View Full Version : Increasing flinch in oder to sell anti-flinch bonuses-this crap will kill PS2
Ghoest9
2013-07-25, 09:23 PM
Not in yesterdays patch but in the last GU before it the devs increased flinch from taking fire.
This was done so that in the next patch you can purchase a implant to lessen your flinching.
More flinch makes the game less fun. It might make some realism fanatics a little bit happy but for almost all players it just makes a less enjoyable product.
It was previously balanced in a way that left players happy. Now by default its annoying.
This a a real bad and seemingly desperate way to try and make money. You dont mess with one of the most basic core aspects of the game(that people are happy with) this way.
Some of the other nerfs for this reason arent too bad like the removal of health bars. It doesnt dramtically change the game experience.
But the flinch code is too much.
DirtyBird
2013-07-25, 10:20 PM
I thought our flinching was reduced in a prior patch?
OctavianAXFive
2013-07-25, 10:25 PM
Troubling if true...
I haven't gotten to play since the update so I don't know if there is or isn't more flinching in the first place.
Regardless, where did you get this information? None of the implants listed previously said anything about reducing flinch.
How much was flinch increased?
pics:
SternLX
2013-07-25, 10:42 PM
I haven't noticed any increased flinch. *shrug*
Rbstr
2013-07-25, 11:22 PM
I thought our flinching was reduced in a prior patch?
The notes said reduced.
AThreatToYou
2013-07-26, 01:39 AM
IIRC false?
Falcon_br
2013-07-26, 01:47 AM
I strangely can no longer hit enemies with my amr-66 while under fire.
But I really think I couldnĀ“t do it before, I am not sure because I have less then 50 kill with it.
Shuuda
2013-07-26, 10:25 AM
Do you actually have any solid evidence to suggest that flinching has been increased. I just think this is the sort of thing that people would have caught onto much quicker and I'm pretty sure flinching was reduced a few patches ago in response to NC weapons being difficult to use due to the previously higher amounts.
Ghoest9
2013-07-26, 06:19 PM
If you read the GU 12 notes it doesnt say they decreases flinch.
It says
"Improved Damage Feedback
Improved feedback when getting hit by enemy projectiles."
Think about it.
Osskscosco
2013-07-26, 06:31 PM
If you read the GU 12 notes it doesnt say they decreases flinch.
It says
"Improved Damage Feedback
Improved feedback when getting hit by enemy projectiles."
Think about it.
Yeah, the red hit markers are more visible and bigger if you recieve high damage. lol
AThreatToYou
2013-07-26, 07:43 PM
If you read the GU 12 notes it doesnt say they decreases flinch.
It says
"Improved Damage Feedback
Improved feedback when getting hit by enemy projectiles."
Think about it.
conspiracy theorist extraordinaire
Sledgecrushr
2013-07-26, 08:27 PM
Troll post?
Dragonskin
2013-07-26, 08:27 PM
Yeah, the red hit markers are more visible and bigger if you recieve high damage. lol
This is the right answer. All they did was make the hit markers more accurate. Now if you get shot from the right then the hit marker will be on the right. If you are you shot from above it will be at the top. Before there was no correlation between the marker and where damage was actually coming from. New system gives a lot more visual feedback.
Lonehunter
2013-07-26, 08:29 PM
If you read the GU 12 notes it doesnt say they decreases flinch.
It says "Improved Damage Feedback, Improved feedback when getting hit by enemy projectiles."
You really thinking flinching counts as "feedback"? It's not feedback it's a balance adjustment of making it slightly harder to aim accurately when under fire. Feedback doesn't directly effect your in game performance, feedback is just the providing of information.
Feedback is the red directional damage indicator that appears in a curved spherical shape around your center screen. This update made it brighter and more blur depending on the damage you take.
Flinch WAS reduced a few updates ago across the board lol.
conspiracy theorist extraordinaire
:nod:
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