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View Full Version : everquest next development and impact on planetside 2


Phantomdestiny
2013-08-02, 03:46 PM
we just saw that everquest next has cloth physics does that mean that planetside 2 will be getting cloth physics too ? i mean i want my trench coat for my TR officer

VSderp
2013-08-02, 03:48 PM
i think t-ray said in the outfit-x interview that cloth won't be in game. but i could be wrong. but i know they talked about that.

fierce deity
2013-08-02, 03:50 PM
IDK but Ashvale looks a lot like Indar. Could it be that Norrath is really just ancient Auraxis, and the inhabitants of Norrath are really the Vanu?

AThreatToYou
2013-08-02, 04:05 PM
IDK but Ashvale looks a lot like Indar. Could it be that Norrath is really just ancient Auraxis, and the inhabitants of Norrath are really the Vanu?

I would be immensely amused if SOE makes out some canonical link between Everquest and PlanetSide.

gotimas
2013-08-02, 04:22 PM
I sure hope not.
That would just add unnecessary performance problems.

ringring
2013-08-02, 04:28 PM
EQ:N has destructible environments, however it was built that way from the off using Voxels or Boxels (couldn't hear clearly) so I suppose PS2 wasn't so it won't be coming here. Shame.

I have to say it looked great although it is very hard to judge based on a short presentation.

I like the idea of EQ:Foundation, I think that's what it was called. ** EQ:N Landmark oops.

Good luck to them, what they did looked cool and I reckon I'll be trying it out for sure.

Ghoest9
2013-08-02, 05:12 PM
EQ2 wont have near the data load on its network. And graphic precision wont matter near as much.

These 2 points allow EQ Next to be built in a totally different manner.

EVILoHOMER
2013-08-03, 05:08 AM
The only impact it'll have is sucking developers from Planetside most probably, in fact I bet most of the development has been moved on now anyways.

bjorntju1
2013-08-03, 05:29 AM
EQN looked really good. I am not really a fan of MMORPG's, but that looked really good and interesting. I will definitely try it out if I get in the beta and/or after release.

ringring
2013-08-03, 06:07 AM
EQN looked really good. I am not really a fan of MMORPG's, but that looked really good and interesting. I will definitely try it out if I get in the beta and/or after release.

Yea, I've tried WOW, Rift, EQ and EQII but that kind of fantasy world doesn't seem to appeal to me. But I did like the Picts, Vanir and Guardians of AoC.

Still, I think I'll try it out.

EVILoHOMER
2013-08-03, 06:15 AM
It didn't look like EQ to me, I have no idea why they used the same name.

Emperor Newt
2013-08-03, 06:49 AM
I doubt that EQN will have much of a technological impact on PS2. The underlying tech looks far too different. Of course it's the same engine, but the needs and focus of both games seem to be largely different.

Ghoest9
2013-08-03, 12:12 PM
I hated EQ2 but EQN looks cool.

Sifer2
2013-08-03, 05:28 PM
The only impact it'll have is sucking developers from Planetside most probably, in fact I bet most of the development has been moved on now anyways.



Yeah I get that feeling as well. I think the only feature of Everquest Next that might get ported to PS2 will be the dynamic AI if they ever decide to add AI enemies into PS2. Like say an Alien bug race that swarms around hunting for certain resources attacking facilities that produce them. But if you kill enough of them they decide to go some place else safer. Doubt it would take much effort to port this straight from the Orc AI they mentioned in the reveal.

Blynd
2013-08-03, 06:55 PM
Yea, I've tried WOW, Rift, EQ and EQII but that kind of fantasy world doesn't seem to appeal to me. But I did like the Picts, Vanir and Guardians of AoC.

Still, I think I'll try it out.

I'm still a fan of aoc just hate the gear grind so stopped subbing

Jimmuc
2013-08-03, 07:03 PM
The only impact it'll have is sucking developers from Planetside most probably, in fact I bet most of the development has been moved on now anyways.

funny considering that PS2 and EQN have total different development teams. sure some people might've been moved over to EQN but not as much as you are implying.

