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View Full Version : Scatmax overkill sort it out


OpolE
2013-08-15, 09:30 AM
Im sorry but I jumped down off a ledge looked at an NC max and had no time to move as I was dead on the spot.

At least in Planetside 1 you could re act and get away by strafing/hotfeet. What a load of SHITE

Its like Call of Duty but in Call of duty you don't have fat fucks with overkill weapons.

Bullshit game tbh

TheRagingGerbil
2013-08-15, 10:05 AM
Yup, obviously broken. :rolleyes:

Hmr85
2013-08-15, 10:57 AM
Maybe you need to go back and take a look at how quickly PS1's AI max killed you at point blank range. Let me tell you there wasn't much of a difference. I see nothing wrong here outside of somebody who got a little to close.

Rbstr
2013-08-15, 11:02 AM
My favorite thing in PS2 is how NC complain about ZOE maxes killing you instantly.

Dragonskin
2013-08-15, 11:15 AM
My favorite thing in PS2 is how NC complain about ZOE maxes killing you instantly.

I think that is hilarious too. When I play NC they cry about VS ZOE. When you play VS they cry about NC scatmax. When you play TR they cry about both NC and VS.

Only conclussion I have come up with is that TR maxes are terrible. If NC and VS are set where they want maxes then TR clearly need a buff.

PredatorFour
2013-08-15, 11:31 AM
Only conclussion I have come up with is that TR maxes are terrible. If NC and VS are set where they want maxes then TR clearly need a buff.

*Ahem* .... (fractures):)

Canaris
2013-08-15, 11:38 AM
Im sorry but I jumped down off a ledge looked at an NC max and had no time to move as I was dead on the spot.

At least in Planetside 1 you could re act and get away by strafing/hotfeet. What a load of SHITE

Its like Call of Duty but in Call of duty you don't have fat fucks with overkill weapons.

Bullshit game tbh

I see what you did wrong, you didn't look before you leaped.... didn't your parents/guardian teach you nothing! come on that's like basic idiom 101 :lol:

ringring
2013-08-15, 11:38 AM
The number of times I have seen and then tried and failed to run away from a scat max are legion. Both in PS1 and in PS2.

At least the ttk for a ps2 is not lower than it was in PS1, both instant. :)

Dragonskin
2013-08-15, 11:41 AM
*Ahem* .... (fractures):)

Fractures don't make TR balanced. That is their only good ranged weapon. Their AI weapons are still terrible. You can get away from a TR max before it kills you. You can't get away from a VS ZOE or NC max if they see you. Both VS and NC have near instant kills.

Dodgy Commando
2013-08-15, 11:55 AM
Fractures don't make TR balanced. That is their only good ranged weapon. Their AI weapons are still terrible. You can get away from a TR max before it kills you. You can't get away from a VS ZOE or NC max if they see you. Both VS and NC have near instant kills.

At least you have an effective long-ranged MAX weapon...

It can kill vehicles and infantry in the same package too!

EVILPIG
2013-08-15, 12:07 PM
A Scat is strong against infantry, but it can only kill a few then you spend more time reloading than shooting. A ZOE is like a Scat with a 150 round clip that runs at 90% of infantry Sprint speed and has good range. No comparison. VS>NC>TR MAXes.

Rumblepit
2013-08-15, 12:21 PM
your right , scat max is awful, zoey is awful, and the tr max,,,, well lets just say it dosnt strike fear into nobody .a few months ago higby tweeted that tr max was getting buffed to bring it inline with the nc and vs max.... well we are still waiting on that one lol.

there is a up side to this if your TR. NC hate the zoey max, so this drives them to fight us, VS hate the scat max, so this drive them to fight us. if your TR your going to get nonstop action, but both factions will be teaming up on you the during the majority of your time spent online, with their op maxes.wait, not really a upside is it?:huh:

you guys remember what vs maxes were like before zoey????? yea thats a tr max, but now they stick to the ground and cant move.

