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View Full Version : Planetside 2 Needed Improvements


Livefire
2013-08-11, 05:30 AM
1. (IMMERSION,TACTICALLY FUNCTIONAL) Different Suits options for infantry classes should have a cosmetic appearance change so we don't all look like we are wherein the same loadouts. IE pockets and harnesses / LBV tac vests for extra grenades,ammo mags,rockets,extra armor, shield gen module pack.

2. (IMMERSION) Should be able to see other players in are vehicles sitting next to us and what not just like you can in Arma with more interior views.

3. (FUNCTIONAL) Mini map should draw the inside of the bases like it did in PS1 not just the outside.

4. (IMMERSION/FUNCTIONAL)Redeploy should count as a suicide on your K/D, you should have to deconstruct from a spawn tube at a base/outpost/tower/sunderer-AMS like you did in PS1 for it to not count as a suicide on your K/D. Add mobile spawn tubes onto the sides of the sunderer-AMS so it makes sense like the AMS in PS1. This would add Immersion to the in game nanite spawn mechanics.

5. (FUNCTION) Mini map should have auto zoom with at least 3 different resolutions like it did in PS1, and it along with the rest of the UI/HUD should be totally drag and droppable/sizable just like it was in PS1 to.

6. (IMMERSION/FUNCTIONAL) Add a political system so in game treaties can be made between outfits from the same faction and perhaps even different factions.

7. (IMMERSION/FUNCTIONAL) Outfit owned and controlled bases that can be customized and perhaps even built by outfits using the enhanced resource system that is being designed.

KesTro
2013-08-11, 09:22 AM
So a couple of things here.

1.) If suit slots made everyone look different than that's a lot of extra little gimmicky stuff you have to render and more processing power that's going to get sucked up. With the game barely running as is i don't see that working.

2.) Same as one although more feasible, with time maybe it's something we'll get if they can figure out a way to treat the player model as part of the vehicle and not it's own separate entity.

3.) I agree with you on this one although I think they have bigger fish to fry currently.

4.) Passive on this one, redeploying isn't too big of a deal. As for logging out if they log out after being damaged it does count as a kill now I thought. Provided it's within that ten second window.

5.) Again, something I agree with you on but seems to fall by the wayside in favor of larger things.

6.) This could be interesting although I would absolutely hate if it were cross-faction. Maybe a chat certain 'linked' outfits could type in use a / command.

7.) Not sure about this one. past experiences has led me to be very weary of player created content. So long as it was little aesthetic things about a base sure I could see something like that working with their outfit ownership they have planned if they contributed the most to a base capture.

Ghoest9
2013-08-11, 11:56 AM
colorblind support

All the messing around with color and they didnt do the one that matters most.

Squad colors.


You can change platoon colors. But if your squad isnt in a platon it reverts back to green and you end up killing dquad makes because they look red.

KesTro
2013-08-11, 12:15 PM
I hadn't realized that Ghoest. Seems like something they would be more on top of instead of 'fluff' changes.

Then again this is SOE here and while I love planetside they're not entirely off the hook.