Phantomdestiny
2013-08-03, 07:58 PM
funny considering that PS2 and EQN have total different development teams. sure some people might've been moved over to EQN but not as much as you are implying.

i really doubt that , actually maybe some of the EQ1 and EQ2 devs might of moved to the PS2 team but ps2 being soe current most successful game. They wouldn't reduce the team at least not until EQN is proven a success because if EQN fails they can then fall back on ps2

Jimmuc
2013-08-03, 08:40 PM
i really doubt that , actually maybe some of the EQ1 and EQ2 devs might of moved to the PS2 team but ps2 being soe current most successful game. They wouldn't reduce the team at least not until EQN is proven a success because if EQN fails they can then fall back on ps2

I agree with you seeing that PS2 and EQN are the flapships of SOE's future. I was merely suggesting that there might be some people (interns perhaps?) that are moved around from team to team, but not majority of the team like EviloHomer suggests.

Sirisian
2013-08-03, 09:18 PM
I used to be pessimistic about EQ:N's impact on Planetside 2, but now I'm really optimistic for the future.

Kind of hoping they'll use EQ:N as a testing ground for the voxel tech. Using some of the voxel tech later on the Planetside 2 maps to replace the static models might help their map development speed. I suggested that a while ago in my territory changes (http://sirisian.com/planetside2/#Territory_and_Resources-Overview_of_Terrain_Goals_and_Current_Problems_to_ be_Solved). I know a lot of people wanted destructible environments also. Having trees that can be destroyed and heal over time would really set Planetside 2 apart.

Lot of technology that can be shared having two development teams sharing the same engine.

Dragonskin
2013-08-04, 01:16 AM
We will really have to see how this voxel thing turns out. I hope SOE the best, but there will be those points in EQ:N where you see something that was destroyed be re-built by the engine and it will kill the immersion of the game. They didn't show it happen in any of the footage, but there is no way the game can just continue being destroyed by players without re-building itself.

That is part of the issue that DICE ran into with Bad Company. By the end of a match the whole map was destroyed and it pretty much killed the point of having buildings to begin with. Now you see Battlefield 3 with a lot more controlled destructibility.

So while I like destructibility I think that in Planetside 2 if they add any in it will have to be very controlled areas. Could you imagine if Planetside 2 was built like Bad Company? Indar would have been reduced to rumble in a matter of a few hours.. if the game just re-builds it when areas are inactive.. it kind kills the point of destroying it to begin with.

Anyway, I hope EQ:N turns out as amazing and ground breaking as it looks. I have wanted a reason to go back to Everquest for a long time and I think by the time I get tired of FF14 ARR then Everquest Next might be coming out for me to jump on.

I thought FF14 was crazy with their class system... Everquest Next just turned that on its head! So psyched for it now!

Sirisian
2013-08-04, 01:29 AM
They didn't show it happen in any of the footage, but there is no way the game can just continue being destroyed by players without re-building itself.
They already explained that the world heals over time. So like a tree gets broken and then rebuilds itself slowly.

I think such a system is a lot easier to explain in Planetside 2 if it was added. Just have nanites rebuild the damaged region. Place C4 on a wall and detonate it and walk through then 5 seconds later it slowly begins to reform the wall along the edges with particles. Simple and client-side mostly so it wouldn't add too much to the server-side really (except if it performs collision sanity checks).

Sarmane
2013-08-04, 02:03 AM
IDK but Ashvale looks a lot like Indar. Could it be that Norrath is really just ancient Auraxis, and the inhabitants of Norrath are really the Vanu?

Sweet Vanu that would be a funny lore piece to behold. Even just some more Easter eggs will please me.

ringring
2013-08-04, 04:49 AM
We will really have to see how this voxel thing turns out. I hope SOE the best, but there will be those points in EQ:N where you see something that was destroyed be re-built by the engine and it will kill the immersion of the game. They didn't show it happen in any of the footage, but there is no way the game can just continue being destroyed by players without re-building itself.