Rumblepit
2013-08-15, 12:24 PM
A Scat is strong against infantry, but it can only kill a few then you spend more time reloading than shooting. A ZOE is like a Scat with a 150 round clip that runs at 90% of infantry Sprint speed and has good range. No comparison. VS>NC>TR MAXes.

Evil you have made this statement before, and i have to say it is most stupid excuse you could have come up with.

show of hands...... who the F dosnt reload every chance they get while they are playing infantry? and you use this as a just cause for the scat max being op. laughable .......

EVILPIG
2013-08-15, 12:28 PM
Evil you have made this statement before, and i have to say it is most stupid excuse you could have come up with.

show of hands...... who the F dosnt reload every chance they get while they are playing infantry?

How is that statement an excuse and how is your problem with excessive reloading everyone's problem? I have used all empire MAXes exclusively and that is my experience with them.

Since you're at it (note the proper use of "you're"), your double team whining is pathetic. The VS and NC do not team up on TR all the time. Every empire faces double team.

Rumblepit
2013-08-15, 12:56 PM
you made my point for me and you didnt even know it.... you were crying about vs maxes,,, 150 round clip :( 90% run speed :(..... well the vs do the same,,,, mother fing scat maxes insatgib,, blah blah blah,,,please cry me a river while your in your op max.

why would you fight zoey maxes if you had the chance not to? its fing broken...
why fight a scat max if you had the chance not to...... its fing broken.

why not fight tr maxes.... they stick to the ground and do as much damage as a smg.


your a joke, you sound like a VS defending a magrider. and i know why. you live in your op max.

id 7525, 17030 Blueshift VM5
24,630 Kills
1,420 Unique Killers
17.35 kpu

id 7506, 16025 AF-41 Hacksaw
19,281 Kills
1,224 Unique Killers
15.75 kpu

id 7518, 15030 MRC3 Mercy
20,399 Kills
1,587 Unique Killers
12.85 kpu

stats provided by the Oracle of Death.....


you should look around the forums for a TR max is OP thread. let me know what you come up with. then check for threads about zoey and scat maxes being op.

https://forums.station.sony.com/ps2/index.php?threads/tr-max-getting-buffed.137106/

this post was made on june 25 th. still waiting on our max buff.

EVILPIG
2013-08-15, 01:40 PM
...

You have an interesting take on reality. You started a whine thread about the Scat and claim the TR always get double teamed. I simply pointed out that VS MAXes are best (and you're provided some evidence with those stats, thank you) and commented on the pathetic nature of your double team whining. Now your panties are in a bigger bunch and your already horrible grammar continues to degrade.

If you have any valid points, please provide.

Rumblepit
2013-08-15, 01:49 PM
ill take the high ground and not feed the troll anymore.

but let me ask you this. you pointed out your superior knowledge of english grammar in a attempt to make me look stupid right? what dose it say about you, your outfit, and your tactics, when someone as stupid as me farms you and yours whenever your online?

PredatorFour
2013-08-15, 01:49 PM
id 7525, 17030 Blueshift VM5
24,630 Kills
1,420 Unique Killers
17.35 kpu

id 7506, 16025 AF-41 Hacksaw
19,281 Kills
1,224 Unique Killers
15.75 kpu

id 7518, 15030 MRC3 Mercy
20,399 Kills
1,587 Unique Killers
12.85 kpu

stats provided by the Oracle of Death.....




Wow. Sorry for being a bit negative here but if you wanna start bringing up what is 'OP' using these stats then you gotta realise your faction, TR, are probably 'OP' in nearly every other stat that came from the Oracle. (Bless oh Oracle:))

EVILPIG
2013-08-15, 01:56 PM
ill take the high ground and not feed the troll anymore.

but let me ask you this. you pointed out your superior knowledge of english grammar in a attempt to make me look stupid right? what dose it say about you, your outfit, and your tactics, when someone as stupid as me farms you and yours whenever your online?

Considering I've never noticed your name before your whiney post about Scats, you're not doing a very good job.

On the moral high ground, if you're going to make whine-posts, expect counter opinions. When you get them, don't throw a tantrum.

