View Full Version : Optimization is coming along nicely according to Smedly.
fierce deity
2013-09-03, 07:54 PM
https://twitter.com/j_smedley/status/374991084037758976
kubacheski
2013-09-03, 09:06 PM
https://twitter.com/j_smedley/status/374991084037758976
Do you believe? Or is it more possible the PS4 team uncovered a huge bug that is just now getting squashed in PC version leading to a huge performance boost? Something QA should have caught, maybe. Wait the QA teams got layed off. Coincidence? or something more.......:eek:
Seriously tho. i'd wait to see the "info" before making any judgements.
Seriously-er tho. Whos left with QA to test the new optimizations?
Larington
2013-09-03, 10:17 PM
Good good, I look forward to more detail later in the week.
You know lately I've been noticing a pattern, a certain length of time into the game my aim/camera's movement starts to become a bit floaty under/over-shooting the target as I try to aim, when I do land all my shots, a lot of them seem as if they haven't registered and I'm emptying an entire clip to get the kill, finally, when I press the exit button on character selection screen to restart the client, the client crashes as if it tried to let go of something but couldn't.
Ailos
2013-09-03, 10:55 PM
The game will run better now, but all the buildings will start floating around periodically. I'm keeping my expectations low, and I hope Sony doesn't count on SOE to use PS2 as a AAA launch title for PlayStation4 in November. 'Cos if they do, that'll spell the bankruptcy filing for Sony.
wasdie
2013-09-03, 11:44 PM
Do you believe? Or is it more possible the PS4 team uncovered a huge bug that is just now getting squashed in PC version leading to a huge performance boost? Something QA should have caught, maybe. Wait the QA teams got layed off. Coincidence? or something more.......:eek:
Seriously tho. i'd wait to see the "info" before making any judgements.
Seriously-er tho. Whos left with QA to test the new optimizations?
How did you come to the conclusion that the QA staff has been let go?
DirtyBird
2013-09-04, 12:55 AM
I hope this isnt going to be a dose of Snake Oil.:ugh:
I've heard optimization being worked on for nearly a year now.
Fingers crossed, and maybe some double XP to help lure back the masses that have stopped playing to really test it out.
camycamera
2013-09-04, 01:43 AM
just about to post about that :(
left a reply, hoping they respond.
kubacheski
2013-09-04, 09:58 AM
How did you come to the conclusion that the QA staff has been let go?
http://www.pcgamer.com/2013/08/28/soe-announces-layoffs-to-streamline-employee-base/
specific snippet:
"Update 2: We have been told by a trusted source that as many as 200 people may have been laid off, though this figure includes temporary workers. Allegedly, about 100 of these layoffs were from SOE’s quality assurance and customer support areas."
wasdie
2013-09-04, 10:50 AM
http://www.pcgamer.com/2013/08/28/soe-announces-layoffs-to-streamline-employee-base/
specific snippet:
"Update 2: We have been told by a trusted source that as many as 200 people may have been laid off, though this figure includes temporary workers. Allegedly, about 100 of these layoffs were from SOE’s quality assurance and customer support areas."
So you come to the conclusion that ALL of their QA staff is gone? That makes no logical sense at all.
Sure, some probably got laid off in the PS2 division, but not all. That would be a bad move.
Emperor Newt
2013-09-04, 10:53 AM
Good to hear that it is coming along nicely. Still a bummer that it took them a year (and very likely the dawn of the ps4) to get there.
Belhade
2013-09-04, 11:23 AM
Good good, I look forward to more detail later in the week.
You know lately I've been noticing a pattern, a certain length of time into the game my aim/camera's movement starts to become a bit floaty under/over-shooting the target as I try to aim, when I do land all my shots, a lot of them seem as if they haven't registered and I'm emptying an entire clip to get the kill, finally, when I press the exit button on character selection screen to restart the client, the client crashes as if it tried to let go of something but couldn't.
Since I started playing this game, the client crashes 100% of the time. Every time I exit the game it closes then gives the "ended unexpectedly" window.
I hope this isnt going to be a dose of Snake Oil.:ugh:
I've heard optimization being worked on for nearly a year now.
Fingers crossed, and maybe some double XP to help lure back the masses that have stopped playing to really test it out.
You haven't noticed any optimization? My low-end machine can actually run the game decently now; there had been periods of slideshow goodness that haven't shown up in months.
Chewy
2013-09-04, 03:15 PM
The game will run better now, but all the buildings will start floating around periodically. I'm keeping my expectations low, and I hope Sony doesn't count on SOE to use PS2 as a AAA launch title for PlayStation4 in November. 'Cos if they do, that'll spell the bankruptcy filing for Sony.
