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Methonius
2013-10-08, 07:56 PM
I really enjoy the engine on Planetside 2. So, I wanted to make a video showcasing the atmospheric environments. Hope you guys like it.

Planetside 2 Immersed - YouTube

Sledgecrushr
2013-10-08, 08:54 PM
Really an absolutely beautiful game.

Taramafor
2013-10-08, 09:49 PM
The environment I like. The avatars are another matter. Motion blur just doesn't work with this game, I've had people standing still or moving at a not too fast pace becoming blurred. Fine with it off though.

That aside, the avatars seem somehow out of place with the environment. That could be the way they move though. vehicles are fine and ultra graphics really make the sparks show up with each tank round. Beautiful.

Carbon Copied
2013-10-09, 04:58 AM
Was going to post something similar but from an opposite end of the spectrum - the comments above are definitely correct in saying this game can be good looking. Immersive though? I think the world of Auraxis is a dead static prop for the most part. Very little moves, the environment isn't interactable and the installations are clinically sterile and soulless. I'm not talking on an RPG level here nor an NPC element - just it'd be nice to see something move when you're fighting and apparent on those moments of down time.

Taramafor
2013-10-09, 07:11 AM
Was going to post something similar but from an opposite end of the spectrum - the comments above are definitely correct in saying this game can be good looking. Immersive though? I think the world of Auraxis is a dead static prop for the most part. Very little moves, the environment isn't interactable and the installations are clinically sterile and soulless. I'm not talking on an RPG level here nor an NPC element - just it'd be nice to see something move when you're fighting and apparent on those moments of down time.

The lack of that would be the same argument as with the weather I'm afraid. Think of how the framerate would be affected because of eye candy. I suppose you could have big drills or something, but then people will want those as something to fight over, defeating the whole immersion factor and replacing it with yet another "base" of sorts.

Can't have wild life because, let's face it, people would be shooting that instead of each other. So what, igloos? Huts? Space ships floating overhead like in a few battlefront 2 maps which is really just a graphic?

Vashyo
2013-10-09, 07:22 AM
I find Auraxis tedious, mostly because I've been looking at the same continents for allmost a year now. =/

Need some new environments...

Carbon Copied
2013-10-09, 08:21 AM
The lack of that would be the same argument as with the weather I'm afraid. Think of how the framerate would be affected because of eye candy. I suppose you could have big drills or something, but then people will want those as something to fight over, defeating the whole immersion factor and replacing it with yet another "base" of sorts.

Can't have wild life because, let's face it, people would be shooting that instead of each other. So what, igloos? Huts? Space ships floating overhead like in a few battlefront 2 maps which is really just a graphic?

Thanks I included wildlife as NPC's so kind of a moot line.
Why would players need a reason to fight over "big drills"? They are the immersion that you're in this world (with any story/lore the designer is trying to get across as to what is happening); if you stuck to the reasoning of "no point it being there if you're not fighting over it" we'll save the design team a shit load of time and just fight on a landscape of solid colours and primitive shapes.

Things like the rocket boosters firing when a base flips at an amp station, why? The sucker's already landed so why would it do that, why not animate things like an antenna array realigning with the controlling faction's warp gate? Nothing moves in an Amp station or tech lab; why? Theres no steam coming out of a vent or grate, chimneys aren't spewing out toxic nanite gasses into the atmosphere, long and short of it: very dead and sterile.
Could go on about the environment - but overall it only has to be small things that add up recreating that big picture without being in the way of the game itself.
Immersion to me is firstly setting you in the world but all those little "holy shit never noticed that before" moments.

VaderShake
2013-10-09, 11:25 AM
Get on the test server and grab some Hossin footage..it's the most atmospheric environment in the game to date.

Methonius
2013-10-09, 02:21 PM
I was thinking about doing that next, but I've checked it out already and I want to wait till its entirely finished.

Escroteitor
2013-10-09, 06:13 PM
Beautiful!.

Sledgecrushr
2013-10-09, 07:29 PM
The lack of that would be the same argument as with the weather I'm afraid. Think of how the framerate would be affected because of eye candy. I suppose you could have big drills or something, but then people will want those as something to fight over, defeating the whole immersion factor and replacing it with yet another "base" of sorts.

Can't have wild life because, let's face it, people would be shooting that instead of each other. So what, igloos? Huts? Space ships floating overhead like in a few battlefront 2 maps which is really just a graphic?

I really dont think weather effects would cause any more cpu drain. And it is cpu bottlenecking that is killing your frame rate.

Taramafor
2013-10-09, 07:45 PM
I really dont think weather effects would cause any more cpu drain. And it is cpu bottlenecking that is killing your frame rate.

MY framerate is perfectly fine on ultra settings. :p I'm just going by what other people have said. All I'm saying is that little bit extra performance is probably more then some people can spare at this point in time.

But the real reason they're putting weather on the back burner is because there's just so much else to focus on I think. Understandable I suppose. Hence why it might be awhile till it gets added if at all (and I hope it does). Can you imagine making all that different weather at that point though? With all the continents out? Rain, blizzards, lava flying around (when the map is added). flkfhjsfkm, so want! But gameplay has to be the main focus first.

Sledgecrushr
2013-10-09, 07:49 PM
In big fights Im getting 30-45 fps on ultra and I am totally cpu bottlenecked.
Edit*. Running an I5 3570k at 4.6 ghz cooled with an antec watercooler

bites
2013-10-09, 08:29 PM
Nicely done :>

Really an absolutely beautiful game.

Yeah lol sometimes when me and a mate are running tank/gunner combo ... we sorta get distracted by sunsets ..... then realize we've moved from Virtual Soldiers to Virtual tourists :P ... normally spurred on by someone taking advantage of our aww struck gun skills (eg afk ... lol).

Running Ultra as well on my Asus MX299Q monitor (joy for 2.35:1)
Asus MX29
2x 660Ti OC
3770K @ 4.8ghz
16gb 2400mhz ram
4x Intel SSDs

Built it just for planetside ... still happy with that :)

XPGrind
2013-10-11, 12:05 AM
In big fights Im getting 30-45 fps on ultra

I get 25ish frames per second in the bigger fights and I play on low settings :cry:

Qwan
2013-10-11, 06:52 AM
I have to give it to PS its a very nice looking game, I run a AMD radeon 7850 HD, I run it on ultra, keep about 50 to 60 frames per second and Its really bring out all the details. This video is really nice I have to admit, with the shadows and shades. Now if SOE would just make PS a little more interesting, I'd be alot more happier.