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Hamma
2013-09-13, 07:55 PM
http://www.planetside-universe.com/news-world-domination-series-update-3070.htm

DirtyBird
2013-09-13, 08:57 PM
I might as well switch to TR on Briggs for the next 5 weeks :p

liquidrider
2013-09-13, 09:26 PM
I believe it is all servers combined and the points are added up so it is more equal that way.

bpostal
2013-09-13, 11:03 PM
Still, I hope they take into account things such as population.

Chewy
2013-09-14, 02:50 AM
Still, I hope they take into account things such as population.

You can't without making each server have its own point values. Im just worried about the NC seeing how we are not doing well in near anything at the moment.

KesTro
2013-09-14, 05:52 AM
You can't without making each server have its own point values. Im just worried about the NC seeing how we are not doing well in near anything at the moment.

Yeah, I'm not planning on playing NC for these five weeks. : / It's a real shame too as I was really looking forward to this. As it stands now though NC just isn't a strong contender.

Emperor Newt
2013-09-14, 10:02 AM
This is going to be so much fun!

For the fourth empire...

Hamma
2013-09-16, 05:08 PM
They have posted the WDS stat page:

http://pside.co/197ZXER

https://players.planetside2.com/#!/wds

It's pretty damn cool.

Calista
2013-09-16, 05:30 PM
Are they calculating individual contribution per empire and prorating rewards based on that? I can just see everyone jumping to the winning empire 2 minutes before the timer expires if they don't :lol:

ringring
2013-09-16, 05:39 PM
Are they calculating individual contribution per empire and prorating rewards based on that? I can just see everyone jumping to the winning empire 2 minutes before the timer expires if they don't :lol:

Timer? I thought it just started and then continued?

GreyFrog
2013-09-16, 05:43 PM
I might as well switch to TR on Briggs for the next 5 weeks :p

Well NC Briggs is currently winning :P Might change after tonights prime time. If you do come over come say hi to Juggernaut :)

I'd really like it if the NC players stuck to their guns, we been having great fights lately and NC have been winning alerts. Its really only the VS that need to get their shit together on Briggs.

Calista
2013-09-16, 05:50 PM
Timer? I thought it just started and then continued?

Well I assume it ends because there is a countdown on the scoring webpage...

https://players.planetside2.com/#!/wds

ringring
2013-09-16, 06:02 PM
Well I assume it ends because there is a countdown on the scoring webpage...

https://players.planetside2.com/#!/wds

So there is and 34 days to go, but surely jumping to the winning empire at the end won't give you benefits?

Crator
2013-09-16, 06:03 PM
The main reason I don't think much of this is because of population imbalances. I guess if we looked at population stats alongside world domination stats you could weigh how much effort it took to dominate. Otherwise, just because it says an empire won the world domination series doesn't tell you if it took much effort or not.

Calista
2013-09-16, 06:06 PM
So there is and 34 days to go, but surely jumping to the winning empire at the end won't give you benefits?

That's what I was asking. Anyone know???

camycamera
2013-09-16, 06:08 PM
I might as well switch to TR on Briggs for the next 5 weeks :p

ya should, because we have to deal with 2 TROL outfits on each side :lol:

but you NC are already winning, with 3,133. TR have 2,711 and VS 1,702, so i guess you are gonna stay where you are.....:mad:

edit: oh, now i get it... it counts the entire factions from ALL of the servers.... i thought it was just server wide....

well then, come and join us then, 4th factioner :lol:

Sunrock
2013-09-16, 08:11 PM
Well when I loged out from Miller around 2 am CET NC had the bigest world population. So don't give up the fight before it has even started.

Sunrock
2013-09-16, 10:18 PM
Looking now... as of posting time.. NC leads on 3 servers, VS 1 server, and TR 4 servers. So maybe you NC players should STFU. Only VS as the right to QQ over server imbalances.

GlueHead
2013-09-16, 10:38 PM
We, the NC can make it!

Mordelicius
2013-09-17, 12:20 AM
The World Domination Preseason will be an awesome way for SOE to measure how much they are killing their own game. These self-inflicted wounds have got to bleed somewhere.

I was hoping MLG will be the real referendum on faction balance. But here it is, another barometer (not just for faction balance) but also for population balance.