Something like this?
http://cloud-2.steampowered.com/ugc/919021304921194052/BB309FFCD564DE959795860318055D73D7362132/
SolLeks
2013-09-04, 03:24 PM
I really hope that these optimization fixes are really good! I hate having such low FPS on the computer I spent to much money on (never enough money to put in it though =0).
I really do want to be able to stream without the huge frame loss that has been happening lately.
Sturmhardt
2013-09-04, 03:39 PM
Smeds credibility is about as high as an ant on its knees... he always overpromises and underdelivers, so no... not believing anything until I see it.
Rahabib
2013-09-04, 03:42 PM
Honestly, I am more interested in them fixing the crashing. At least once a day I get a G29/G30 error now. I never had an issue with performance but this started just the last update :(.
bjorntju1
2013-09-04, 04:19 PM
Took almost a year but finally :)
Fenrys
2013-09-04, 04:22 PM
I have not been able to get the game to load for about 3 weeks now. It's like the last update broke something critical that leads to problems worse than crash to desktop - the inability to leave the desktop in the 1st place.
Maybe "optimization" means "less players"?
DirtyBird
2013-09-04, 04:37 PM
Since I started playing this game, the client crashes 100% of the time. Every time I exit the game it closes then gives the "ended unexpectedly" window.
You haven't noticed any optimization? My low-end machine can actually run the game decently now; there had been periods of slideshow goodness that haven't shown up in months.
How about that, recently I've noticed the opposite.
Also noticed a lot less people playing or am I just not seeing as many in the immediate area.
ZephyrBurst
2013-09-05, 03:03 AM
I have not been able to get the game to load for about 3 weeks now. It's like the last update broke something critical that leads to problems worse than crash to desktop - the inability to leave the desktop in the 1st place.
Did you try the Validate option from the launcher? The time that the game broke for me, this fixed it.
kubacheski
2013-09-05, 10:25 AM
How did you come to the conclusion that the QA staff has been let go?
Sorry, I thought the sarcasm in a couple of those statements was thick enough. But no I doubt all are gone. I mean how many employees does SOE have tho? And the reports are that 200 were let go. Mostly in EQ2 from what I gather. But with PS2 in release now and they're adding content like it's going out of style, well to the point that they need to halt all content production to optimize (read integrate all the new content properly), you hardly need playtesters. I mean why pay playtesters when an unfinished game has a full community of playtesters (many who pay money to play)? Real players test out much of the content on the test server already - for free.
But like one comment in the thread i posted earlier said:
"Oh good, I was tired of games having so much Quality Assurance and Customer Support."
Kinda funny tho that the time they need testing the most, they can some of them. yea it's probably focused on other games, but you can't tell me that the QA teams are only hired for a single game. They test all new content and server tweaks. Or they should. But that's what got us here in the first place isn't it. The pushing out of content without studying the full impact that the changes were having on performance and gameplay.
ChipMHazard
2013-09-05, 10:38 AM
The report stated, afaik, that 200 were let go and out of that 100 from QA and CS. Of course we have no idea if it's actually true.
AuntLou
2013-09-05, 12:24 PM
Played on test last night w/ 80-110 FPS. Seems the optimizations are already going in.
Pella
2013-09-05, 12:48 PM
Played on test last night w/ 80-110 FPS. Seems the optimizations are already going in.
Play out of prime time on your current server and you wont have an issue.
The problem is with the amount of people
ringring
2013-09-05, 12:54 PM
Play out of prime time on your current server and you wont have an issue.
The problem is with the amount of people
Ya, those fps figures are not unusual on the live server in those circumstances.
Tatwi
2013-09-05, 01:56 PM
Ya, those fps figures are not unusual on the live server in those circumstances.
And every time I've tried to play (since downloading the game again 2 weeks ago), I still experience the bug where all players and vehicles fly all over the screen and do weird things, while the icons on the mini map jitter back and forth.
Here's a recent thread about it,
https://forums.station.sony.com/ps2/index.php?threads/massive-skipping-rubberbanding-lag-issues.132596/
My thread from Feb,
https://forums.station.sony.com/ps2/index.php?threads/the-game-stopping-fps-bug-was-not-fixed-video.90033/
And the 58 page thread about it, also from Feb,
https://forums.station.sony.com/ps2/index.php?threads/as-well-as-the-other-problems-crap-flying-everywhere.87669/
I still can't play the game because of this problem. It's literally impossible to interact with the world when it happens and it happens pretty much every time there is a decent sized fight. With the population so low, it's hard to find a small fight where this issue might not occur.