Rumblepit
2013-08-15, 01:58 PM
Wow. Sorry for being a bit negative here but if you wanna start bringing up what is 'OP' using these stats then you gotta realise your faction, TR, are probably 'OP' in nearly every other stat that came from the Oracle. (Bless oh Oracle:))

no thats not the case if you read all the stats..... all factions have strong points in different aspects of the stats. i wont say TR are not op in some aspects, we are. and it needs to be balanced ASAP. i dont have a agenda here, i would rather have all weapons and armor be common pooled . EVERYTHING!!!!!!!!
i think this aspect of the game is stupid and problematic . common pool everything and you have perfect balance in 1 patch. but that will never happen. this thread isnt about that, its about the horrid balance that we have with the current build of maxes.

Rumblepit
2013-08-15, 02:02 PM
Considering I've never noticed your name before your whiney post about Scats, you're not doing a very good job.

On the moral high ground, if you're going to make whine-posts, expect counter opinions. When you get them, don't throw a tantrum.

BECAUSE THE SCAT MAX HAS BEEN BROKEN SINCE LAUNCH.

make all weapons and abilities available to all maxes in game or balance what we have now. thats all im saying.

higby must be as stupid as me....... thinking the tr max is under powered.


its funny, when people just ask for balance, the people that rely on these OP weapons will always be the first to defend them.https://players.planetside2.com/#!/5428010618015291089/weapons

EVILPIG
2013-08-15, 02:09 PM
BECAUSE THE SCAT MAX HAS BEEN BROKEN SINCE LAUNCH.

make all weapons and abilities available to all maxes in game or balance what we have now. thats all im saying.

higby must be as stupid as me....... thinking the tr max is under powered.

Again, the tantrum won't ever help your case. I don't know why you think everyone disagrees with you. Currently, TR AI MAX weapons are the weakest. Why is the focus on the Scat? The VS is better.

Having all weapons available to all factions would be as balanced as it could get, but it would also make the game rather boring. Balance will always be a struggle, so I suggest you calm down and go with the flow or quit the game. You should consider us lucky that balance passes happen frequently and the pendulum continues to swing back and forth.

PredatorFour
2013-08-15, 02:17 PM
I'd just like to say that wielding dual cosmos/comets on my VS Zoe max in a bio lab is one of the reasons i still play this game. When fighting a nc max 1 on 1 up close its fairly even with zoe on, seem to fair better against tr but theyre not as bad as people think. Obvioulsy zoe vs > nc and then its tr, like was mentioned earlier in the thread.

Rumblepit
2013-08-15, 02:26 PM
Again, the tantrum won't ever help your case. I don't know why you think everyone disagrees with you. Currently, TR AI MAX weapons are the weakest. Why is the focus on the Scat? The VS is better.

Having all weapons available to all factions would be as balanced as it could get, but it would also make the game rather boring. Balance will always be a struggle, so I suggest you calm down and go with the flow or quit the game. You should consider us lucky that balance passes happen frequently and the pendulum continues to swing back and forth.



this is a scat thread is it not? the data i posted shows the zoey out preforms both factions. im not bias , i want balance. scat max has out preformed the tr max since day 1, and the pendulum has been stuck on your side since launch.
balance passes?????? feel lucky??? we have been nerfed, and then given lockdown . i dont want any more passes if this is the trend continues.
this isnt a zoey thread, that thing is as bad as the first scat max build at launch. its a joke, not OP, broken.



fyi all mlg matches will be ns weapons only. skill will determine the winner. boring??? you will never find anything more intense.

maradine
2013-08-15, 02:28 PM
I'd just like to say that wielding dual cosmos/comets on my VS Zoe max in a bio lab is one of the reasons i still play this game. When fighting a nc max 1 on 1 up close its fairly even with zoe on, seem to fair better against tr but theyre not as bad as people think. Obvioulsy zoe vs > nc and then its tr, like was mentioned earlier in the thread.