Not to mention how faction-switching is aggravating the effects of faction balance itself. Now, the easiest factions aren't only easy, but can also be population stacked. It's positive feedback loop that's going to choke the life out of this 'World Domination Series' and the game itself.

Aside from actually playing their own game (which helps if they are really trying to get the pulse of the gameplay), they should check out SOE Live results, The War Report footages and (its superior sibling) the Community Clash coverage.

Remember how UES forced them to actually nerf something? Despite the outcome was a forgone conclusion even before it started? This 'competition' will end up the same way, by the looks of it.

Sunrock
2013-09-17, 01:57 AM
The World Domination Preseason will be an awesome way for SOE to measure how much they are killing their own game. These self-inflicted wounds have got to bleed somewhere.

I was hoping MLG will be the real referendum on faction balance. But here it is, another barometer (not just for faction balance) but also for population balance.

Not to mention how faction-switching is aggravating the effects of faction balance itself. Now, the easiest factions aren't only easy, but can also be population stacked. It's positive feedback loop that's going to choke the life out of this 'World Domination Series' and the game itself.

Aside from actually playing their own game (which helps if they are really trying to get the pulse of the gameplay), they should check out SOE Live results, The War Report footages and (its superior sibling) the Community Clash coverage.

Remember how UES forced them to actually nerf something? Despite the outcome was a forgone conclusion even before it started? This 'competition' will end up the same way, by the looks of it.

Go play CoD, Quake or some other arena game and leave PS2 for those that like open world.

Mordelicius
2013-09-17, 02:36 AM
Go play CoD, Quake or some other arena game and leave PS2 for those that like open world.

I never played COD, Quake or any Arena games ever. Not even the BF series. All of them are garbage :lol:. I only like Open World Pvp.

The only reason you're mad is I've been calling out the broken and OP stuff that you like using such as the Harassers that have no counters.

- High DPS (Can destroy pretty much anything easily)
- High Survivability ( There are no counters to this monstrosity)
- High Ambush rating ( if it wants to attack something I can ambush easily)
- High Escape rating (if it is ambushed, it can escape easily)
- Avoids mine damage with speed
- Unreasonably strong armor for a "buggy"
- Can be repaired while being driven
- Can hide behind cover exposing just the top end weapon (no hitbox) and still deliver massive DPS.

If you don't think that's not OP, you're simply in denial.

Sarloh
2013-09-17, 03:23 AM
WaWaWeWa.

Sarloh's current rating: Great success!

ringring
2013-09-17, 05:05 AM
WaWaWeWa.

Sarloh's current rating: Great success!

Oh wasn't there a ps1 nc player called wawawewagreatsuccess, that wasn't you was it?

Boomzor
2013-09-17, 06:23 AM
Is it possible to get any of the API wizards on this?

Would be nice to see development graphs daily/hourly score per server and total.
Just to display how skewed the competition is and what a poor event idea this was from the get go (or turned out not to be, but I wouldn't put money on that).

Blynd
2013-09-17, 07:44 AM
wow it shows how the massive tr pop advantage on most servers makes this a straight up walk -

miller
tr - 6890
vs- 3735
nc- 3651

it shows that vs and nc are about evens but the trs pop makes them op on a faction level as they can zerg every point and swarm everything with troops.

this does however present soe with a clear messsage that the pop inmbalance is driving players away from the game and they HAVE to do something about it, dynamic xp based on pop anyone :D that would even everything up as those 4th factioners may get nulified but most will stay as tr as they will have had such an easy farm to 100 that they wont want to not play their maxed out char.

Emperor Newt
2013-09-17, 08:47 AM
this does however present soe with a clear messsage that the pop inmbalance is driving players away from the game and they HAVE to do something about it
It's almost like they learned nothing from the Ultimate Empire Showdown.

People complain about pop imbalances and alerts favoring the empire with the highest pop for months now. What does SOE do? Introduce an event which favors the specific factions even more and introduced additional benefits to go 4th faction and steamroll (free xp boosts).

I really don't understand how someone could think that this would be a good idea. I really don't get it. I still have hopes that this was some marketing department idea and the actual game designers had nothing to do with it. If not, I am about to loose all hope.