Apart from that, in my testing the game plays just as poorly now as it did last December and not quite as well as it did last September. Any improvement you may feel is placebo, because it still sucks.
Not being negative, just honest.
HelpLuperza
2013-09-05, 07:21 PM
https://twitter.com/j_smedley/status/374991084037758976
Will this optimization include utilizing hyperthreading? Will they make the game be able to make use of multicore processors of the i3 or i5 which have built in standard nonAMD graphics cards? Or will an optimized PS2 make use of multicore of the new i3 or i5 which have competitive Intel graphics cards closer to newest AMDs?
What exactly are the processor/graphics cards equivalents for Intel Processor users we are talking about in this optimization?
I really like to know their progress to making the game more optimized for nonAMD users.
camycamera
2013-09-05, 08:52 PM
Will this optimization include utilizing hyperthreading? Will they make the game be able to make use of multicore processors of the i3 or i5 which have built in standard nonAMD graphics cards? Or will an optimized PS2 make use of multicore of the new i3 or i5 which have competitive Intel graphics cards closer to newest AMDs?
What exactly are the processor/graphics cards equivalents for Intel Processor users we are talking about in this optimization?
I really like to know their progress to making the game more optimized for nonAMD users.
yes, it does include all of that good multicore stuff.
OmegaPREDATOR
2013-09-06, 07:49 AM
And every time I've tried to play (since downloading the game again 2 weeks ago), I still experience the bug where all players and vehicles fly all over the screen and do weird things, while the icons on the mini map jitter back and forth.
This bug also appen for me but it's only because of high ping (more than 600ms) where movement informations aren't send to the client and extrapolation try to solve that.
Try ping the server when you play (IP adress of all servers here (http://gaming.stackexchange.com/questions/95319/how-can-i-find-my-planetside-2-server-ping)) with -t at the end (will ping until you stop the thread with "ctrl+C").
When you start to have the bug take a look at the ping you have and answer here if it's all about the ping or not.
ringring
2013-09-06, 08:37 AM
And every time I've tried to play (since downloading the game again 2 weeks ago), I still experience the bug where all players and vehicles fly all over the screen and do weird things, while the icons on the mini map jitter back and forth.
Here's a recent thread about it,
https://forums.station.sony.com/ps2/index.php?threads/massive-skipping-rubberbanding-lag-issues.132596/
My thread from Feb,
https://forums.station.sony.com/ps2/index.php?threads/the-game-stopping-fps-bug-was-not-fixed-video.90033/
And the 58 page thread about it, also from Feb,
https://forums.station.sony.com/ps2/index.php?threads/as-well-as-the-other-problems-crap-flying-everywhere.87669/
I still can't play the game because of this problem. It's literally impossible to interact with the world when it happens and it happens pretty much every time there is a decent sized fight. With the population so low, it's hard to find a small fight where this issue might not occur.
Apart from that, in my testing the game plays just as poorly now as it did last December and not quite as well as it did last September. Any improvement you may feel is placebo, because it still sucks.
Not being negative, just honest.
But he (and I) was talking in the context of the test server where there are few to zero people and the same with vehicles and aircraft.
The test will be when there are a lot of people etc. etc. etc.
Last December at quiet times and all alone I could get 110 fps on live, etc etc. I'm not saying I get anywhere near that in a fight.
All pella was saying was it's dangerous to compare an empty server and an empty region with a full one.
Dodgy Commando
2013-09-06, 01:13 PM
Wait and see. I'm all for more optimisation, so let's have it.
And every time I've tried to play (since downloading the game again 2 weeks ago), I still experience the bug where all players and vehicles fly all over the screen and do weird things, while the icons on the mini map jitter back and forth.
I used to get this, with added bonus when flying my Reaver. Eventually I'd get disconnected.
I managed to fix it however: My MSI laptop has a Turbo Boost function. When activated, I would get the aforementioned symptoms very often. As I mentioned with my Reaver, I would fly normally, but others watching me would see a Reaver flying backwards/sideways and warping all over the place.
Thinking about it though, the people/vehicles flying in the sky and all over the place might be related to my ping at the time. The Turbo Boost did definitely make my minimap go haywire, though.
Tatwi
2013-09-06, 03:02 PM
Wait and see. I'm all for more optimisation, so let's have it.
I used to get this, with added bonus when flying my Reaver. Eventually I'd get disconnected.
I managed to fix it however: My MSI laptop has a Turbo Boost function. When activated, I would get the aforementioned symptoms very often. As I mentioned with my Reaver, I would fly normally, but others watching me would see a Reaver flying backwards/sideways and warping all over the place.
