View Full Version : News: GU12 patchnotes
Goldoche
2013-07-10, 08:36 AM
https://forums.station.sony.com/ps2/index.php?threads/server-downtime-for-game-update-12-july-10-2013-6am-pdt-3pm-cest.140010/#post-1953502
http://wiki.planetside-universe.com/ps/Game_Update_12_(2013/07/10)
General Game Updates
Extended Interactive Tutorial
Added a new outdoor area to the interactive tutorial which starts after the respawn training. This new area has the following additional training topics:
Destroying vehicles (tanks)
AV Turrets
Jump pads
Ground vehicle driving
Vehicle ammo tower
Gate shield
Generator overloading
Added an energy shield that blocks access to the teleporter until the player completes the shooting segment.
Alert Frequency Changes
We’ve increased the time between alerts across the board and made further refinements to the population requirements that govern alert launches.
Recommended Server Changes
Recommended servers are now provided for each faction instead of having one set of suggested servers for all new players.
New in the Depot
More Loadouts
Three new loadout tabs are unlocked for each class and vehicle as part of Membership
The member custom loadouts will immediately be unlocked for any current subscribers, and will unlock right away upon membership purchase for any new subscribers
The member custom loadouts will lock again if the player loses membership – however, the loadout configurations are saved, so if the player renews membership, all previously configured loadout information should be maintained
Four additional loadout tabs can be unlocked for all classes and vehicles via purchases in the Depot under the Utilities category
Gold Trim for Main Battle Tanks
Available in the Early Access category of the Depot.
Bumpers for Flash
Equippable in the new Trim Slot
Gold versions available in the Early Access Category
Infantry Updates
Improved Damage Feedback
Improved feedback when getting hit by enemy projectiles.
Bug Fixes
Fixed an issue that caused certain corpses to not receive revive attempts
Fixed some issues with the drop pod deploy radius not always behaving as intended
Popping in and out of ADS while firing should no longer stop the player model from playing recoil animations in 3rd person
Vehicle Updates
Fury Changes
Direct hit damage decreased from 750 to 300
Resist type for the weapon has improved against vehicles, which partially mitigates this decrease in direct hit damage
Time to reload increased from 2.5 seconds to 3 seconds
Bail Out FX
When a soldier “safe” ejects out of a vehicle, they will now play Bail FX around them. Safe eject is any eject where they are not intended to take fall damage: Galaxies, ESF’s w/ejection seat, Liberator w/ejection seat.
Bug Fixes
Sunderer decals now can extend to the hood of the vehicle
Fixed the missing startup audio for both Vulcan variants
UI Updates
Platoon Interface Improvements
Added an icon to the platoon leader
Added ability to see detailed squad information while in a platoon by clicking the panel for each squad in the platoon management screen
Point Capture Feedback
Added a text call out when players are in range of a capture point, but are unable to capture it due to:
Not having appropriate territory adjacency/lattice connection
Use of a MAX suit
Being inside a vehicle
Improved Vehicle Damage Feedback
Updated the directional damage arcs that display when you get hit
The intensity of the arcs are dependent on the normalized damage being received
HUD Element for SCU Vulnerability
Added a new element to the facility status panel to communicate the state of the SCU.
Secure: SCU is active and the shield is active, not vulnerable
Vulnerable: SCU is active but the shield is down
Overloaded: SCU has been overloaded but has not yet detonated
Destroyed: SCU has been destroyed
Other Miscellaneous Changes
The UI now shows indicators when vehicle passengers are hitting enemies
Recon device animation has been changed to show a single pulse instead of two
If a computer has less than 4GB of memory, only low texture quality will be available in the settings
Added the ability to bring up the score screen while on the death screen
Unified the HUD and map squad and instant action deployment functionality
They now share the same timers and notifications
Now can only be canceled by pressing the hotkey or clicking the button (i.e. hitting Esc to exit out of the map will no longer cancel the countdown)
Double-clicking a loadout number from the equipment or vehicle terminal will now equip yourself or spawn the vehicle of the selected loadout, respectively
Double-clicking a deployment location from the deployment list will now deploy you. Deploy, deployment, deploy, deploy.