Sunrock
2013-09-17, 09:04 AM
I never played COD, Quake or any Arena games ever. Not even the BF series. All of them are garbage :lol:. I only like Open World Pvp.

The only reason you're mad is I've been calling out the broken and OP stuff that you like using such as the Harassers that have no counters.

- High DPS (Can destroy pretty much anything easily)
- High Survivability ( There are no counters to this monstrosity)
- High Ambush rating ( if it wants to attack something I can ambush easily)
- High Escape rating (if it is ambushed, it can escape easily)
- Avoids mine damage with speed
- Unreasonably strong armor for a "buggy"
- Can be repaired while being driven
- Can hide behind cover exposing just the top end weapon (no hitbox) and still deliver massive DPS.

If you don't think that's not OP, you're simply in denial.

No it's not. I spend the majority of my time as infantry medic. It's that I trully don't think something is OP just because I get killed by something. Or that a rock paper scissor balancing is OP. As long as you can use tactics and strategy to bring down the enemy using weapon X I do not think a weapon is OP.

But you where QQ'ing over server imbalance and open world PvP is just that. It has always had server population imbalance sens Asheron's Call came out in 1999 MMOs with PvP have ben unfair when it comes to population. But then again war is unfair while sports are not. Thats way I like PS2 because it feels more like a war and less as a sport. Thats way I hate the idea of this MLG crap.

Emperor Newt
2013-09-17, 09:15 AM
Thats way I like PS2 because it feels more like a war and less as a sport.

There is famous quote by Carl Sandburg which SOE might want to keep in mind
Sometime they'll give a war and nobody will come

Hamma
2013-09-17, 10:10 AM
Don't the TR have the northern warp gate on Indar? That's a huge benefit right now since this is very much based on territory. It's not necessarily related to population imbalances.

Blynd
2013-09-17, 10:23 AM
if thats the case hamma they need to rotate warp gates every week to and make it a 3 or 6 week event not 5 weeks so everyone has 1 or 2 weeks at each warpgate

Stanis
2013-09-17, 10:30 AM
Don't the TR have the northern warp gate on Indar? That's a huge benefit right now since this is very much based on territory. It's not necessarily related to population imbalances.

A faction with a 3% global population lead has troops free after the normal stalemate on Indar to dominate on Esamir and Amerish.

3 points per hex, per hour. That's a lot of accumulating XP.
I was very suprised that holding a hex for 2 hours is as rewarding as capturing a major base.

Here are some ideas to reward successful outcomes in conflict:

1pt per hex, 3pts per outpost, 5pts per base when successfully defending a facility.
To qualify : receive 1pt immediately when capture timer goes back over 50%.
Received full bonus when capture timer reaches 100% after went below 50%.

Same point awards for capturing a base. 1pt for capture timer going past 50%. 1/3/5 for successful capture.


1pt per major facility linked to warpgate. per hour. only DURING PRIME TIME (6pm to 11pm Mon-Thur, 4pm-10pm Sat/Sun). Nothing for other hexes.
Fridays are a night off.

When server populations are over a certain threshold during prime time a single continent is nominated for 'battle focus'. All awards on that continent are doubled.




Now - empires that fight and attack and challenge gain points,
Empires that over the long term hang on to their territory edge forward.

Factions that respond rapidly and decisively can either steal points at 50% capture before enemy response : or prevent the enemy gaining ground.

Trudeus
2013-09-17, 11:47 AM
Considering they tried to set up the Alerts as contribution-based and failed miserably, this deal will most likely be the same way. Might as well hop on to your alt if your primary faction loses.

Vashyo
2013-09-17, 12:42 PM
So NC is losing on every server if I understood this system right?

https://players.planetside2.com/#!/wds

well Ceres seems quite balanced atleast



Is this like one time only event or will we get more of these in the future?

bpostal
2013-09-17, 01:54 PM
Oh wasn't there a ps1 nc player called wawawewagreatsuccess, that wasn't you was it?

There was, and he was a pain for one reason. He'd be flying around or doing whatever...while his alt account was sitting in an NC ScatMAX in the cc of whatever base I'm trying to ninja. Just sitting there....waiting.

It was a enough to make ya cert CE.