Thinking about it though, the people/vehicles flying in the sky and all over the place might be related to my ping at the time. The Turbo Boost did definitely make my minimap go haywire, though.
It's a tough one to nail down, because some times it doesn't happen at all despite being in a huge battle. I've read probably all of the support forum posts on the issue and tried all the suggestion pertaining to my hardware (including the one you suggested), but the issue invariably occurs anyway. Or... it doesn't. lol... At least I haven't had the world flashing, game stopping bug since returning (though I haven't played much).
If the issue is latency related, I'd prefer to be booted out of the game with the message, "connection issue between client and server". At least I'd know that was the problem (and it may very well be).
Timealude
2013-09-06, 03:43 PM
well from what t ray was saying on a stream last night, they have already removed 100 meg of textures in the game....so we will see how that works
Calista
2013-09-06, 04:33 PM
Weren't we supposed to be getting a full status update this week or is that next week?
Rahabib
2013-09-06, 05:20 PM
Weren't we supposed to be getting a full status update this week or is that next week?
next week.
DirtyBird
2013-09-06, 05:22 PM
I'd say Friday Night Ops is getting a bit long in the tooth so they might have a small mention of it there to keep people interested.
Smeds did say more info this week so I'm not expecting much more than a bit of PR waffle like "its progressing well, thanks for being patient, we're listening, great community support...blah..blah...blah."
Rahabib
2013-09-06, 05:36 PM
next week.
nvm. I was wrong it is supposed to be this week. expect a million questions about it at FNO.
https://twitter.com/j_smedley/status/374991084037758976
Tatwi
2013-09-06, 08:56 PM
Malorn is on FNO atm.
Calista
2013-09-07, 02:45 PM
Last night T Ray said they will be working on optimizations for a while or maybe "quite a while", I don't recall exactly but that is what I expected and truthfully is something that will never be completely finished but things are going well. He also said we'd see some of it in GU15 but didn't say when that would be.
KarrdeBRBU
2013-09-07, 03:42 PM
Clearing out/optimizing textures is always good. On a game I work on we ended up creating an entirely new texture library system to maximize performance.
Emperor Newt
2013-09-08, 05:53 AM
I wonder if optimizations will get rid of the "crashing on exit" bug that exists since beta. Any bets?
Taramafor
2013-09-08, 06:32 AM
I wonder if optimizations will get rid of the "crashing on exit" bug that exists since beta. Any bets?
I'm hoping that dreaded turret bug will be fixed myself.
snafus
2013-09-08, 09:50 PM
Until the changes go live we will really never know if they have fixed the problems.
Varsam
2013-09-09, 02:14 AM
Last night T Ray said they will be working on optimizations for a while or maybe "quite a while", I don't recall exactly but that is what I expected and truthfully is something that will never be completely finished but things are going well. He also said we'd see some of it in GU15 but didn't say when that would be.
The GU that's been teased "next week" for 3 weeks now. I'm pretty sure we won't even begin to see optimization til BF4 beta goes live... and this game's population takes a nosedive.
Sunrock
2013-09-09, 02:20 AM
https://twitter.com/j_smedley/status/374991084037758976
I believe it when I see it.
DirtyBird
2013-09-09, 05:09 AM
Expecting a Smeds update on Monday and more filler about it on the next CC.
I wouldn't be holding my breath for any GU's til the optimization is done.
Calista
2013-09-09, 09:32 PM
Info tomorrow Tuesday the 10th
https://twitter.com/j_smedley/status/377237219221987330
Natir
2013-09-09, 10:11 PM
I will believe it when I see it. This is something they should have done at the launch of PS2 or before rather than taking that vacation. Or maybe if they hadn't scrapped PSNext for what is now PS2.
GreyFrog
2013-09-09, 10:23 PM
This feels like an awfully long time with nothing to show. I'm expecting something big tomorrow.
Maybe other companies achieve this faster or my view is skewed *shrug*
Meatball Mobeus
2013-09-09, 11:36 PM
As I said in the reachcast question about this. If they don't get a handle on it soon, very soon. I see a lot of people moving on, because lets be honest here. This game be the only one of its kind, but if it doesn't work. How can you honestly expect people to stick around? I even quit for about 4 months, and I'm already loosing my patience with stuff like this again.
Calista
2013-09-10, 04:09 PM
In case you guys haven't seen it Maggie setup this thread on official forums:
https://forums.station.sony.com/ps2/index.php?threads/interview-with-engineers-optimization-performance.150245/page-2#post-2123489
I'm sure we can come up with some questions... :lol:
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