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View Full Version : I still think the weapons are boring as shit.


EVILoHOMER
2013-07-08, 06:49 AM
They all look the same, I have a hard time telling any of them apart, I even mistake shotguns for rifles. The oddest thing with shotguns is when you get shot by one, it sounds like a silenced weapon or something, just so weak, even weaker than rifles. All the weapons are generally the same though, even from smgs to rifles, the stats are different and they're a little shorter, but really they play the same to me. I don't get excited to buy weapons as a result, I just stick to one and never bother with anything else. The stats can be different all they like, however if it doesn't offer a new play style, then whocares? If it doesn't look different, then I wont want it, so what if minor details have changed, all the guns blend into one imo.

I wish the factions had more of a difference to them as well, all the faction stuff just looks like anything else and they all play the same. The funny thing is the common pool stuff is usually better anyways, there is no pride or benefit to using faction made stuff.

I hate what they've done to the HA weapons from Planetside, they are just so bland and worthless now. Back in Planetside the JH sound made you scared, now it's like it doesn't exist, it has no merit because bases have next to no indoor plan to them. I don't want new conts, I want new base design, right now we have three conts that all play the same because they have the same bases. It's ironic that the one thing we wanted in Planetside is the one thing Planetside 2 needs as well and that's a whole new base design for at least two of the existing conts... right now they're so poor. They're massive and yet you get no indoor fighting from them, generally it just results in capturing the points which are always easy to access and then camp a spawn until the timer goes down.

I remember Tray saying the underslung MCG doesn't suit the Planetside 2 playstyle, so they basically made it into another rifle. It looks terrible and it plays like everything else, different playstyles is what we need! I don't want the guns to all be the same, you might as well delete all the guns but one of each type atm, it wouldn't make any difference. Give me a flamethrower, give me a big orb gun like the Lasher was, give me that run and gun underslung MCG, give me a giant ass one shot kill JH that sounds mental. Give me that rocket pod gun and those alien weapons that we had in Planetside. Planetside's weapon design is far better, they all look and play different, right now Planetside 2 is just so boring because it's like every gun is the same.

I hate how we cannot run with the knife like you used to be able to in Planetside. It makes melee worthless because you just end up running through the enemy and missing all the time. Is it that hard to just add a knife slot in there? Then maybe you could sell knives that all look the same and make a mint from that too lol.

No matter how much I try to get into the game, I just cannot like it because of the boring ass weapon design. I look at that store of things I could purchase and I don't want any of it...... it's all junk. That has been SOE's major problem really with post release games, their art team seems to get shrunk and moved onto other project. So normally all post release content is really shoddy, I remember when I played SWG or EQ2 and most new stuff was like here is this cave with three npcs standing in it, no detail or anything.... ENJOY!

Anyways to sum up, give me the underslung MCG back!

AThreatToYou
2013-07-08, 07:00 AM
give me a giant ass one shot kill JH that sounds mental.

NO more OHKs. End of the line!

But I will agree that PS2's weapon design is boring. A few of them are interesting enough, though, like the Raven, HA weapons, and the Lancer/Phoenix. And while I advocate underslung MCG, making it underslung won't suddenly make it have unique mechanics. It already does.

I just wish we had more weapons like we would see in [the old] Tribes & Unreal Tournament. However, a situation where absolutely every weapon has a unique feel, unique mechanics and a unique purpose isn't possible to balance in an F2P game of PS2's scale. That said! I hope once we start getting new weapons they go in and actually add weapons that aren't simple modern military weapons.

And to see what happened to a genre of game when it went F2P, where before every weapon was unique, look at Tribes: Ascend. There's at least 3 versions of every gun and they are all essentially the same, just with different stats. I want less of that in PS2, but in PS2 it's worse and can definitely get better. It's almost like the devs have no imagination. And then I get banned for saying that!

Qwan
2013-07-08, 07:02 AM
Yea cant argue with you on this one, me Ive got one shot gun, one heavy weapon (besides the original), lasher (disco balls of death), and pretty much got the standard weapons that came with the other classes, exept my cloaker I got that small assault weapon. O yea and I got the dirty harry hand gun, other that I spent most of my SC and certs on my max weapons, and my rocket launchers. O and I got the SC card from game stop and got the carbine for my medic (dont use it often though).

PredatorFour
2013-07-08, 07:55 AM
Maybe the problem is the F2P model. If they had the guns from PS1 in this just imagine what the 4th factioners would do... " i wanna use that badass shotgun!" . Whereas with all the guns being generic and hardly different it stops this problem, not entirely, but enough. Not saying that's a good thing like.

