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Escroteitor
2013-10-10, 06:13 AM
I think that the ZOE don't have enough drawbacks compared to other maxes special abilities.

The 20% reduction in armor change their 80% bullet damage reduction to a 60% damage reduction. That's fine, a powerful drawback.

In a normal way a max need 5 times more bullet to drop his health than a normal foot soldier (80% reduction). With ZOE a soldier need 2,5 times more bullets to drop a ZOE max.

The problem comes when this armor reduction doesn't affects rockets direct hits. A ZOE takes the exactly same damage from a rocket on both states, because a MAX doesn't have armor against direct hits.

And this is a not problem because rockets shouldn't one-shot maxes (because with a 20% increase in damage received the stock rocket launcher can overkill a MAX) 1700*1,2= 2040. The problems comes with the dodging ability the ZOE has.

That dodging ability prevents a death from decimators (2000 health per hit= one-shot maxes), while others maxes can't dodge the rocket (or have a lot of problems doing it) the ZOE can.

And this itself isn't a problem. The problem is combination of all of the above. Ironically the ZOE negates it owns drawbacks.

The ZOE actually can increase the survivability of a MAX, dodging make it hard to infantry to shoot them, so less bullets hits the MAX, therefor it nearly negates it drawback.

Also it can dodge rockets more easily, increasing it survivability.

Eventually we understand that the ZOE drawbacks are skill-based. A player can negate them by it owns skills. While other maxes can't. You can't prevent been anchored, you can't prevent not shooting with aegis up, but you can prevent the increased damage received by dodging.

The ZOE then has an increase of killing potential, and survivability. While the other maxes choose between one of the two. The zoe doesn't.

So my conclussion is that increasing their damage received is not actually a good design for the ZOE. It needs a non-controllable drawback.

PredatorFour
2013-10-10, 07:32 AM
From useage i'd say ZOE maxes can get hit by deci's. It happens to me, it happens to many others. Infact it happened twice to me last night.

You gotta remember that even with full kinetic, a ZOE takes a beating just by being hit with a carbine say. Even though they dish out pain, they are vulnerable. A slight beating turns into a heavy beating with ZOE turned on.

If i were to balance the empires maxes in their current states i would do the following (from a ZOE users point of view max on max);

NC = Make the shield GO ROUND THE SIDES of the max, only leaving the back exposed. There's been times i have literally just jumped round a shield max in my ZOE and hit it on it's side.

TR = Increase the speed of the clamping/de-clamping process, make it more lethal CQ and less vulnerable.

VS = A speed reduction. Make it not strafe as fast/or faster than a normal soldier. ( a part of me hates me for saying this )

KesTro
2013-10-10, 08:08 AM
NC = Make the shield GO ROUND THE SIDES of the max, only leaving the back exposed. There's been times i have literally just jumped round a shield max in my ZOE and hit it on it's side.

TR = Increase the speed of the clamping/de-clamping process, make it more lethal CQ and less vulnerable.

VS = A speed reduction. Make it not strafe as fast/or faster than a normal soldier. ( a part of me hates me for saying this )

But so many others love you for it.

Escroteitor
2013-10-10, 08:33 AM
From useage i'd say ZOE maxes can get hit by deci's. It happens to me, it happens to many others. Infact it happened twice to me last night.

You gotta remember that even with full kinetic, a ZOE takes a beating just by being hit with a carbine say. Even though they dish out pain, they are vulnerable. A slight beating turns into a heavy beating with ZOE turned on.

If i were to balance the empires maxes in their current states i would do the following (from a ZOE users point of view max on max);

NC = Make the shield GO ROUND THE SIDES of the max, only leaving the back exposed. There's been times i have literally just jumped round a shield max in my ZOE and hit it on it's side.

TR = Increase the speed of the clamping/de-clamping process, make it more lethal CQ and less vulnerable.

VS = A speed reduction. Make it not strafe as fast/or faster than a normal soldier. ( a part of me hates me for saying this )

I agree with you completely. The anchor time of the TR max plus the camera shaking while deploying is painful as hell

just something I want to point out. I know the bullets hits hard to a ZOE max (the normal damage is doubled), and I'm ok with that, but chasing a fast moving target can make you miss a bunch of bullets, that's what I was saying.

