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View Full Version : Nexus Flyby as of 22/08/13


NewSith
2013-08-22, 06:39 PM
Published by Vanu Labs:
Nexus - YouTube


My thoughts:
A) Too much High Ground over facilities. I understand (still barely, but people got me convinced) the necessity for it in casual mode, but it simply won't cut it if it goes competitive.
B) According to the blacked out "facility connections" tickbox on the continental map, the map is going to be done in Hex. Once again, but vice versa - it's gonna work in competitive games perfectly, but main game will suffer
C) I'm not sure if WIP is the reason, but small cover is lacking drastically on all facilities there.

Calista
2013-08-22, 06:44 PM
Lot of choke points and narrow passages, basically very infantry friendly. I wonder, since it is based off Esamir, if it will have the same short night cycle?

NewSith
2013-08-22, 06:47 PM
Lot of choke points and narrow passages, basically very infantry friendly.

I disagree. From the looks of it, the passages are not so narrow so it's gonna boil down to tanks crossfiring through them, small cover is lacking, so there's no way to cover from fire around you, and there's only one base that doesn't have HG above it, so there's no way to hide from fire ABOVE you.


Apparently, the map is going to be mostly about beacons and galdrops. S-AMSes seem rather useless on this map.

Calista
2013-08-22, 06:53 PM
I disagree. From the looks of it, the passages are not so narrow so it's gonna boil down to tanks crossfiring through them, small cover is lacking, so there's no way to cover from fire around you, and there's only one base that doesn't have HG above it, so there's no way to hide from fire ABOVE you.


From the looks of it, the map is going to be mostly about beacons and galdrops. S-AMSes seem rather useless on this map.

Guess I am seeing Esamir in it and Nexus not having dome shields yet. Also ESF going to more a strafing role and down in those canyons will take a better pilot than me (not saying much). They already said they created the narrow passages to mitigate tanks with ability to have mine fields in a concentrated area etc.

Timithos
2013-08-22, 07:02 PM
Ok this is a dev observer mode. Do the also have this on PTS now?

PredatorFour
2013-08-22, 07:04 PM
If a tank goes through 'Striker Alley' it is not going last very long.

Calista
2013-08-22, 07:06 PM
Ok this is a dev observer mode. Do the also have this on PTS now?

That's a good question how they will introduce BI's to PTS. Didn't Higby say they were going to release the BI's as a set of 3 after Hossin? Will they put them on PTS individually as they finish them? Good question. They are working on Desolation now but who knows how they will go on PTS. Good question for Higglesworth.

NewSith
2013-08-22, 07:07 PM
That's a good question how they will introduce BI's to PTS. Didn't Higby say they were going to release the BI's as a set of 3 after Hossin? Will they put them on PTS individually as they finish them? Good question. They are working on Desolation now but who knows how they will go on PTS. Good question for Higglesworth.

"BI's will start as competitive maps, but later will be introduced to the main game"

Not a precise quote but that's what Higby said.

Maidere
2013-08-22, 07:40 PM
"BI's will start as competitive maps, but later will be introduced to the main game"

Not a precise quote but that's what Higby said.

One month ago Higby said that MLG is 6-8 months away. Taking in account optimization + the fact that they are always waaaaaay too optimistic about content release dates - it will be Q2 2014 most likely.
If these things are true intercontinental lattice probably will be introduced in Q3 2014. :eek:

RANDOMpercent
2013-08-22, 08:27 PM
It still looks very WIP. They probably have yet to do a pass on cover and add in the shields and turrets. The out of bounds area is currently just a void and there seem to be many objects missing in the warpgate. They really only seem to have the layouts for the bases and how said bases are positioned finished. As for the lattice links, I assume they simply have yet to be implemented, but I'm not sure whether they really even matter with the number of bases and the roads connecting them.

GreyFrog
2013-08-22, 08:32 PM
Would be good to see two lattice lanes along either side with the middle base being a way to switch lanes.

Looks good to me, they really need to get content out quicker though.

Chewy
2013-08-22, 08:52 PM
Question-

Why are vehicles non-stop spawning in the air only to crash and explode?

