View Full Version : Clegg has been working on a mine
Calista
2013-10-12, 08:59 AM
And no not the explosive type. Last night during FNO in chat he mentioned working on a mine and I thought it was the typical one that goes boom but then he said it was about the size of a small outpost :lol: I asked if we were finally going to be able to play underground and he went silent but anyway let's hope.
Babyfark McGeez
2013-10-12, 10:01 AM
Even without the ability to cut into the terrain layer it should be possible to create underground bases with some clever mapping.
So yeah, could happen.
CrimsonTemplar
2013-10-12, 10:08 AM
This could be the Hidden Ridge Mine, he was working on and tweeted about earlier this week. However it was just a skeleton outpost. Couple walls and ammo tower and that was about it. Very WIP.
He could be talking about Deepcore or Lithcorp on Amerish...
Calista
2013-10-12, 10:13 AM
This could be the Hidden Ridge Mine, he was working on and tweeted about earlier this week. However it was just a skeleton outpost. Couple walls and ammo tower and that was about it. Very WIP.
He could be talking about Deepcore or Lithcorp on Amerish...
Yeah I thought that too and then my imagination took over and I had visions of grandeur. I sure hope we get over this optimization hump soon and can get back focused on some real creative changes to the game because it damn sure needs it badly.
Sledgecrushr
2013-10-12, 11:36 AM
Soe needs to make another investment into this game and hire more people.
basti
2013-10-12, 01:24 PM
Soe needs to make another investment into this game and hire more people.
Yes. Because in all these years, we all learned that in game development, more people means more progress.
SOE should hire a MILLION folks to work on the game. Im sure this would allow them to finish the Optimization stuff and everything that is currently on the roadmap within a week.
Babyfark McGeez: Its true that they couldnt cut into the terrain, but they got that feature ages ago. From the pictures clegg tweeted out so far, it does seem that the base in question is indeed going to be underground, at least some parts of it.
Mastachief
2013-10-12, 01:28 PM
Put a roof over J908 and build the umbrella corp lab.
Sledgecrushr
2013-10-12, 01:33 PM
Yes. Because in all these years, we all learned that in game development, more people means more progress.
SOE should hire a MILLION folks to work on the game. Im sure this would allow them to finish the Optimization stuff and everything that is currently on the roadmap within a week.
Babyfark McGeez: Its true that they couldnt cut into the terrain, but they got that feature ages ago. From the pictures clegg tweeted out so far, it does seem that the base in question is indeed going to be underground, at least some parts of it.
Obviously you think that with the staff we have on hand is able to complete some of these longstanding projects I think we all have been waiting for. I think they can afford to add some staff to help out. Basically I dont want to have to wait another year before we get continental conquest. At this point planetside 2 is hemorraging players. This company needs to pull a rabbit out of the hat.
basti
2013-10-12, 01:41 PM
Obviously you think that with the staff we have on hand is able to complete some of these longstanding projects I think we all have been waiting for. I think they can afford to add some staff to help out. Basically I dont want to have to wait another year before we get continental conquest. At this point planetside 2 is hemorraging players. This company needs to pull a rabbit out of the hat.
How many people work on PS2 at the moment?
Taramafor
2013-10-12, 01:46 PM
Sounds interesting. Perhaps there will be some fights in a mine (underground. Just as good as indoors) that isn't too narrow. Though of course I imagine multiple paths inside and out of it will be needed to prevent MAX choke points. But how big will these mines be? The kind you get from the game GUNS or the kind where it's really large and open?
Seeing as there's a few bases on Es that more or less do away with tanks being planted in the middle of a base, mines would be interesting as it will do away with air support as well, making for some good infantry vs infantry only fights. Just better be enough cover.
Impact site would be the perfect place to have the first mine in the game I think. Maybe it will become as fought over as the crown.
Sledgecrushr
2013-10-12, 01:46 PM
Thats a really good question basti. From the OMFG videos I think we are down to about a dozen people.
Phantomdestiny
2013-10-12, 02:53 PM
you mean this mine ? https://pbs.twimg.com/media/BWV1pWiCYAAiQHC.png:large
also there is a video :
Phantomdestiny
2013-10-12, 03:17 PM
https://vine.co/v/hHhwgwAlqg7
Vashyo
2013-10-12, 03:19 PM
Underground combat? Nice!
capiqu
2013-10-12, 03:51 PM
Probably continuing to work on Searhurs since Searhurs will be Very Geological. With caves, volcanoes, lava flows and waterfalls.
ringring
2013-10-12, 03:53 PM
Thats a really good question basti. From the OMFG videos I think we are down to about a dozen people.
A sheer guess based on no solid information at all but I'd put it higher. I'd guess at 20.
Carbon Copied
2013-10-12, 04:14 PM
As mentioned on Reddit: The underground and the top side look like 2 entirely different places at the moment so interested how they blend and connect together. End of the day if the spawns are still exposed coffins and distances/routes to the objective are unrealistic for defending factions then these changes mean nothing.
