View Full Version : Are you allowed to spam underrbarrel at spawn shields?
PredatorFour
2013-08-01, 08:40 AM
Or is it a glitch like when C4 was abused?
It yields the same effect, just wondered if they allow people to do this? If so i'm gettin a solstice sf!:D
Was playing nc and some VS must of got bout 50 kills in 2 mins doing this, so i guess it's something that has been going on since release:groovy:
KesTro
2013-08-01, 12:55 PM
Or is it a glitch like when C4 was abused?
It yields the same effect, just wondered if they allow people to do this? If so i'm gettin a solstice sf!:D
Was playing nc and some VS must of got bout 50 kills in 2 mins doing this, so i guess it's something that has been going on since release:groovy:
According to their patchnotes with GU13 or one of the hotfixes thereafter they should have fixed this. As far as I'm aware this would be considered an exploit. Use it at your own risk if it's still in game.
Mastachief
2013-08-01, 01:23 PM
It's an exploit... i'd report anyone doing it as would most players i know.
Rahabib
2013-08-01, 01:46 PM
how is this an exploit? unless you are standing right next to the shield you wont get hurt, unless theres more to it that I am not aware of.
Figment
2013-08-01, 01:52 PM
how is this an exploit? unless you are standing right next to the shield you wont get hurt, unless theres more to it that I am not aware of.
If something isn't supposed to happen and you can gain an advantage out of it, then it's an exploit.
Considering all other HE doesn't do it, this one should not either.
maradine
2013-08-01, 02:01 PM
Kinda like when sticky grenades still stuck to the middle of shield doors but the detonation effect was on the inside. Cute, fun, but difficult to sell as intended, and subsequently fixed.
Rahabib
2013-08-01, 02:11 PM
Kinda like when sticky grenades still stuck to the middle of shield doors but the detonation effect was on the inside. Cute, fun, but difficult to sell as intended, and subsequently fixed.
but thats not what he was talking about. hes talking about underbarrels. In that instance, it does not go in the spawn area unless you are dumb enough to be 6 inches right in front of the door.
Figment
2013-08-01, 02:13 PM
but thats not what he was talking about. hes talking about underbarrels. In that instance, it does not go in the spawn area unless you are dumb enough to be 6 inches right in front of the door.
How is the exact distance behind it even remotely relevant? You are behind the shield. The shield is supposed to stop the explosion, like it does for everything else.
Rahabib
2013-08-01, 02:18 PM
How is the exact distance behind it even remotely relevant? You are behind the shield. The shield is supposed to stop the explosion, like it does for everything else.
I agree 100%. but exploit? Every single territory cap ends up with tanks blasting away at spawn doors as well. Just curious why underbarrels were singled out on this, I thought there was more to it. IMO, if it gets to the point where the spawn is camped, its time to redeploy somewhere else. If you are sitting inside just to farm, you deserve it.
Timealude
2013-08-01, 02:19 PM
how is this an exploit? unless you are standing right next to the shield you wont get hurt, unless theres more to it that I am not aware of.
people were doing it with HE rounds on tanks so the splash would go through the shield and kill people who were standing at the terms. As far as i know they did fix this as i havent seen anyone use the exploit since the hotfix.
Figment
2013-08-01, 02:21 PM
I agree 100%. but exploit? Every single territory cap ends up with tanks blasting away at spawn doors as well. Just curious why underbarrels were singled out on this, I thought there was more to it. IMO, if it gets to the point where the spawn is camped, its time to redeploy somewhere else. If you are sitting inside just to farm, you deserve it.
The explosion that hits through the shield is apparently why.
Because it's making use of a bug, instead of an intended feature, it's an exploit.
Wahooo
2013-08-01, 02:22 PM
Yeah GU13 said it was supposed to have fixed this. I've only been able to do it on the bio-lab teleporter rooms. It used to just explode into the room if you landed the grenade right on the window sill or door jam area. It was somewhat fixed but there was still a sweet spot you could hit and it would explode inside the room. You are not just killing those who are partially exposed at the shield but blasting a little inside as well. I haven't tried it since the last patch though.
Has this been seen to work on a spawn room as well? If you see it report it as a bug, I think they just need to expand the shield a bit.
Of course it is an exploit. Doing something and getting un-intended results is an exploit. Biolabs are ripe for abusing the under-barrel launcher already (i've done it tons). Though it is usually easy to sit a bit back from the shield and head shot those doing it.
maradine
2013-08-01, 02:22 PM
but thats not what he was talking about. hes talking about underbarrels. In that instance, it does not go in the spawn area unless you are dumb enough to be 6 inches right in front of the door.
I know what he is talking about. I'm providing another example of similar behavior that was patched out in the past. This has nothing to do with whether the spawn room occupants are smart, dumb, or indifferent. The shield is the shield.
Rahabib
2013-08-01, 02:23 PM
The explosion that hits through the shield is apparently why.
Because it's making use of a bug, instead of an intended feature, it's an exploit.
well I havent really seen it go through the shields lately so maybe its already fixed. If not I guess you have a lot of reporting to do.
Stardouser
2013-08-01, 05:40 PM
This glitch highlights the need to somehow have a legitimate way to bring justice to those who would sit inside their biolab spawn room shields and fire out for kills while their cap points are held by the enemy.
How about when we have crossbows or whatever, it's explained that low velocity projectiles can be coated with a special coating that lets them pass through?
Wahooo
2013-08-01, 06:19 PM
This glitch highlights the need to somehow have a legitimate way to bring justice to those who would sit inside their biolab spawn room shields and fire out for kills while their cap points are held by the enemy.
How about when we have crossbows or whatever, it's explained that low velocity projectiles can be coated with a special coating that lets them pass through?