Bug Fixes
Zebra Vehicle Camo should now be selectable in the loadout menu after purchasing the Mega Vehicle Camo Bundle
Fixed Ally/Enemy colors not showing correctly on in-world UI icons for explosives
Added a progress indicator to the redeem a code flow
Health bars should no longer intermittently display as empty when nanoweave armor is equipped
Players should no longer receive a revive prompt if they deploy as a teammate attempts to revive them
Non-members will no longer see an incorrect discount on the member’s sale in the Depot.
Battle Rifles, MAX AV right, MAX AI right, and MAX AA weapons are now properly tracked on the stats page
Fixed missing icons for the Walker in the Depot
Facility/ Environmental Updates
Sunderer No Deploy Zones
Facilities and Outposts on Indar and Amerish now have Sunderer No Deploy Zones.
These function just like the No Deploy Radius around allied deployed Sunderers
These zones prevent someone from parking a Sunderer right on top of a capture point, forcing players to fight to the capture points on foot
Warpgate Rotation
All faction warpgates have been rotated counter clockwise.
Bug Fixes
Fixed an issue preventing players from resupplying consumables while in the VR training zone
Fixed non-functional teleporters at Arroyo Torre Station
Fixed a neutral spawn room teleporter at Feldspar Canyon Base
All Gravity Pads at the Saurva Overflow Depot should function correctly again
Replaced the missing south east facing vehicle pad at the Ikanam Bio Lab
Addressed two ground vehicle terminals overlapping at Saurva South Fortress
Removed a misplaced stair object at Crux Headquarters on Amerish
Discuss.
Dragonskin
2013-07-10, 09:04 AM
A lot of good stuff in there. I like the revive attempt fix... now maybe medics will revive more haha. I like the fury change... sadly the Maurader will now be the absolute best option for TR while NC and VS don't really have a equivalent. I know the Saron is decent, but it's also not 250 certs like the Maurader is and the PPA is trash.. kinda like the shotgun Enforcer is trash while the AV version is decent... which I believe is also 1000 certs like the saron.
Sad that there is no mention of the crystalized camo and that the amerish lattice didn't make it in.
Shogun
2013-07-10, 09:09 AM
let´s see...
correction of base layouts to get rid of spawncamp fests? nope
increase of time to kill to make balancing possible? nope
ressource overhaul? nope
ok, nothing in there that could make lost players return and play again.
Goldoche
2013-07-10, 09:13 AM
I like the fury change... sadly the Maurader will now be the absolute best option for TR while NC and VS don't really have a equivalent
Wrong, they're even more alike. The fury deals more splash damage but has less direct hit dmg and a smaller rate of fire. They have very similar stats.
MrMak
2013-07-10, 09:15 AM
Why do the Vanu keep crying about the PPA!? Is it somethign inherit in the faction that causes players to go emo? Its is most definatly a good weapon. Sure its not as good at close range as the fury or Marauder but its much higher effective range. No the enforcer C85 Modified. That is at a disadvantage at any range agaisnt even the Kobalt. heck the basilisk is priobably better against infantry at this point.
Obstruction
2013-07-10, 09:22 AM
fury nerf hurts. the need for re-certification tickets grows every update. :( time to dump thousands of certs into the Marauder i guess. or the Halberd and just run infantry down. trololol.
also the term "Trim Slot" is unintentionally funny.
blashyrk
2013-07-10, 09:23 AM
Why do the Vanu keep crying about the PPA!? Is it somethign inherit in the faction that causes players to go emo? Its is most definatly a good weapon. Sure its not as good at close range as the fury or Marauder but its much higher effective range. No the enforcer C85 Modified. That is at a disadvantage at any range agaisnt even the Kobalt. heck the basilisk is priobably better against infantry at this point.
If they would increase PPA projectile speed, then maybe what you said would be true. Right now it's borderline useless.
Hamma
2013-07-10, 09:40 AM
Updated OP, Removed dupe post, added to Wiki.
http://wiki.planetside-universe.com/ps/Game_Update_12_(2013/07/10)
Why do the Vanu keep crying about the PPA!? Is it somethign inherit in the faction that causes players to go emo? Its is most definatly a good weapon. Sure its not as good at close range as the fury or Marauder but its much higher effective range. No the enforcer C85 Modified. That is at a disadvantage at any range agaisnt even the Kobalt. heck the basilisk is priobably better against infantry at this point.