Sledgecrushr
2013-08-22, 09:02 PM
It looks like a great map. And it is far too simple to have to have a lattice. Cant wait to play there.

DirtyBird
2013-08-22, 09:48 PM
Reminds me of the Tribes 2 map, Katabatic or even Alterac Valley in WoW.
How many capture points are there in that little "battle zone", 4?

Hamma
2013-08-22, 10:30 PM
Looks like a blast to me :D Can't wait to check it out. Also, nobody is sure who Vanu Labs is. The continent is not "officially" on PTS.

GreyFrog
2013-08-22, 10:35 PM
Reminds me of the Tribes 2 map, Katabatic or even Alterac Valley in WoW.
How many capture points are there in that little "battle zone", 4?

3 on either side and one in the middle I think, so 7.

ringring
2013-08-23, 05:12 AM
Reminds me of the Tribes 2 map, Katabatic or even Alterac Valley in WoW.
How many capture points are there in that little "battle zone", 4?
Higby has said that there are 11 outposts!!! That seems a little crowded to me tho.

**Edit yup, 11 if you count the 2 warpgates.

Levente
2013-08-23, 07:24 AM
still have no idea what is this battle island suppose to be. how is it connceted to the big continents? if you want to capture the esamir warpgate you first have to battle out on nexus or wtf?

Maidere
2013-08-23, 07:26 AM
still have no idea what is this battle island suppose to be. how is it connceted to the big continents? if you want to capture the esamir warpgate you first have to battle out on nexus or wtf?
An alternative route betweet the two continents.

Pella
2013-08-23, 07:37 AM
I disagree. From the looks of it, the passages are not so narrow so it's gonna boil down to tanks crossfiring through them, small cover is lacking, so there's no way to cover from fire around you, and there's only one base that doesn't have HG above it, so there's no way to hide from fire ABOVE you.


Apparently, the map is going to be mostly about beacons and galdrops. S-AMSes seem rather useless on this map.

Look at the map. The points are going to be inside the building/Facility.

Tanks will be useless at that point.

Look's extremely infantry focused, Which is good.

Carbon Copied
2013-08-23, 01:55 PM
Lot of black unused hexes on the map preview.. unless this is the MLG version as that was supposed to be smaller than the live version I think I recall?

Ruffdog
2013-08-24, 01:05 PM
Nice map for squishies. Looking forward to it

If a tank goes through 'Striker Alley' it is not going last very long.

I was thinking Lancer Lane

Sunrock
2013-08-24, 01:13 PM
Look at the map. The points are going to be inside the building/Facility.

Tanks will be useless at that point.

Look's extremely infantry focused, Which is good.

I disagree. Even though I play allot as infantry I love the concept of vehicles in this game... or should I say the original concept of vehicles as it was back in the beginning of this year. To see how vehicles have been marginalized for each month for a long time now is very displeasing.... Feels like they want to turn this into a COD clone in that sens that it's a pure infantry only arena game play.

Sledgecrushr
2013-08-24, 01:18 PM
I disagree. Even though I play allot as infantry I love the concept of vehicles in this game... or should I say the original concept of vehicles as it was back in the beginning of this year. To see how vehicles have been marginalized for each month for a long time now is very displeasing.... Feels like they want to turn this into a COD clone in that sens that it's a pure infantry only arena game play.

I played tanks all night last night. Maybe you should get a friend so you can trade tanks when one gets blown up.

Sunrock
2013-08-24, 01:46 PM
I played tanks all night last night. Maybe you should get a friend so you can trade tanks when one gets blown up.

Oh I don't have that problem. I can't remember last time I had to wait for resources or timer on the prowler. It's just that when I play with the outfit I'm in I rarely get a chance to use any vehicle other then sundies now a days. Before we had a squad of MBT and/or ESF but we are so few online at the same time now a says that we just do infantry missions mostly.

But the MBT are not that bad especially after they buffed the 2ndary gunners weapon. But with all the new rockets and anti-vehicle turrets I some time wish things went back to how it was at the end of beta when it was more pure MBT Vs MBT fights. It's worse for the Liberators and the ESF... I really hate how they nerfed the Liberator as I loved to fly it.