View Full Version : News: A wild Hotfix appears 9/11
DirtyBird
2013-09-11, 12:35 AM
HUZZAH!!
All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix. This is a pre-performance patch to clear up some of the major pieces that were done or very close to done when we started the performance initiate. Enjoy!
Downtime Start: 6 AM
Downtime ETA: 90 minutes
Players can expect the following changes:
Patch Notes (http://planetside.wikia.com/wiki/User_blog:Luperza/Server_Downtime_for_Hotfix_September_11,_2013_6AM_ PDT_(3PM_CEST)) (sorry not linked to PSU wiki yet)
Depot
New Player Studio items!
Alert modifications
Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
Spawn priority changes
The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
Instant action has been modified so that it more often places people into active fights
Savior XP
Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player
Physics and Projectile Improvements
Fix for guided rockets not traveling the correct path on other clients
Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
Fixed Striker missiles flying through terrain and buildings and still hitting targets
Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
UI
Made ammo pack indicators smaller
Server ping column added to server select
Changed ammo counter font
We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
We now show the “Lock-On” display while in third person
Added another “Other” cosmetic slot for the Sunderer
Added a display for Above Mean Sea Level (AMSL) to air vehicles
Bug Fixes
Fixed issue where turrets and terminals would be instantly hacked or unrepairable
Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
Fix for scope sway persisting into optics that aren’t intended to have any
Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
Fixed missing gate shield generators at Freyr Amp Station
Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
Fixed missing reload audio for the Lasher X2
Fixed some alignment issues on the 3rd person Mosquito HUD
Pilots can no longer utilize free-look to lock on to targets
Rhino hubcaps now granted account-wide
Reithan
2013-09-11, 12:59 AM
Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
Do'oh!
Obstruction
2013-09-11, 01:13 AM
Pilots can no longer utilize free-look to lock on to targets
Added a display for Above Mean Sea Level (AMSL) to air vehicles
these are liberator quality of life issues, now resolved. very happy to see it done, looking forward to more. :)
ChipMHazard
2013-09-11, 04:28 AM
Good to see the lock-on fixes finally coming in.
As to the alert changes, I agree with making them happen less often but now it seems like they are going to be more of a diversion. Not sure how players will react to them now.
Obviously I'm looking forward to seeing the spawn shield fix in action, I do wonder if they've also fixed the ability to fire through unrendered shields.
camycamera
2013-09-11, 06:14 AM
but alas, my wonderfully buggy striker has been nerf'd. rejoice, rebel scum and crazy cult people.
but in a srsns, i embrace these changes.
Hamma
2013-09-11, 10:13 AM
Added to Wiki http://wiki.planetside-universe.com/ps/Hotfix_(2013/09/11)
Crator
2013-09-11, 10:40 AM
Some nice fixes there!
PredatorFour
2013-09-11, 11:49 AM
New patch seems to stay true to what they said about adding to the code and fucking it up more. My fury and pods dont do splash damage on miller:)
Carbon Copied
2013-09-11, 12:57 PM
Yep bulldogs, UBGL, pods, furys, grenades and most shell based explosives all now not working (tanks seemed to be getting AP fine). Scatty hit detection and seemingly increased amount of lag - all non-patch notes extras.
Edit: Seems like the recon tool placeholder snuck through as well for 1000 certs - although it's not actually certable and will just deduct you the 1000 certs without giving you anything..
Dodgy Commando
2013-09-11, 01:12 PM
This is why I'd rather they spend the time required to get it right, even if my patience is sorely tested in the process. Bitching about how they shouldn't have released the game in the state it was released and what have you is all well and good, but this is what we're stuck with (I have no problems calling them out on it, though).
I support them fully in fixing the game and taking the time necessary to do so successfully.
xmodum
2013-09-11, 01:12 PM
Just got into the game, and personally this is why I'm gonna play for free for a while. Love this game, but some of this is just silly, apparently the "discoballs" from PTS even made it in despite the bug being known about.
Meh, beautiful and fun as hell game still.
ChipMHazard
2013-09-11, 01:20 PM
https://twitter.com/mhigby/status/377842971464695808
Selerox
2013-09-11, 02:28 PM
The Magrider PPA is unhinged right now. Lots of stuff seems to be persisting right now, which is collapsing performance across the board in areas with a major battle.
Quartz Ridge on Cobalt is looking fairly bizarre right now...
Reithan
2013-09-11, 02:32 PM
SOE really needs to hire Xzibit. Because every time they patch, they've got to patch their patch.
QUESTION: If it breaks the game more than it fixes it, can you still call it a Hotfix?
Sunrock
2013-09-11, 04:20 PM
If PS2 was Rome 2 SOE HQ had been burned down to the ground by an angry mob for all the bugs the new patch got us.
PS: For those that have not heard about all the fuckups SEGA and CA did Total War: Rome II Angry Review - YouTube
GreyFrog
2013-09-11, 05:34 PM
Sadly this just confirms Smed's words are all hot air, what a clusterfuck after 3 weeks of no news and no content. Promises of due care and improved performance shattered in one small hotfix.
Reithan
2013-09-11, 06:04 PM
Sadly this just confirms Smed's words are all hot air, what a clusterfuck after 3 weeks of no news and no content. Promises of due care and improved performance shattered in one small hotfix.
This.
This patch is clearly not the end of the game. Everyone's not going to up and jump ship over this one patch (provided it gets fixed), but it's just one more small scraping away of SOE's credibility.
Falcon_br
2013-09-11, 07:40 PM
The game is completely fucked up!