The PPA isn't terrible, it's just that there's no reason to use it over the fury. The harasser just isn't a great platform for the PPA, it's fine on the mag. No argument on modified enforcer being trash all around though.
MarlboroManE
2013-07-10, 09:45 AM
Didn't higby say we were getting something to control gross over-population of factions (VS on Mattherson, etc)?
Crator
2013-07-10, 09:49 AM
Didn't higby say we were getting something to control gross over-population of factions (VS on Mattherson, etc)?
Only thing I see in notes that are related to pop balance
Recommended Server Changes
Recommended servers are now provided for each faction instead of having one set of suggested servers for all new players.
Shayounet
2013-07-10, 10:36 AM
Anyone thinking that Vulcan should be nerfed? These TR are driving us crazy with these..
Just asking :)
wasdie
2013-07-10, 10:39 AM
Some good things there even if it is a pretty light patch.
Dragonskin
2013-07-10, 10:40 AM
Only thing I see in notes that are related to pop balance
If they gave me the option to transfer my VS to another server... Waterson or Connery.. I would gladly take it. I know the VS on Waterson need more players and Connery is just an all around great server now.
Cromation
2013-07-10, 10:51 AM
Still no infiltrator fix...highly disappoint.
GeoGnome
2013-07-10, 10:52 AM
To be perfectly honest, I'm kind of disappointed.
The 2 remaining lattices are crucial in getting a unified message in the game, as to what direction it is going... and when I saw that SOE was pushing the Amerish lattice forward without it's base changes, I was quite pleased. I am tasked in my outfit with being the one who runs down all the information on PS2 development. I generate predictions and pass judgement on when things are going well and when they are not. Currently we have gone a solid month and a half now without a really big content release... and I'm beginning to loose confidence in there being one this month as much as things have been continued to be pushed back over the past 2 months... This makes it very difficult for me to keep moral in my outfit up, because many members are staying in off of future game potential.
I mean from where I am sitting now, if the Esamir lattice is going to undergo testing on the Test server (Which is the only reason I can see it being put up there) then it'll be a While before we see it IG... most assuredly not GU13. Which means the much maligned Esamir lattice will be pushed back further. The Amerish lattice, while incomplete because it didn't have base changes... still, that was a BIG step in the right direction for SOE. Even if it wasn't going to have it's base changes, it showed that it was at least in a state that could go live... and it would be Content that would satisfy people who need something new.
The more things like the lattices get pushed back, the more battle islands get pushed back, the more Hossin gets pushed back, the more the resource revamp gets pushed back, the more Continental lattice gets pushed back.
Yeah this is a little ranty, but as I said... while the update to recommended helps, and I think this will help offset some of those pop issues... while I was really looking forward to this update on Monday, today I'm not even sure I want to log on.
Jonny
2013-07-10, 11:23 AM
"Four additional loadout tabs can be unlocked for all classes and vehicles via purchases in the Depot under the Utilities category"
What does this mean, you can buy load-outs with money or with certs?
If that means money I'd be pissed off - members can have a loan of loadouts but if you buy one you get them forever? Why not just give some permanent load-out slots for being a member?
Dragonskin
2013-07-10, 11:27 AM
"Four additional loadout tabs can be unlocked for all classes and vehicles via purchases in the Depot under the Utilities category"
What does this mean, you can buy load-outs with money or with certs?
If that means money I'd be pissed off - members can have a loan of loadouts but if you buy one you get them forever? Why not just give some permanent load-out slots for being a member?
Technically they are permanent as long as you are a member. Why should a member get 3 load out slots from free when they cancel their membership? I'm a member myself... so I am confused at your statement.
If you want to keep the 3 free load out slots.. keep paying for your membership.. it's a bonus on top of the bonuses we already get for being a member so you can't say you are paying monthly for slots... it's a new added feature.