I've been experimenting with a Nebula/Vortex combo for MAX-busting. Glad to see there's additional thought on that matter!

PredatorFour
2013-08-15, 02:35 PM
infact dual comets are great for max/infantry combat. If im lazy and just want to run around the field in a max its dual comets all the way!:) But anyway back on topic ... Nerf TR maxes.

EVILPIG
2013-08-15, 02:55 PM
this is a scat thread is it not? the data i posted shows the zoey out preforms both factions. im not bias , i want balance. scat max has out preformed the tr max since day 1, and the pendulum has been stuck on your side since launch.
balance passes?????? feel lucky??? we have been nerfed, and then given lockdown . i dont want any more passes if this is the trend continues.
this isnt a zoey thread, that thing is as bad as the first scat max build at launch. its a joke, not OP, broken.



fyi all mlg matches will be ns weapons only. skill will determine the winner. boring??? you will never find anything more intense.

The premise of the thread is that the ScatMAX is broken. You want it to be a "TR MAX is underpowered" thread. Now you're bringing in MLG, which is irrelevant. We're discussing MAX balance in this MMOFPS.

Rumblepit
2013-08-15, 03:06 PM
The premise of the thread is that the ScatMAX is broken. You want it to be a "TR MAX is underpowered" thread. Now you're bringing in MLG, which is irrelevant. We're discussing MAX balance in this MMOFPS.

there you go kido...your catching on fast now. im providing prospective from a valid point of view. that would be the faction i play. now you might be able to understand where im coming from now. your no longer top of the food chain. you think the vs max is op, your right. they dont think your op, and you dont think your op, but the tr do. prospective....

and i was not bringing mlg into this, you said the skill based balanced fps combat was boring. i said mlg is anything but.

we all want same thing right? balance?

Calista
2013-08-15, 03:10 PM
Guys please Higby deserves his Porsche 2007 Turbo Coupe. It is our duty to fund it.

EVILPIG
2013-08-15, 03:12 PM
there you go kido...your catching on fast now. im providing prospective from a valid point of view. that would be the faction i play. now you might be able to understand where im coming now. your no longer top of the food chain. you think the vs max is op, your right. they dont think your op, and you dont think your op, but the tr do. prospective....

and i was not bringing mlg into this, you said the skill based balanced fps combat was boring. i said mlg is anything but.

we all want same thing right? balance?

LMFAO - you're too far out there to even have a discussion. One should not have to reexplain everything thrice. This thread is still not about the TR being underpowered, nor did I say anything about skill based fps combat being boring. This MMOFPS would be boring with the empire flavors. Now let's discontinue our conversation since you don't seem to get anything and constantly need the Crayola reiteration.

Rumblepit
2013-08-15, 03:26 PM
LMFAO - you're too far out there to even have a discussion. One should not have to reexplain everything thrice. This thread is still not about the TR being underpowered, nor did I say anything about skill based fps combat being boring. This MMOFPS would be boring with the empire flavors. Now let's discontinue our conversation since you don't seem to get anything and constantly need the Crayola reiteration.

first and foremost you live inside a max, you opinion on the matter is as valid as what i just flushed down the toilet. your apart problem, your views are bias, and everyone can tell you have a agenda. stop derailing the thread. if your gonna talk balance then talk balance otherwise be gone. im done with you.

maradine
2013-08-15, 03:36 PM
Guys please Higby deserves his Porsche 2007 Turbo Coupe. It is our duty to fund it.

2007?

If he ain't in a 991 he's doing it wrong.

fierce deity
2013-08-15, 03:38 PM
This is a scat max thread, is it not? The data I posted shows that the zoe out preforms both factions. I am not biased. I want balance. The scat max has out preformed the tr max since day 1, and the pendulum has been stuck on your side since launch.

Have there been any balance passes in the TR's favor? We should feel lucky? We were nerfed, and then given lockdown . I do not want any more passes if this is the trend continues.

This isn't a zoe thread. That thing is as bad as the first scat max build at launch. It is a joke. It is not OP. It is broken.

