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View Full Version : Lock ons are still broken.


snafus
2013-10-21, 05:37 PM
As any pilot may know this past month has been quite a horrible experience with dealing with this new broken mechanic. I also know there has been previous threads on this matter but there has been some kind of rumor that this bug was actually fixed, I am here to say that is not true.

In fact from my personal experience and that of my air wing we feel that it has only gotten worse since their supposed fix of lock on missiles. Along with continual degradation of server performance this bug seems to get worse and worse. Though there are ways to still prevent hits by popping flares before the missile is launched this to has been less successful due to server lag and instant lock ons over large fights. It is a sad thing when I already begin to land to repair before the missile even hits me even after popping flares.

SOE this bug is game breaking for all vehicle users, aircraft especially. We cannot continue to suffer a years worth of nerfs to only be ignored when you break the weapons of one of our greatest counters. I cannot understand why this hasn't been resolved even with your focus on improving performance. It would be one thing if this was a minor bug but to allow a fire and forget weapon system a near 100% chance to score a hit upon launch is simply ludicrous.

I truly hope one of you devs takes the time to read this and actually go experiment with these claims. I am trying my damnedest to keep my outfit and myself interested in this game but the lack of caring on such a broken mechanic is disturbing to many. This issue needs to be fixed a month ago, if you want a pilot base left before BF4 hits this should be a priority on the fix list.

GeoGnome
2013-10-21, 05:48 PM
Wasn't the "Fix", maintaining lock until the missile hits, only applied to the striker to placate people on the PS2 forums?

PredatorFour
2013-10-21, 07:59 PM
Still there and annoying as f**k. I don't understand how they can leave it in this state for so long. This kind of shit is bound to put people off the game and they need to sort it out asap after the optimising.

Bulltahr
2013-10-21, 10:55 PM
Not sure what the problem is, since the change to lock-ons you would be mad to try and take out a ESF with one (Stryker, anyway). Haven't used mine on air for ages, waste of time.

snafus
2013-10-22, 01:35 AM
Not sure what the problem is, since the change to lock-ons you would be mad to try and take out a ESF with one (Stryker, anyway). Haven't used mine on air for ages, waste of time.

Lets just say there are hundreds of other players on Connery with different views then yours on usage of G2AM.

Temple
2013-10-22, 02:31 AM
Let's just say that Snafu has it easy being a TR pilot... :)

Snoggy
2013-10-22, 06:18 AM
Oh no, do you know what it's like flying over any moderately populated area with a liberator?

Constant lock ons, be it flying over VS or NC.... all I hear is that annoying beep of lock ons.... and I get to watch my slowly descending health bar as they impact.


And it's never just one... the first one hits... still locked on.. second.. third.. fourth.. fifth... then a drop pod usually hits me.

snafus
2013-10-22, 09:24 AM
Oh no, do you know what it's like flying over any moderately populated area with a liberator?

Constant lock ons, be it flying over VS or NC.... all I hear is that annoying beep of lock ons.... and I get to watch my slowly descending health bar as they impact.


And it's never just one... the first one hits... still locked on.. second.. third.. fourth.. fifth... then a drop pod usually hits me.

Don't forget the part where it was a friendly lvl 10 drop pod.

snafus
2013-10-22, 09:25 AM
Let's just say that Snafu has it easy being a TR pilot... :)

Whats crazy to me now is I get less lock ons with my VS alt then I do with my TR. A lot of the stryker spammers were discouraged with the short nerf to it. Though more could never hurt ;)

KesTro
2013-10-22, 11:00 AM
While I can't argue that lock-ons aren't broken. There's a reason everyone and there mother uses them. The risk to reward ratio for a smart ESF pilot is just insane. I know we make fun of people who spout on about K/D's but the numbers are there to prove it. I'm sorry you're not having a great time in PS2 Snafu but this top tier pilot niche is just one of many minorities in PS2 that are dissatisfied right now. Lock on's to you would be like what the ZOE is to infantry and the Vulcan is to armor. Of course we all have to deal with lockons.

Jax Blake
2013-10-23, 06:55 AM
One thing to be OP which is quite different from broken.

