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View Full Version : Is there a place for the Deliverer?


Zulthus
2013-07-22, 02:11 PM
I put this on Reddit, but I'll put it here too;

I'm on the side of having more variety in vehicles, where it seems the majority prefers condensing their roles into a smaller number.

What would you give the Deliverer so that it has a place in the game apart from the Sunderer?

http://i.imgur.com/xXks3Sj.jpg

We could say the Deliverer can only be pulled with a tech plant connection and give it unique abilities that the Sunderer doesn't have. Less seats doesn't necessarily mean it's worse than the sundy.

The obvious upsides are reduced resources and a higher top speed/acceleration, better handling, etc. It's also amphibious (Hossin might have lakes? That'd be nice)

Possible abilities? It could be invisible to enemy radar when going under a certain speed. Less chance of detonating mines? Could be OP. Strong hill climbing ability? You could give anything unique abilities to give it a role.

ringring
2013-07-22, 02:23 PM
The only point of a deliverer would be that it floats and as we have no where for it to do that then the answer right now is no, unfortunately.

Calista
2013-07-22, 02:28 PM
The only point of a deliverer would be that it floats and as we have no where for it to do that then the answer right now is no, unfortunately.

Won't even need it then with that logic. Just hoist a sail on the bang bus and call it a house boat. Should have just gave it wings and call it a Galaxy and could have mounted a couple guns on that and call it a Liberator. Looking at pops and the direction of the game with MLG being the hail mary we might as well combine roles and call it a day.

I have no room to complain though. I recently re-installed the OS on my PC and PS2 isn't going to make it back. Been bored out of my mind for a while and it's time to just move on.

GeoGnome
2013-07-22, 02:30 PM
Variety isn't a bad thing. I mean honestly they are basically talking about empire specific transports. That means to me, that if you want something cheap, effective, will haul your whole squad but isn't anything special... AMS sundy. If you want some kind of more armored or more specially tailored vehicle, you pull your ES one.

I mean lets look at the NS guns. They aren't spectacular, but they fill in the holes that ES weapons don't. They are Effective, but they aren't spectacular. Apply that same logic to ES and NS vehicles and your going to end up with ES vehicles being what you pull if you want to perform a function, but NS is what you pull if your just trying to get from piont A to point B

Balex
2013-07-22, 02:37 PM
It might be useful for Hossin. That's if they make the water somewhat deep.

Baneblade
2013-07-22, 02:46 PM
There is a need for a good off road transport that has the fire power of the Sunderer and can handle at least 5 or 6 souls.

Sledgecrushr
2013-07-22, 02:48 PM
The deliverer could fill the ANT role alongside the fast ground transport job.

Ruffdog
2013-07-22, 02:57 PM
I would take the ground radar away from the Sundy and give it to the Deliverer. In addition I would give the Del enemy radar disruption ability. But they'd be mutually exclusive in the certs box. Imagine teams of two deliverers creating intel havoc.
I would restrict them having AA. Bring a Skyguard for that. Or a Sundy.

Whiteagle
2013-07-22, 03:39 PM
There is a need for a good off road transport that has the fire power of the Sunderer and can handle at least 5 or 6 souls.
Indeed, especially if it gains Base Shield Breaching or EMP abilities.

Then they'd become the Harrasser's big Brother who burst in and kills everything before you risk bring in your AMSunderer.

Carbon Copied
2013-07-22, 03:42 PM
As much as I would want to pull this for line smashing; until the Sunderer gets it's jack of all trades wings clipped considerably anything along these lines are unlikely to make an appearance.

Livefire
2013-07-22, 04:38 PM
Can not wait to have this in game as I don't mind driving a transport but the sunderer is simply to big and slow for my taste. I want my amphibious up armored 5-6 man hummer i.e. ES Deliverer.

Based on this design it will be a 6 man which is perfect. Has a driver and a gunner/passenger, 2 in the back seat and a large rumble seat in the very back that should hold 2 more which could be 2 infantry or 2 maxes:)
http://www.planetside-universe.com/media/album/mp52rz6sp6/20130206_5112dd8398e57.jpg

Eggy
2013-07-22, 05:32 PM
needs to be NS vehicle.
default handling and top speed both slightly worse than harraser.
1 driver
2 gunner.
1 max capable rumble, rear facing.
1 passenger.
NO AA guns.
Only 1 gunner slot gets ES weapons/ heavy weapons. These are nerfed when compared to MBT variants.
1 gunner gets the current sunderer guns minus AA.
Takes small arms fire. Uses composite rather than blockade.
NO AMS.
Gate difuser, smoke, nanite repair, fire supresion.
EMP pulse for mine clearance / disruption / sheild dropping.
Can "deploy" slightly increasing the dps of the guns. Drops on its own axles reducing its profile. Use to support deployed sunderers and at choke points/ cross roads.
Can "deploy" dropping its "carried" armour in a sheild like manner on both sides and the rear. Drops on its own axles reducing its profile. Visualise 3 big unfolding steel plates carried like surf boards. Basicaly just buffs the armour of the vehicle. Used at choke points.
No shield or turbo. Nothing that can increase its speed, offense or defense while moving.
Floaty if we get water.
5 people on purpose. Forcing combined arms on squads.