Mastachief
2013-10-10, 08:56 AM
From useage i'd say ZOE maxes can get hit by deci's. It happens to me, it happens to many others. Infact it happened twice to me last night.

You gotta remember that even with full kinetic, a ZOE takes a beating just by being hit with a carbine say. Even though they dish out pain, they are vulnerable. A slight beating turns into a heavy beating with ZOE turned on.

If i were to balance the empires maxes in their current states i would do the following (from a ZOE users point of view max on max);

NC = Make the shield GO ROUND THE SIDES of the max, only leaving the back exposed. There's been times i have literally just jumped round a shield max in my ZOE and hit it on it's side.

TR = Increase the speed of the clamping/de-clamping process, make it more lethal CQ and less vulnerable.

VS = A speed reduction. Make it not strafe as fast/or faster than a normal soldier. ( a part of me hates me for saying this )

Perfect.

typhaon
2013-10-10, 12:37 PM
Except...

...it's quite a bit harder to shoot a ZOE vs. a TR/NC MAX... so, much of the ZOE penalty is mitigated by the speed boost... and, at extreme ranges, the speed boost can actually makes the ZOE more survivable than a non-ZOE MAX.

Sardus
2013-10-10, 03:28 PM
The strafing speed is the issue for a lot of reasons, and needs to be turned down.

The other issue is that ZOE can leave the ability on indefinitely and it can move faster than a normal soldier can sprint, while still being able to fire.

Because they can strafe, chase you, kill more quickly than any other max, and then run away, they are extremely difficult to counter.

The ZOE is only vulnerable when severely outnumbered or when they overextend themselves. Otherwise you have to chase them down, which normally gets you killed. The best normal counter is another max, and that max has to be extremely aggressive to chase that ZOE down.

EVILPIG
2013-10-10, 06:23 PM
The Zoe's DPS coupled with it's deep clips really make the ZOE strong. What makes the ZOE over the top is it's speed and lack of activation time and it's ability to run it's power indefinitely. With full ZOE, a VS MAX moves at 90% of infantry Sprint speed. You cannot escape it. You cannot get out of it's range and it has enough ammo to plow through many, many targets per clip. When reloading, you can simply run away or instantly turn off ZOE and reactivate when done. It is the single most broken unit in the game.

I'd balance MAX abilities as such:

VS ZOE - take away DPS increase and the damage vulnerability. Makes VS MAXes the most maneuverable. ZOE is full time speed boost.

TR - Get rid of lockdown and go with Overdirve. Increase RoF in a short burst that burns out and cannot be stopped.

NC - Make the shield a bubble and allow NC MAXes to shoot through it. Adjust the shield's absorption to match balance. Not being able to shoot, a pure defense, is stupid. Who cares if you're not taking damage if you're not shooting? When the shield drops, you're still starting at an even fight.

Also, NC MAXes are LOUD when they walk, while VS MAXes tip-toe and can actually sneak up on folks.

bpostal
2013-10-10, 06:30 PM
...chasing a fast moving target can make you miss a bunch of bullets...

You can solve that by being TR. Or by being a good NC I suppose, either way.

...

TR - Get rid of lockdown and go with Overdrive. Increase RoF in a short burst that burns out and cannot be stopped.

...
I'd back the NC "we're going up the stairs over your corpses now, ty" shields if we could swap out lockdown. I was really wrong when I was hoping for lockdown to be awesome as most anything other than a burster. Suppose I also can't say no to making the VS more maneuverable all around seeing as that seems to be their faction bennie anyway. On principle I can't speak against any potential nerf towards the VS (or NC) so I'm up for taking their damage effects away as well.


On the whole though, I have noticed that AV grenades (coupled with grenade bandolier) can usually fuck up a ZOE MAX fairly well. Plus if I can initiate combat and control (or at least affect) where the ZOE runs to I can get it to run dick first into a deci or a well prepared C4.
Of course you have to be quick about it because unless you're LA you can't really outrun a ZOE.