Jonny
2013-07-10, 11:53 AM
Technically they are permanent as long as you are a member. Why should a member get 3 load out slots from free when they cancel their membership? I'm a member myself... so I am confused at your statement.
If you want to keep the 3 free load out slots.. keep paying for your membership.. it's a bonus on top of the bonuses we already get for being a member so you can't say you are paying monthly for slots... it's a new added feature.
*Deleted old reply*
Actually, I don't care. I just want to see them add more meta game, fix spawn camping, make base fights more engaging and improve performance. The big issues :) At the end of the day its whether the big issues get addressed that decides if I bother paying for membership or keep playing.
bpostal
2013-07-10, 04:22 PM
I stopped reading at the bit where it was confirmed that extra loadout slots are to be bought. Sure if you've got a membership, like I currently have, you get some but then they lock when your membership expires?
That right there is some nickle and dime shit. What the fucking fuck you fucks?!
It feels like you're trying to fuck me, don't do that.
Don't even put in additional loadout slots if this is how you're going to implement it. This is similar to SWTOR requiring a subscription to access extra action bars. It's bullshit and I thought this team was above that piddly crap.
Mother. Fuckers.
Timithos
2013-07-10, 05:04 PM
I'm discouraged that spawn camping was not addressed either, but did you guys know that spawn camping and base/spawn room redesign are NOT even on the ROADMAP?
I'm disappointed that turret ghost occupants was not addressed. I hope that's already a ninja hotfix.
I think the biggest bug victory here is the deployment/medic revive stuck screen bug, and the unrevivable dead players.
And they finally mentioned a general optimization: 4 gigs of ram and under, texture quality only allowed at low. I wish they'd provide a list of other optimizations having to do with cpu's and video cards to give people faith that these things are still being addressed.
Timithos
2013-07-10, 05:53 PM
Now I reread the population fixes addressed are just this: A) When alerts are triggered, and B) When new, empire-specific players choose a server for the first time.
There's no increased penalties for over-populated continents and sectors, no increased bonuses for underdogs, and no PS1-style same server switch freeze to prevent 4th-factioning.
These changes don't seriously address anything.
Falcon_br
2013-07-10, 06:03 PM
500 SC each new loadout, up to 4 (total ten).
Now I have 6 loadouts, 3 standart, 3 membership, I won´t need more loadouts for now, maybe I will buy more loadouts when my membership is over.
2 big bugs:
I can´t clear my waypoint anymore, it is stuck, I can only move then, what is bad, because sometimes my personal waypoint is no longer needed and I can´t remove it.
You can´t deploy you prowler on sunderer no deploy zone! I just hope this is not affecting maxes, and I don´t know if it is affecting all bases, just happened to me on tawrich NW base, that I forgot the name right now.
Lonehunter
2013-07-10, 06:05 PM
Improved Vehicle Damage Feedback
*Updated the directional damage arcs that display when you get hit
*The intensity of the arcs are dependent on the normalized damage being received
I still don't get this part. I've always thought that red damage direction indicator would be a great place to put a modification that shows you the elevation of incoming damage. Like it curved outward if it came from above you, inward if from below you, a perfect curve if level with you.
Climhazzard
2013-07-10, 06:18 PM
Didn't higby say we were getting something to control gross over-population of factions (VS on Mattherson, etc)?
Not quite:
https://twitter.com/mhigby/status/354103334937952256
I stopped reading at the bit where it was confirmed that extra loadout slots are to be bought. Sure if you've got a membership, like I currently have, you get some but then they lock when your membership expires?
That right there is some nickle and dime shit. What the fucking fuck you fucks?!
It feels like you're trying to fuck me, don't do that.
Yeah! And why do you lose your +500 SC/month, +50% XP, +50% resources, and priority queue when you cancel your subscription? What kind of shit is that, forcing people to continue paying in order to keep all that stuff? </sarcasm>
You people...
NewSith
2013-07-10, 06:32 PM
Small steps are good, but sometimes I wish devs would stop pattering. But that's IMO.
Wahooo
2013-07-10, 06:38 PM
I stopped reading at the bit where it was confirmed that extra loadout slots are to be bought. Sure if you've got a membership, like I currently have, you get some but then they lock when your membership expires?
