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View Full Version : One MAX better against other MAX's?


MiniOrca
2003-04-05, 09:03 AM
was watching the planetside preview movie that i downloaded from Shaereza. I notcied that the TR AI MAx does about 8 dmg points per shot to health. And that the VS does about 5-6 health per shot. But what i did notice is that VS does around 15 armor points and the TR only does around 3-5. So would the VS MAX be btter against other MAX's and TR beter against the infantry men, or am i just way off base here?

Terik
2003-04-05, 09:21 AM
Well, whoever was using the TR AI max was probably some nOOb idiot using High Explosive rounds instead of AP like he should against maxes. But even if he was using AP rounds TR AI maxes have a pretty fast fire rate so I wouldn't worry.

Sputty
2003-04-05, 12:31 PM
MAXes get only one type of ammo to use. There may have just been the difference in weapons. Remember, the TR MAX spits out rounds at an amazing rate of fire from 2 chainguns

Zarparchior
2003-04-05, 04:43 PM
MAXs get THREE kinds of weapons:

Anti-Air
Anti-Vehicle
Anti-Infantry

No more, no less.

McBearclaw
2003-04-05, 05:20 PM
1. I think that MAXes count as vehicles in regards to what will do damage to them the best, so I would assume that the AV MAXes will whoop it up on the others. I doubt that one empire's MAXes (overall) will be inherently better than any other's.

2. Sputty's right. MAXes get just one kind of ammo, they can't switch from armor-piercing to anti-personnel or anything like that.

Zarparchior
2003-04-05, 05:42 PM
Forgot to add that (thought it was self-evident, but hey ;)). You get to choose your weapon when you get your MAX, so if you picked AI and you see a legion of tanks... Well, start running.

I beleive you'd be able to change it at an equipment or vehicle terminal, but I could be wrong...

Venom
2003-04-05, 05:45 PM
Originally posted by Zarparchior
Forgot to add that (thought it was self-evident, but hey ;)). You get to choose your weapon when you get your MAX, so if you picked AI and you see a legion of tanks... Well, start running.

I beleive you'd be able to change it at an equipment or vehicle terminal, but I could be wrong...

Err...even if I was in an AV MAX and saw a legion of tanks I would still run.

McBearclaw
2003-04-05, 05:48 PM
Believe me, Zarp, after seeing some of the questions on this forum, I don't assume that anything about this game is self-evident. ;)

I think that you can change your MAX armor at any equipment terminal -except- for the ones on an AMS, which is a fairly recent change and may have changed back for all I know.

ShadowViper
2003-04-05, 09:46 PM
I'm pretty sure the vanu AI max can swith between normal and ap rounds. Im not 100% sure though.

McBearclaw
2003-04-05, 10:14 PM
It seems like they would be able to logically, since their smaller counterparts (the Cycler for TR, the Pulsar for Vanu, and... does the Jackhammer have armor-piercing ammo?) can do that. But it would kind of upset the balance of MAXes. There've been a lot of threads about the balancing of MAXes, but I haven't seen any mention of Vanu MAXes switching ammo. But, of course, I'm not 100% sure. I think I'm going to put that in my sig.

MiniOrca
2003-04-06, 08:03 AM
well im going to be TR, i notice that there AV MAX has grenades, in a battle against infantry and you have friendlys around wouldnt you stock up major greif points?

Spider
2003-04-06, 10:26 AM
Well Vanu maxe's are supposed to have a secondary mode that uses twice the amount of energy and then the projectile is semi-homing. Meaning it will hit if no objects get in the way

example: I shoot the guy runs behind a hugggggggeeeee rock the projectile wont try to go around it it will try to go thru it

Euroclydon
2003-04-06, 05:10 PM
I don't think the AI MAXes should be able to switch to AP rounds, since armor fighting should be left to the AV MAXes. Plus, it makes an AI MAX good at 2 specializations instead of just one (so if one type of MAX is good at 2 things while the other 2 MAXes are only good at one, the first MAX will be used more than the others, and it'll be unbalanced).