GreyFrog
2013-10-10, 07:01 PM
Remove the speed increase completely. Fixed.

This way ZOE and LD are pretty much the same thing with different downsides.

Mordelicius
2013-10-10, 10:58 PM
Yes, the ZOE doesn't really have a downside. Their so-called "downside" can be mitigated by two things:

- stupidly fast movement
- engineer repair

Compared to an NC Max which has a front shield. Let's say for sake of argument, damage mitigation is 50% (with back and side exposed).

A ZOE Max has 100% of the body exposed by due to the strafe speed. Let's again say for argument's sake, it has a similar 50% damage mitigation avoiding shots.

Now you know where this is heading. A Vanu Max can shoot (with high DPS buff), run fast and flank with impunity. While an NC Max has literally 0 DPS. Zero. Zero! So, practically the same survivability/damage mitigation but this thing can shoot at ALL RANGE WITH EASE,
making them ridiculously OP especially (but not limited to) long range, high ground or when they are bunched together. All they have to do is point at any door/cover and blast away. The infantry target won't have any dps counter whatsoever. Rocket launcher? Yeah try to hit a ZOE Max with a rocket at long range. They are already hard to hit at medium to short range as it is due to speed and unpredictable movement.

ZOE Max possible fixes:

1 - I'm also for removing the speed buff altogether and I've posted that many months ago. I addition, remove the extra damage it takes. Make it basically the same as a TR Max with no extra attack rate buff, but the same damage buff.

2 - Another alternative solution would be cooldown/energy use. It's far too spammable. In addition there should be a slight activation/deactivation time (I suggest 2 seconds) so it can't be just toggled on and off.

3 - Another different solution would be a no-repair state when ZOE is active and 5 seconds after it is turned off.

DredVS
2013-10-11, 02:21 AM
Bad players can't hit moving targets. Especially ZOE MAX's who know how to ADAD crouch dance.

If you are against good players who can consistently land shots on you, it's harder to survive in ZOE.

A lot of people get wrong opinions of ZOE by watching them stomp biolabs. Most people I farm are level 1 to 50 BR's who do not understand the game.

The Blueshifts need a cone of fire nerf, but aside from that, the VS MAX is balanced. The Comets are getting nerfed vs. Infantry too, which is necessary as well.

This thread seems to be filled with hyperbole and misconceptions from other players.

it can move faster than a normal soldier can sprint

This statement pretty much proves this.

DynamoECT
2013-10-11, 02:38 AM
Omg vanu have one thing that's slightly nice, nerf it immediately. If we don't they might go above 29% population somewhere.

ChipMHazard
2013-10-11, 04:25 AM
A lot of people get wrong opinions of ZOE by watching them stomp biolabs. Most people I farm are level 1 to 50 BR's who do not understand the game.

The Blueshifts need a cone of fire nerf, but aside from that, the VS MAX is balanced. The Comets are getting nerfed vs. Infantry too, which is necessary as well.

This thread seems to be filled with hyperbole and misconceptions from other players.


No, I got my impression from playing with it for a bit and having played against it for some time now.

Hadn't really thought about just tweaking the weapons to balance it. Maybe it would help, but wouldn't doing so just reduce the effectiveness of those who don't use ZOE? Don't think it would balance the ZOE if they nerfed the Blueshift.
True all MAX AV weapons are getting rebalanced.

Filled?:/

Omg vanu have one thing that's slightly nice, nerf it immediately. If we don't they might go above 29% population somewhere.

This isn't the official forum, that won't work here.
Believe it or not most forum goers here want PS2 to be as balanced as possible.