That right there is some nickle and dime shit. What the fucking fuck you fucks?!
It feels like you're trying to fuck me, don't do that.
Don't even put in additional loadout slots if this is how you're going to implement it. This is similar to SWTOR requiring a subscription to access extra action bars. It's bullshit and I thought this team was above that piddly crap.
Mother. Fuckers.
Damn near word for word my thoughts when I read it. From me being a member to the SWTOR comparison.
I'm here in another thread defending the game as not p2w and they pull this shit? The limited number of loadouts are a failure in game design... fixing it but charging for the fix? Not ok.
bpostal
2013-07-10, 06:39 PM
Yeah! And why do you lose your +500 SC/month, +50% XP, +50% resources, and priority queue when you cancel your subscription? What kind of shit is that, forcing people to continue paying in order to keep all that stuff? </sarcasm>
You people...
You're missing the entire point and the root of my anger. Loadouts are something that should be free if they're going to be in the game at all.
It's part of the underlying philosophy and like I said it feels like SOE is trying to nickle and dime us, not because I feel entitled to three more loadouts but because EVERYONE should ALWAYS have access to as many loadouts as possible.
Charging for loadouts pisses me off immensely, giving members extra loadouts and then taking them away? That's just SOE pissing in my face saying 'fuck you'.
Assist
2013-07-10, 06:40 PM
These changes don't seriously address anything.
Matt Higby.wmv - YouTube
SternLX
2013-07-10, 07:23 PM
If they would increase PPA projectile speed, then maybe what you said would be true. Right now it's borderline useless.
Could not agree more. I been wishing and hoping for a PPA Projectile speed increase since like... forever. The damage is good, not the best but good, however; dat Projectile speed! Or lack there of always puts me off from using the PPA. And I own all of them for some stupid reason. Damn impulse buys! *shakes fist* :D
BTW, totally doing the happy dance about the No Deploy zone thing. Honestly I thought implementing such a thing would suck, turns out it makes things a we bit better IMHO. Especially given that I like to play defense mostly.
SternLX
2013-07-10, 07:40 PM
You're missing the entire point and the root of my anger. Loadouts are something that should be free if they're going to be in the game at all.
It's part of the underlying philosophy and like I said it feels like SOE is trying to nickle and dime us, not because I feel entitled to three more loadouts but because EVERYONE should ALWAYS have access to as many loadouts as possible.
Charging for loadouts pisses me off immensely, giving members extra loadouts and then taking them away? That's just SOE pissing in my face saying 'fuck you'.
I'm neither agreeing or disagreeing with your sentiment here. But just to play devils advocate; you have to look at it from SOE's perspective. I've been in the Database Analytics and Management field for well, um... damn that's a long time now that I think about it, 20 years.
Anyway, it all comes down to Data storage, retrieval and transmittal costs. There is a lot of hidden costs there most people do not realize. Just ask any one who runs a Fan site with a Wiki(*cough*Hamma*cough*).
On the surface it may not seem like that much data, however these Load outs are stored server side. Multiply each character on a server x3 for a standard Free Player and the amount of data stored for just the characters alone grows incredibly fast.
Now with all that in mind. Someone has to pay for all that Data. Yes, you are entirely permitted to disagree, just keep in mind that as a Free to Play they are already footing the bill for a huge chunk of the data you are drawing and pushing to and from their servers.
Assist
2013-07-10, 08:35 PM
Could not agree more. I been wishing and hoping for a PPA Projectile speed increase since like... forever. The damage is good, not the best but good, however; dat Projectile speed! Or lack there of always puts me off from using the PPA. And I own all of them for some stupid reason. Damn impulse buys! *shakes fist* :D
They did increase the projectile speed once, not too long ago. They really don't know how to balance vehicle to infantry combat, having a short TTK for deaths does that.
Falcon_br
2013-07-10, 09:30 PM
I am ok with extra loadouts to subscribers, non subscribers can get then paying 500 sc each.
And it is the first advantage the subscribers get that it is useful and it is not p2w, nobody can claim it is a p2w advantage and everyone would like it.
It is the extra character slots for subscribers, it doesn´t change anything for me, but it is good to have it.