That is part of the issue that DICE ran into with Bad Company. By the end of a match the whole map was destroyed and it pretty much killed the point of having buildings to begin with. Now you see Battlefield 3 with a lot more controlled destructibility.

So while I like destructibility I think that in Planetside 2 if they add any in it will have to be very controlled areas. Could you imagine if Planetside 2 was built like Bad Company? Indar would have been reduced to rumble in a matter of a few hours.. if the game just re-builds it when areas are inactive.. it kind kills the point of destroying it to begin with.

Anyway, I hope EQ:N turns out as amazing and ground breaking as it looks. I have wanted a reason to go back to Everquest for a long time and I think by the time I get tired of FF14 ARR then Everquest Next might be coming out for me to jump on.

I thought FF14 was crazy with their class system... Everquest Next just turned that on its head! So psyched for it now!

I don't know.

I wouldn't go so far as to say we had/have destructible environments but we did have destructible/recreatable 'things' in both PS1 and PS2.

I'm talking 'traps' is PS1 and turrets in PS2.

The first was a player created 'thing' and the second player repaired from a destroyed state. It wouldn't require much imagination to extend those concepts to some smaller walls, bunkers, entrenchments, bridges and so on.

raw
2013-08-04, 05:07 AM
I wish SOE all the luck with EQ:N there is for completely selfish reasons: A good EQ:N means a better PS2.

Belhade
2013-08-04, 01:03 PM
All I can say is that when EQ:N comes out my wife will stop bitching and have something to play!

EVILoHOMER
2013-08-05, 06:10 AM
SOE aren't going to hire completely new people to make a new game, they'll always have two main projects in development at once and they need their top guys to lead them. After a game is released the team will be downsized considerably and moved on to a new project, some will have gone to EQN and some will have gone to a game we don't know about yet.

Though that said it's because they aren't needed, it's like building a themepark, lots of people are needed for the initial work but after it's launched you'll just need people to maintain it and build a new ride from year to year to keep interest.

RSphil
2013-08-05, 04:20 PM
id love to see the destruction in planetside 2. the multi lvl stuff would be amazing but i cant see it coming to ps2 :(

anything like buildings etc that get destroyed can be repaired by nanites. thats what they live for lol

Sledgecrushr
2013-08-05, 04:27 PM
If like Sirisan talked about that eqn and ps2 could share assets then the development of this new mmorpg could only help out with ps2. I would like to see a more fleshed out melee system for ps2 and eqn could potentially deliver that to us.

Hamma
2013-08-05, 04:28 PM
EQN looks really impressive in my opinion and it could be a game changer in the MMORPG space.

That being said, I'm fairly certain they did some heavy modification to the Forgelight engine to do some of the things you saw in the demos. We won't be seeing that stuff come to PlanetSide 2 without a re-release.

EVILoHOMER
2013-08-06, 02:50 PM
None of us know what they can do with the engine and how easy it is too transfer things to and from. If they were smart they would have made it very easy for themselves.

I just want to know if they'll support DX11 and 64bit any time soon.

Goku
2013-08-06, 04:01 PM
I just want to know if they'll support DX11 and 64bit any time soon.

I'm more concerned about DX11, but with this games ram usage I guess 64-bit could address some issues. With the PS4 having a DX11 GPU, I don't see any reason to have a purely DX9 engine during this day and age. Be nice to see at least a DX11 patch for PS2 akin to what Blizzard did with WoW.

For actual teams. I don't think its a major shock if EQ next has a larger development team compared to PS2. I only hope PS2 is left with enough people if they were taken away to keep making improvements on the game. Be sad to see a graveyard team like what happened with PS1.

Hamma
2013-08-06, 05:55 PM
None of us know what they can do with the engine and how easy it is too transfer things to and from. If they were smart they would have made it very easy for themselves.

I just want to know if they'll support DX11 and 64bit any time soon.

The PS2 engine doesn't have Voxels, therefore whatever was done w/destructible terrain etc will not transfer to PS2 at all.

camycamera
2013-08-06, 06:22 PM
I'm more concerned about DX11, but with this games ram usage I guess 64-bit could address some issues. With the PS4 having a DX11 GPU, I don't see any reason to have a purely DX9 engine during this day and age. Be nice to see at least a DX11 patch for PS2 akin to what Blizzard did with WoW.

