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View Full Version : Advanced Shield Capacitor GU13 buff, anyone plan on ditching Nano for this?


ColdCheese
2013-07-20, 07:53 PM
Haven't seen any discussions about this, tried it out on the test server and boy does that 1.5 second difference seem to make a world of difference. Pretty sure most HA will cling to their Nanoweave but for a support role situations where 1v1 doesn't matter, I could see this as being a game changer for some classes.

Fenrys
2013-07-20, 10:04 PM
It's probably great for 'playing' light assault, but there's other stuff I want first since the only time I 'use' LA is to rush an AMS with C4.

KesTro
2013-07-21, 05:42 AM
Seeing as how I'm out a point where I don't know what the hell to even buy anymore. I'll probably pick it up on a few classes. Can't ditch my Grenade Bandolier on LA though. Might be kind of fun for an infiltrator with an SMG.

PredatorFour
2013-07-21, 06:37 AM
Nanoweave is more of a safety blanket than really good armour imo. Doesn't make much difference with the ttk being so fast in this game. I like to roll with grenade bandolier but will be giving this a try.

NewSith
2013-07-21, 07:55 AM
I always run with capacitor, FYI.

AThreatToYou
2013-07-21, 12:45 PM
Nanoweave is more of a safety blanket than really good armour imo. Doesn't make much difference with the ttk being so fast in this game. I like to roll with grenade bandolier but will be giving this a try.

Seeing that Nanoweave 4/5 will improve the TTK in infantry combat by enough to make it slightly more than the average human reaction time, rather than exactly or below, it gives many players a fighting chance that they simply do NOT have without nanoweave. Someone with a slower reaction time like myself has no chance in this game without nanoweave. If you have a faster or slower reaction time, then you might not think nanoweave is all that valuable outside of niche scenarios.

Without nanoweave, my score/hour goes down to 5-6k, whereas with nanoweave my score/hour ranges from 12,500-20,000. It makes an absolutely massive difference for me.

NewSith
2013-07-21, 03:35 PM
Seeing that Nanoweave 4/5 will improve the TTK in infantry combat by enough to make it slightly more than the average human reaction time, rather than exactly or below, it gives many players a fighting chance that they simply do NOT have without nanoweave. Someone with a slower reaction time like myself has no chance in this game without nanoweave. If you have a faster or slower reaction time, then you might not think nanoweave is all that valuable outside of niche scenarios.

Without nanoweave, my score/hour goes down to 5-6k, whereas with nanoweave my score/hour ranges from 12,500-20,000. It makes an absolutely massive difference for me.

I prefer Shield capacitor, because there's always THAT ONE guy that jumps on you immideately after one you kill. So technically I use Shield capacitor to increase the pace of the game even further.

GS Ourous
2013-07-21, 07:28 PM
I always run with capacitor, FYI.

This

Dloan
2013-07-22, 02:30 PM
Maybe someone can help me with this, but I swear at one point capacitor reduced overall recharge rate by 5 seconds. The time to start recharging was reduced (2.5 secs) and the speed at which recharging took place was faster (by 2.5 secs), so you had fully recharged shields 5 seconds faster than someone who didn't have it.

Am I right? If so, what happened?

Whiteagle
2013-07-22, 03:54 PM
I always run with capacitor, FYI.
Same here, it's regenerating Health after all!

Most of the time I'm dying to things I wouldn't have a chance to fight back against, let alone turn around and kill.
But if I'm able to escape with only my shields down, I want that extra half second of protection back up as soon as possible so I can play to my strengths.

Jaybonaut
2013-07-26, 04:20 PM
Makes the most sense for Medics if you ask me.

The problem for Infiltrators is that they have to decloak for it to recover.

Shuuda
2013-07-26, 04:54 PM
I'm certainly considering it for my light assault. On a similar note, now that nanoweave doesn't save me from proxy mines I switched back to flak armour for my infiltrator. Those ridiculous Vanu proxy mines are my absolute bane.

finder
2013-07-26, 09:02 PM
I run Advance shield capacitor on my LA, I love em. having your shields come back sooner as your running away from a fight you survived lets you get back into one a tad bit sooner.

Belhade
2013-07-27, 11:33 PM
I'm thinking about putting it on my LA for the hit/run/recover fights. I rarely get to use the extra grenades in my bandolier anyways.

Varsam
2013-07-28, 12:46 AM
It was already worth the certs before the buff - now it's a no-brainer for skirmish-type playstyles and loadouts.

Rbstr
2013-07-29, 10:54 AM
I've never found nanoweave particularly useful. I pretty much always wear flak.
So what if it saves you from a sniper headshot? I hardly ever get sniped. There are mines everywhere.

I really only use the MAX version, because flak doesn't protect you from direct rocket hits anyway. It also absorbs a lot more damage compared to the infantry version (going from 80% to 87.5% is a whopping 37% reduction in damage...if the description is exact, that is).

I'm experimenting with ASC now. I like it, but not as much as I like to walk through doors with blatant disregard for mines.

Dodgy Commando
2013-07-29, 11:52 AM
I use it on my Engineer with a battle rifle, as I play pure support (no cqb, mines, etc...), repping vehicles and only taking the odd potshot when the opportunity arises. I figured I'd at worst receive glancing shots so it made sense. But the regen time was too slow. Now it is better, but I still prefer Nanoweave on my Medic as shields fall very fast IMO.

Still good for moving from cover to cover, but with a bit of distance seperating you and your would-be aggressor IMO.