DirtyBird
2013-07-10, 09:52 PM
Well I managed to find a few positives from the notes.
Improved Vehicle Damage Feedback
Updated the directional damage arcs that display when you get hit
The intensity of the arcs are dependent on the normalized damage being received
The UI now shows indicators when vehicle passengers are hitting enemies
Recon device animation has been changed to show a single pulse instead of two (I hope they now work more 100% of the time)
Extra Loadouts, although having to pay for them is a bit meh, could have at least given everybody one more.
And the biggest lol from the notes....No deploy zone affects Prowlers :doh:
Thats a bitch because it means an early shutdown on Briggs to fix it.
Lonehunter
2013-07-10, 11:00 PM
Improved Vehicle Damage Feedback
[LIST]
Updated the directional damage arcs that display when you get hit
The intensity of the arcs are dependent on the normalized damage being received
But what does that mean? What does it do? I've noticed more of a red blur around that red arc of incoming damage but I haven't noticed it change at all and don't know what triggers it.
DirtyBird
2013-07-10, 11:26 PM
But what does that mean? What does it do? I've noticed more of a red blur around that red arc of incoming damage but I haven't noticed it change at all and don't know what triggers it.
I dont know yet but doesnt it sound great? :D
bpostal
2013-07-11, 12:05 AM
I'm neither agreeing or disagreeing with your sentiment here. But just to play devils advocate; you have to look at it from SOE's perspective. I've been in the Database Analytics and Management field for well, um... damn that's a long time now that I think about it, 20 years.
Anyway, it all comes down to Data storage, retrieval and transmittal costs. There is a lot of hidden costs there most people do not realize. Just ask any one who runs a Fan site with a Wiki(*cough*Hamma*cough*).
On the surface it may not seem like that much data, however these Load outs are stored server side. Multiply each character on a server x3 for a standard Free Player and the amount of data stored for just the characters alone grows incredibly fast.
Now with all that in mind. Someone has to pay for all that Data. Yes, you are entirely permitted to disagree, just keep in mind that as a Free to Play they are already footing the bill for a huge chunk of the data you are drawing and pushing to and from their servers.
Are you honestly going to sit there and use logic and reason?
I guess what you say makes sense and I do want to see this game succeed. That's partly why I've 'invested' so much money into a free to play game.
It just feels...wrong to charge for something as vital as loadout slots.
Pronam
2013-07-11, 12:35 AM
I guess some nerfs don't effect too much and pretty much deserved it, on top of that...first time I used the fury http://i.imgur.com/2uyEDYg.jpg
Climhazzard
2013-07-11, 01:54 AM
Loadouts are something that should be free if they're going to be in the game at all.
Why?
It's part of the underlying philosophy and like I said it feels like SOE is trying to nickle and dime us, not because I feel entitled to three more loadouts but because EVERYONE should ALWAYS have access to as many loadouts as possible.
"It's not entitlement if I think everyone should have it," is actually just thinly-veiled entitlement. This isn't civil liberties we're talking about. You don't actually care if other people have more loadouts for free; you're actually angry that you don't get them for free. It's just "safer" to pretend that you're angry on behalf of everyone, knowing that you're included in that group of people. If everyone gets extra free loadouts, then you do, too. Win.
Charging for loadouts pisses me off immensely, giving members extra loadouts and then taking them away? That's just SOE pissing in my face saying 'fuck you'.
I honestly can't even imagine being upset about this. I'm actually surprised that the extra character slots stay active when your membership runs out.
Ruffdog
2013-07-11, 02:09 AM
Now with all that in mind. Someone has to pay for all that Data. Yes, you are entirely permitted to disagree, just keep in mind that as a Free to Play they are already footing the bill for a huge chunk of the data you are drawing and pushing to and from their servers.
I think when they are charging 7 bucks for a single gun, they can suck it up.
Gatekeeper
2013-07-11, 03:37 AM
Bit of a disappointing patch, though there are some useful things there.
About loadout slots: I see why they want to monetize them, but it does feel pretty tight-fisted. Throwing in one more slot for free would have been a nice gesture, rather than making them all ones you have to pay for.
