Livefire
2013-08-12, 06:38 PM
Base wall shields in PS1 worked the same way as they do now in PS2 letting infantry thought but not vehicles, one huge difference in PS2 though is we have the light assault class that has jump jets. In PS1 the only thing that could jump over base walls was the VS max and jump jet BFR's. The fact that in PS2 everyone can choose light assault and have a jump jet and fly over the wall and start attacking and capping a base should make it so the shield mechanic is upgraded on the walls and blocks everything except vehicles with a shield breaker mod equipped.
This would make for a very precise strategy in order to begin a base assault much like it was in PS1 that everyone enjoyed very much. And again help make bases easier and more fun to defend.
First step: Take down base wall shield gens- To do this Plan 1 would be light assault fly's over the wall supported by close air support to attack gen buildings and set up drop pod beacons for reinforcements. Plan 2 would be use gals to drop squads on the gen buildings and see if they can take them down that way. Worst case if the defending team is doing there job do both at the same time:)
Second step: Once the wall shield gens are down so are the wall shields and then the full ground support can move in with there tanks and Sunderers along with hordes of infantry to begin assaulting the main super structure shield gen buildings.
Third and final step: Once all the base shields are down and the area around the main complex is occupied by the attacking force the main super structure assault and eventual capping can take place.
These 3 easy upgrades to base defenses fix 99 percent of base defense problems. 1. Patching the 2 holes in the base walls in the back of amp stations. 2. putting up shields on the 2 door ways on the back of tech plants. 3. Make all base wall shields block infantry and vehicles just like the main facility's shields do now, and like the Nott Amp Station have a walk way over them so the defenders can move freely around the wall and shoot down on the attackers. These changes would make defending very good times and make more players want to do it.
1. Fill Holes in Amp station base walls.
https://pbs.twimg.com/media/BRfIVxUCcAAogx3.jpg:large
2. Shield both doorways in the back of Tech Plants.
https://pbs.twimg.com/media/BRgAORnCYAAmHA7.png:large
3. Make all base wall shields block infantry and vehicles, and like the Nott Amp Station have a walk way over them so the defenders can move freely around the wall and shoot down on the attackers.
https://pbs.twimg.com/media/BRfJGJ8CAAAXUcm.png:large
This would make for a very precise strategy in order to begin a base assault much like it was in PS1 that everyone enjoyed very much. And again help make bases easier and more fun to defend.
First step: Take down base wall shield gens- To do this Plan 1 would be light assault fly's over the wall supported by close air support to attack gen buildings and set up drop pod beacons for reinforcements. Plan 2 would be use gals to drop squads on the gen buildings and see if they can take them down that way. Worst case if the defending team is doing there job do both at the same time:)
Second step: Once the wall shield gens are down so are the wall shields and then the full ground support can move in with there tanks and Sunderers along with hordes of infantry to begin assaulting the main super structure shield gen buildings.
Third and final step: Once all the base shields are down and the area around the main complex is occupied by the attacking force the main super structure assault and eventual capping can take place.
These 3 easy upgrades to base defenses fix 99 percent of base defense problems. 1. Patching the 2 holes in the base walls in the back of amp stations. 2. putting up shields on the 2 door ways on the back of tech plants. 3. Make all base wall shields block infantry and vehicles just like the main facility's shields do now, and like the Nott Amp Station have a walk way over them so the defenders can move freely around the wall and shoot down on the attackers. These changes would make defending very good times and make more players want to do it.
1. Fill Holes in Amp station base walls.
https://pbs.twimg.com/media/BRfIVxUCcAAogx3.jpg:large
2. Shield both doorways in the back of Tech Plants.
https://pbs.twimg.com/media/BRgAORnCYAAmHA7.png:large
3. Make all base wall shields block infantry and vehicles, and like the Nott Amp Station have a walk way over them so the defenders can move freely around the wall and shoot down on the attackers.
https://pbs.twimg.com/media/BRfJGJ8CAAAXUcm.png:large