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View Full Version : Easy updates for base defense.


Livefire
2013-08-12, 06:38 PM
Base wall shields in PS1 worked the same way as they do now in PS2 letting infantry thought but not vehicles, one huge difference in PS2 though is we have the light assault class that has jump jets. In PS1 the only thing that could jump over base walls was the VS max and jump jet BFR's. The fact that in PS2 everyone can choose light assault and have a jump jet and fly over the wall and start attacking and capping a base should make it so the shield mechanic is upgraded on the walls and blocks everything except vehicles with a shield breaker mod equipped.

This would make for a very precise strategy in order to begin a base assault much like it was in PS1 that everyone enjoyed very much. And again help make bases easier and more fun to defend.

First step: Take down base wall shield gens- To do this Plan 1 would be light assault fly's over the wall supported by close air support to attack gen buildings and set up drop pod beacons for reinforcements. Plan 2 would be use gals to drop squads on the gen buildings and see if they can take them down that way. Worst case if the defending team is doing there job do both at the same time:)

Second step: Once the wall shield gens are down so are the wall shields and then the full ground support can move in with there tanks and Sunderers along with hordes of infantry to begin assaulting the main super structure shield gen buildings.

Third and final step: Once all the base shields are down and the area around the main complex is occupied by the attacking force the main super structure assault and eventual capping can take place.

These 3 easy upgrades to base defenses fix 99 percent of base defense problems. 1. Patching the 2 holes in the base walls in the back of amp stations. 2. putting up shields on the 2 door ways on the back of tech plants. 3. Make all base wall shields block infantry and vehicles just like the main facility's shields do now, and like the Nott Amp Station have a walk way over them so the defenders can move freely around the wall and shoot down on the attackers. These changes would make defending very good times and make more players want to do it.
1. Fill Holes in Amp station base walls.
https://pbs.twimg.com/media/BRfIVxUCcAAogx3.jpg:large
2. Shield both doorways in the back of Tech Plants.
https://pbs.twimg.com/media/BRgAORnCYAAmHA7.png:large
3. Make all base wall shields block infantry and vehicles, and like the Nott Amp Station have a walk way over them so the defenders can move freely around the wall and shoot down on the attackers.
https://pbs.twimg.com/media/BRfJGJ8CAAAXUcm.png:large

Goldoche
2013-08-12, 07:11 PM
I support this idea

Rolfski
2013-08-13, 08:47 AM
I'm not too supportive of making these back doors in Tech plants overly defensive. We've been there before and it was not a success. It basically resulted in stalemated choke point farm fests that made capturing Tech plants just an exercise in frustration.

PredatorFour
2013-08-13, 09:13 AM
It basically resulted in stalemated choke point farm fests that made capturing Tech plants just an exercise in frustration.

Alas, classic Planetside.... where a squad of 10 could hold against 30 +..

Rolfski
2013-08-13, 09:38 AM
Alas, classic Planetside.... where a squad of 10 could hold against 30 +..
Except in this case it was not a fun nor epic fight. It was just a boring, mindless doorway bullet/grenade spam farm where medics would have a field day.

They changed it for a reason, you know.

Carbon Copied
2013-08-13, 10:10 AM
Tech Plants: I don't think are an easy band aid fix - they need to be redone and re-looked at. I think plugging the doors would be a severely bad temporary thing for the base as a whole making it a tedious meatgrinder.

Amp stations: Yes to the rear gaps being plugged up with a shield as there's plenty of ways for the LA's to leak through and get involved, also it would hopefully encourage more shield diffusing - seems very few people use it. That all said though the base needs to follow something akin to Figment's revamp and vision that he posted awhile back or else it's just an annoying band aid that doesn't really fix the problems.

There are some temporary fixes I think could be used but I think beyond that they could start to cause more problems than they do fix. Sometimes its a case of go hard or just don't bother.

PredatorFour
2013-08-13, 10:45 AM
They changed it for a reason, you know.

Wow did they ??

CzuukWaterson
2013-08-13, 10:47 PM
Honestly, I'd like to see the SCU idea extended to all bases. The whole argument of spawn camping would then be rendered moot.

GreyFrog
2013-08-14, 12:35 AM
Honestly, I'd like to see the SCU idea extended to all bases. The whole argument of spawn camping would then be rendered moot.

Yes.

But FFS can it not just be a generator in a room? Lets have it somewhere defensible, you know built like it is going to be fought over.

stargazer093
2013-08-14, 02:38 AM
Except in this case it was not a fun nor epic fight. It was just a boring, mindless doorway bullet/grenade spam farm where medics would have a field day.

They changed it for a reason, you know.

PS1`s systems aren`t perfect, I guess we all agree.

However, I don`t see the current PS2`s either-you-steamroll-or-you-get-steamrolled system any better. I mean, PS1`s system isn`t perfect. However, at least in PS1, whenever a small, organized platoon managed to hold a base when they are outnumbered three to one, not only it allows the base to be defended, it also gives out an option, which added more variety and depth to the game. As for PS2, I really can`t say the same.

CzuukWaterson
2013-08-14, 03:01 AM
Yes.

But FFS can it not just be a generator in a room? Lets have it somewhere defensible, you know built like it is going to be fought over.

Love to hear ideas on what that means.

Livefire
2013-08-14, 04:32 AM
Alas, classic Planetside.... where a squad of 10 could hold against 30 +..

Yup:), 3-1 odds is what the attackers should always need to take a well defended base. Anything less then that is just a case of horrible base. That being said some of the new bases we are getting like the fortresses and the interlink I think allow for these odds and maybe even better...We just need to see all the bases begin to be built off of these designs.

I think making the wall shields stop soldiers and vehicles will be a big step forward as well as plugging up all holes in walls. I will Also be posting more information on what they need to do to bases as well for them to be truly defendable and fun+rewarding for both the attackers and defender's.