For actual teams. I don't think its a major shock if EQ next has a larger development team compared to PS2. I only hope PS2 is left with enough people if they were taken away to keep making improvements on the game. Be sad to see a graveyard team like what happened with PS1.


they have mentioned before that they will continue to have the same team working on it. Higgles and T-Ray said they are staying with the game, or something like that. don't remember where i heard that from, i think it was when Higgles was asked questions on if the PS4 would impact development on PC PS2 during E3.

KesTro
2013-08-07, 02:47 AM
I just want to know if they'll support DX11 and 64bit any time soon.

What with PS4 release coming around it's a pretty safe bet anything relating to these and multicore optimization will be released shortly before then.

*Edit* Apparently Goku beat me to the punch, damn super saiyans..!

DirtyBird
2013-08-07, 03:43 AM
The only impact it'll have is sucking developers from Planetside most probably, in fact I bet most of the development has been moved on now anyways.
At least one may have (@ALapidis) but overall I dont think its going to be enough to worry about.
Wouldn't be surprised if they work on both.

Hamma
2013-08-07, 11:11 AM
Some have definitely moved, probably mostly in the way of programmers and artists rather than anything else.

ringring
2013-08-07, 11:16 AM
It might be worth asking an 'open' question of the devs. ie Do you expect there will be any 'bleed across' to PS2 from the work on the engine or anything else that is being done on EQ:N?

Although we expect the voxel stuff won't come across there is the stuff on DX11 and maybe there's something else we haven't considered.

Sirisian
2013-08-07, 01:00 PM
The PS2 engine doesn't have Voxels, therefore whatever was done w/destructible terrain etc will not transfer to PS2 at all.
If anyone is curious for EQ:N they purchased a third party API for their voxels called Voxel Farm. I think it's weird to say it won't transfer. It was added to the Forgelight engine running for Everquest Next so it's already been shown as possible to implement into their engine.


I just want to know if they'll support DX11 and 64bit any time soon.
The PS4 will be running OpenGL. Currently their engine is Direct3D based. It sounds like the rendering speed-up they're hoping for on the PS4 is because of their modifications as they move over to something like OpenGL 4.2/4.3. (I imagine that's the version they're targeting since the PS4 should support up to OpenGL 4.3).

Mordelicius
2013-08-08, 03:49 AM
What EQN will directly provide is competition. I know they're both SOE, but still a competition would be great especially if you have seen Dave Georgeson's interview on Gamebreaker TV and his rather excited refusal to give PvP details :eek: ( I think they are scared that PvP will freak out PvE players so are focusing on PvE details for now).

PS2 atm doesn't have a real competition so they can put forth senseless NDZ, a VS NS helmet, and steadily won't balance the factions (c'mon a basic, essential necessity for pvp that we've been harping on since the beginning :doh:). I feel this is going to get worse when PS2 becomes immensely popular with the release of PS4.

So, EQN, ESO, The Division, Warhammer EC, the more competition, the better. Not to mention the smaller sized MMO-hybrid like Star Citizen or Destiny.

Hamma
2013-08-11, 06:27 PM
If anyone is curious for EQ:N they purchased a third party API for their voxels called Voxel Farm. I think it's weird to say it won't transfer. It was added to the Forgelight engine running for Everquest Next so it's already been shown as possible to implement into their engine.

I talked to several devs about it, the maps are designed completely different and the data is stored differently for the maps. Therefore, in order to build a continent (if it was implemented) it would have to be built from the ground up. It cannot be implemented on the fly into PlanetSide 2. Could it be done? Probably. But it would require starting over with maps and continents. Just because it was done doesn't mean it was done easily and is transferrable.

Assist
2013-08-12, 08:18 AM
But it would require starting over with maps and continents. Just because it was done doesn't mean it was done easily and is transferrable.

Been there, done that, new maps only pls