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View Full Version : Vulcans getting nerfed - thank god!


Jaybonaut
2013-11-20, 05:56 PM
On the stream today, they mentioned they already have two things they are doing. They are nerfing damage (obviously) and I think it sounded like they are altering the cone of fire so it isn't so precise and won't be so good against infantry.

A huge amount of people brought it up immediately when they had the guy on for weapons and it was the number one thing shouted for in chat.

It is a pretty ridiculous weapon, and SOE is well aware, thankfully. :cool:

Selerox
2013-11-20, 06:05 PM
Can't come soon enough. It's been needed for a long, long time.

typhaon
2013-11-21, 12:07 AM
Why is it taking so long? Don't they just have to adjust like 2 numbers?

This thing has been OP forever.

Sirisian
2013-11-21, 01:07 AM
Why is it taking so long? Don't they just have to adjust like 2 numbers?

This thing has been OP forever.
Waiting for sales to plateau can take a few weeks. :(

HiroshiChugi
2013-11-21, 01:43 AM
Honestly, I think it only needs a nerf against vehicles. It should be able to take out infantry just fine, but a Sunderer in a matter of seconds? I don't think so. If anything, nerf its damage against vehicles.

blampoet
2013-11-21, 06:15 AM
Honestly, I think it only needs a nerf against vehicles. It should be able to take out infantry just fine, but a Sunderer in a matter of seconds? I don't think so. If anything, nerf its damage against vehicles.

ditto
people are pissed it can take on MBTs not that it's an infantry shredder...
I think it's ok for a vehicle to kill infantry
my problem with my beloved vulcan is, it does seem odd I can take on MBTs will little to no fear...

I wonder why they made this silly decision...

camycamera
2013-11-21, 06:46 AM
aww, just like my striker..... i will miss you, my Vulcan. but you have now been hit by the nerf hammer. :(

MaxDamage
2013-11-21, 07:31 AM
So long as the Enforcer and Saron get the same treatment.

Koadster
2013-11-21, 07:36 AM
"so it isn't so precise and won't be so good against infantry."

So theres a sauron nerf coming too? Or they just gonna keep all the no skill weapons on VS?

Plaqueis
2013-11-21, 07:44 AM
Saron was nerfed like 2 days after the trio was introduced, don't you remember? If you dump the whopping 6-round mag, you wont hit the same continent twice, let alone the target...

I haven't used the Enforcer, but judging by stats (and NC spawnpool in general) it doesnt need a nerf either..

EDIT: I doubt the nerf will have much effect until the Harrasser is 'weakened', nobody uses Vulcan from any kind of distance anyway.. biggest problem i see with Vulcan is the easymode 'rush the tank and spray until its dead'-wagons roaming around with engineers on the back. Then again, leave it as it is and give tanks the option of 2/3 man crew and repair while moving..?

Shamrock
2013-11-21, 07:50 AM
The Saron has been adjusted/nerfed 3x now, TR players have selective memories when it suits them. The Vulcan went from this effective short to mid range weapon to a ludicrously accurate high damage weapon that ive watched take out sunders from the extreme edge of render range and chew up multiple MBT's unless they had very experienced gunners running AP on main and secondary, this is patently BS for a buggy to be able to pull this off.

Snoopy
2013-11-21, 08:19 AM
"so it isn't so precise and won't be so good against infantry."

So theres a sauron nerf coming too? Or they just gonna keep all the no skill weapons on VS?

Right, because the Saron is an easymode weapon. :rolleyes:

I guess that explains why most prefer the halberd.

Stanis
2013-11-21, 07:11 PM
It's the synergy of Vulcan at close range and the harasser as a delivery mechanism.

You rarely get a prowler make a dash through the lines, kill sundie and half a squad, and dash back successfully.

Tigersmith
2013-11-21, 08:03 PM
Good. As much fun as it was. God was it very OP


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bpostal
2013-11-21, 09:49 PM
It's the synergy of Vulcan at close range and the harasser as a delivery mechanism.

You rarely get a prowler make a dash through the lines, kill sundie and half a squad, and dash back successfully.

Personally I think it's the fact that the Vulcan doesn't really have the same kind of focus on damage that the Sauron and the Enforcer have. Both are more akin to a Halberd in that it's semi automatic rather than fully auto.
It's that disparity, not the direct amount of damage (or at least not entirely the amount of damage), that leads to the VS and NC rage.

Varsam
2013-11-21, 09:50 PM
So long as the Enforcer and Saron get the same treatment.

And why would they do that?

Jaybonaut
2013-11-22, 03:53 AM
Honestly, I think it only needs a nerf against vehicles. It should be able to take out infantry just fine

What would you like the Maurauder to be good against then?

Jaybonaut
2013-11-22, 04:00 AM
So long as the Enforcer and Saron get the same treatment.

You kidding? :huh: It takes half a Saron mag to kill a flash. You have to be kidding, right? You ever see a Saron rip a sundy apart in one mag? Yeah. Come on.

Jaybonaut
2013-11-22, 04:03 AM
So theres a sauron nerf coming too? Or they just gonna keep all the no skill weapons on VS?

http://i.imgur.com/QuYaGxQ.jpg

:huh:

Jaybonaut
2013-11-22, 04:07 AM
Personally I think it's the fact that the Vulcan doesn't really have the same kind of focus on damage that the Sauron and the Enforcer have. Both are more akin to a Halberd in that it's semi automatic rather than fully auto.
It's that disparity, not the direct amount of damage (or at least not entirely the amount of damage), that leads to the VS and NC rage.

