PDA

View Full Version : TotalBiscut- back to PlanetSide 2


camycamera
2013-08-06, 06:19 PM
Planetside 2 - Back to Auraxis - YouTube

thought i would post this here, as TB comes back to playing PlanetSide, and his thoughts on the changes on the game, such as lattice etc. i completely agree with him on this, and i guess it would be a good video to throw at the "anti-lettuce" (as they like to call themselves) guys, and those other haters.

Chewy
2013-08-06, 07:17 PM
(RP post)

Planetside 2 : "For The Biscuits" - YouTube

You never seen that I take it. And yes, it was more TR lies to cover the truth about what really happened that night and how/why TB was MIA for so long. DVS had nothing to do with kidnapping nor holding POWs. TB was of no value to us and we simply dealt with him after the crash. He didn't take it well when he was beaten by what he'd call "inferior smurf scum" and needed time to recover his shattered mind.

Hamma
2013-08-06, 09:28 PM
:huh:

Chewy
2013-08-06, 11:07 PM
:huh:

(more RP)

If BRIT wants to pick a fight with DVS then they didn't need to spread more lies the TR is so well known for. DVS would be MORE than happy to meet the challenge. We don't care about if TB had to make some petty excuse for being MIA, but for calling out DVS by name with such words of filth we must show them what we can do.

Tonight DVS was but one outpost from reaching TRs warpgate after taking their only Tech plant on Indar and what did BRIT do? Nothing. The only BRIT force seen was a single Gal that simply ignored an enemy at their gate to find a more "suitable" opponent.

I say this to all members of BRIT as a DVS officer and hope you pass these words to your leaders.


You started this fight, not us. Fight it.

camycamera
2013-08-06, 11:29 PM
:huh:

my thoughts exactly.

did not intend for a role play thread, lol

Chewy
2013-08-06, 11:42 PM
my thoughts exactly.

did not intend for a role play thread, lol

but, it's fun and could make for some great reads and videos. Might even get a few people some recruits for the great loot locked to that BS.

EVILoHOMER
2013-08-07, 04:18 PM
He seems to have been as bored of Planetside 2 as everyone else is. It's a shame because they have a good base game, they did a far better job than I thought SOE would do. However they game needed another year of development, even now they haven't made much progress and I can only guess it's because the team has been downsized for another project. I don't think SOE thought they would ever have to merge servers either...

The problem the game has though is there is still not a lot to do, there just isn't any depth to it, Planetside had more depth and it was better designed. The bases were more fun, the inventory made taking weapons possible and stocking up, the cert system was much better than boring linear classes. The hacking was also a better mechanic that what we have now with the capture points and it would have been nice to have doorways too. I also think the weapons in Planetside were more fun, Planetside 2 is just so bland.

It does just feel dumbed down in so many ways, you still cannot capture conts or anything, there is no feel of progression. Where are the outfit capturing features they used to go on about? There is none of that...


They keep adding loads of new boring weapons that all look and play the same, they're adding a new cont and another little island and not addressing the problems with what we have.

I can only guess SOE are out of ideas like they usually are and instead of making this game what it should be, they'll run it into the ground.



The other thing I hate is it's so hard to tell who is who out in the battlefield and half the time the icons to indicate friendlies do not show up, so you end up shooting your team mates all the time. In Planetside that was never a problem, the different factions stood out easily, that is how it should be, in Planetside 2 everyone looks the same.

It's like the guns, I cannot tell what I got shot by in Planetside 2 because it's the same as everything else. In Planetside all the guns were so different and you could easily tell whats what. There is no fear of any weapons like there was in Planetside with say the Jack Hammer and hearing it in the halls.

I wish they could port Planetside to the new engine they made, it would be so much better.

ringring
2013-08-07, 04:41 PM
He seems to have been as bored of Planetside 2 as everyone else is. It's a shame because they have a good base game, they did a far better job than I thought SOE would do. However they game needed another year of development, even now they haven't made much progress and I can only guess it's because the team has been downsized for another project. I don't think SOE thought they would ever have to merge servers either...

The problem the game has though is there is still not a lot to do, there just isn't any depth to it, Planetside had more depth and it was better designed. The bases were more fun, the inventory made taking weapons possible and stocking up, the cert system was much better than boring linear classes. The hacking was also a better mechanic that what we have now with the capture points and it would have been nice to have doorways too. I also think the weapons in Planetside were more fun, Planetside 2 is just so bland.

