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View Full Version : Server vs server is the next big thing. SOE pls learn from the failed Hossin event


Rolfski
2013-08-11, 05:16 PM
SOE's obvious Eve Online-ripped strategy is that players are the content. With that in mind, there are valuable lessons to be learned from the horribly failed Hossin event on PTS today. It was a 100% player driven event but SOE completely failed to make that happen.
For those who weren't there: It was supposed to be on a never-seen-before-scale event, featuring Miller (NC) vs Woodman (TR) vs Cobalt/Ceres/US outfits (VS) that never took off because PTS crashed and everybody was scattered after that.

There are obvious lessons here, the most important being that SOE desperately needs a dedicated instanced event server to facilitate player driven events. Players can organize way cooler events than SOE could ever think of. SOE just needs to make sure these events run butter-smooth and get good media coverage.

Hossin PTS was just pre-cum. Servers but also outfits have a natural tendency to duke it out with each other in an instanced environment. SOE just needs to be prepared for this and this game will literally sell itself.

Hamma
2013-08-11, 05:23 PM
I don't think SOE failed anything, thousands of players hit a test server that's not really meant for such events. This is what battle islands will be for, but I doubt we will ever see specific instanced areas for outfits to duke it out that would take players out of the main game to often.

See also:
https://twitter.com/mhigby/status/366663051618955265

Rolfski
2013-08-11, 05:31 PM
I don't think SOE failed anything, thousands of players hit a test server that's not really meant for such events. This is what battle islands will be for, but I doubt we will ever see specific instanced areas for outfits to duke it out that would take players out of the main game to often.
You exactly illustrate my point. SOE created battle islands for instanced events while completely forgetting there own "size matters" slogan, that could actually result in bigger battles any battle island could ever handle.

Hamma
2013-08-11, 06:12 PM
Honestly I don't think they ever intended for players to do what was attempted on Hossin. I'm not making excuses, just saying I don't see how they can fail something they have not planned for.

Redshift
2013-08-11, 06:20 PM
They would benefit from making sure the test could handle that many players, then they'd actually get the play tests they need for new continets. Chuck up a new map, get a cross server player event to test it to hell and back.

Hamma
2013-08-11, 06:22 PM
I agree, but they all poured in at once. As Higby said, looks like the tutorial situation is what caused the crash.

Redshift
2013-08-11, 06:40 PM
maybe they'll just disable that on the test server in the future, it's not of benefit to anyone anyway

Rolfski
2013-08-11, 07:04 PM
Honestly I don't think they ever intended for players to do what was attempted on Hossin. I'm not making excuses, just saying I don't see how they can fail something they have not planned for.Exactly my point, they failed to plan in detail for their own "player is the content" strategy. They planned for this "give power to the players strategy" for sure but they just failed horribly in executing it.

Lonehunter
2013-08-11, 08:34 PM
they failed to plan in detail for their own "player is the content" strategy. They planned for this "give power to the players strategy" for sure but they just failed horribly in executing it.
No they didn't, SOE didn't plan anything. You said yourself this was a player run event, using SOE resources in a manor other then intended even. You have no one to be upset with other then yourself for feeling SOE is obligated to keep a TEST server bug free, and assuming you'll get a large percentage of people from each server.

If they say "Player is the content" you don't get to apply that to every single aspect of the game and get pissy when it doesn't meet your inflated expectations. I'm betting if that was a quote is was referring to the player studio.

If you meant to have a discussion about an alleged need for instanced combat then you need to refine your topic more. Because outfit vs outfit or anything "instanced" is a totally different topic then "server vs server". That's like World vs World ala Guild Wars 2. Try looking up threads on the battle islands. They are balancing these for MLG and will be 1 faction vs 1 faction. If you really want to turn PS2 into a 100% fair, even sides, scheduled event, invite only, organized with people, and don't want to play the obvious CoD or BF3, then these are probably your best bet.

Micro
2013-08-12, 12:10 AM
Well we did give them two weeks of time and told them to expect a HUGE TEST of Hossin.

Rolfski
2013-08-12, 01:22 AM
If you meant to have a discussion about an alleged need for instanced combat then you need to refine your topic more. Because outfit vs outfit or anything "instanced" is a totally different topic then "server vs server".
It's really not when you come to think of it actually. SOE designed the whole battle islands thingy with e-sports and outfit vs outfit events in mind, but in the process they might have forgotten their own "seize matters" motto and completely overlooked the possibility of servers fighting other servers, which makes a hell lot of sense when you think this through: Players are just as proud to fight for their own server as they're proud to fight for their own outfit. Fighting for your own server might actually sound more fun. Not only for the scale but also because you finally have the chance to play along with the people you fight everyday.