SolLeks
2013-10-23, 11:10 AM
While I can't argue that lock-ons aren't broken. There's a reason everyone and there mother uses them. The risk to reward ratio for a smart ESF pilot is just insane. I know we make fun of people who spout on about K/D's but the numbers are there to prove it. I'm sorry you're not having a great time in PS2 Snafu but this top tier pilot niche is just one of many minorities in PS2 that are dissatisfied right now. Lock on's to you would be like what the ZOE is to infantry and the Vulcan is to armor. Of course we all have to deal with lockons.

you mean the risk that everything can kill you and the reward of getting a less score per min than being a heavy assault (and thus less certs)?

I see a problem.

CraazyCanuck
2013-10-23, 11:20 AM
you mean the risk that everything can kill you and the reward of getting a less score per min than being a heavy assault (and thus less certs)?

I see a problem.

Everyone faces the same dilemna that everything can kill them regardless of what they are running. Infantry, armour, or air. They can all kill each other. Tanks/Sundies have the worst of it. They lack the manueverability that air has while still dealing with lock-ons, plus throw in tank mines and C4. The only advantage land units have over air is the fact they can jump out and repair quicker then air units.

SolLeks
2013-10-23, 02:30 PM
Everyone faces the same dilemna that everything can kill them regardless of what they are running. Infantry, armour, or air. They can all kill each other. Tanks/Sundies have the worst of it. They lack the manueverability that air has while still dealing with lock-ons, plus throw in tank mines and C4. The only advantage land units have over air is the fact they can jump out and repair quicker then air units.

yes yes, every unit can kill every other unit.

however

Every weapon except knife and prox mines can kill ESF wile a sundie does not have to worry about small arms fire.

Can your tank get hurt from the lonely medic with just a carbine and a pistol? No? Nuff said.

VampireCrono
2013-10-23, 03:08 PM
getting blown up by a lock on 5 seconds after you deploy flares is pretty annoying to say the least

snafus
2013-10-23, 08:12 PM
While I can't argue that lock-ons aren't broken. There's a reason everyone and there mother uses them. The risk to reward ratio for a smart ESF pilot is just insane. I know we make fun of people who spout on about K/D's but the numbers are there to prove it. I'm sorry you're not having a great time in PS2 Snafu but this top tier pilot niche is just one of many minorities in PS2 that are dissatisfied right now. Lock on's to you would be like what the ZOE is to infantry and the Vulcan is to armor. Of course we all have to deal with lockons.

Issue is there are so few pilots who can perform quality SPM or even KDR that that isn't fair. Yes there are a few of us neck beards that do well in aircraft and many point to us as proof of airs OP nature. But yet when all the other data shows that aircraft perform horribly over all it simply isn't right to judge based on such a small few.

The main issue here is the lock ons are currently borked hard. Though air has always been the hardest and most nerfed aspect of PS2 it has reached a new low with this current bug that plagues us. The fact that we render at such an extreme range for infantry while they spam unavoidable ordinance at us makes me hate the game. I'm not asking for a nerf today, I just want them to fix this god awful bug. Worst part is they said they had a fix for it yet they are holding it for unknown reasons.

KesTro
2013-10-24, 06:16 AM
And I'm not saying it isn't an issue that needs to be fixed, just that it is one of many.

PredatorFour
2013-10-24, 08:11 AM
So to achieve high spm you basically can't go AFK. I feel sorry for anyone who can't go AFK in a game. The lock ons are broken on tanks as well btw, experienced it last night.

KesTro
2013-10-24, 10:07 AM
So to achieve high spm you basically can't go AFK. I feel sorry for anyone who can't go AFK in a game. The lock ons are broken on tanks as well btw, experienced it last night.

There's more I would add to that but I don't want to completely derail the thread.

For the time being, just shoot Higby a tweet. Wasn't he asking for peoples opinions on certain balance issues? While this is a bug I'd say it would still fall into that category as people are just as quick to exploit a bug as they are what's "OP".

SolLeks
2013-10-24, 11:50 AM
There's more I would add to that but I don't want to completely derail the thread.

For the time being, just shoot Higby a tweet. Wasn't he asking for peoples opinions on certain balance issues? While this is a bug I'd say it would still fall into that category as people are just as quick to exploit a bug as they are what's "OP".

agreed. we do probably need to get all major bugs out before we can really balance the game, so we are not balancing around bugs or pure theories.

snafus
2013-10-26, 01:56 AM
I racked up about 12 hits after deploying flares tonight.