It does just feel dumbed down in so many ways, you still cannot capture conts or anything, there is no feel of progression. Where are the outfit capturing features they used to go on about? There is none of that...


They keep adding loads of new boring weapons that all look and play the same, they're adding a new cont and another little island and not addressing the problems with what we have.

I can only guess SOE are out of ideas like they usually are and instead of making this game what it should be, they'll run it into the ground.



The other thing I hate is it's so hard to tell who is who out in the battlefield and half the time the icons to indicate friendlies do not show up, so you end up shooting your team mates all the time. In Planetside that was never a problem, the different factions stood out easily, that is how it should be, in Planetside 2 everyone looks the same.

It's like the guns, I cannot tell what I got shot by in Planetside 2 because it's the same as everything else. In Planetside all the guns were so different and you could easily tell whats what. There is no fear of any weapons like there was in Planetside with say the Jack Hammer and hearing it in the halls.

I wish they could port Planetside to the new engine they made, it would be so much better.

You're right there was a definite 'fear' of the jackhammer, however:-

I like the guns. If there one things that I do like, and there are more than one, it is the guns, the differences that make the situational but not OP everywhere. It's more subtle than in PS1 but it's there. And I quite like the way you can equip them with add-ons.

Also, having been involved in many software projects I know how 'development' of new stuff slows down after the go-live date. It's not to do with a reduction in effort it's about being on the other side of that boundary.

Crator
2013-08-07, 04:48 PM
Does anyone have any details on the server merges? Did SOE overcompensate on amount of server to begin with to support the large influx of players that are typical with new releases? Then scale back on amount when numbers stabilized? If that's why, then it seems to be normal and this overcompensation helped to let all the rabid fans who wanted to get in to the game ASAP to do so.

Some of these pro-hex/anti-lattice players claim that people are leaving in droves because they removed the hex and put in the lattice. They typically use the server merges as an indicator of players leaving. I don't have enough info to agree with them. I'm assuming they might have had more players come back due to lattice and perhaps even more retained if they were new players.

Timealude
2013-08-07, 07:03 PM
Does anyone have any details on the server merges? Did SOE overcompensate on amount of server to begin with to support the large influx of players that are typical with new releases? Then scale back on amount when numbers stabilized? If that's why, then it seems to be normal and this overcompensation helped to let all the rabid fans who wanted to get in to the game ASAP to do so.

Some of these pro-hex/anti-lattice players claim that people are leaving in droves because they removed the hex and put in the lattice. They typically use the server merges as an indicator of players leaving. I don't have enough info to agree with them. I'm assuming they might have had more players come back due to lattice and perhaps even more retained if they were new players.

from what i have heard they are still getting alot of new players, like if you notice there are still alot of low levels in the game. Those are basically new players, not people making alt characters. In fact I actually was teaching a TR guy the other night on how to use the commissioner when I was on my VS.

camycamera
2013-08-07, 07:26 PM
He seems to have been as bored of Planetside 2 as everyone else is. It's a shame because they have a good base game, they did a far better job than I thought SOE would do. However they game needed another year of development, even now they haven't made much progress and I can only guess it's because the team has been downsized for another project. I don't think SOE thought they would ever have to merge servers either...

The problem the game has though is there is still not a lot to do, there just isn't any depth to it, Planetside had more depth and it was better designed. The bases were more fun, the inventory made taking weapons possible and stocking up, the cert system was much better than boring linear classes. The hacking was also a better mechanic that what we have now with the capture points and it would have been nice to have doorways too. I also think the weapons in Planetside were more fun, Planetside 2 is just so bland.

It does just feel dumbed down in so many ways, you still cannot capture conts or anything, there is no feel of progression. Where are the outfit capturing features they used to go on about? There is none of that...


They keep adding loads of new boring weapons that all look and play the same, they're adding a new cont and another little island and not addressing the problems with what we have.

I can only guess SOE are out of ideas like they usually are and instead of making this game what it should be, they'll run it into the ground.



The other thing I hate is it's so hard to tell who is who out in the battlefield and half the time the icons to indicate friendlies do not show up, so you end up shooting your team mates all the time. In Planetside that was never a problem, the different factions stood out easily, that is how it should be, in Planetside 2 everyone looks the same.