PredatorFour
2013-09-17, 02:29 PM
I guess the TR will be loving this! Not sure about VS,NC though...

matthewpeters
2013-09-17, 06:10 PM
Oh wasn't there a ps1 nc player called wawawewagreatsuccess, that wasn't you was it?

He is a BR100 on Mattherson.

https://players.planetside2.com/#!/5428010917252307521

LastDawn
2013-09-18, 04:44 AM
Well, this event is going as expected:

NC TR VS

MILLER 6,560 11,694 6,235
COBALT 7,493 10,239 7,060
WATERSON 6,943 10,869 6,836
BRIGGS 7,721 11,208 5,807
WOODMAN 6,374 9,839 8,446

ringring
2013-09-18, 06:41 AM
Well, this event is going as expected:

NC TR VS

MILLER 6,560 11,694 6,235
COBALT 7,493 10,239 7,060
WATERSON 6,943 10,869 6,836
BRIGGS 7,721 11,208 5,807
WOODMAN 6,374 9,839 8,446

For a normal person and by that I mean someone new or someone who doesn't have a strong faction loyalty the lesson to be learned is that you should play TR because it is the best.

Thus increasing the population imbalance.

I fear that low population incentives %age won't work at this stage, the trend is already set.

Roll on the inter-continental lattice!

DirtyBird
2013-09-18, 11:19 AM
Who do you think new recruits to the game are going to join when they see the WDS scoreboard?

Blynd
2013-09-18, 11:21 AM
They will join the dark side :)

Sunrock
2013-09-18, 01:02 PM
They will join the dark side :)

No they won't join the VS. They will join TR :father:

Blynd
2013-09-18, 01:11 PM
But sunrock that would make me your father :p

SolLeks
2013-09-18, 02:42 PM
As of this post -

NC have one server(Ceres - 159 pt lead), VS have one server(Connery - 1480 point lead), TR have all the rest.

ChipMHazard
2013-09-18, 04:09 PM
But sunrock that would make me your father :p

That***39;s it, I***39;m gettin***39; outta here ! - YouTube

I don't like where this is going...

typhaon
2013-09-18, 04:48 PM
Great... a contest to reward the OP and/or over-populated faction.

Fantastic.

I can tell this is going to be a wild success.

Mordelicius
2013-09-19, 01:17 AM
The migration to TR occured in three stages/phases:

1) Strikers, Fractures and HE spam was expected to be fixed. It wasn't. TR balance has been fine up to here because everyone including the TR knows these thing are broken.

2) Harassers, Marauder, Vulcan. This is the turning point. Marauder is a power anti-infantry farm too. Vulcan is anti everything and high dps on long range. This thing can kill a spear turret in such a long range in mere seconds. Comparable to Lib tank buster except Libs have to dive dangerously close to effect so much damage to turrets.

3) And lastly, you add in the changes to vehicle prices, you have the TR the vehicle destroyer and vehicle stacked faction. They just destroy the enemy tanks/sundies/aircraft with strikers then park theirs on a hill where the other factions (esp the NC who has no long range capability) can't counter them.

In addition, you'll see swarms of mossies and Libs since enemy air has been cleared. With the enemy vehicles destroyed, it's easy for their Anti-infantry heavy machines to just park and dominate.

PredatorFour
2013-09-19, 05:51 AM
The migration to TR occured in three stages/phases:

1) Strikers, Fractures and HE spam was expected to be fixed. It wasn't. TR balance has been fine up to here because everyone including the TR knows these thing are broken.

2) Harassers, Marauder, Vulcan. This is the turning point. Marauder is a power anti-infantry farm too. Vulcan is anti everything and high dps on long range. This thing can kill a spear turret in such a long range in mere seconds. Comparable to Lib tank buster except Libs have to dive dangerously close to effect so much damage to turrets.

3) And lastly, you add in the changes to vehicle prices, you have the TR the vehicle destroyer and vehicle stacked faction. They just destroy the enemy tanks/sundies/aircraft with strikers then park theirs on a hill where the other factions (esp the NC who has no long range capability) can't counter them.

In addition, you'll see swarms of mossies and Libs since enemy air has been cleared. With the enemy vehicles destroyed, it's easy for their Anti-infantry heavy machines to just park and dominate.