EVILoHOMER
2013-07-08, 08:38 AM
Just bring back the looting system then, let you loot from the enemy faction so using one of their weapons is like a prize, then you stop people from being jealous. It isn't like you're locked to a single faction either..

Crator
2013-07-08, 08:54 AM
I agree. I picked up the JackHammer this weekend. I love using it and it is effective but I hate the way it sounds. It should be very loud and strike fear into enemies that are around.

TheAadvark
2013-07-08, 09:00 AM
This is true but look at what they did for the TR T7 mini chaingun , I love going into a TR fight and hearing the sound of the chain gun echoing off the canyon walls.

I think SOE will get around to the sounds sooner or later. Although I do disapprove of the way the vehicle and T7 mini chain guns sound the same, the Vulcan should should have more of a bass note in it (minor complaint).

But weapon models yes should be reworked even more and sounds between them should also vary (within faction).

Edfishy
2013-07-08, 09:46 AM
Someone aught to PM Zulthus with the challenge to actually design proper models for the PS2 weapons, and not just remakes of the PS1 favorites. =P

http://i.imgur.com/taNyQVD.jpg

http://i.imgur.com/zcIuQUw.jpg

http://www.planetside-universe.com/showthread.php?t=55775

Lonehunter
2013-07-08, 10:40 AM
The one positive thing about Homer's threads is you always know what you're gonna get. He always tries to break his Guinness world record for most complaints in a day, lol. Occasionally there's points to be made, I do agree about weapon variety.

The fact that most weapons on each faction start with the same basic model, and are just modified, was a huge shock to me. They show the pick of a gun in the kill screen but make it impossible to tell guns apart, lol. I thought they'd at least sell more weapon models in the store. Not skins, models.


Just bring back the looting system then

Then you see things like this, that would be such a waste of a chunk of resources and time.

Crator
2013-07-08, 10:54 AM
The fact that most weapons on each faction start with the same basic model, and are just modified, was a huge shock to me. They show the pick of a gun in the kill screen but make it impossible to tell guns apart, lol. I thought they'd at least sell more weapon models in the store. Not skins, models.

Good point. Weren't they going to allow the general public to create weapon models? Perhaps they are going to use them to make them more unique. They need to hurry up with allowing this though.

basti
2013-07-08, 11:32 AM
So, why exactly are you guys still letting yourself get trolled by OP? He just creates random crap topic after random crap topic to bait. Just ignore.

Crator
2013-07-08, 11:37 AM
I don't understand why people troll the OP. I wouldn't respond if I didn't have something useful to say. I typically ignore straight up trolls. My troll motto is in my signature.

Bags
2013-07-08, 11:52 AM
So, why exactly are you guys still letting yourself get trolled by OP? He just creates random crap topic after random crap topic to bait. Just ignore.

"i dont agree with him so he's a troll"

:rolleyes::rolleyes::rolleyes:

agree 100% with op, the weapons are soooo bland in PS2 it's a joke

EVILoHOMER
2013-07-08, 12:49 PM
I like most other people only post about things that are bad, if things are good then you stay quiet and you play the game. In game design you know when it's good when no one has anything to say about it, good things go unnoticed because they just work and feel natural.

There is a lot to complain about, base designs, conts are basically the same with different textures, weather doesn't even come into it. The weapon designs suck, I find the store to lack anything I want to buy, I have the melee quick knife mechanic. There is a real lack of any "end game", you feel like there is no progression and even your characters progression seems to be rather shallow.

What the game has though is potential, all SOE games do, sadly they've never ever delivered on that potential. The good things are good, the game has potential, the core shooting mechanics are good, if they optimize the game, there is a good engine there. However there is no benefit to saying something is good and ignoring the stuff that isn't, if I don't complain now, then I wont be excited to play the game in the future.

Things need to change, I've played a few hours since December last year, I keep trying to like the game but there are massive flaws, the weapon design is one of them.

Qwan
2013-07-08, 01:01 PM
Correct me if im wrong but I always thought the weapons were generally similar to prevent over taxing players video card and CPU's. I always thought that this simalarity helped with the speed of the system, I mean if they had 100 different looking weapons, then it would take more time to render a picture, not to mention, frame rates would drop wouldnt they. I mean me personnaly I have a beast of a machine, I run in large fight frame rates of about 60 fps, I do have a low end machine as well it has a nvdia 250. But I always thought the weapons and uniform designs were similar because it helps with the speed.

Omnimon
2013-07-08, 02:54 PM
Few reasons why weapons are boring :

1 ) Weapons have to be boring because its easier to balance. Notice how anything that seems to be " OP " that defines an empire gets nerfed into the ground and/or replicated so that other factions could have that weapon ?