It's like the guns, I cannot tell what I got shot by in Planetside 2 because it's the same as everything else. In Planetside all the guns were so different and you could easily tell whats what. There is no fear of any weapons like there was in Planetside with say the Jack Hammer and hearing it in the halls.

I wish they could port Planetside to the new engine they made, it would be so much better.


i'm pretty damn well sure that in this video he had almost all positive points towards the game. he never said he was bored, and he said himself it would be a hard game to give up, at least for him (or something along those lines).

i am not really bored of PS2, its just that i am doing other stuff atm (modding Fallout 3), i would gladly go back to the game. although i do agree with you, it is not as deep as PS1, and the spawn room design (my biggest gameplay problem with the game) is shite, and needs to learn from its predecessor.

however, the cert system is not at all linear, like BF/CoD where you have to play with the gun to unlock scopes in a stupid fashion. you play however you like, and you get to cert into whatever you like. that isn't linear. i agree with the hacking system, it can be so much more. but to me i think the guns are great and different enough between empires, and since PS1 had significantly less guns, they do have distinct feelings with them in PS1 when compared to PS2.

and after every GU, after every month, i feel PS2 is getting less dumbed down, as they add more features. lattice was a game changer, and the game (the pro-hex guys are gonna disagree with me here...) feels less dumbed down and more tactical (key word there, pro-hex) more like PS1. it is nowhere near PS1, but it is getting there. just look at the road map. the new resource system is bringing back ANTS, and giving bases power etc, which will be a total game changer. and Homer, don't forget that continental domination is coming, look at the roadmap. sure, it seems far away, but they have to pump out the other conts and BI's before they can proceed with continental domination.


they have not run out of ideas; they simply released it as BF2142 X10000 at launch, but over time, they are slowly turning it into the masterpiece of game design that is PS1.

Boildown
2013-08-08, 01:57 AM
As far as I'm can tell this TB guy, whoever he is, has never played on Jaegerson before. He'll just have to be taught a lesson.

Mordelicius
2013-08-08, 04:05 AM
As far as I'm can tell this TB guy, whoever he is, has never played on Jaegerson before. He'll just have to be taught a lesson. He used to in the original Waterson. But his outfit, BRIT died right after the UEC.

It shows in the video he hasn't played PS2 much lately to comedic effects:
- Sniping out in the open in front of the Vanu :huh: (they are insanely accurate, don't show any part of your body).
- Mistaking an Amp station for The Stronghold.
- Calling Harassers just "ok" or "good", nope it's OP BROKEN :doh:
- Not spotting and shooting friendly Liberator :lol:

Despite all that, he's very much welcomed to bring more players to Waterson. And thanks for that.

Assist
2013-08-08, 07:42 AM
BRIT was always fun to play against, and TB as well. It was similar to hunting Delrith down, just some other minor goal to go after while you're fragging people ;P

Sledgecrushr
2013-08-08, 07:54 AM
I saw TB and BRIT rolling out last night in a big armor column. I guess if the guy is playing the game in his spare time then he is having fun with it.

camycamera
2013-08-08, 11:26 PM
- Calling Harassers just "ok" or "good", nope it's OP BROKEN :doh:

harassers aren't OP, its just that we need more teamwork vehcles (fix the bug where the driver has the main gun in the MBT, plex)

TerminatorUK
2013-08-11, 03:18 PM
He seems to have been as bored of Planetside 2 athryone else is. It's a shame because they have a good base game, they did a far better job than I thought SOE would do. However they game needed another year of development, even now they haven't made much progress and I can only guess it's because the team has been downsized for another project. I don't think SOE thought they would ever have to merge servers either...

The problem the game has though is there is still not a lot to do, there just isn't any depth to it, Planetside had more depth and it was better designed. The bases were more fun, the inventory made taking weapons possible and stocking up, the cert system was much better than boring linear classes. The hacking was also a better mechanic that what we have now with the capture points and it would have been nice to have doorways too. I also think the weapons in Planetside were more fun, Planetside 2 is just so bland.

It does just feel dumbed down in so many ways, you still cannot capture conts or anything, there is no feel of progression. Where are the outfit capturing features they used to go on about? There is none of that...


They keep adding loads of new boring weapons that all look and play the same, they're adding a new cont and another little island and not addressing the problems with what we have.

I can only guess SOE are out of ideas like they usually are and instead of making this game what it should be, they'll run it into the ground.