Roy Awesome
2013-08-12, 01:47 AM
It's really not when you come to think of it actually. SOE designed the whole battle islands thingy with e-sports and outfit vs outfit events in mind, but in the process they might have forgotten their own "seize matters" motto and completely overlooked the possibility of servers fighting other servers, which makes a hell lot of sense when you think this through: Players are just as proud to fight for their own server as they're proud to fight for their own outfit. Fighting for your own server might actually sound more fun. Not only for the scale but also because you finally have the chance to play along with the people you fight everyday.

You realize that the live servers could have handled such an event, but the Test server couldn't? The test server is NOT running the same hardware that live servers are.

This was a player organized event where they all piled into a server not meant for that.

Canaris
2013-08-12, 04:34 AM
You realize that the live servers could have handled such an event, but the Test server couldn't? The test server is NOT running the same hardware that live servers are.

This was a player organized event where they all piled into a server not meant for that.

the reason the test sever was chosen was to level the playing field cert and equipment wise, just choosing 1 live server to hold the event on would mean two thirds or more of those attending would be BR1, while the rest would have the unfair advantage of it being their server with their fully kitted out characters.

Exactly what happened on Woodman when they shifted the event over to it least give it go.

I had a feeling it would end up like this trying to ram so many people into one server but this is why pencils have erasers.
Remember people something like this has never been done yet in PS2, there's always bound to be trouble and issues.
This event can be easily rescheduled as the ground work and idea are planned out.
SOE can help by maybe disabling the tutorial section for a weekend to ease the servers burden. This ain't no sky falling thing tbh.

Hind sight is always 20/20, take the lesson learned the hard way apply them to make thefuture easier.

Roy Awesome
2013-08-12, 05:25 AM
Like, I fully respect what you guys were trying to do (and even put it on the banner on /r/planetside), but did you really expect the test server to not do any differently? It's not a live server. They don't need the resources of a 6,000 person game server because that many people don't play on it.

Atleast you guys did give them a heads up. It should have lead to someone being on-call to give it a restart if that was needed, but it was Sunday so I'll give them a break on that.

Mastachief
2013-08-12, 05:42 AM
On the plus side there are now atleast 1500 EU players with the pts downloaded so perhaps if SOE ran (actually ran, not just give a date and time) test event to stress test hossin - searhus - oshur they will get a meaningful amount of player taking part.

As for rushing the server tutorial... not sure how low the threshold is for that but most of the players taking part had setup days before to spend certs and in fact the miller outfit had over 300 players online about an hour before the issues started.

Also had the server not fallen over the event would still have failed due to lag and other network issues.
-invites taking 15seconds to arrive and then timing out
-terminals not working
-repair heal not working
-shields not working
-esf controls intermittently failing to respond
-players dieong 5 seconds after you have killed them

The PTS (atleast on hossin) cannot handle any meaningful numbers (300).

Another plus for miller atleast is increase communication between all the outfits on the server.

Blynd
2013-08-12, 06:36 AM
It would make sence for PTS to be as stable and solid as the live servers cause soe ask for testing an thus event was going to be one hell of a test.

I can see why pts was chosen to give everyone the ability to use certs and get specs similar to their own char on their server and special events like these should be encouraged and helped. SOE need to take a look at the server logs and see why it fell over and make it more robust cause if they want stuff testing just organise this kind of event and you will get a great test of your new cont/changes/weapons etc. Also any obvious exploits can be spotted in a large scale test like this

Qwan
2013-08-12, 06:57 AM
Lets see I logged into the mumble server about a hour after the event was suppose to start. I was told that the server crashed, burned and exploded into bits when everyone hit the server at one time. I was not upset, because I figured that the server would crash in the first place if to many people hit it at one time. So I was not suprised, the thing that did suprise me was the time getting it back up. Well I sat in the channel and listened for a while and the planners of this didnt blame the server or SOE they just decided to let SOE know next time of there plans that way they can be better prepared. Which to me makes sence, I mean though its called a test server it not really designed for the stress we were going to put on it Sunday. Hell its only half of a continent. But there going to reschedule the event and this time there going to give SOE a heads up. I do believe they want to make it for this up and coming Sunday the 18th, they said they will update the reddit link from the old event.

Assist
2013-08-12, 08:16 AM
Hossin crashed when people flooded it? No ways!

Maarvy
2013-08-12, 08:45 AM
Maybe if Soe read there own forums they would have seen this was happening weeks ago ...

As masterchief already said most people had accounts already set with there chars pre certed days in advance , so I'm calling shenanigans on that claim that tutorials were the cause of the problem .