Imagine if they had the UT Bio gun ? Or even the shockrifle combo , never mind bullets that bounce of walls ( flak ) . You'd have at least 3-5 patches worth of " balances" to make the weapon balanced . Just not worth the effort / time for doing so . I just do not think that weapons that are unique or special , would fare well in PS2. Unique weapons will do better in arena shooters and such , but certainly not in PS2 due to which audience they're trying to cater towards.

Or how about sometihng even simpler, just the mere thought of max weapons that are somewhat similar to the PS1 pounder, you've seen the replies of how OP such a weapon could be ?

As it is many people are already crying about game balance 24 x 7 with SHOTGUNS. Even after multiple balance passes many still have that issue with them . I understand that people do NOT like being instaglibbed but that leads to point 2 anyhow .

Besides, just look at the main forums, its just cries about OP this and OP that. I don't think the Devs would want to endure that constantly esp if a weapon is unique in how it performs, etc. Never mind any real discussion for tactics or such .


2) The TTK leaves little for " weapon variations" . Really a TTK of sub .7 second levels its nearly the same thing as an instaglib anyhow . Unless your playing with a really high speed connection with a gaming PC that'll have as much juice as the production servers that run this site, your not going notice a 0 TTK versus .7 TTK ( due to latency and/or normal reaction time) .

3) Its easier to just slap on visual mods, slight changes to a few stats then sell that weapon as a new different weapon . Easiest way for a decent return . Why endure rounds of balance passes and forum whining when you could just calm the masses down with a new weapon that's basically the same as carbine 102 but with a slightly higher ROF but lower dmg .

TripsJay
2013-07-08, 02:56 PM
I have to agree on the weapon design front, for the TR at least, they all look the same, and whilst I understand some of it being that way, due to it being uniformed, standardised armies, some better weapon designs would be appreciated, even if it is slight tweaks, like offshoots, or even iron sights. for those who cannot wait, NS weapons appear to provide some interesting, or at least different designs.

Crator
2013-07-08, 03:11 PM
Few reasons why weapons are boring :

1 ) Weapons have to be boring because its easier to balance. Notice how anything that seems to be " OP " that defines an empire gets nerfed into the ground and/or replicated so that other factions could have that weapon ?

I know, but it's disheartening. PS1 had differences in the empire specific weapons. You couldn't compare one HA type weapon to another because each had different strengths and weaknesses that had to be used in different situations. Did they have issues balancing them? Yes, to be expected. But after they were balanced and players understood how/when to use them, they defined the empires abilities even more. It's one of the main things that made PS1 special and each empire play differently. The other thing that accomplished this was the empire specific vehicles, which there are more of in PS2. I do miss the buggies though.

Omnimon
2013-07-08, 03:30 PM
I know, but it's disheartening. PS1 had differences in the empire specific weapons. You couldn't compare one HA type weapon to another because each had different strengths and weaknesses that had to be used in different situations. Did they have issues balancing them? Yes, to be expected. But after they were balanced and players understood how/when to use them, they defined the empires abilities even more. It's one of the main things that made PS1 special and each empire play differently.

To be honest I'm in the camp where everything SHOULD be OP . That way you have your empire(s) defined FAR better then what we have today . Basically just adapt and let players FIND the answer instead of watering the weapons down; I've seen far too many forum whines about XYZ being OP or ABC is not fair . Never understood that but then again I've been playing arena shooters since the dawn of time .

I'd rather have the old Sauron cannon back, granted sure it was extremely powerful but there were ways to counter it. Ditto with NC Maxes and the TR Carv , etc. Frankly I thought those would help define empires. Would be one step, the next would be to actually design the weapons around what the empires strengths/ weaknesses ARE .

Example : VS = precision right ? That should be one of their primary empire traits so

VS Max weapon : Surpressor V2 , 0 COF , 0 recoil, low damage but 0 damage loss.

TR = ROF right ?

TR max weapon : Chaingun V2 , decent COF , decent recoil , low damage , low damage loss , but its a belt fed weapon . Don't have to reload , extremely high ROF , no spin up time.

NC = Damage

NC max weapon : Quadshotty V2 , extreme COF, extreme recoil , extreme damage, high damage loss, but bullets are " flak" and can bounce off walls multiple times or players. , etc.

That's what I thought PS2 would turn into, but instead its turned into :

Right now ARE there ANY difference between say how each empire's weapons handle ?