So you are saying the glitch is a good thing?
Stardouser
2013-08-01, 06:28 PM
So you are saying the glitch is a good thing?
Having a reasonably limited way to fire through the shields is a good thing. Having it in this way is not.
Wahooo
2013-08-02, 08:34 PM
Or is it a glitch like when C4 was abused?
It yields the same effect, just wondered if they allow people to do this? If so i'm gettin a solstice sf!:D
Was playing nc and some VS must of got bout 50 kills in 2 mins doing this, so i guess it's something that has been going on since release:groovy:
Tried in a bio-lab again, finally found some prolonged fights at Alatum. I couldn't re-find the sweet spot on the north teleport room, maybe it was fixed like the patch notes said, but the South teleport room still has a spot, maybe two you can hit and get kills on people inside no just those poking their weapons through.
I also saw some /yells about someone spamming lighting? I think? HE rounds and killing through the vehicle shields during a biolab fight yesterday.
Shooting at random spawn room shields I couldn't tell if the grenade launcher was clipping around the shield or hitting people who were poking their weapons through. More work to be done to tell for sure.
Mastachief
2013-08-03, 09:34 AM
Still splashes 2-3m inside a teleporter room.
Plaqueis
2013-08-03, 10:48 AM
IMO, if it gets to the point where the spawn is camped, its time to redeploy somewhere else. If you are sitting inside just to farm, you deserve it.
^This.
Not that something bugged shouldn't be fixed.
Rumblepit
2013-08-03, 10:53 AM
you are allowed to shoot spawn shields with all weapons in this game. but there is a way to use the underbarrel in a manner that will cause this weapon to do splash damage inside the shield . this is a exploit. if this was a intended feature of this weapon then every shot from the underbarrel no matter how it was used would do splash damage inside the shield. /report
KesTro
2013-08-03, 11:39 AM
Having a reasonably limited way to fire through the shields is a good thing. Having it in this way is not.
I am inclined * to disagree. As Maradine stated earlier. The shield is the shield. I would venture to wager that the attackers who are sitting in front of the shields to farm easy kills are the ones who deserve it.
*Edit: the nto was a typo. :F
Rumblepit
2013-08-03, 12:52 PM
I am inclined not to disagree. As Maradine stated earlier. The shield is the shield. I would venture to wager that the attackers who are sitting in front of the shields to farm easy kills are the ones who deserve it.
this is true but they are doing more harm than good by sitting there, everyone of their guys running out of those shields are getting shot in the back by the guys camping in the spawn room.they can accomplish nothing by staying in there, and they can do nothing at all if you dont give them a shot. why stand in front of something that can shoot you when you cant shoot back? shields are shields, they dont want anything doing splash damage threw them.everything use to do splash damage threw them, but that was changed.
Stardouser
2013-08-03, 02:05 PM
this is true but they are doing more harm than good by sitting there, everyone of their guys running out of those shields are getting shot in the back by the guys camping in the spawn room.they can accomplish nothing by staying in there, and they can do nothing at all if you dont give them a shot. why stand in front of something that can shoot you when you cant shoot back? shields are shields, they dont want anything doing splash damage threw them.everything use to do splash damage threw them, but that was changed.
Because if you don't attempt to suppress them at their spawn room, in many bases you'll be giving them a clear shot at retaking their cap points because the cap points are so close (especially biolabs).
Having thought about this more, how long has this "glitch" been known? If it's more than a month, then the onus should be more on SOE for letting it stay than people who use it.
Rumblepit
2013-08-03, 02:21 PM
Because if you don't attempt to suppress them at their spawn room, in many bases you'll be giving them a clear shot at retaking their cap points because the cap points are so close (especially biolabs).
Having thought about this more, how long has this "glitch" been known? If it's more than a month, then the onus should be more on SOE for letting it stay than people who use it.
this glitch has been around since gu 5 or 6 i think.there was a change made that did not allow anymore splash threw shields. its been in game for months.
typhaon
2013-08-03, 02:50 PM
How is the exact distance behind it even remotely relevant? You are behind the shield. The shield is supposed to stop the explosion, like it does for everything else.
No kidding, right?
Sounds like somebody has been using the exploit.
typhaon
2013-08-03, 02:54 PM
This glitch highlights the need to somehow have a legitimate way to bring justice to those who would sit inside their biolab spawn room shields and fire out for kills while their cap points are held by the enemy.
How about when we have crossbows or whatever, it's explained that low velocity projectiles can be coated with a special coating that lets them pass through?
Or... after you've capped the points, you could resist the urge to wander up to the spawn rooms and get killed? There are plenty of angles you can take that allow you to watch for enemies leaving the spawn room, without putting yourself in the line of fire...
But most just can't resist... they NEED to walk up near the door... they NEED to fire aimlessly at it... it's kind of funny, really.
Wahooo
2013-08-03, 03:59 PM
Having thought about this more, how long has this "glitch" been known? If it's more than a month, then the onus should be more on SOE for letting it stay than people who use it.
I reported it as a bug right after the sticky grenade and C4 exploding through the shields was patched. The only reason it wasn't sooner is because spamming nades at a shield before that patch would kill friendlies dropping c4 and sticky nades. Not sure when that was but I was spamming under-barrel grenades at the spawns at vanu archives. At the time I wasn't sure if i was hitting people coming out of the spawn room or sticking their guns through the shields. Some more in bio-lab fights and when I got multi-kills from one grenade I realized it was splashing into the room. Then had it happen to me a bit while 1/2 afk near a shield.
Basically it has been around as long as under-barrel grenade launchers have been there. I've reported it as a bug several times in different locations.
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