Take grammar seriously if you want to be taken seriously. You could have the most brilliant observation or statement about the subject, yet bad grammar will be your Achilles Heel if nobody can read or understand what you have to say.

Also, your first sentence invalidates your argument that the pendulum has been stuck on favoring the NC since launch. Balance cannot be stuck in favor of the NC if the VS has been buffed to be superior. The balance pendulum has simply swung to the VS. The NC max has received several nerfs, while the VS max has been nothing but buffed.

Yes, the TR max did get screwed over by Lockdown and Mercy nerfs. The reason why Higby hasn't delivered on his promise may be that they are still trying to figure out a replacement for lockdown that is balanced relative to the other maxes.


For your information, all mlg matches will be ns weapons only. Skill will determine the winner. Do you think that would be boring? You will never find anything more intense.

Where did you get this information? Provide a link to a developer post, or a video where we can actually see those words coming out of a developers mouth. Otherwise your statement is pure hearsay that holds no credibility.

:rant:

ChipMHazard
2013-08-15, 03:45 PM
first and foremost you live inside a max, you opinion on the matter is as valid as what i just flushed down the toilet. your apart problem, your views are bias, and everyone can tell you have a agenda. stop derailing the thread. if your gonna talk balance then talk balance otherwise be gone. im done with you.

Don't throw concrete blocks if you live inside a glass house. Nothing in this thread has warranted the agressive tone used thus far.
Have a personal problem with someone else? Then please take it to the PMs.

Now, I presume that this little "discussion" is over and things can get back on topic, as both of you requested?

A lot of people know how I feel about the MAX balance so I won't rewrite the whole thing, but in this case you [OpolE] jumped down into the waiting arms of a close ranged MAX. Yes, I do agree that scattermaxes shouldn't be able to instagib infantry. However the problem, as I see it, is more one of being forced into the instagib range. If players aren't forced into that range then I don't really have a problem with it since it would be entirely situational. I think it's a bad example to use when wanting to reduce the effectiveness of the scattermax in close ranged combat.

GreyFrog
2013-08-15, 05:28 PM
Thats pretty much the problem with NC MAX's, they are entirely situational. So users feel entitled to some instagib if they can only really pull them in one or two scenarios. Both TR and VS MAXs get some range and have more utility.

Putting shotguns on the NC MAX was a stupid idea and now they don't know how to fix it.

typhaon
2013-08-15, 05:49 PM
I'm confused by this thread...

NC AI MAX is uber-powerful at very close range. It's uber-weak at everything else. It can't even function in many of the situations you see ZOE and TR MAX getting kills and doing just fine.

ZOE AI MAX is near-urber-powerful at every range. (I will admit that in a point-blank shootout with a properly configured NC MAX, the NC should win).

TR AI MAX is balanced across ranges.


The problem isn't TR and NC, it's that ZOE is so out of whack.

As someone that plays a lot of NC and kills a LOT of TR - TR AI MAX often/almost always fail to press the charge key and get range when I close on them. I absolutely do NOT insta-blick them... it's just they sit there and try and go toe to toe with me with their Mercys/whatever. If you get range on me after I've charged you, it's GG for me.

A tip for NC MAX - go with the grinders and extended mags. Make sure you have your Kinetic at level 5. The 4 extra shots give you the margin for error if you miss... and ensure you always have enough rounds to finish off an enemy MAX. The level 5 Kinetic gives you the durability to unload everything, if you have to.

As everyone knows - if you're an NC MAX and you have to reload in combat, you're dead.

* I'm not against a total re-work of the MAX units. But, if we're talking about changing one thing to bring better overall balance.... start and end with adjusting, removing, replacing ZOE.

camycamera
2013-08-15, 07:45 PM
as much as i hate scat maxes.... you have to understand. you are an infantry with a peashooter. it is a max with giant twin shotguns. it is like complaining that you shouldn't get insta-killed by a lib or a tank. a max is a max.