Also: am I the only one who thinks it's strange to have prominently numbered loadouts and yet not let you select them with the number keys?
How about this: allow selection of the classes with F1-F6, and selection of loadouts with 1-10. Pressing 1-10 to select a loadout would give you that equipment and close the screen. Alternatively pressing the same function key twice would give you the last loadout you used for that class.
Ruffdog
2013-07-11, 04:31 AM
Also: am I the only one who thinks it's strange to have prominently numbered loadouts and yet not let you select them with the number keys?
How about this: allow selection of the classes with F1-F6, and selection of loadouts with 1-10. Pressing 1-10 to select a loadout would give you that equipment and close the screen. Alternatively pressing the same function key twice would give you the last loadout you used for that class.
Yes I thought this straight away. Hopefully it's in the pipeline.
<see terminal> press E : class by keyboard number : loadout by keyboard number
Gatekeeper
2013-07-11, 06:02 AM
Yes I thought this straight away. Hopefully it's in the pipeline.
<see terminal> press E : class by keyboard number : loadout by keyboard number
The reason I'm suggesting function keys for class selection, is that it lets you quickly change the loadout of your current class if you don't want to change class.
Change loadout (but keep class): E -> 1-10
Change class and loadout: E -> F1-F6 -> 1-10
Change class (and use last-used loadout): E -> F1-F6 -> (same F-key again)
Also means if you're just tooling about in the loadout menu you can change back and forth between classes using the keyboard without also changing loadout or exiting the whole menu before you're ready.
Shogun
2013-07-11, 08:00 AM
the game is now completely going further into the wrong direction.
i always defended the f2p model as not being pay to win, but now it is.
f2p has totally killed the potential of planetside 2.
and the biggest fails that are responsible for bad gameplay are not even on the roadmap. the devs refuse to redesign the broken bases and spawnrooms and keep talking about subtl changes and workarounds for a problem that calls for a complete redesign.
i was hoping the game will evolve to something at least little planetside, but by now i agree with all the ex-players who are sure that ps2 will be a ghost town in a year.
it has major gameplay flaws and will be obsolete when the next generation of fps games hit the shelfs because those will look better and ps2 doesn´t deliver anything that sets it apart from them. it´s unbalancable, it´s a spawncampfest, it´s an arena game with only 3 disconnected independent maps, it has boring and bad weapons and is pay to win.
and the devs atopped correcting their biggest mistakes. they corrected the mistake of giving us no ams, but why did they stop there?
could please someone make a planetside remake under a different name on a crowdfunding basis? with a decent business model that doesn´t kill the game? look at star citizen, on how to finance a game without compromises.
Crator
2013-07-11, 08:46 AM
Also: am I the only one who thinks it's strange to have prominently numbered loadouts and yet not let you select them with the number keys?
How about this: allow selection of the classes with F1-F6, and selection of load-outs with 1-10. Pressing 1-10 to select a load-out would give you that equipment and close the screen. Alternatively pressing the same function key twice would give you the last load-out you used for that class.
Thanks for pointing this out! I like being able to double-click the # to select the load-out but pressing a keyboard number would be quicker. Also, I sort of wish the load-out list was in it's own window and had the #s and the descriptions of each load-out next to the #. Currently, you have to click the # to see the description of the load-out. I would also like it if they showed the description of the load-out you currently have equipped somewhere on the main UI.
Current load-out selection:
<Description of Load-Out currently selected>
[1] [2] [3] | [4] [5] [6] | [7] [8] [9] [10]
What I want for load-out selection:
[1] <Description of Load-Out>
[2] <Description of Load-Out>
[3] <Description of Load-Out>
Also, I haven't needed this yet cause I have a membership and have not bought any of the additional slots from the cash shop. But if I were to get rid of my membership and buy some extra slots in the cash shop I would want to be able to copy load-outs I made under the membership slots to the slots I bought for SC. Hell, I'm sure some want to be able to move around some of their slots instead of having to make all the changes to each individually. Give us the ability to copy/clone slots around to other slots please!
Dragonskin
2013-07-11, 10:27 AM
You're missing the entire point and the root of my anger. Loadouts are something that should be free if they're going to be in the game at all.