Livefire
2013-07-22, 06:36 PM
needs to be NS vehicle.
default handling and top speed both slightly worse than harraser.
1 driver
2 gunner.
1 max capable rumble, rear facing.
1 passenger.
NO AA guns.
Only 1 gunner slot gets ES weapons/ heavy weapons. These are nerfed when compared to MBT variants.
1 gunner gets the current sunderer guns minus AA.
Takes small arms fire. Uses composite rather than blockade.
NO AMS.
Gate difuser, smoke, nanite repair, fire supresion.
EMP pulse for mine clearance / disruption / sheild dropping.
Can "deploy" slightly increasing the dps of the guns. Drops on its own axles reducing its profile. Use to support deployed sunderers and at choke points/ cross roads.
Can "deploy" dropping its "carried" armour in a sheild like manner on both sides and the rear. Drops on its own axles reducing its profile. Visualise 3 big unfolding steel plates carried like surf boards. Basicaly just buffs the armour of the vehicle. Used at choke points.
No shield or turbo. Nothing that can increase its speed, offense or defense while moving.
Floaty if we get water.
5 people on purpose. Forcing combined arms on squads.
We have 12 man squads dude so the deliverer should be 6 as in 2 deliverers for a full squad. If the harasser used the logic of 2 infantry soldier or 1 max in rumble seat I would agree with you but the physics is not working that way and as the deliverer is much larger then the harasser its ruble seat should fit 2 soldiers or 2 maxes or 1 soldier and 1 max.

Memeotis
2013-07-22, 07:04 PM
It seems to me that the Sunderer currently has two roles: Mobile spawn-point, or one-off transport vehicle, used to transport a whole squad once and deploy them all at once. It's too large and too cumbersome to be a used for consistent troop re-deployment; picking them up in the middle of a battle and deploying them elsewhere.

The Deliverer would be perfect for the small groups who want to use a small vehicle with decent speed, armor, and which does not stand out as much as the Sunderer. The ability to deploy and redeploy 6 people with precision and speed could be very beneficial. In short: there is definitely room for this vehicle.

Baneblade
2013-07-22, 07:28 PM
default handling and top speed both slightly worse than harraser.

Harasser handling is terrible. The Deliverer should easily be one of the best vehicles in the game for handling, its weaknesses should be no turbo and moderate durability and perhaps a stock top speed of only 80 kph.

Eggy
2013-07-23, 02:09 AM
We have 12 man squads dude so the deliverer should be 6 as in 2 deliverers for a full squad. If the harasser used the logic of 2 infantry soldier or 1 max in rumble seat I would agree with you but the physics is not working that way and as the deliverer is much larger then the harasser its ruble seat should fit 2 soldiers or 2 maxes or 1 soldier and 1 max.
Yes we have 12 man squads. Thats exactly why I suggested it shouldnt hold 6 people. This forces a full squad to use some brains and play combined arms. Not just pull 2 - 6 man vehicles.
2 delis and a harraser or 2 delis and 2 lightnings, or 1 deli, 2 MBTs and 1 harraser. All much beter in some circumstances than just 2 delis.

2 rumbles doesnt work. It would just be over powerd / exploited in one way and too easy to farm kills in the other direction.

You could maybe use one of the new enclosed, reduced firing arc seats like what are being considered for Sunderers. So driver, gunner, reduced gunner, rumble and reduced seat.


Harasser handling is terrible. The Deliverer should easily be one of the best vehicles in the game for handling, its weaknesses should be no turbo and moderate durability and perhaps a stock top speed of only 80 kph.

I was working under the assumption there would be some chasis upgrades similar to all the other vehicles. You cant give one the best handling out of the gate, it needs to have a choices of chasis and cert investments to make them work.

Ruffdog
2013-07-23, 06:14 AM
Anyway the next vehicle to make it should be the Canaris Huey!

http://www.planetside-universe.com/showthread.php?t=55556

Baneblade
2013-07-23, 06:37 AM
I was working under the assumption there would be some chasis upgrades similar to all the other vehicles. You cant give one the best handling out of the gate, it needs to have a choices of chasis and cert investments to make them work.

It doesn't matter what your assumptions are. The handling upgrades included or not changes nothing about it. If it starts with Harasser bad handling, it will finish with Harasser bad handling. If it starts with bad ass handling, it will finish with bad ass handling.

You are basically saying it doesn't matter what the default stats are since the upgrades aren't built upon it. Which we all know is false.