Babyfark McGeez
2013-10-12, 04:57 PM
...
Babyfark McGeez: Its true that they couldnt cut into the terrain, but they got that feature ages ago. From the pictures clegg tweeted out so far, it does seem that the base in question is indeed going to be underground, at least some parts of it.
Really? I mean yeah the sonic-tunnels, but...if they can do that now one has to wonder why they only used it for said "tunnels" then so far. Why not use it to make proper bases? Or is it the same thing like with doors, elevators, and pretty much anything else that would be a requirement for non sucky bases - the game can't handle it?
When i played today i realized once more how piss poor some of these bases are designed. Tawrich depot, i'm looking at you. But basically all the surrounding bases of tawrich are good examples of prime offenders against common sense base design.
Taramafor
2013-10-12, 06:24 PM
Here's a thought, will mines have force fields and gens? I'm thinking they will but I'd also like something a little different to what the other bases are doing. And will mines be going underground to a connected territory as a path way or just be underground at its own location? 'Cus I think an underground pathway would be pretty neat.
camycamera
2013-10-12, 10:00 PM
now they need to add these things to all outposts and put the spawns underground with them, where they belong :D
Calista
2013-10-12, 11:07 PM
He said it was taking a lot longer than he would have thought so hopefully he is past the learning curve and can use the knowledge to excavate all over the place. I should have titled this that he was working IN a mine. Maybe he'll hit paydirt!
Taramafor
2013-10-12, 11:20 PM
now they need to add these things to all outposts and put the spawns underground with them, where they belong :D
THAT... actually sounds like a good idea. Seeing as people get into the battlefield faster then from suns, maybe a little trip through a mine to the surface would help keep fights going. At least until all entryways into mines are blocked off. Would have to split up the attacking force to keep the defenders pinned in at all exits instead of just swarming the spawn room. Perhaps spawn rooms in mines can have the doorways leading to different exits.
OmegaPREDATOR
2013-10-13, 06:29 PM
It's just the new Hidden Ridge Mining on Amerish. And as the name say, the mine may be hidden, so hunder the buildings is a good idea.
https://pbs.twimg.com/media/BWBHYdaCIAI599z.png
https://pbs.twimg.com/media/BWBH0jnCEAA8fnz.png
https://pbs.twimg.com/media/BWElXvjCEAAnJtm.png
https://pbs.twimg.com/media/BWV4q7dCYAAuX3y.png
camycamera
2013-10-13, 06:49 PM
THAT... actually sounds like a good idea. Seeing as people get into the battlefield faster then from suns, maybe a little trip through a mine to the surface would help keep fights going. At least until all entryways into mines are blocked off. Would have to split up the attacking force to keep the defenders pinned in at all exits instead of just swarming the spawn room. Perhaps spawn rooms in mines can have the doorways leading to different exits.
yeah. but in other words, what i meant was make the spawn rooms like PS1.
Taramafor
2013-10-13, 08:32 PM
yeah. but in other words, what i meant was make the spawn rooms like PS1.
haven't played it unfortunately. Though if it ever goes free to play I probably will.
At any rate, going from those pics, could it be that perhaps in the future we may have to hold a point or two underground as well as above ground? Perhaps the spawn rooms will connect to both levels from the same room. Can only be a good thing if it gets the attackers to cover two areas instead of one (eg: they'd have to surround both the top and bottom levels to keep people pinned in).
PredatorFour
2013-10-14, 06:20 AM
Why do Auraxian's need mines ??? They have the technology to re-create actual bodies and DNA of people with atoms, so why can't they re-create minerals too??
SerethiX
2013-10-14, 06:29 AM
Why do Auraxian's need mines ??? They have the technology to re-create actual bodies and DNA of people with atoms, so why can't they re-create minerals too??
But they need energy to run the nanite regeneration machines and you can't get energy from the void, physical law!
SerethiX - www.serethi.de
Blynd
2013-10-14, 06:48 AM
tbh i think if they made all bases have spawn rooms underground it would make everything as it is now very samey. they need to mix it up leave the better designed bases alone and fix the crap ones with this sort of thing and add the new mines to every continent as im guessing the mines will effect the resource gain of who ever has them (so only put 2 on each cont so we have to fight over them ) ie resource multiplier and put them in places that are of equal distance from warp gates otherwise someone will always have an advantage.
Taramafor
2013-10-14, 11:38 AM
tbh i think if they made all bases have spawn rooms underground it would make everything as it is now very samey. they need to mix it up leave the better designed bases alone and fix the crap ones with this sort of thing and add the new mines to every continent as im guessing the mines will effect the resource gain of who ever has them (so only put 2 on each cont so we have to fight over them ) ie resource multiplier and put them in places that are of equal distance from warp gates otherwise someone will always have an advantage.