Good post.

Emperor Newt
2013-09-19, 06:44 AM
And now SOE decided to add a bullet point #4 to the list and to solidify the TR overpop even more with giving them free xp boosts, which will most likely make more 4th factioners make believe their TR character to be their main.

On Reddit Malorn stated that this pre-season is to see how to weight scores. If so, why do they give out rewards already? If they know their system isn't working properly, why do they additionally reward the faction that already benefits the most? And wasn't it painfully obvious how this would turn out if the scores aren't somewhat weighted from the start? They didn't start recording territory control and faction population statistics yesterday, did they? I really don't get their thinking behind this. It's almost like they deliberately wanted to piss people off. Well, mission accomplished. But hey, MLG. Right?

DirtyBird
2013-09-19, 06:52 AM
Remember when Malorn use to be on our side.

huller
2013-09-19, 08:26 AM
wow it shows how the massive tr pop advantage on most servers makes this a straight up walk -

miller
tr - 6890
vs- 3735
nc- 3651

it shows that vs and nc are about evens but the trs pop makes them op on a faction level as they can zerg every point and swarm everything with troops.

this does however present soe with a clear messsage that the pop inmbalance is driving players away from the game and they HAVE to do something about it, dynamic xp based on pop anyone :D that would even everything up as those 4th factioners may get nulified but most will stay as tr as they will have had such an easy farm to 100 that they wont want to not play their maxed out char.

And yet, the TR pop advantage on Miller is absolutely tiny when compared to other servers, especialy when there is no allert going. But somehow, we, the Miller TR seem to be able to turn 1-5% pop advantage at most during non allert times into a 100% score deficiency. Which is a exponential increase in pop advantage/score ratio

Miller TR best TR? Or something else enteirely?

http://p.twimg.com/A5xOCMACIAEPYw_.jpg:large

KesTro
2013-09-19, 09:02 AM
And yet, the TR pop advantage on Miller is absolutely tiny when compared to other servers, especialy when there is no allert going. But somehow, we, the Miller TR seem to be able to turn 1-5% pop advantage at most during non allert times into a 100% score deficiency. Which is a exponential increase in pop advantage/score ratio

Miller TR best TR? Or something else enteirely?

It is something else entirely although it's not the self satisfaction you're searching for.

vipjerry
2013-09-19, 09:27 AM
This World event is wrong on so many levels. I feel so sorry for this game. Its going from bad to worse.

KesTro
2013-09-19, 10:14 AM
It's not the end of the world. I'm kind of glad it's happening. If anything it's more ammunition for what people have already been saying. I feel bad for the TR but no one is king forever.

Emperor Newt
2013-09-19, 10:30 AM
And yet, the TR pop advantage on Miller is absolutely tiny when compared to other servers, especialy when there is no allert going.
So which servers do have a faction with a 50% pop? Because if ~37 for non-alert and 39/40 during alerts is "absolutely tiny", I would suspect other servers to have 50%+ overpop. Even Briggs doesn't.

But somehow, we, the Miller TR seem to be able to turn 1-5% pop advantage at most during non allert times into a 100% score deficiency. Which is a exponential increase in pop advantage/score ratio

Miller TR best TR? Or something else enteirely?
Something else, although I don't wont to diminish the organization of TR on Miller. But as people have already pointed out the problem is the overall low pop. In the end it's very simple math. For example VS and NC only have about 700 players each. TR has 800. That leaves TR with two full platoons free to react, to defend where needed as well as cap undefended territory. I think you call them Quick Response Teams. Especially since most of the points come from uncontested territory this is a big issue in this "contest". IF Miller pop would be able to at least fill two continents this would be less of a problem. But as the overall pop of about 2000 is only enough to fill up one continent, there are always plenty of outposts available for being ghostcapped or roflstomped. If NC or VS tries to do that TR has enough people to react. NC and VS on the other hand don't have this luxury.

And if you compare the numbers to other servers you will come to notice that Miller TR is maybe 1k to 2k points ahead of each faction which I would be willing to grant them towards their organization. But even if we take away the 2k difference that other servers with similar pop show, then overpop is still the biggest issue here.

