Stew
2013-09-16, 11:32 PM
The new projectiles systhem was meant to be better than the older versions having more visible and predictable projectiles path etc..
We have test it out in the test servers before they introduce it on live , and the new projectiles systhem was buggy and problematic ,
Basically the new projectiles lead to awefull inconsistancy and it become almost if not compleatly impossible to dodge a rocket or see it come to you properly , most of the time the rockets creates little glowing fireball ( firefart of hell ) thats remains at the end of the rocket launcher so all you can see is some time a little glowing balls at range and even in close range the projectile itself vanish and become Invisible ...
So why is this as been implemented ? The previous projectile systhem was by far more efficient
1: Projectiles still cant be seen at high render distance range
2: projectiles create little glowy fireballs where the launchers as eject the rocket itself
3: Lock on bug , your vehicules remains lock on even if your not and out of range of any lock on rockets and its anoying beyong any measure
4:The new projectiles systhem lead to a worst predictability , its almost impossible to juge the missiles speed or course since most of the time you dont even see them at all
So far the new projectiles systhem as make thing worst than ever for tanks drivers but even for infantry lol you cant dodge a missile you dont see
Here a little video
http://www.youtube.com/watch?v=KKAGnOTh0c4&feature=youtu.be
1 new projectile systhem dont work well - YouTube
We have test it out in the test servers before they introduce it on live , and the new projectiles systhem was buggy and problematic ,
Basically the new projectiles lead to awefull inconsistancy and it become almost if not compleatly impossible to dodge a rocket or see it come to you properly , most of the time the rockets creates little glowing fireball ( firefart of hell ) thats remains at the end of the rocket launcher so all you can see is some time a little glowing balls at range and even in close range the projectile itself vanish and become Invisible ...
So why is this as been implemented ? The previous projectile systhem was by far more efficient
1: Projectiles still cant be seen at high render distance range
2: projectiles create little glowy fireballs where the launchers as eject the rocket itself
3: Lock on bug , your vehicules remains lock on even if your not and out of range of any lock on rockets and its anoying beyong any measure
4:The new projectiles systhem lead to a worst predictability , its almost impossible to juge the missiles speed or course since most of the time you dont even see them at all
So far the new projectiles systhem as make thing worst than ever for tanks drivers but even for infantry lol you cant dodge a missile you dont see
Here a little video
http://www.youtube.com/watch?v=KKAGnOTh0c4&feature=youtu.be
1 new projectile systhem dont work well - YouTube