Rumblepit
2013-08-16, 12:08 AM
Take grammar seriously if you want to be taken seriously. You could have the most brilliant observation or statement about the subject, yet bad grammar will be your Achilles Heel if nobody can read or understand what you have to say.

Also, your first sentence invalidates your argument that the pendulum has been stuck on favoring the NC since launch. Balance cannot be stuck in favor of the NC if the VS has been buffed to be superior. The balance pendulum has simply swung to the VS. The NC max has received several nerfs, while the VS max has been nothing but buffed.

Yes, the TR max did get screwed over by Lockdown and Mercy nerfs. The reason why Higby hasn't delivered on his promise may be that they are still trying to figure out a replacement for lockdown that is balanced relative to the other maxes.




Where did you get this information? Provide a link to a developer post, or a video where we can actually see those words coming out of a developers mouth. Otherwise your statement is pure hearsay that holds no credibility.

:rant:


When im on my phone at work I could give 2 shitts when it comes to grammar.

me not 2 stopid uk?:rolleyes:


I am not wrong when it comes to the pendulum being stuck in NC's favor if you look at it from a TR's perspective.
You look at it from NC's perspective it was in leaning to them at launch, now it favors the VS.

Its called perspective.

About the MLG information... look it up yourself... it has been discussed over ,and over again. You really think MLG would allow this unbalanced mess?lmaoo

Why did you think they were adding all the common pool weapons?

Dragonskin
2013-08-16, 12:13 AM
as much as i hate scat maxes.... you have to understand. you are an infantry with a peashooter. it is a max with giant twin shotguns. it is like complaining that you shouldn't get insta-killed by a lib or a tank. a max is a max.

No... see the problem is you are instagibbed by a NC and VS max. The NC and VS can use multiple weapons in their max arsenal to pull off that effect. TR have fractures... that is all and fractures don't instagib like NC or VS do.

VS actually have a ton of options.. just vortexes suck. Their comets are way more deadly to infantry than the vortex and those comets are also just as deadly to vehicle. Vortex has a lot more range/velocity. Blueshifts are amazingly effective at AI. By the time you realize you are getting shot you will be dead.

You get NC in here acting like they don't have any perks. Sorry, but a shield that you can reload behind is a pretty awesome tool when you are fighting against just a few infantry.

The TR can lockdown and get mowed down. You aren't going to lockdown as a solo max unless you want to die. NC and VS abilities shine in solo play. TR's doesn't. TR's AI weapons are easy to get away from before you die. NC and VS are hard to get away from before you die. Then NC and VS both have good AV weapons that can kill fast. The TR just have fractures. Pounders are terrible.

Maxes aren't balanced at all.


Why did you think they were adding all the common pool weapons?

You are right. Actually what will happen is that all infantry will have NS weapons. They have already started doing it. They weren't originally going to make a NS SMG. They didn't need to. There were already 2 faction specific ones. They have mentioned making a NS sniper rifle.

The only way to make MLG balanced is if everyone uses NS weapons so that there is not an inherit faction balance issue.

wasdie
2013-08-16, 01:46 AM
An NC max can farm a confined location like a biolab or interior of a base very well. Everywhere else it's nearly useless for any real gains. The weapons aren't forgiving enough. A good player can make proper use of an NC max outside of biolabs but that also takes supporting players. The numbers get inflated because when it's in its proper element, it's nearly unbeatable.

The TR max is easily the most useless of the 3. Their lockdown ability is only great for flak and camping a single point. That's extremely situational. A supported TR max is useful but it's DPS falls well short of the other max suits at all ranges.

ZoE allows the VS max to be used in far more situations than the TR max and NC max combined. It's simple mechanics. A speed and damage boost allows it to traverse open terrain much more easily, allows it to be the forefront of an attack in any position, and its weapons give it a range advantage. It's too versatile. It's used in far more situations than the other two maxes and that's just not proper design.

We have 3 maxes. One which excels in one situation, one which is practically useless in every situation, and one that is useful in every situation. I'm all for asymmetrical balance but basic logic dictates that there is something wrong here.