The other thing I hate is it's so hard to tell who is who out in the battlefield and half the time the icons to indicate friendlies do not show up, so you end up shooting your team mates all the time. In Planetside that was never a problem, the different factions stood out easily, that is how it should be, in Planetside 2 everyone looks the same.

It's like the guns, I cannot tell what I got shot by in Planetside 2 because it's the same as everything else. In Planetside all the guns were so different and you could easily tell whats what. There is no fear of any weapons like there was in Planetside with say the Jack Hammer and hearing it in the halls.

I wish they could port Planetside to the new engine they made, it would be so much better.

Whilst I do enjoy my time playing Planetside 2, I couldn't have put this better myself EviloHomer - the lack of things to do does seem to limit my session time at any one time.

I completely agree with all of your points and woukd like to add the following:

- Lack of specialised tactics / vehicles and opportunities to use them. I remember when Sunderers were all the rage in the PS1 beta and I discovered the Deliverer for the first time and the tactical opportunity of approaching from a river / sea and the first 'sinking' feeling when I drove ut towards water and thought we were going to sink. Those awesome deadlock base assaults when a cloaker got a router pad in the basement and allowed everyone to get through. A MAX crash to defeat 3-4 original version AI Pounders dominating a stairwell :-)

- Lack of immersion like boarding icons / animations - small fry but added to the polished feel to the game

- Lack of Sanctuaries to regroup / reform in complete isolation / listen to commands / go as a big group. Logistically far too easy to get around in Planetside 2 - redeploy and instant action too powerful

- Weapons are too samey as you say. Learning CoF control with the MCG, landing shots in the centre of your targets / controlling pellet spread with the JH and leading with the Lasher were all an interesting learning curve

- Although I'm used to it, the game no longer has a 'tactical' TTK and/or CoF control. PS1 really promoted ganging up on people as part of your squad for much greater fire effectiveness

- Very dull / too few continents. Every design in PS1 runs rings around those in PS2. From the rivers / continents if Cyssor, to the unforgiving roads of Ceryshen, the sheer mass of Esamir to the stunning creator of Searhus - that game had it all and way before it's time too. If they just lifted and shifted the PS1 continents and gave them the Forgelight treatment, we'd be in a million percent better state than we currently are

- Limited / dull voice macros - again, lift and shift these from PS1 please

- Inferior/dull music score. The music in PS1 was so good and again, immersive. PS2 lacks this and doesn't really feature at all during combat

ringring
2013-08-11, 03:48 PM
The router would be a great addition to PS2.

Deli's not so much without the rivers/water areas.

Hamma
2013-08-11, 06:15 PM
Good to see TB back again, more exposure is only good for all of the game.

camycamera
2013-08-11, 10:11 PM
Whilst I do enjoy my time playing Planetside 2, I couldn't have put this better myself EviloHomer - the lack of things to do does seem to limit my session time at any one time.

I completely agree with all of your points and woukd like to add the following:

- Lack of specialised tactics / vehicles and opportunities to use them. I remember when Sunderers were all the rage in the PS1 beta and I discovered the Deliverer for the first time and the tactical opportunity of approaching from a river / sea and the first 'sinking' feeling when I drove ut towards water and thought we were going to sink. Those awesome deadlock base assaults when a cloaker got a router pad in the basement and allowed everyone to get through. A MAX crash to defeat 3-4 original version AI Pounders dominating a stairwell :-)

- Lack of immersion like boarding icons / animations - small fry but added to the polished feel to the game

- Lack of Sanctuaries to regroup / reform in complete isolation / listen to commands / go as a big group. Logistically far too easy to get around in Planetside 2 - redeploy and instant action too powerful

- Weapons are too samey as you say. Learning CoF control with the MCG, landing shots in the centre of your targets / controlling pellet spread with the JH and leading with the Lasher were all an interesting learning curve

- Although I'm used to it, the game no longer has a 'tactical' TTK and/or CoF control. PS1 really promoted ganging up on people as part of your squad for much greater fire effectiveness

- Very dull / too few continents. Every design in PS1 runs rings around those in PS2. From the rivers / continents if Cyssor, to the unforgiving roads of Ceryshen, the sheer mass of Esamir to the stunning creator of Searhus - that game had it all and way before it's time too. If they just lifted and shifted the PS1 continents and gave them the Forgelight treatment, we'd be in a million percent better state than we currently are

- Limited / dull voice macros - again, lift and shift these from PS1 please

- Inferior/dull music score. The music in PS1 was so good and again, immersive. PS2 lacks this and doesn't really feature at all during combat

i agree with this as well, but like i said before; some of these things have been confirmed to be coming, we just have to be patient.

but regarding PS1 continents.... maybe they COULD just shift them over but put another name on them? ;D

CzuukWaterson
2013-08-11, 11:19 PM
from what i have heard they are still getting alot of new players, like if you notice there are still alot of low levels in the game. Those are basically new players, not people making alt characters. In fact I actually was teaching a TR guy the other night on how to use the commissioner when I was on my VS.