Climhazzard
2013-08-12, 10:54 AM
There are obvious lessons here, the most important being that SOE desperately needs a dedicated instanced event server to facilitate player driven events.

Déjà vu. This sounds exactly like the demands for a test server in the months before there was a test server. "You desperately need it, SOE," turned out to be, "You desperately need to spend time on a project that we 'all' want, but will rarely ever use to any significant degree."

maybe they'll just disable that on the test server in the future, it's not of benefit to anyone anyway

Except, you know... for testing.

SOE can help by maybe disabling the tutorial section for a weekend to ease the servers burden.

Or people could just skip the tutorial. That seems like a much simpler solution to me.

Also had the server not fallen over the event would still have failed due to lag and other network issues.

I suspect much of that was due to the virtualized instances of the tutorial at the time sucking up resources. That being the cause of the crash, I would expect performance to degrade significantly right up until the actual crash. It's not like everything would be perfect at 200 instances and then crash at 201 instances.

Canaris
2013-08-12, 10:59 AM
Or people could just skip the tutorial. That seems like a much simpler solution to me.

except there isn't a straight op-out from the start, the server will still have to generate the small instance to hold the tutorial so you can quit out of it, still causing the problem.

Redshift
2013-08-12, 11:14 AM
except there isn't a straight op-out from the start, the server will still have to generate the small instance to hold the tutorial so you can quit out of it, still causing the problem.

There's a tick box at character creation that says skip tutorial isn't there?

Rolfski
2013-08-12, 12:52 PM
Déjà vu. This sounds exactly like the demands for a test server in the months before there was a test server. "You desperately need it, SOE," turned out to be, "You desperately need to spend time on a project that we 'all' want, but will rarely ever use to any significant degree."


I agree that a dedicated event server won't probably be used that much but it's still nice to have anyway and a great tool for SOE to promote the game.


Bottom line is, this won't be the last server vs server event. Many will follow and the viable the lessons from Hossin PTS should be put to good use.

At least it would be nice to have some open event booking system, where players can book their event on PTS beforehand so SOE server admins are warned upfront to temporarily free up some server bandwith.

Qwan
2013-08-12, 01:20 PM
I agree that a dedicated event server won't probably be used that much but it's still nice to have anyway and a great tool for SOE to promote the game.


Bottom line is, this won't be the last server vs server event. Many will follow and the viable the lessons from Hossin PTS should be put to good use.

At least it would be nice to have some open event booking system, where players can book their event on PTS beforehand so SOE server admins are warned upfront to temporarily free up some server bandwith.

I like this idea :thumbsup:

Mastachief
2013-08-12, 01:40 PM
I'd like to say that the support we had from luperza, the PSG guys (i forget the name right now but 2 guys where there) and another soe mod that was streaming, was great and very welcome.

It was Sunday afterall

Lonehunter
2013-08-12, 03:42 PM
I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.

In my opinion outfit's should compete in the REAL game, not some instanced versus match where someone yells "Go", a bar of points must be filled, and the match ends.

I think they're making a Battle Island for that for MLG, but even the version most will see is public and accessible by all.

Canaris
2013-08-12, 05:15 PM
I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.

In my opinion outfit's should compete in the REAL game, not some instanced versus match where someone yells "Go", a bar of points must be filled, and the match ends.

I think they're making a Battle Island for that for MLG, but even the version most will see is public and accessible by all.

it just a bit of fun between the servers, bragging rights and what nots

Redshift
2013-08-12, 05:37 PM
Or people could just skip the tutorial. That seems like a much simpler solution to me.


You think it's easy to get 1000 odd people all to skip a tutorial, without a bunch of them forgetting/not bothing?

Good luck with that :rolleyes:

It's like when there's a motorway sign that says "accident, please use alternative route" and everyone just piles down it into a jam anyway

Rolfski
2013-08-12, 05:53 PM
I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.

One answer to that: Size matters.

Blynd
2013-08-12, 06:32 PM
I really don't get this whole server vs server thing. Do you think there isn't enough fight on just 1 server? Maybe you suffer from low populations? It seems like you want to instance and schedule the massive unpredictable fights that are Planetside 2.

In my opinion outfit's should compete in the REAL game, not some instanced versus match where someone yells "Go", a bar of points must be filled, and the match ends.

I think they're making a Battle Island for that for MLG, but even the version most will see is public and accessible by all.

The battle islands are too small and the whole mlg thing will not be that much of a pull for many outfits but a server v server v server battle for nothing but lolz and bragging rites will be something much more people would be interested in being involved in so having a server that gets wiped after each event so everytime there is an event everyone starts on the same level.

I think these sorts of events would be much more popular streams and involvement then the mlg elite stuff.