SolLeks
2013-10-28, 02:30 PM
I racked up about 12 hits after deploying flares tonight.

I am rocking fire supp until the flares are fixed.

snafus
2013-10-28, 02:57 PM
I am rocking fire supp until the flares are fixed.

I won't commit to that yet as I can still pop flares before the missile is launched most times. And I would personally rather avoid any damage then get some back over time.

SolLeks
2013-10-29, 11:58 AM
I won't commit to that yet as I can still pop flares before the missile is launched most times. And I would personally rather avoid any damage then get some back over time.

I have been relying on my fuel tanks to out run missiles, always keeping at least half if I can help it to run.

I did use flares again though, and got several hits after use again... WTB working game =0

Jax Blake
2013-10-29, 06:00 PM
Uh yeah still broken, I was actually trying to fly a mosquito last night instead of just using it for transportation and was hit multiple times by the DPSO lockon wing of scythes even after I used my flares.

Angrytortoise
2013-10-29, 10:11 PM
Yeah this bug still being around is pretty disappointing, you'd figure something that broken would be properly addressed and solved before what must be a month or so now of being outright broken. Doesn't help that it's a bug that you're forced to deal with or compensate for every couple minutes playing as a pilot :/

KesTro
2013-10-30, 02:21 AM
Well you have OMFG to thank for that. Don't get me wrong I'm glad they're focusing on optimization but you can't argue against the idea that they left the game in a pretty poor state when they started OMFG. From balance issues to bugs I'm left with a sour taste in my mouth. It is what it is I suppose.

Plaqueis
2013-10-30, 06:48 AM
Yep, flares only seem to stop the beeping noise, that's all. I think pretty much every lock-on against me in aircraft on last few days have been hits despite flaring. Interestingly, the IR smoke on ground vehicles still works like a charm, not s single hit after deploying... atleast for me.

VampireCrono
2013-10-30, 05:37 PM
it seems to be random for me but no doubt the issue is still there. the striker is broken too: the nerf that everyone begged for seems to switch on and off every time i use it.

GreyFrog
2013-10-30, 07:13 PM
Anyone else get the bug where you dumbfire a lock-on launcher(Grounder in my case) at a tank or infantry and it speeds off into the air like someone has broken lock?

ChipMHazard
2013-10-30, 08:05 PM
Anyone else get the bug where you dumbfire a lock-on launcher(Grounder in my case) at a tank or infantry and it speeds off into the air like someone has broken lock?

Aye, it's a right pain. Have to get right up close to them in order to hit em.

SolLeks
2013-10-31, 09:51 AM
Aye, it's a right pain. Have to get right up close to them in order to hit em.

I swear, it seems like they half implemented the changes they wanted and pushed it live and then got stuck by OMFG.

Also, still getting hit by missiles through flares, switched fully to fire supp.

KesTro
2013-11-02, 02:05 PM
I've actually never had the missiles hit me through flares, granted I deploy my flares 70% of the time before the missile has finished locking onto me. I figure I half a good second and a half before their lock is finished.

While this isn't exactly related to the problem I felt as though I'd throw it out there. I would love to see a number next to the lock-on indicator showing me how many different people are locking onto me.

Babyfark McGeez
2013-11-02, 05:23 PM
I experienced the other side of broken lock ons. I have no lock-on weapons on my vanu char, but when i played tr last week again for a bit it was pretty weird. Most of the missiles went all over the place and some hit where i thought they had no chance of hitting at all (including aircrafts popping flares, ye).

Very inconsistent stuff.

Jax Blake
2013-11-05, 07:09 PM
https://forums.station.sony.com/ps2/index.php?threads/flares-are-broken-as-of-this-patch.150543/page-4#post-2236108

One of these days it might be patched but I doubt it.

snafus
2013-11-13, 05:43 PM
Though the first phase of omfg has been a over all success I still have experienced the flare bug to a degree. I can safely say though the amount that it actually took place has dropped considerably which is a good thing. Anyone else experience something different relating to lock on issues?