Lots of new players. Retention is an issue though. A big deal has been made about this ESF balance and leveling the playing field for new pilots. Certainly, it is difficult.

If SOE wants to encourage new players to stick around, I would suggest they focus a little less on micro and more on promoting new outfits.

Mordelicius
2013-08-12, 03:57 AM
Lots of new players. Retention is an issue though. A big deal has been made about this ESF balance and leveling the playing field for new pilots. Certainly, it is difficult.

If SOE wants to encourage new players to stick around, I would suggest they focus a little less on micro and more on promoting new outfits.

^this. A lot of high levels are leaving too.

What PS2 should change:

Continent Capping - Make it harder to cap and uncap. Trying to cap and uncap the continent is what makes the players log in. Nowadays, capping and uncapping is absolutely meaningless. So all those intense fights trying to capture or hold a continent is now gone. Bring it back!!


No Deploy Zone - It is completely unnecessary. It simply bogs down the combat flow. Fights are degenerating to Hunt/Defend the Sunderer. I call it Wipe Walk and Wait. If sunderer explodes, attackers Wipe. Players have to Walk back and defenders will Wait. Tedious.


Fix the OP things asap - I will capture the essence of Waterson in one sentence: If you are not farming, you are getting farmed. Who is getting farmed the most? The newbies.

The Harassers have been broken for so long.

- Good DPS (like it's a tank).
- Monstrously good Survivability (armor, maneuverability)
- Cherry picks fights (extremely high ambush rating).
- Conversely, it can't be ambushed. (extremly high escape rating).
- Repair on the go.
- No counters (can't dps fast enough before it escapes).
- Escapes mine damage due to high speed.
- Can fire on top of mountain without exposing itself.
- Can fire from cover exposing just the tip of the weapon.
- Easily run over players even on top speed. ( needs high self damage when they do).

Armor should be lowered significantly, then the armor should be sidegrade of vehicle repair.

ringring
2013-08-12, 04:59 AM
^this. A lot of high levels are leaving too.

What PS2 should change:

Continent Capping - Make it harder to cap and uncap. Trying to cap and uncap the continent is what makes the players log in. Nowadays, capping and uncapping is absolutely meaningless. So all those intense fights trying to capture or hold a continent is now gone. Bring it back!!


No Deploy Zone - It is completely unnecessary. It simply bogs down the combat flow. Fights are degenerating to Hunt/Defend the Sunderer. I call it Wipe Walk and Wait. If sunderer explodes, attackers Wipe. Players have to Walk back and defenders will Wait. Tedious.


Fix the OP things asap - I will capture the essence of Waterson in one sentence: If you are not farming, you are getting farmed. Who is getting farmed the most? The newbies.

The Harassers have been broken for so long.

- Good DPS (like it's a tank).
- Monstrously good Survivability (armor, maneuverability)
- Cherry picks fights (extremely high ambush rating).
- Conversely, it can't be ambushed. (extremly high escape rating).
- Repair on the go.
- No counters (can't dps fast enough before it escapes).
- Escapes mine damage due to high speed.
- Can fire on top of mountain without exposing itself.
- Can fire from cover exposing just the tip of the weapon.
- Easily run over players even on top speed. ( needs high self damage when they do).

Armor should be lowered significantly, then the armor should be sidegrade of vehicle repair.

I would add: "Make Things Easier for Lowbies"

New players have a hard enough time adjusting to the new, to them, environment and the confusions without having to deal with veterans who know the tricks and have certed out max nanoweave/favo0urit sights/compensator/foregrip etc. etc.

So I'd suggest giving an extra xp boost to lowbies as an incentive not to give up because they're getting farmed.