I don't consider the ZOE overpowered since you have to know how to use it, yes I just used the learn to play argument, if you don't want to get gunned down very, very fast. For those who know how to use it, it becomes imbalanced. (Obviously even the best ZOE player can and will feel the downside of the ZOE from time to time. BOOM!)
To me the ZOE is just a "jack of all trades" ability since it's not situational and the downside can be mostly ignored. If it was up to me the ZOE would be more well defined in what it's supposed to do.
I know that Clegg stated that they wouldn't be making any big changes to the ZOE, but...
Want to keep the movement speed and damage buff: Give it a duration and or a cooldown (Basicly PS1 capacitors which could be added to all MAXes). Or give it an activation and deactivation time. Or a more creative type of restriction.
Want to keep the damage output: Reduce or remove the movement speed bonus and reduce the increased damage taken.
Want to keep the speed bonus: Remove the damage buff and perhaps lower the increased damage taken. (The ZOE being purely about speed wouldn't make much sense because we already have the charge and imo. ZOE shouldn't just be a direct upgrade).

Or something along those lines.

NUKABAZOOKA
2013-10-11, 04:34 AM
VS ZOE - take away RoF increase and the damage vulnerability. Makes VS MAXes the most maneuverable. ZOE is full time speed boost.


Please educate yourself.
It is a damage percent increase based upon rank of ZOE, not rate of fire.

Mastachief
2013-10-11, 05:09 AM
My bitching and moaning is based off using my level5 zoe. It is basically a scattermax with massive range, huge clip, no armour loss (toggle that shit on and off) and it moves faster than any infantry. I am so much more effective in a zoe than i ever am in a scat max.

Shamrock
2013-10-11, 09:52 AM
You know I prefer being a more tanky bullet soak MAX that breaches and allows the softies to run up behind me. But the moaning in this thread has convinced me to give ZoE another try, cheers.

I have never been able to pull off a 70+ kill streak with a VS or a TR MAX, but I can do this with ease in a Scat MAX, the Scat is far from useless I always enjoy playing it and saying it is awful or sub par is just unbelievable.

PS: anyone that cant hit a 7ft tall MAX has terribad aim.

Shamrock
2013-10-11, 10:06 AM
Omg vanu have one thing that's slightly nice, nerf it immediately. If we don't they might go above 29% population somewhere.

I laughed for real.

http://weblogs.baltimoresun.com/news/technology/sarcasm.jpg

EVILPIG
2013-10-11, 10:06 AM
Please educate yourself.
It is a damage percent increase based upon rank of ZOE, not rate of fire.

I put the wrong acronym in. As can see, I put DPS in the first sentence of my post. Either way, same result. I fixed it for you.

Taramafor
2013-10-11, 04:19 PM
Personally I use C4 to kill my maxes. You'd be surprised how often you can find one with its back turned and just leave one at it's feet. Or luring one around a corner. Once I get deci, I'll be using that too. And this is as a heavy, not a LA.

The strafing with the ZOE's is a bit much though as they basically become relentless killing machines that can move quickly, still gun and have a high armor value (high in terms of other infantry, not other MAXES). Perhaps have some sort of "boost" instead, where it moves quickly in one direction a fair distance and having it cool down for 5 seconds or so before using it again.

Sardus
2013-10-11, 04:34 PM
This statement pretty much proves this.


90% the speed of a soldier sprinting, and can still fire. My bad :P

The point is the ZOE can still keep up with you while firing and the thing is too bloody maneuverable for the sheer amount of damage it can pump out.

A smart ZOE can pretty much run in, do an extraordinary amount of damage to players, and run out, placing themselves at a risk that a TR or NC MAX simply cannot do without getting isolated and killed, and still get away.

They can do more damage, more quickly, and can put themselves in more risky situations than just about anything in the game and it really isn't that difficult to do.

The fact that they can just leave the thing on forever and turn it off and on as they please is just retarded. Some sort of wind up or wind down? energy bar? something? Anything?

NC have a shield they can't fire through at all which takes a split second to raise and lower. TR have an entire lock down animation with screen shake, AND they can't move during or after, AND they can't fire while the animation is playing.

bpostal
2013-10-11, 04:41 PM
... I am so much more effective in a zoe than i ever am in a scat max.

As someone who had has the dubious pleasure of fighting folks like MCY and LMS for a few years now...this bit worries me the most.

Jaybonaut
2013-10-12, 04:49 PM
I want you to approach the topic differently:

What would motivate a Vanu player to spend a huge amount of certs to completely max out the ZOE?

Think about it for a minute before replying. What would make you complete the ZOE tier tree? What would it give you?

