.25 sec (500 dmg per round)
Reload: 5.0 sec
Total Damage: 2500 dmg
Total Time: 10.5 sec
DPS (238.1 dmg/s)
Annihilator
Lock-on Time: 3 sec
Reload: 4.7 sec
Total Damage: 1200 dmg
Total Time: 7.7 sec
DPS (155.8 dmg/s)
The Striker does 52.8% more dps then the Annihilator. The shorter lock-on time for the Striker is a definite advantage as well. This combined with a much larger first volley hit means the Striker is even more effective. Up to date game data shows the Striker (5.03 KPU) has over a 66.6% Kills Per Unique player advantage over the Annihilator (3.02 KPU).
Rocket Launcher Data From GU14 Courtesy of Maradine's Oracle of Death
https://docs.google.com/spreadsheet/ccc?key=0AoT5EmuChzPcdDdWQlZQSUxidjEwUlZJUTdRLUpXR 3c#gid=0
The fact of the matter is the Striker has the highest dps of all lock-ons, and by a fair margin as well. It is an utter upgrade over the Annihiliator and it would take a very large nerf to even put it on par with the Annihiliator. That said the whole concept of SOE presenting weapons as unique side grades has been broken in the Striker. It just tends to be the superior lock-on launcher choice in all cases.
maradine
2013-09-15, 02:42 AM
Sidegrades were out the door in, like, week 2 of Tech. :)
ringring
2013-09-15, 08:18 AM
The Striker is far Stronger then you understand. It has a faster lock on time which has a bigger effect then you may think. Lock-on time for Striker is 2.25 sec. Lock-on for Annihiliator is 3.0 sec. The Striker will have 2 rounds in the air before the Annihilator can even fire.
A comparison to the Annihilator as a baseline.
Striker
Lock-on Time: 2.25 sec
Time to fire 5 rounds: 3.25 sec (500 dmg per round)
Reload: 5.0 sec
Total Damage: 2500 dmg
Total Time: 10.5 sec
DPS (238.1 dmg/s)
Annihilator
Lock-on Time: 3 sec
Reload: 4.7 sec
Total Damage: 1200 dmg
Total Time: 7.7 sec
DPS (155.8 dmg/s)
The Striker does 52.8% more dps then the Annihilator. The shorter lock-on time for the Striker is a definite advantage as well. This combined with a much larger first volley hit means the Striker is even more effective. Up to date game data shows the Striker (5.03 KPU) has over a 66.6% Kills Per Unique player advantage over the Annihilator (3.02 KPU).
Rocket Launcher Data From GU14 Courtesy of Maradine's Oracle of Death
https://docs.google.com/spreadsheet/ccc?key=0AoT5EmuChzPcdDdWQlZQSUxidjEwUlZJUTdRLUpXR 3c#gid=0
The fact of the matter is the Striker has the highest dps of all lock-ons, and by a fair margin as well. It is an utter upgrade over the Annihiliator and it would take a very large nerf to even put it on par with the Annihiliator. That said the whole concept of SOE presenting weapons as unique side grades has been broken in the Striker. It just tends to be the superior lock-on launcher choice in all cases.
That data is now invalid since the nerfs.
It now feels longer than 2.5 seconds lock-on and the lock-on is broken much more easily than before.
I was at a fairly large battle yesterday as TR defending Vanu Archives. There were lots of Scythes about and I couldn't get a lock on for more than around 2 shots. Sooooo, I switched out HA with striker for Burster Max and it seemed quite a few others did too.
Anyways, it's far too early to shout about this, let's see what data Maradine comes up with.
maradine
2013-09-15, 03:45 PM
Anybody have the timestamp on when the fix went in? I bet Roy does.
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