PredatorFour
2013-08-12, 06:38 AM
I would add: "Make Things Easier for Lowbies"



Why don't they give new players say 100 or 200 certs when they start? At least then can then purchase some helpful things instead of getting farmed for hours first.

robocpf1
2013-08-12, 08:44 AM
I think as part of the tutorial it would be nice to award a few certs and even do what some games do and suggest a few first purchases as part of the tutorial. Make you select a class, get at least the few 1-cert upgrades for it and maybe your choice of scope for your gun, and then send you out in the world.

Slackermagee
2013-08-12, 09:19 AM
Good to see TB back again, more exposure is only good for all of the game.

The non-TR factions on Waterson disagree. Prior to his re-entry, we had fairly even population figures. +/- 2% population differences in primetime, though NC and VS had ~15% and 25% of their player base as brand-new, don't-know-anything players respectively.

Now TB is back. TR pop has surged again as he still hasn't realized that he's a force of nature and needs to let people know that they shouldn't all stack on TR. So where are we now on Waterson? We're at -5% to -10% pop from the average regularly, with 1/5 to 1/4 of our player base as rough cut noob, and no end in sight until TB moves on to another game again.

So I would disagree that his presence is only good, we're seeing some of the shitty parts right now.

Slackermagee
2013-08-12, 09:23 AM
^this. A lot of high levels are leaving too.

What PS2 should change:

Continent Capping - Make it harder to cap and uncap. Trying to cap and uncap the continent is what makes the players log in. Nowadays, capping and uncapping is absolutely meaningless. So all those intense fights trying to capture or hold a continent is now gone. Bring it back!!


No Deploy Zone - It is completely unnecessary. It simply bogs down the combat flow. Fights are degenerating to Hunt/Defend the Sunderer. I call it Wipe Walk and Wait. If sunderer explodes, attackers Wipe. Players have to Walk back and defenders will Wait. Tedious.


Fix the OP things asap - I will capture the essence of Waterson in one sentence: If you are not farming, you are getting farmed. Who is getting farmed the most? The newbies.

The Harassers have been broken for so long.

- Good DPS (like it's a tank).
- Monstrously good Survivability (armor, maneuverability)
- Cherry picks fights (extremely high ambush rating).
- Conversely, it can't be ambushed. (extremly high escape rating).
- Repair on the go.
- No counters (can't dps fast enough before it escapes).
- Escapes mine damage due to high speed.
- Can fire on top of mountain without exposing itself.
- Can fire from cover exposing just the tip of the weapon.
- Easily run over players even on top speed. ( needs high self damage when they do).

Armor should be lowered significantly, then the armor should be sidegrade of vehicle repair.

It needs a major armor nerf vs HEAT and AP shells. That little shit buggy should not be eating three to the face and limping away. It should not be able to close, dump a vulcan mag, then scoot away vs a 2/2 tank.

Dragonskin
2013-08-12, 01:30 PM
The non-TR factions on Waterson disagree. Prior to his re-entry, we had fairly even population figures. +/- 2% population differences in primetime, though NC and VS had ~15% and 25% of their player base as brand-new, don't-know-anything players respectively.

Now TB is back. TR pop has surged again as he still hasn't realized that he's a force of nature and needs to let people know that they shouldn't all stack on TR. So where are we now on Waterson? We're at -5% to -10% pop from the average regularly, with 1/5 to 1/4 of our player base as rough cut noob, and no end in sight until TB moves on to another game again.

So I would disagree that his presence is only good, we're seeing some of the shitty parts right now.

Saturday Night.... VS had 36% with NC at 34% and TR at 30%. So how do you explain that?

I see a TON of BR 1-14 players on VS now. We even commented about it in Ops. Just a metric tons of low level players and mostly on VS side. So what happened? You can't blame that on TB because he is TR. TR aren't getting the insane influx of new players. I seriously doubt that a ton of VS came to Waterson just for a shot at possibly killing TB.

It's good that TB is back, but he doesn't really play with the outfit. So people wanting to play with TB need to realize that. I am glad that BRIT has been revitalized though.


EDIT
Actually, just thought about this. The system SOE put into play where servers are suggested to new players could be the reason that there are so many low level players. TB comes back to Waterson.. more TR play. SOE's system shows a huge influx of players and tries to correct the population control by suggesting Waterson to NC and VS on character creation. BOOM... things start leveling out, but then you have the metric ton of low BRs.

So basically Waterson was a dying server and now it has a lot more population... That makes a lot of sense. So actually TB coming back did help both NC and VS.

