View Full Version : Operation Make Faster Game: Ep 5
Edfishy
2013-10-19, 01:05 PM
New video from the "Operation Make Faster Game" series!
http://www.youtube.com/watch?v=nsliQUw2Wxc&feature=share&list=UUeDczpHL6Mm-XrfT0ldALjg
Incase anyone missed it! :rolleyes:
Calista
2013-10-19, 01:39 PM
Game will look like Borderlands 2 before it is all done....
Wargrim
2013-10-19, 05:14 PM
In order to optimize performance, they try to reduce the number of unique objects, and they reduce the resolution of the camo patterns to save some memory. They say the impact probably wont be large, but it will help increase performance.
Hm....
In order to optimize the cashflow, they keep adding new cosmetical models, like helmets ( those are unique objects ) and new decals and camo patterns, that will take up some memory. ( This is a process that has been going on for a while, and will never stop, as they need the money. ) I say the impact probably wont be large, but it will help decrease performance.
Hm....!
basti
2013-10-19, 06:34 PM
In order to optimize performance, they try to reduce the number of unique objects, and they reduce the resolution of the camo patterns to save some memory. They say the impact probably wont be large, but it will help increase performance.
Hm....
In order to optimize the cashflow, they keep adding new cosmetical models, like helmets ( those are unique objects ) and new decals and camo patterns, that will take up some memory. ( This is a process that has been going on for a while, and will never stop, as they need the money. ) I say the impact probably wont be large, but it will help decrease performance.
Hm....!
You certainly got a point there, but theres still a big difference.
Scaling all Camos down to half saves 50% of the memory.
Thats also for each new Camo, means they can put twice the number of camos in the game. That keeps the cash flow going, AND make player studio folks that submit camos happy.
And even tho the impact wont be huge, it still has an impact, propably without decreasing quality.
NewSith
2013-10-19, 07:37 PM
It was offered so many times to implement: "default camo" and "default cosmetics" tickboxes in grphic settings... *sigh*
AppleJax
2013-10-19, 11:26 PM
my game pathetically runs around 25 fps with all settings on very low. i have a feeling once all of this is done, it'll increase 60 or 70 with no one around. once i jump into a battle ground with 50 or more ppl it'll drop to 30 or less. this patch wont change much.
Ruffdog
2013-10-20, 03:50 AM
Delete all the crates ......and give us underslung MCG:lol:
Wargrim
2013-10-20, 10:14 AM
You certainly got a point there, but theres still a big difference.
Scaling all Camos down to half saves 50% of the memory.
Thats also for each new Camo, means they can put twice the number of camos in the game. That keeps the cash flow going, AND make player studio folks that submit camos happy.
And even tho the impact wont be huge, it still has an impact, propably without decreasing quality.
Actually, it saves 75% because it scales in a quadratic fashion. So they could quadruple the current camo pool and would be back at the current memory use.
I only posted to show the general conflict that is there between the FTP cosmetics economy and the optimization goals.
Memory is just one aspect, i am pretty sure more unique camos also means more unique textures, means more unique (?draw calls?) textures need to be loaded on the fly. I am sure the devs have precise numbers on the impact of that sort of stuff while we can only estimate things. IMHO, the real battlefield is the one around Multi - Core usage, what information needs to be updated over the network when, and what gets loaded/streamed/rendered when. Most of the time, this game is CPU bound, so graphics memory should be a minor issue afaik.
my game pathetically runs around 25 fps with all settings on very low. i have a feeling once all of this is done, it'll increase 60 or 70 with no one around. once i jump into a battle ground with 50 or more ppl it'll drop to 30 or less. this patch wont change much.
What is your system specs?
GamerShawn
2013-10-20, 12:47 PM
What is your system specs?
I dont know about him, but my specs are probably similar considering I play on very low with render quality turned to 60%. I have an I5 (one of the cheapest of the I5's although I don't remember specifically which one), Intell HD3000 (integrated graphics), and 4GB of RAM.
I dont know about him, but my specs are probably similar considering I play on very low with render quality turned to 60%. I have an I5 (one of the cheapest of the I5's although I don't remember specifically which one), Intell HD3000 (integrated graphics), and 4GB of RAM.