It's part of the underlying philosophy and like I said it feels like SOE is trying to nickle and dime us, not because I feel entitled to three more loadouts but because EVERYONE should ALWAYS have access to as many loadouts as possible.
Charging for loadouts pisses me off immensely, giving members extra loadouts and then taking them away? That's just SOE pissing in my face saying 'fuck you'.
I agree that they should be free, but they also do the exact same thing with character slots. You have to buy a new one if you already have 3 used if you are not a member. If you are a member then you get 3 more slots. So F2P players have 3 slots while members have 6. If you stop your membership then those 3 free slots get locked... as far as I remember.
It's just a convenience item really though. So I don't understand why you would get so upset about it. Many people don't fully use the 3 loadouts that they have now. I can only think of 1 class.. engineer.. where I would actually really benefit from having more loadouts. I don't see a reason for more than 3 for most vehicles or classes.. I guess the sunderer could use more than 3, but it's one of the few vehicles that can have multiple roles depending on the slots you use. I would have to force myself to actually create loadouts for other classes. I will have to now that I will have 3 more loadouts.. ugh.
Then again, maybe once I start using all these loadouts then the advantages will be more clear to me.. who knows?
bpostal
2013-07-12, 12:31 AM
Why?
Because they're not part of the game play, they're a part of the UI. Charging for UI functionality is just stupid and reeks of greed. That you can look at these changes and not feel like SOE is trying to overcharge by an infinite percent boggles my mind.
"It's not entitlement if I think everyone should have it," is actually just thinly-veiled entitlement. This isn't civil liberties we're talking about. You don't actually care if other people have more loadouts for free; you're actually angry that you don't get them for free. It's just "safer" to pretend that you're angry on behalf of everyone, knowing that you're included in that group of people. If everyone gets extra free loadouts, then you do, too. Win.
I do actually care because this game, if you haven't noticed, consists of more than just me personally. I know that I'm not the only person who feels pissed off about the way these loadouts were rolled out. Just because you're not angry about the fact that these slots are being sold doesn't invalidate my anger. Extra loadout slots add functionality and help guard against frustration when a player needs to switch between multiple sets of gear quickly. Everyone (yes, even you) should get equal access to the same amount of loadouts, for convenience if nothing else.
I honestly can't even imagine being upset about this. I'm actually surprised that the extra character slots stay active when your membership runs out.
#FirstWorldProblems. That's one of the reasons I love being American, when something upsets me I am free to feel upset. If extra character slots were locked upon membership ending then I would have flipped a virtual table long ago and would feel even more resentment towards the dev team than this topic has already drummed up. It may not be directly pay to win but it most certainly adds to the feeling that SOE is trying to squeeze every last cent they can for every little thing they can, and fuck everyone else.
For what little it's worth, I feel so strongly about this that I have cancelled my auraxium membership. If anything that should give you an indication of the intensity of my dislike for this bullshit.
If you stop your membership then those 3 free slots get locked... as far as I remember.
My understanding is that they do not.
OctavianAXFive
2013-07-12, 12:48 AM
The extra character slots do not get locked. If you had an account during that free premium month you will see that you still indeed have extra character slots available to you.
As for the loadout thing.
I think they should have thrown us a few more loadouts for free and then started charging for loadouts past, oh I don't know, 5?
It actually got me thinking about something. I'll probably start it in a new thread though since it's not quire relevant to GU12
typhaon
2013-07-12, 02:16 AM
This is exactly the type of thing I like SOE charging for...
An utterly F2P player is not gimped in any way - they have a few slots - the same amount I've been using for nearly a year, btw... and really - in the cases where those 3 aren't enough, is the few seconds it might take to switch scopes or prep a new weapon and a few abilities that much of a hardship?
I think not.
If only they could make money this way - I think it'd be better and allow them to devote more development time to some more interesting improvements in the game, rather than the steady stream of clone-ish and poorly balanced weapons we've seen rolling down the line.
MrMak
2013-07-12, 05:11 PM
All the outrage about the loadout slots reminds me how people raged when SOE charged for the entirely essential and key feature that was the vehicle horn.
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