Dragonskin
2013-08-12, 01:42 PM
Good to see TB back again, more exposure is only good for all of the game.

Levelcap and Matimi0 have also made videos showing that Planetside 2 is a lot better than it was before and suggesting people to come back and try it. (might also have something to do with the VS gaining so much population lately since both players play VS.)

I know neither of these guys are big to planetside players anymore, but they still have a HUGE battlefield following.

Maidere
2013-08-12, 03:13 PM
Got the check
And logged back.

Totalbiscut rap.

CzuukWaterson
2013-08-12, 03:19 PM
It wouldn't be such a big deal if they would just fix the fekkin lock on issue. We can deal with a bunch of crappy mossie pilots. But not the no skill I win Stryker.

Dragonskin
2013-08-12, 03:44 PM
It wouldn't be such a big deal if they would just fix the fekkin lock on issue. We can deal with a bunch of crappy mossie pilots. But not the no skill I win Stryker.

Striker is cheesy, but since you can't lock on to turrets or maxes it gets me killed sometimes. At least the NC can dumbfire their Pheonix that hits like a truck and the Lancer has amazing range.

camycamera
2013-08-12, 07:56 PM
Why don't they give new players say 100 or 200 certs when they start? At least then can then purchase some helpful things instead of getting farmed for hours first.

not a bad idea....

LayZ
2013-08-13, 12:24 AM
Why don't they give new players say 100 or 200 certs when they start? At least then can then purchase some helpful things instead of getting farmed for hours first.

I thought they did? Or is this an Alpha Squad thing? I remember starting off with 100 certs with each character I created.

I think as part of the tutorial it would be nice to award a few certs and even do what some games do and suggest a few first purchases as part of the tutorial. Make you select a class, get at least the few 1-cert upgrades for it and maybe your choice of scope for your gun, and then send you out in the world.

I agree. From what the data miners at Reddit got from the PTS files, it seems like future instances of the tutorial may include a something to suggest a class or vehicle type based on someone's playstyle:

http://www.reddit.com/r/Planetside/comments/1jriw5/pts_unofficial_patch_notes_06070408_not_including/

Selerox
2013-08-13, 01:19 PM
Why don't they give new players say 100 or 200 certs when they start? At least then can then purchase some helpful things instead of getting farmed for hours first.

Now that is a good idea.

100 wouldn't be a game-breaker, but would allow new players to get a weapon sight, a suit upgrade and have some certs to add into class abilities.

It's not much, but it'd help set new players on their way.

Whiteagle
2013-08-15, 04:30 PM
(RP post)
You never seen that I take it. And yes, it was more TR lies to cover the truth about what really happened that night and how/why TB was MIA for so long.
Chewy there is one thing you don't realise about BRIT...

...Now they have ME!
MWAHAHAHAHA!!!

I saw TB and BRIT rolling out last night in a big armor column. I guess if the guy is playing the game in his spare time then he is having fun with it.
Yeah, it supprised me to get on for the Weekly Op and actually see the Outfit's Internet Celeb PLAYING the game.

That face when you and TB are the only two in the Op who go to one base when everyone was order to go to another.

mrmrmrj
2013-08-15, 04:35 PM
Now that is a good idea.

100 wouldn't be a game-breaker, but would allow new players to get a weapon sight, a suit upgrade and have some certs to add into class abilities.

It's not much, but it'd help set new players on their way.

This is so obvious the devs must have thought of it but decided not to for some reason. Great idea.

Root Hade
2013-08-15, 05:36 PM
Reminds me of the idea of a standard/unlimited implant everyone gets that gives you 25% XP boost, one of the many balance suggestions thrown out in the whole implant drama.

Sarloh
2013-08-15, 06:29 PM
Long Live The King!

Greenthy
2013-08-16, 11:00 AM
This is so obvious the devs must have thought of it but decided not to for some reason. Great idea.

As in re-inventing the wheel again...
In planetside 1 you started out with a set of certs spent. One could immediatly ditch a cert to grab another.

CzuukWaterson
2013-08-16, 05:35 PM
Striker is cheesy, but since you can't lock on to turrets or maxes it gets me killed sometimes. At least the NC can dumbfire their Pheonix that hits like a truck and the Lancer has amazing range.

Wouldn't bother me if I could line of sight it. Or outrun it. Or use some kind of skill to defeat it.

The Phoenix has no part of this argument because it can't hit air. Who uses rockets for turrets anyway?