If by chance that isn't a laptop I would highly recommend sticking in even a $75 GPU. That will do way more than any optimization patch will every do. TBH I don't think SOE ever intended for the game to be played on integrated graphics. Minus some AMD APU's and potentially the newer one's from Intel this generation.
Ailos
2013-10-20, 01:05 PM
Biggest changes I've noticed since this "optimization" began: Game client is a lot less stable. No real increases in performance. In fact, it's sometimes the opposite, there DOES seem to be an incredible amount of lag at times. And the exit crash still hasn't been fixed. I know it doesn't really matter since you're trying to exit the client, but still, it's been a year.
By contrast: Star Citizen runs flawlessly. And that module is a pre-alpha release. Tsk-tsk SOE.
GamerShawn
2013-10-20, 01:05 PM
If by chance that isn't a laptop I would highly recommend sticking in even a $75 GPU. That will do way more than any optimization patch will every do. TBH I don't think SOE ever intended for the game to be played on integrated graphics. Minus some AMD APU's and potentially the newer one's from Intel this generation.
It is a laptop, but Im no worried about it. I get right around 30 frames per second when playing on these settings. So, my game looks like shit but it runs well enough to be very enjoyable. I just dont have th emoney to build a rig yet, but when I do (and it should be a few months cause I just quit my job) I intend on building a nice system. I have been pricing parts and looking up reviews on several potential components. I am really excited to build my own gaming PC! It will be my first :D
Oh my I don't think I could handle that. Though at least you are enjoying the gameplay. That new build is going to be god like for you!
GamerShawn
2013-10-20, 01:25 PM
Oh my I don't think I could handle that. Though at least you are enjoying the gameplay. That new build is going to be god like for you!
I truly love the game and I have no other option, so I may as well make the best of it :p
I do agree that the new build will be like something I could only dream of haha, I have turned on ultra just to test it out (I get like 5 or less frames per second) and it look incredible! I can only imagine getting 60 frames per second on ultra. It makes me all giggly like a school girl just thinking of it :lol:
Carbon Copied
2013-10-20, 01:32 PM
I'm just struggling to get past the thought process of where they thought tiling individual models to make large flooring areas was a "good" decision in the first place... why would you not group them in individual model assets?
One thing that worries me with this is that in the "effort" to optimize level design it's going to lead to more lazy and repetitive base/installation design and asset variety there; oh look more deathmatch arena crates...
Isokon
2013-10-20, 01:47 PM
Biggest changes I've noticed since this "optimization" began: Game client is a lot less stable. No real increases in performance. In fact, it's sometimes the opposite, there DOES seem to be an incredible amount of lag at times. And the exit crash still hasn't been fixed. I know it doesn't really matter since you're trying to exit the client, but still, it's been a year.
By contrast: Star Citizen runs flawlessly. And that module is a pre-alpha release. Tsk-tsk SOE.
They don't really have applied any of their optimization efforts to the game client, yet.
And are you seriously comparing this to the Hangar Module, where all you can do is walk around a single room with a couple of interactive objects?
Deice
2013-10-20, 03:17 PM
Game will look like Borderlands 2 before it is all done....
This... I really hope the game looks the same after optimizations.
ringring
2013-10-20, 05:18 PM
My patience has run out on the 'big' issues but they have my support on this for what it's worth and I'm sure the 'look' will be fine.
snafus
2013-10-20, 05:59 PM
I just wish they would roll back all the hot fixes this past month. Flares still being broken and a consistently deteriorating performance is making the game very near unplayable for me.
Sirisian
2013-10-21, 12:16 AM
Scaling all Camos down to half saves 50% of the memory.
Assuming they are using texture compression (which I'm not sure they are) the size differences for a 3 color with alpha channel texture is not a huge difference going from 512x512 to 256x256. Especially given the quality difference. DXT compression formats are really good basically at saving storage.
I hope they keep the 512x512 ones for those of us that don't want the texture quality reduced further. I already scaled my gear camo manually to improve quality and gave it to T-Ray as the quality when it was reduced to 256x256 is horrendous.
synkrotron
2013-10-21, 02:21 AM
I truly love the game and I have no other option, so I may as well make the best of it :p
Apologies for going off topic, but with all the griping about the game, here and there, it heartens me to see such words and I'm gald it is not just me that feels this way :)
As for OMFG Ep 5, I'll watch that later when I get home from work.
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