But if you want to argue about TR Miller being best TR because of the score alone then I am sorry to disappoint you. Briggs TR would like to have a word with you. And if you look closely at the Briggs population you might be able to find a pattern. But I am not going to spoil it for you here.

PS: The only server that really baffles me is Ceres. But that might change looking at yesterdays pop and todays numbers. Maybe they just needed some time to get started.

ringring
2013-09-19, 11:00 AM
I think the Miller issue is partly that TR expect to win and NC and VS expect TR to win and so TR do win, often with a dominating victory.

But it isn't like that all the time, last night NC had a global 1% lead over TR in population and during a Capture all Bio domes event somehow got their act together while the TR did the opposite and TR got roflstompped. I think we only had 1 Bio Lab at the end.

However, is anyone tired of this world Domination Event and can anyone see the point?

I am and I don't.

huller
2013-09-19, 02:44 PM
So which servers do have a faction with a 50% pop? Because if ~37 for non-alert and 39/40 during alerts is "absolutely tiny", I would suspect other servers to have 50%+ overpop. Even Briggs doesn't.


Something else, although I don't wont to diminish the organization of TR on Miller. But as people have already pointed out the problem is the overall low pop. In the end it's very simple math. For example VS and NC only have about 700 players each. TR has 800. That leaves TR with two full platoons free to react, to defend where needed as well as cap undefended territory. I think you call them Quick Response Teams. Especially since most of the points come from uncontested territory this is a big issue in this "contest". IF Miller pop would be able to at least fill two continents this would be less of a problem. But as the overall pop of about 2000 is only enough to fill up one continent, there are always plenty of outposts available for being ghostcapped or roflstomped. If NC or VS tries to do that TR has enough people to react. NC and VS on the other hand don't have this luxury.

And if you compare the numbers to other servers you will come to notice that Miller TR is maybe 1k to 2k points ahead of each faction which I would be willing to grant them towards their organization. But even if we take away the 2k difference that other servers with similar pop show, then overpop is still the biggest issue here.

But if you want to argue about TR Miller being best TR because of the score alone then I am sorry to disappoint you. Briggs TR would like to have a word with you. And if you look closely at the Briggs population you might be able to find a pattern. But I am not going to spoil it for you here.

PS: The only server that really baffles me is Ceres. But that might change looking at yesterdays pop and todays numbers. Maybe they just needed some time to get started.

My point was that Miller TR turn less overpop into more results than any other server. briggs may be an exception to this rule as I do not have exact numbers on the amount of TR overpop (if any) on the aussies server.

As for the "tiny" overpop comment, I have seen other servers with a population problem far in excess of what Miller has to endure thanks to the 4th faction. The problem with Miller is not realy the overpop in itself, some other servers have suffered overpop empires blundering into defeat if rumours are to be believed, rather the problem lies in that contrary to NC and VS, TR always brutaly pushes for victory. They play for the objective, and they play hard. They are able to highly efficiently turn manpower into results.

I acnowledge the problems caused by population imballances but the amount of exceptional whine (official forums mostly) That is being generated is heavily exagerating, with pops aparantly doubling in the space of a single sentence (simple math dictates that in order to be outnumbered 2 to one, you need to be at 25% population with the dominant faction being 50%, and even then, to defeat both hostile factions, the dominant faction has to defeat 25%+25% which equals 50%. But according to Forumside math, 1%-5% overpop aparantly means being dissadvantaged 3 to 1)

As for the whine that TR would be OP, which seems to have become the crutch excuse of bads of late, I believe some things need clarification:

1 Yes the striker is better than it's NS variant the anihilator but look at it from this perspective: it is in no way wahtsoever impossible for the NC and VS to do *exactly* what the TR does with strikers, if slightly less efficient (which barely matters once critical amount of anihilators/strikers has been achieved. Yes the striker reaches that point sooner but when one is able to field 666 soldiers per continent that is a moot point. Altough it does serve as a highly capeable force multiplier, there is nothing that stops NC and VS from doing exactly the same. Basicaly it would be like calling the NC dalton liberator OP and the TR and VS dalton lib ballanced.

On the other hand, it is completely impossible for the TR/NC to replicate the effects of a lancer squad and TR/VS with the phoenix.