Note that the damage increase is fairly non-existent - even at maximum you may kill a soldier in one less bullet as it is right now on live.

Sledgecrushr
2013-10-12, 04:56 PM
Idont care being insta gibbed with a zoe max, but it does make the somewhat underpopped vanu more competitive on the live servers.

Jaybonaut
2013-10-12, 05:04 PM
Omg vanu have one thing that's slightly nice, nerf it immediately. If we don't they might go above 29% population somewhere.

I can feel his pain. Originally no one could argue that the VS Max was the worst in the entire game before the special abilities showed up. It was never much of a threat. Once it hit, VS got a new toy and everyone grabbed it. Suddenly VS Max was a threat and everyone was trying it out so they were everywhere.

The cries were huge. Before the nerfs, it was OP, no question. This time the cries were justified and graphs were shown proving it on Sony's side. Since the nerfs, things are far more balanced and the pop seemed to have quieted down.

Whoever it was that said they can tear through enemies easier with a ZOE than with a Scatmax - uh, no. The ability to one shot multiple enemies and chew through an entire squad is not weaker than being able to kill enemies with one less bullet with the ability to move at normal speed (normal, not super.)

It's also quite annoying for a squad to deal with a shield max.

People are crying nerf over 1 on 1 scenarios instead of what typically happens. The MAX data they have at Sony proves you are wrong anyway.

Obstruction
2013-10-12, 06:16 PM
the ZOE is an overdrive right? they are pushing the safe operating limits of the suit.

so make them take DPS (pain field) while moving with it activated. that negates the strafing problem and puts a natural limit on use that is more in line with the other MAX abilities.

i also don't think it would hurt to have TR Lockdown activate/deactivate more quickly, and allow rotation but not movement.

i also think NC could probably stand to get the use of one weapon while shielded.

Taramafor
2013-10-12, 06:19 PM
It's also quite annoying for a squad to deal with a shield max.


So true. I guess Vanu get a good speed boost and NC get shields. What do TR get? A lock down ability that makes them easy targets for rockets. >_>

ChipMHazard
2013-10-12, 07:47 PM
People are crying nerf over 1 on 1 scenarios instead of what typically happens. The MAX data they have at Sony proves you are wrong anyway.

I'm not. It's the ZOE's ability to handle groups of infantry that I judge it on. The data that we have shows the VS MAX AI weapons as having a higher KPU than either TR or NC, I would guess that the difference is largely because of the ZOE.

Stanis
2013-10-12, 08:02 PM
I'm not. It's the ZOE's ability to handle groups of infantry that I judge it on. The data that we have shows the VS MAX AI weapons as having a higher KPU than either TR or NC, I would guess that the difference is largely because of the ZOE.

Positive feedback.
Force already winning .. flip ZOE on, win more.
Not as synegistic for the other empires as cant fire through a shield or move with lockdown.


However - as an outfit we don't much like ZOE.
In an organised unit we find the active ability too much of a liability.
The only max I consider using them on is a burster max - and playing against some skilled pilots I'd rather not light up my location like a christmas tree so use it selectively.


Anybody that runs into a max as solo infantry is probably dead meat.
The fact that if you chose to run the ZOE max can run after you ..
scales poorly.

If I run into a room of enemy with a solo MAX ZOE on - I expect to die in exchange for killing 1, maybe 2. Assuming I make it through the doorway.
That's a fair trade I think any empires max is able to make in the face of teamwork.

ChipMHazard
2013-10-12, 08:19 PM
Positive feedback.
Force already winning .. flip ZOE on, win more.
Not as synegistic for the other empires as cant fire through a shield or move with lockdown.


However - as an outfit we don't much like ZOE.
In an organised unit we find the active ability too much of a liability.
The only max I consider using them on is a burster max - and playing against some skilled pilots I'd rather not light up my location like a christmas tree so use it selectively.


Anybody that runs into a max as solo infantry is probably dead meat.
The fact that if you chose to run the ZOE max can run after you ..
scales poorly.