What we need is each max to have a clear advantage and disadvantage. Right now the only max with that clear cut gameplay is the NC max. Great in close quarters and very mediocre to useless everywhere else. Sure slugs give it range but it's not forgiving and 90% of users would be better off pulling a heavy assault instead of an NC max at medium to long range. Thus we have a nice balance. In a biolab expect to get roflstomped by a NC max. Everywhere else will depend on the NC players pulling the max. The general zerg won't be able to use them to any high degree of effectiveness.

If each of the max suits had a clear advantage and disadvantage depending on the situation, it would be much less annoying to fight any of them and would allow each faction to utilize a different strategy at a different time.

That all is my opinion of course. I just get frustrated by how often I see ZoE maxes at every single base and outpost. I also feel bad for TR as their max has no real advantage right now. There is no situation that their max is truly suited for. When fighting the VS I always have to be aware of ZoE maxes and they can dish out death so well at every range and in every situation. While fighting the TR I don't even think about their max because I rarely see one being used to any degree of effectiveness and I can often take one out as a lone infantry player.

AzK
2013-08-16, 01:51 AM
People saying there isn't much difference between ps1 scattercannon and ps2 must be on crack.

Ps1 at melee range 1 shot with no armor 2 shots with 100 armor 3 shots with 200 armor. at 5+ meters that goes up by 1-2-3 shots depending on pellet spread "luck" and if your aim is perfect or not. I'd say the fastest you could kill a rexo with a scatmax in ps1 was about 2-2.5 seconds, point blank range with PERFECT hits.

In 2-2.5 seconds with a dual ext mag hacksaw you can kill 4-5 people at 5-10 meters.

Saying the ps1 and ps2 nc ai maxes are "basically the same" is ridiculous, to say the least.

That being said, i don't think the ps2 nc ai max should be nerfed, it's pretty much in line with the rest of the game, which is an insta kill no skill fest. Their small mags and horrible range sort of balance out how ridiculous they are. If they didn't insta kill people left and right (when basically everything else in the game does) then there would be no point for them to exist.

snafus
2013-08-16, 02:14 AM
http://youtu.be/BrKohIguVcw
Remember Allatum!!!

Mastachief
2013-08-16, 05:23 AM
A ZOE is like a Scat with a 150 round clip that runs at 90% of infantry Sprint speed and has good range. No comparison. VS>NC>TR MAXes.

Don't forget it's range and ability to warp dodge everything.

Got close to a scat a died? lets look at what you did wrong..............

PredatorFour
2013-08-16, 05:26 AM
That being said, i don't think the ps2 nc ai max should be nerfed, it's pretty much in line with the rest of the game, which is an insta kill no skill fest. Their small mags and horrible range sort of balance out how ridiculous they are. If they didn't insta kill people left and right (when basically everything else in the game does) then there would be no point for them to exist.


This is so true, just think how many one shot weapons we have. Yesterday i flew around as a light assault killing people in one shot with a shotgun. Skillful? no, just one shot takes them down.

If the devs lowered the TTK, they might find it easier to balance weapons/empires around it that the insta kill we have now. It would make the game more fun to play but they will do it there way. I doubt most of them ever played planetside even tho they say they did.

Mastachief
2013-08-16, 05:32 AM
Low TTK is what happens when you pander to the cod kiddies. Now they have been and gone can we get some skill back in the game please.

PredatorFour
2013-08-16, 05:44 AM
I mean increase the TTK. Always get that mixed up maybe some mild form of dyslexia or something:)

Shamrock
2013-08-16, 08:22 AM
I mean increase the TTK.

Agreed, and it wouldn't have to be a drastic increase either, even an additional 10 to 15% hit points would help increase the spread of weapon types from the fairly narrow band we have atm. Its probably why we don't have DoT or AoE infantry weapons in PS2 (other than nades), e.g. Radiator, Maelstrom, Thumper, Scorpion, Flamethrower sunburst, Plasma Nades.