2 The fractures, how are the fractures, which require three direct hits to kill a default infantry player, somehow OP when the wire guided ravens, which require two hits to kill or ZOE comets (also two hit kill) are perfectly ballanced? They, allong with all MAX AV (apart from the vortex) are getting nerfed on test, so this is moot.
(yes they even nerfed the pounders, but then the claymore was nerfed three times as much as the bb's and prox mines in GU 04)

3 As for the Vulcan, do people honestly say that it is better at long range AV than the Saron, enforcerer and Halaberd? I mean, how much pot are you smoking think that? Yes it has better synergy with the Harasser but to deny the power of these AV secondaries is silly, Yes on paper the vulcan has almost three times as much DPS but that is when one enteirily disregards resist vallues which brings the TTK within a single second on a 20 second or something TTK overall. Which is compensated by worse effectivness on long range

4 The marauder, while I will not deny that it is basically better in every way to the enforcer modified (PPA is highly debatable) it in turn is outclassed by the commn pool fury, which is basicaly a ripoff from the marauder (notice how it is always the TR whose weapons have a common pool conterpart?) The only way where the marauder is better is at being spammy, as soon as a vehicle bigger than a flash apears you better turbo away. But the fury kills in two splash hits versus the three of the marauder. It is a cheaper alternative to the fury, with worse AV, worse burst dammage for slightly longer weight of fire.


As a last point, there was once when the TR of miller reached 52% world pop, which was during an allert with the loggin servers down, so if you logged out you couldn't log back in, nice kick in the 4th faction's balls if you ask me.

capiqu
2013-09-19, 04:53 PM
Oh the Vanu n NC tears. I'm not participating because we are losing:cry:

torokf
2013-09-20, 04:33 AM
Haters gonna hate, NC CERES GONNA LIBERATE!
WOHA!

@NC/VS OF EACH SERVER, TEAM UP AGAINST THE COMMON ENEMY! BECAUSE THERE IS NO FREEDOM IN A PREDESTINED OUTCOME! MAKE IT HAPPENZ

PredatorFour
2013-09-20, 06:07 AM
However, is anyone tired of this world Domination Event and can anyone see the point?

I am and I don't.

I am the same. I grew tired of the events about a week after they came out, so bland and a weak way of making the game more meaningful. So you can imagine my reaction when i heard of this! Wonder who gets paid to come up with these idea's (and who gets paid to agree with them). I'm sorry but it's just a weak filler until global conquest comes in and i really hope it does soon.

As for the TR miller debate, whenever i've been on TR win and they have more than 5-10 % over the empires. It's normally around tr 50%, VS 25%, NC 25%. But i don't care cos they don't mean shit:D

Qwan
2013-09-23, 07:17 AM
The migration to TR occured in three stages/phases:

1) Strikers, Fractures and HE spam was expected to be fixed. It wasn't. TR balance has been fine up to here because everyone including the TR knows these thing are broken.

2) Harassers, Marauder, Vulcan. This is the turning point. Marauder is a power anti-infantry farm too. Vulcan is anti everything and high dps on long range. This thing can kill a spear turret in such a long range in mere seconds. Comparable to Lib tank buster except Libs have to dive dangerously close to effect so much damage to turrets.

3) And lastly, you add in the changes to vehicle prices, you have the TR the vehicle destroyer and vehicle stacked faction. They just destroy the enemy tanks/sundies/aircraft with strikers then park theirs on a hill where the other factions (esp the NC who has no long range capability) can't counter them.

In addition, you'll see swarms of mossies and Libs since enemy air has been cleared. With the enemy vehicles destroyed, it's easy for their Anti-infantry heavy machines to just park and dominate.

LMAO you hit it on the nose.

ringring
2013-09-23, 08:16 AM
I wouldn't get too exited, this isn't the event itself it's just the pre-season - essentially a data gathering exercise.

EVILPIG
2013-09-23, 02:49 PM
Don't the TR have the northern warp gate on Indar? That's a huge benefit right now since this is very much based on territory. It's not necessarily related to population imbalances.

Actually, the TR have the best Warpgate on every continent. That is a major contributing factor.

ringring
2013-09-23, 04:15 PM
Actually, the TR have the best Warpgate on every continent. That is a major contributing factor.