If I run into a room of enemy with a solo MAX ZOE on - I expect to die in exchange for killing 1, maybe 2. Assuming I make it through the doorway.
That's a fair trade I think any empires max is able to make in the face of teamwork.

Definently less situational than either the Aegis or Lockdown, which is probably one of the main gripes people have with it.
That all MAXes are very effective killing machines is a very good point to keep in mind. The ZOE doesn't make the VS MAX miles ahead of the NC/TR, but it does make it better at everything that matters for a MAX. IMO.

I can understand why you wouldn't. You can quickly turn the ZOE against its user, although I find it much harder to do in enclosed spaces where the maneuverability makes it quite a bit more difficult to hit it and not your team mates. Personally I enjoy taking on ZOEs from a higher position, by baiting or by flanking them with C4, which isn't really different from how you would tackle other MAXes. Not to mention the damage AV nades do to them.

Aye. 1 on 1 up close (Or within the MAX's effective range) it probably won't matter much, chances are that if you're going up against a good MAX alone then you're going to die.

Where I see the ZOE really shining is when being used more as an assassination tool, if that makes any sense, and not frontal assault.

Badjuju
2013-10-13, 11:46 PM
As a TR player, ZOE is not OP in my opinion. The damage increase is a direct trade off for the decreased in durability. Yes they put out a ton of damage, but you can also burn them down quickly. It is the speed increase which really makes the ZOE shine, and provides a legitimate trade off for giving up sprint. This is something I cannot say for any other ability, which I believe is the problem.

The NC shield is ok. There is some tactical use to it but I can't justify giving up sprint for it. Maxes biggest vulnerability are their lack of mobility. Because of this, sprint is an incredible defensive ability which you are gauranteed to find a use for in any fight. Whether you took an unexpected rocket, over extended, or your getting the call out for a pesky LA hovering above you, it will save your hide time and time again. It also is a very strong offensive tool for NC, allowing you to instantly close a gap and dish out the pain.

I think we all can agree that lock down is laughable as predicted. It compounds a maxes biggest weekness and leaves them begging to be dismembered by any method the attacker chooses. It doesn't matter how much damage you do when you can't escape the death constantly being hurled at your face. I actually had a similar idea to evil pig here. Instead of lock down it may be interesting to play with an ability which gave the TR max a several second drastic increase in ROF which cannot be stopped once activated. If necessary maybe slow the max during the process or slow it during a spool up (which would be loud to give it away) and have it briefly stop to brace itself at the peak of the burst to add a timing element. Just an idea that sounds more useful and fun than lock down. Back on track, the issue with lock down is that you not only give up the incredibly underrated ability sprint, you are immobilized even further on top of that. The damage increase just does not make up for your succeptability to death.

It all comes down to a lack of options. VS has two very effective abilities to choose from, one which is very shiny and fun to use. NC and TR on the other hand have sprint, incredibly effective and underrated but shared by all factions so no shiny factor there. Their unique abilities have some shiny factor but they are simply sub par to sprint.

Two great abilities give the VS max versatility, making it the best max right now and most fun for me personally. But I wouldn't go as far to call it OP. Instead of changing ZOE, I would take a look at improving the other factions max abilities.

Reaver
2013-10-14, 02:14 AM
To me I think the biggest issue with ZoE is not the ability itself, but the fact you can toggle it on and off. Making it a passive ability which the MAX user is permanently stuck with would go a long way I think to balancing the ability.

typhaon
2013-10-14, 11:45 AM
I'll give TR that lockdown is relatively useless... However, there is some use in certain AA/AV situations.

Taramafor
2013-10-14, 12:14 PM
I'll give TR that lockdown is relatively useless... However, there is some use in certain AA/AV situations.

On the other hand, what's the point in lockdown against infantry when they die in a few hits from max weapons anyway? The ZOE and NC max use their abilities against all targets. Now if that TR MAX had the rate of fire of the chaingun when locked down... Or had their grenades explode in a larger radios... Probably a bit over powered for an idea but you get the idea.

KesTro
2013-10-16, 08:26 PM
Remember, it's not really the damage of the ZOE people find OP. It's the versatility and maneuverability that people think needs to be toned down.