Dodgy Commando
2013-08-16, 10:13 AM
Agreed, and it wouldn't have to be a drastic increase either, even an additional 10 to 15% hit points would help increase the spread of weapon types from the fairly narrow band we have atm. Its probably why we don't have DoT or AoE infantry weapons in PS2 (other than nades), e.g. Radiator, Maelstrom, Thumper, Scorpion, Flamethrower sunburst, Plasma Nades.

Those are the weapons I disliked in PS1 tbh (more specifically the DoT mechanic). If you think the spawncamp exploits are bad, then you clearly have never faced a Radiator before.


I don't see why they can't add the original VS MAX ability. Make it so it can't necessarily fly over the tallest walls of a facility like LA, but give it a bit more (vertical) maneouverabilty instead of a damage increase (another mechanic I dislike in FPS games i.e. CoD's Stopping Power perk, which basically made all other perks in that slot obselete outside of hardcore, everybody and their Mum rocked it). At least all MAX abilties would remain situational that way. I don't recall it being particularly gamebreaking in PS1. Ofc, I haven't had chance to imagine exactly how it would differ in PS2 (to the point of being OP).


I still think weapons would need balancing in addition. If NC had a basic high damage/low RoF HMG; TR had a low damage/high RoF LMG; while VS had their empire-flavoured equivalent lazor to begin with, balance would be easier to achieve. THEN add the shottie and what-have-you for each empire's MAX.

Yes shottie's are traditionally NC and yes PS1's NC MAX had a shottie, but it did not OHK. The tri-barrel, variable choke mechanic was a lot of fun to use; your TTK depended on your skill naturally, but also on your ability to adapt to the distance seperating you from your target (which could change in a flash with new targets appearing, etc...).

The problem here is that now MAXes have two weapons. I'm sure the PS1 NC MAX will be hard to bring back (nor should it necessarily, even if I miss its firing mechanics greatly). However, I don't think giving PS2 NC MAXes PS2 shotties for empire flavour's sake was a good idea either.


I know the HMG idea has been proposed before, but I really think its the way to go (for the short-term at least). At least we have a more balanced/balanceable base of weapons to which we can add some ES flavour later.

Dragonskin
2013-08-16, 10:33 AM
That all is my opinion of course. I just get frustrated by how often I see ZoE maxes at every single base and outpost. I also feel bad for TR as their max has no real advantage right now. There is no situation that their max is truly suited for. When fighting the VS I always have to be aware of ZoE maxes and they can dish out death so well at every range and in every situation. While fighting the TR I don't even think about their max because I rarely see one being used to any degree of effectiveness and I can often take one out as a lone infantry player.

I agree with this. My complaining isn't to nerf NC or VS, but to say that if NC and VS are where SOE wants maxes then TR need something because they currently are not on par.

When playing my TR I fear fighting both enemy faction Maxes. As NC I fear VS and as VS I fear NC. If I am on NC or VS and see a TR max I can usually either kill it or run before I die.

Dodgy Commando
2013-08-16, 11:09 AM
My perspective on the matter (without which my previous post might feel too much like derailing, sorry!) is as follows:

I don't play an NC AI MAX therefore I have no certs invested in this role. From time to time, I step outside of my normal MAX gameplay (AA/AV) and its enough to see that the shotguns can be quite lethal, even if they do normally require quite an investment cert-wise to be considered effective. My experience is by no means extensive; not to mention the fact that I don't have to face Scatmaxes.

In terms of balance though, we have an apparent tradeoff in terms of range which is quite limited.

Others are frustrated by the lethality of the NC MAX, I am frustrated by the lack of range. It makes MAXes too assymetrical, to the point that they will rarely encounter each other seeing as they are so specialised (except for VS ^^'), as well as severely limiting my options as an AI MAX.

Hence my comments in my previous post. Again, just my PERSPECTIVE. I recognise the fact that I am not best placed, but I do face VS and TR MAXes, and I find them in situations I wish I could be using mine. Just as frustrating.

I don't share the opinion that Scatmaxes are OP, beyond a certain range they are utterly useless. I do think there are some poor design choices when it comes to MAXes though.