Yep.

Crator
2013-09-23, 04:23 PM
Actually, the TR have the best Warpgate on every continent. That is a major contributing factor.

Luperza said in this thread (https://forums.station.sony.com/ps2/index.php?threads/as-the-first-week-of-wds-comes-to-a-close.151954/page-6) that they were working on warpgate rotation.

Chewy
2013-09-23, 06:22 PM
Luperza said in this thread (https://forums.station.sony.com/ps2/index.php?threads/as-the-first-week-of-wds-comes-to-a-close.151954/page-6) that they were working on warpgate rotation.

My question is. Why does it seem like WG rotation stops when ever it gets back to how it was at launch and not when in any other setup?

Crator
2013-09-23, 06:44 PM
My question is. Why does it seem like WG rotation stops when ever it gets back to how it was at launch and not when in any other setup?

Doesn't it only rotate when they do game updates? And since they stopped doing game updates it's just been a while since it's rotated... So, they are probably trying to get some sort of auto-rotatation going that's not tied to game updates. To make it fair for the WDS competition.

Chewy
2013-09-23, 07:05 PM
Doesn't it only rotate when they do game updates? And since they stopped doing game updates it's just been a while since it's rotated... So, they are probably trying to get some sort of auto-rotatation going that's not tied to game updates. To make it fair for the WDS competition.

They can rotate in a GU or hotfix. My problem is that NC was stuck with SE Indar for the first 3 or so months after launch and each time we are back there the rotation seems to halt for awhile. I want to be in SW Indar again. Fuck the North WG, VS can have that one. The greens on Indar look great to me and I never get to see them for having to fight to get there.

Amerish is to rocky for my likes. Give me green rolling hills with forests and Im in hillbilly heaven. Something that isn't brown and has grass.

EVILPIG
2013-09-24, 11:20 AM
The warpgates should rotate every week. Right now with TR having the best WG on each cont, this event is becoming a joke.

GraniteRok
2013-09-24, 11:23 AM
Patience. It had to start somewhere and everyone will probably get their choice warpgates in time.

EVILPIG
2013-09-24, 11:38 AM
Patience. It had to start somewhere and everyone will probably get their choice warpgates in time.

No. This is worst case scenerio, with TR having all the best warpgates at once. Sure, it will rotate, but no one will have all the best warpgates at the same time. In fact, with the way they currently rotate warpgates, the TR will have the best warpgates every 3 rotations. This is something that seriously needs to be fixed.

CraazyCanuck
2013-09-24, 11:40 AM
The warpgates should rotate every week. Right now with TR having the best WG on each cont, this event is becoming a joke.

That would be ideal.

+1

GraniteRok
2013-09-24, 01:33 PM
No. This is worst case scenerio, with TR having all the best warpgates at once. Sure, it will rotate, but no one will have all the best warpgates at the same time. In fact, with the way they currently rotate warpgates, the TR will have the best warpgates every 3 rotations. This is something that seriously needs to be fixed.

True. To add to your train of thought, the NC and VS would also have the three best WG's when it's their turn in the rotation series so in three weeks, each faction would have the benefit of the best warpgates. I'm surprised they awarded anything for this "Pre-season" anyway. I took it as being a test of the event to see what needs to be done to make it fair to all factions. Rotating WG's is a must but I don't see specific pattern rotation from week to week to be the solution.

EVILPIG
2013-09-24, 01:51 PM
True. To add to your train of thought, the NC and VS would also have the three best WG's when it's their turn in the rotation series so in three weeks, each faction would have the benefit of the best warpgates. I'm surprised they awarded anything for this "Pre-season" anyway. I took it as being a test of the event to see what needs to be done to make it fair to all factions. Rotating WG's is a must but I don't see specific pattern rotation from week to week to be the solution.

Actually, that's not true. The NC and VS never get to have all three of the best. The current rotation system is 1 cont rotates 1 "click" counter-clockwise and the other two 1 click clockwise (or the other way around, I forget off top of head). We have not seen NC or VS with all 3 of best yet, so the current rotation never gives it to them.

There will be a rotation this week, let's hope it is done differently in the future.