My outfit was attacking a bio lab and after 5 minutes there was about 300+ grenades on the air without exploding, everyone FPS was lower then 1.
There is a warpgate without shields!
Liberators can´t do shit!
The worst part is: "I am one of the people that pre-ordered Rome 2".
Yeah, Rome 2 was fucked up, but it is a new game, not one that was working and now it isn´t!
DirtyBird
2013-09-12, 02:02 AM
Not much point creating a new thread.
September 12th 2013
All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix.
Downtime Start: 6 AM
Downtime ETA: 90 minutes
Players can expect the following changes:
Recon drone removed from Infiltrator cert tree (we’ll be granting certs back to folks after the fix is live)
Ping column on server select now correctly named and sorted
Platoon member distance readings should not display an error
Fixed miscolored Lumifiber on Magirder
Removed some errant test domes from Amerish
blampoet
2013-09-12, 03:18 AM
Not much point creating a new thread.
September 12th 2013
All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix.
Downtime Start: 6 AM
Downtime ETA: 90 minutes
Players can expect the following changes:
Recon drone removed from Infiltrator cert tree (we’ll be granting certs back to folks after the fix is live)
Ping column on server select now correctly named and sorted
Platoon member distance readings should not display an error
Fixed miscolored Lumifiber on Magirder
Removed some errant test domes from Amerish
yeah 11/9 should be called "THE HOTFIX the first". and 12/9 "THE HOTFIX the second"..... IS this going to be like the french revolution? will we get to "THE HOTFIX the sixteenth"? (he was the really crazy one)... and will heads roll?
on a more serious note- personally I didn't take it harsh- so one evening didn't play (spent some time with the wife, refreshing change :lol:).
:evil: actually, :evil: the PPA effect gave me a awesome idea for a support weapon. (imagine that thing on a gal, but with no damage... awesome cover abilities)
Sunrock
2013-09-12, 05:27 AM
Not much point creating a new thread.
September 12th 2013
All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix.
Downtime Start: 6 AM
Downtime ETA: 90 minutes
Players can expect the following changes:
Recon drone removed from Infiltrator cert tree (we’ll be granting certs back to folks after the fix is live)
Ping column on server select now correctly named and sorted
Platoon member distance readings should not display an error
Fixed miscolored Lumifiber on Magirder
Removed some errant test domes from Amerish
What the hell?!?! No fix for AOE? :doh:
DirtyBird
2013-09-12, 05:34 AM
Nothing mentioned about the warpgates being fixed either.
PredatorFour
2013-09-12, 06:44 AM
If they havn't fixed AoE then it's a big farcical mess lol. Was awful yesterday finding sundies and not being able to kill shit cos my flash fury nades were exploding with roses and tickling the enemies nostrils.... whilst they shot at me with lmgs, rockets etc..
blampoet
2013-09-12, 06:48 AM
Nothing mentioned about the warpgates being fixed either.
i think some things are soo basic, they are embarrassed to even mention them.
Do you see anymore vanu standing where only you TR buddy should be?
if the answer is no, the issue was probably fixed.
I will miss that one vanu who parked his sundi inside the WP and played techno music on proxi.
Yea I played about a hour lastnight with the new patch, frame reate dropped to 30, I was on esimar, at a tower trying to take it, there was debre everywere and grenades, also as squad leader you can only put down one spawn beacon, no splash damage registering. It was funny as hell, I actually had a little fun with the guys lastnight.
Obstruction
2013-09-12, 07:56 AM
splash damage got fixed pretty early this morning or late last night. the warpgate problem was really just the restricted area outside the bubble. no one was getting shot in a warpgate or bringing enemy vehicles inside, but they were able to hack the AA just outside at times. lock on indication has also returned to normal, and debris seems to derender normally.
the worst of it has passed, it seems.
DirtyBird
2013-09-12, 05:48 PM
splash damage got fixed pretty early this morning or late last night. the warpgate problem was really just the restricted area outside the bubble. no one was getting shot in a warpgate or bringing enemy vehicles inside, but they were able to hack the AA just outside at times. lock on indication has also returned to normal, and debris seems to derender normally.
the worst of it has passed, it seems.
No one got shot afaik but they were getting in, vehicles and all.
Obstruction
2013-09-12, 10:38 PM
oh ok, when we tried it with an alt the reaver blew up in the wg, but we just tried the one time.
xmodum
2013-09-12, 10:56 PM
Heh my friend can't even load the game without it crashing about 2 seconds after it loading the spawn at warpgate, and I can play for about 2 minutes before mine crashes.
Grrr come on now, I really wanna love this game but I can't even play it.
DirtyBird
2013-09-13, 12:51 AM
I think they fixed the crashing bug with a small client update not long ago.
Did notice that splash dmg was still penetrating shields.
So I'd assume they just reverted it back the way it was because the Hotfix took away ALL splash dmg.
Reithan
2013-09-13, 01:34 AM
Recon darts are still double-firing.
Boomzor
2013-09-13, 04:25 AM
Instant action seems to stretch the definition of "action" now.
1. Dropped me two hexes behind the front line in an empty friendly hex.
2. Dropped me in an empty enemy hex with no link.
Peanuts compared to some other things that broke, but still annoying.
Reithan
2013-09-13, 10:23 AM
HUZZAH!!
Instant action seems to stretch the definition of "action" now.
1. Dropped me two hexes behind the front line in an empty friendly hex.
2. Dropped me in an empty enemy hex with no link.
Peanuts compared to some other things that broke, but still annoying.
IA has not worked correctly for me ONCE since the hotfix (out of about a dozen attempts).
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