Jaybonaut
2013-10-23, 09:46 PM
I'm not. It's the ZOE's ability to handle groups of infantry that I judge it on. The data that we have shows the VS MAX AI weapons as having a higher KPU than either TR or NC, I would guess that the difference is largely because of the ZOE.

That's a good guess; I stated it based on the graphs Sony tweeted showing how closely balanced the MAXes were after the ZOE nerfs hit, since that was factual proof.

EDIT: I think they should speed up the Lockdown and Shield transitions, that's about it.

ChipMHazard
2013-10-23, 09:51 PM
Well the data we can collect is more up to date than that and that's what I'm basing most of my opinion on.

Jaybonaut
2013-10-23, 10:11 PM
I would like to see more of a reason to max out the ZOE - the tier tree doesn't seem to do anything noticeable beyond tier 1. I had mine maxed before the nerfs but I'm not sure it was worth it.

ChipMHazard
2013-10-23, 10:19 PM
Aye, certing more into anything should always be worthwhile. Obviously it depends on how much one values the increase in damage output. Personally I got it for the increase in speed.

typhaon
2013-10-23, 10:49 PM
I'll give TR that lockdown is relatively useless... However, there is some use in certain AA/AV situations.


This is exactly why lockdown IS a "good" (balanced) ability. It is relatively useless - like Aegis Shield - but has a few special moments when it can be useful.

ZOE, on the other hand, is very useful in almost any situation. ZOE w/Comet not only decimates vehicles with ease... it's a miracle to even hit the MAX shooting at you because he's strafing all over.

Nur
2013-10-24, 03:22 AM
ZOE MAXES AND all the MAXES in general are destroyng this game.

the sooner you understand this, the sooner we tell SOE, the sooner we hope they make something about it.

It is not planetside

it is MAXSIDE now.

Blynd
2013-10-24, 03:41 AM
O e thing your no thinking if is as a Zoe user the speed and strafing makes us miss loads as well as avoid hits so its not as though the speed doesn't have its drawbacks to its users. But I agree with pred but is suggest the NC sheild is on 1 arm and the other arm can still be used to fire with giving it a bit of an offensive use. As for tr make them play in their pj's :p

Jaybonaut
2013-10-24, 04:10 PM
ZOE MAXES AND all the MAXES in general are destroyng this game.

the sooner you understand this, the sooner we tell SOE, the sooner we hope they make something about it.

It is not planetside

it is MAXSIDE now.

No, they still require a buttload of resources so it certainly isn't anywhere near Maxside, and without a pocket engie they go down quick enough.

bites
2013-10-24, 06:44 PM
ZOE MAXES AND all the MAXES in general are destroyng this game.

the sooner you understand this, the sooner we tell SOE, the sooner we hope they make something about it.

It is not planetside

it is MAXSIDE now.
Its not going to happen bud. You're on a fools errand.

GreyFrog
2013-10-24, 11:49 PM
I love the "Its only 1-2 less bullet argument", thats a massive difference in TTK especially when its only 4-6 to kill anyway.

Timealude
2013-10-24, 11:52 PM
I agree with Evilpig's suggestion, one thing I have noticed about the 'complaints' towards VS is that it isnt one thing that is overpowered or stronger. Its that our empire strength is overpowered in general. You have the magrider's maneuverability that was nerfed and then brought back up slightly because it didnt have the firepower to compete against the other MBT and now people are calling for a mobility nerf when in planetside 2 our empire's strength is mobility. As far as ZOE is concerned......Im fine with our damage being reduced slightly, But we have to look at the empire as a whole as it seems like we were an empire thrown in at least minute when thinking about design.

Jaybonaut
2013-10-30, 03:32 PM
I love the "Its only 1-2 less bullet argument", thats a massive difference in TTK especially when its only 4-6 to kill anyway.

It's 1, no one said 2, and that 1 is vs non-maxes, taking a lot of certs.

VampireCrono
2013-10-30, 04:43 PM
This thread seems to be filled with hyperbole and misconceptions from other players.


coming from a guy who pretty much only uses a ZOE MAX, i would say your statement is a little skewed too