None. There's NO real difference how each empire's weapons handle. Same goes with many other weapons / classes, etc. Sure there are very , very tiny differences between each empire's weapon(s) but the differences are so minimal that only extremely well seasoned PS2 vets would notice, if even that .

ketarakh
2013-07-08, 03:32 PM
Blacklight Retribution weapon system is by far the best system i ever saw in game.
I wish they could implement something similar in PS2.
But I guess it is one of those dreams that will never come true.

VSderp
2013-07-08, 03:44 PM
Blacklight Retribution weapon system is by far the best system i ever saw in game.
I wish they could implement something similar in PS2.
But I guess it is one of those dreams that will never come true.

eventhoe blacklight is only fun for about a week and p2w. i gotta agree they have a great weapon system alot of custom. if planetside 2 had the same system OH GOD.

AThreatToYou
2013-07-08, 04:13 PM
When UT's TTK ranges from instant to >1.5s, I don't take the TTK being low as a very strong argument against unique weapons.

The balance argument I understand. Yet, PS1 ended up pretty well on the balance over the years. And I have seen games feature two entirely different teams that were balanced fairly quickly. Pushing different mechanics and visuals on a weapon, even if it's a NS weapon, would make me very happy.

Omnimon
2013-07-09, 01:10 PM
When UT's TTK ranges from instant to >1.5s, I don't take the TTK being low as a very strong argument against unique weapons.

The balance argument I understand. Yet, PS1 ended up pretty well on the balance over the years. And I have seen games feature two entirely different teams that were balanced fairly quickly. Pushing different mechanics and visuals on a weapon, even if it's a NS weapon, would make me very happy.

I just don't think its worth the effort to introduce weapons that are " different" outside of a carbine really . There are still MAJOR gripes over bullet based weapons , anything that offers something outside the relam of " damage within 0 - 1.5 seconds" will NOT be received well by the community at large. ( Basically a weapon who has utility outside of LOS ,bullet type damage )

A good example is :

http://www.reddit.com/r/Planetside/comments/1hxh6e/planetside_2_vs_infantry_more_ranting_on_shotguns/

They're still talking about shotguns that need to be changed again , and this is what .. 8 months into the game? If you read through the posts, people are going to start bringing up how SMG's are *might need a change* . After 2-3 huge balance passes for just that specific weapon type (shotguns) there is STILL an arguement as to wether or not if shotguns are balanced or not . These are ALL bullet based weapons that handle differently, but ALL kill under 1 second easily .

Might as well just make carbines and only carbines with slightly varying COF / Damage/ ROF , etc . Boring ? Yeah , but far easier to balance and it'll generate $$ easily as well .

I'm not saiyng that I'm against weapons with extremely different varying designs as to how they're used and such , heck I'm all for that as I've used tons of different UT mods for weapons,etc . But the game does not cater to that audeince , and that's how it is .

Personally I think PS1 guns had way more variation(s) then PS2 guns . Thumper, Acid nades , RR , any number of the core combat weapons, etc . Wish some of them were implemented but I'd doubt that its worth the effort to even bring those types of weapons into the game . Most of those weapons had at least something that was different then straight " LOS , bullet type dmg " .

Crator
2013-07-09, 01:41 PM
^ I read that whole Reddit thread there. Seems one person is saying the shotgun is OP because it can kill faster at close range, throwing out the fact that you are gimped at medium to long range with the shotgun. Most everyone there disagrees with him btw. I disagree with him too.

CodeyP
2013-07-09, 02:49 PM
That's one of the main reasons ppl (including me) buy NS guns, they look not the same as the ES ones and also got a neat sound. Gonna equip my whole chars with NS weapons, we already got a NS; LMG,Carbine,AR,RL,(Tanks), and soon an SMG!

hashish
2013-07-09, 03:24 PM
I cannot agree more with OP and the first few posts with models designed for the punisher and stuff.. Wow that was planetside 1..

Unfortunately this new PS2 we have is extremely watered down remake :( Dont get me wrong, i still play and probably will always do.. But really and truely it is a characterless game..

Weapons and design in general is BOLLOX lets be honest.. Only like 25% of design mechanics is nice.. the rest is just lazy recycling, guess this is what we get for having a F2P game :/

There is no meta-game at all.. Still feels bland and quite pointless really.. Unless your in a big outfit which is co-ordinates and like to 'create their own metagame'.. Good fun and props to all outfit leaders that put so much effort into this, the game wouldnt be the same without you guys :)

I know many people say, oh we shouldnt compare this to PS1, and oh this is a different game.. I agree, however there are sooooooo many things you can learn from ps1 that made it such a success..