True, I imagine places like tech plants and amp stations won't need underground mines as those places are big enough already (plus they have tunnels). Also got to agree on the mixing it up. Quartz Ridge is a place that wouldn't need a mine I think yet smaller bases that are easily surrounded desperately need a solution. So even if they had to slap on a mine to every small base, I could deal with that and hopefully they'd find another solution to fix the easily surround and pin in tactic and replace some mines with something else, as they've already managed to do with ridge and octagon. Funny how every good base fight restricts vehicle movement. Now we just need a solution where we can add them in bases while duplicating the same results. Perhaps harder to reach/hack gens would be the answer to that. Or perhaps more force fields. For the bigger bases only of course.
torokf
2013-10-15, 05:57 AM
Put a roof over J908 and build the umbrella corp lab.
You got me excited there mhmh
WTB amerish revamp ASAP, damn it!s gonna be GREAT!
finally lattice on all continents, took one whole year right? :D
altough they started working on it in may
Blynd
2013-10-15, 06:51 AM
True, I imagine places like tech plants and amp stations won't need underground mines as those places are big enough already (plus they have tunnels). Also got to agree on the mixing it up. Quartz Ridge is a place that wouldn't need a mine I think yet smaller bases that are easily surrounded desperately need a solution. So even if they had to slap on a mine to every small base, I could deal with that and hopefully they'd find another solution to fix the easily surround and pin in tactic and replace some mines with something else, as they've already managed to do with ridge and octagon. Funny how every good base fight restricts vehicle movement. Now we just need a solution where we can add them in bases while duplicating the same results. Perhaps harder to reach/hack gens would be the answer to that. Or perhaps more force fields. For the bigger bases only of course.
tbh if there was greater distance between the bases we could actually have some meaning full armour fights and once the turrets were taken out then it would be down to the infantry much as it is in RL. cause being able to shoot your mbt main gun from one base to hit the next is really crappy design
kubacheski
2013-10-15, 03:19 PM
:rant:Interesting how the mention of mines that may resemble bases from PS1 is exciting both vets and people who never played PS1. Kinda makes you wish SOE had listened to us and taken more of the PS1 content in the first place instead of wasting over a year trying to make it a "better" experience only to end up adding PS1 content to make PS2 actually _have_ a better experience!
Now if they just can optimize enough to have doors and CE turrets. Then add proper infiltration suits, hacking vehicles, inter-continental lattice, a half-dozen continents and Battle Frame Robotics and this may finally be a decent game.
Or just give PS1 the graphics update it needed.
:rant:
PS. Seriously, I was just kidding on the BFR's.
GeoGnome
2013-10-15, 04:03 PM
Why do Auraxian's need mines ??? They have the technology to re-create actual bodies and DNA of people with atoms, so why can't they re-create minerals too??
You can't create mass from nothing, presumably they need to get some kind of mass that can be reordered by nanites into what they need. So, you take a rock, reorder it at an atomic level, and make it into a sheet of steel.
kubacheski
2013-10-15, 04:21 PM
You can't create mass from nothing, presumably they need to get some kind of mass that can be reordered by nanites into what they need. So, you take a rock, reorder it at an atomic level, and make it into a sheet of steel.
Exactly, you still need the raw material to spawn a body.
And also tunnels are just a fun place to fight. with no 3rd person view, noone will be humping corners getting the drop on someone running down the corridor. Almost as fun as big bridge fights in PS1. Long drawn out exp fests where the bodies pile up. :evil:
RSphil
2013-10-17, 11:36 AM
if they put tunnels in and underground areas like in Battlefield Vietnam it would be awesome. had so much fun back in the day clearing tunnels and defending then to capture points.
Rolfski
2013-10-17, 02:00 PM
if they put tunnels in and underground areas like in Battlefield Vietnam it would be awesome. had so much fun back in the day clearing tunnels and defending then to capture points.
If there's anything Amerish needs, it is big ass tunnels that allow armour to take short cuts and fits ballsy pilots. A base in one of them would be cool as well.
I always liked Battlefield 3's Damavand Peak map, where skilled helicopter pilots could flank the tunnel from the back and destroy everybody, but where also extremely vulnerable.
MrMak
2013-10-17, 06:10 PM
If there's anything Amerish needs, it is big ass tunnels that allow armour to take short cuts and fits ballsy pilots. A base in one of them would be cool as well.
I always liked Battlefield 3's Damavand Peak map, where skilled helicopter pilots could flank the tunnel from the back and destroy everybody, but where also extremely vulnerable.
A long time ago i had anidea for Serahus.
Basicaly there would be a huge inactive vulcano in the center of the continent. It would be possible to go thorugh it using large tunnels (with a small outpost at each entrance) The tunnels owuld be large enaugh for vehicles to easily move thorugh. They would twist and turn with smaller tunnels allowing shortcuts and ambuhs spots for infantry and flashes. All the big tunnels would converge in an enormous cavern in the center containing a large base. The vulcano's crater would be protected by a shield controleld by a generator in the base itself and would be large enaugh for aircraft to go in and out.
This could also work for a battle island i gues.
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