Few points of the top of my head:

1) The game had unreal music direction that really added so much character and impressiveness/emotion into the whole game. Weather it was travel music, or just walking around the sanctuary in third person mode, observing/soaking up the atmosphere which brings me to the next point..

2) Sanctuaries really added a level of strategic and RPG like safe zone for your whole faction. Also the HEART ship was soo cool, even though it was a simple instant action kinda thing, just the whole point of people waiting and loading up into it, then watching it leave to cross continents.. That was cool no doubt..

3) The MMOFPS that was PS1, was kind of a merger between RPG/FPS in an MMO setting. Correct me if im wrong, but i always really felt that PS1 had soo many RPG like mechanics, such as your inventory menu to stash items and actually create your OWN class, not some generic crap soldier that u add weapons to and make him look slightly better.. The slower pace was truly a good thing, although im not saying it cannot be achieved a faster pace too, it just needs to be done right and thing like Sancs can be used to change the whole BATTLE scenario into a situation where u are on your home world planning, gathering troops, and certing out your character..

4) The weapons.. The weapons in PS1 were, to put it lightly, EPICC !!! Every weapon was soo unique and required such a different play style, that it actually altered the way you thought and strategized against your enemies.. The level of creativity that went into ps1 is not even comparable to PS2's recycled crapp.. PS2 has no level of creativity in weapon design, they try to make things different but really its all the same shitt lol, weathers its pew pew, or takaka, there is really not much difference and design and usage.. Im really disappointed in how they have gone about it :/

All in all, PS2 is catered to the wide main stream audience to gain sales in their small crappy items, fair enough i do not blame them in anyway as they need to recoup some money since it is a F2P game, however it is unfortunate that this overides what the real fans would desire, and that is a much more long term solution.. If Ps2 remains so generic as it is now, it will eventually be forgotten, only thing people will remember is the MASSIVE battles, but what does that mean really when every other aspect is shite ey?

Anyways, i dont wanna make this into a rant or anything, just wish the devs try and develop the CHARACTER of the game itself through design, music and intuitiveness of the game world itself.. And stop wasting development time and money on bullshit :)

Sunrock
2013-07-09, 03:53 PM
Weapons are boring? Its a tool FFS not a fashion accessory. Who cares how your hammer look? All you care is how well it can do what it's designed for.

SturmovikDrakon
2013-07-09, 10:34 PM
Weapons are boring? Its a tool FFS not a fashion accessory. Who cares how your hammer look? All you care is how well it can do what it's designed for.

I'm not paying between 5 and 7$ for a stat change. It's probably hard for you to understand, but many people actually care for how their weapon looks and behaves more than how powerful it is. I don't always care for stats, I care about how bad-ass that weapon looks and sounds. It's a first person shooter, the look of the weapon is just as important as the stats.

If I spent that much, the weapon better look, sound and animate differently. Smedley compared their store prices to LoL, but LoL does all that and more for every new character. Every carbine, rifle and sniper rifle between TR and NC reloads the same. Their LMGs have some variations between the two Empires but again, between them there's still one animation.

Why not add a belt-fed LMG for TR? Why not a P90-like magazine? Why are there still no bull-pup designs for ARs? (apart from the NS SMG but it's such a nonsensical design I don't even care for it). Take a look at Battlefield and how every weapon behaves differently, even if the reloading mechanics are the same for all of them they at least TRY to spice up every gun with different hand movements and how the magazine is either ejected or inserted. A big contrast compared to SOE who simply extend an already overused animation and make it look extremely sluggish.

And unlike DICE, who are constricted to the near-future/modern setting, SOE has the luxury of a futuristic setting to go absolutely crazy on designs, at least for NC and VS (TR designs should continue to be based on conventional weaponry). But so far they have been extremely tame.

But in the end, we can all agree that Vanu got shafted the most in terms of gun aesthetics. A long reload animation is simply the guy looking for the battery a bit longer. Could at least make them crank it in manually.

/endrant


*Edit: After all that I remembered the crossbow concept, where the magazine is inserted directly inside of the weapon when it opens up (Like the Typhoon in Crysis 3). Now that's what I call crazy neat, although it's the kind of neat thing I expected out of Vanu designs, but sadly it goes to the NS.

Dougnifico
2013-07-09, 11:00 PM
Personally, I want more aesthetic variety. Functionality is decent. Maybe you could have some more variety to put it on par with most modern shooters (screw it, give NC a version of the Carv and TR can have a Gauss SAW). My problem is that most weapons look the same. The SMG's were a great start. More effort should be put into going back and altering the old weapons. Also, new sound bites are a must.