Hitting all 6 shots with a Saron isn't anywhere near what a full Vulcan mag can do. Now if they had left the Saron as it used to be, which was nearly exactly like a no-drop Halberd, then we'd have something. Sarons really suck on Harassers for both AV and AI.

bpostal
2013-11-22, 01:29 PM
Hitting all 6 shots with a Saron isn't anywhere near what a full Vulcan mag can do. Now if they had left the Saron as it used to be, which was nearly exactly like a no-drop Halberd, then we'd have something. Sarons really suck on Harassers for both AV and AI.

But do they suck just because they don't hit very hard or do they suck because they're not fully automatic?

PredatorFour
2013-11-22, 01:43 PM
Saron's don't suck at all on harrasser for both AV and AI. Infact i think it's great.

Plaqueis
2013-11-22, 01:56 PM
But do they suck just because they don't hit very hard or do they suck because they're not fully automatic?

Saron hits pretty hard actually, it's not Enforcer but still quite good. Problem is trying to use them like they're supposed to. Sitting at range (which is useless to begin with due the game mechanics) and taking the time to aim each of the 6 shots on target wont do fuck all to it, regardless what it is (i'm assuming it's the same with Enforcer). Doing what everyone with Vulcan do succesfully, aka roam around 100mph and spray everything until it dies, is plain suicidal with atleast Saron, and i assume with Enforcer too.

Stats show this clearly, Vulcan had 100000 more kills than it's opponents. Yes, kpu wasn't that far apart but still, there's am obvious reason for the huge difference.

bpostal
2013-11-22, 11:52 PM
Saron hits pretty hard actually, it's not Enforcer but still quite good. Problem is trying to use them like they're supposed to. Sitting at range (which is useless to begin with due the game mechanics) and taking the time to aim each of the 6 shots on target wont do fuck all to it, regardless what it is (i'm assuming it's the same with Enforcer). Doing what everyone with Vulcan do succesfully, aka roam around 100mph and spray everything until it dies, is plain suicidal with atleast Saron, and i assume with Enforcer too.

Stats show this clearly, Vulcan had 100000 more kills than it's opponents. Yes, kpu wasn't that far apart but still, there's am obvious reason for the huge difference.

To me, that sounds like it's a matter of the Vulcan fitting the playstyle (run and gun) of the Harasser moreso than the Saron or Enforcer then.

Varsam
2013-11-23, 08:28 PM
But do they suck just because they don't hit very hard or do they suck because they're not fully automatic?

They suck (compararively) because they can't even begin to approach the max damage potential of the Vulcan.

bpostal
2013-11-23, 11:20 PM
They suck (compararively) because they can't even begin to approach the max damage potential of the Vulcan.

Hrmph. So all this is a DPS issue. Fair enough.

capiqu
2013-11-24, 01:22 AM
Seems like The TR can not have any good weapons. Only in Planetside can you Mini chain gun 15 bullets into someone and they kill you with 6.

KesTro
2013-11-24, 12:47 PM
Seems like The TR can not have any good weapons. Only in Planetside can you Mini chain gun 15 bullets into someone and they kill you with 6.

You're ignorant if you didn't see this nerf coming. That or you don't stop by too often. People have been bitching about the vulcan for months.

Mustakrakish
2013-11-24, 05:44 PM
My only issue with the Marauder and Vulcan are that both of them seem effective against vehicles and infantry. Both of them should only be effective against one type of enemy. I don't care which is AV and which is AI so long as it happens.

Bulltahr
2013-11-24, 09:35 PM
It's a better vulcan gunner than I that can clean up more than 1 or 2 Inf per mag. (Not that I am very good either). But really, it's more a close range anti-vehicle, AA weapon surely????
I would suggest the problem is more the delivery system (Harasser), make it more vunerable.............
Doesn't seem to matter what weapon is on it, the Harasser is the most hated vehicle when on the recieving end of things............

Jaybonaut
2013-11-26, 03:57 PM
My only issue with the Marauder and Vulcan are that both of them seem effective against vehicles and infantry. Both of them should only be effective against one type of enemy. I don't care which is AV and which is AI so long as it happens.

Yeah this is really what the issue is. The Vulcan is stupidly powerful compared to other factions and since it shreds AI there is no reason to take anything else.

EDIT: regarding the harasser - I hope they only make it more vulnerable to AI because nerfing it to AV would make it worthless - it already only takes 2 tank shells to kill it. It should be tougher than a lightning considering it is a 3 man vehicle, or at least make it the same resistance to AV with the added AI weakness. They cost similar resources, no?

Sirrace
2013-11-26, 04:35 PM
My only issue with the Marauder and Vulcan are that both of them seem effective against vehicles and infantry. Both of them should only be effective against one type of enemy. I don't care which is AV and which is AI so long as it happens.

Whoa, how did the Marauder get thrown in there? It's not an effective AV weapon.

Kalee J
2013-11-26, 04:41 PM
Yeah, Nerf Vulcans...that nerve pinch is OP! :groovy:

Mustakrakish
2013-11-26, 07:26 PM
*IGNORE ME.*

bpostal
2013-11-26, 10:41 PM
Okay, I just finished up a Harasser session on an alt, with a K/D of over 2 for the first time since launch...the vulcan may need a slight nerf against infantry.

DredVS
2013-11-26, 11:45 PM
Last I checked, the Marauder has a 10-round magazine, a RoF of 200 RPM, and a reload time of 3 seconds, and deals 350 damage on a direct hit. By comparison, the Halberd deals 1500 on a direct hit and has a reload time of 3.25 seconds.

That means you can dump the entire magazine into a target in ~3 seconds for a total of 3500 damage, assuming you get 10 direct hits. Even if you only score direct hits with 5 shots, you're still doing damage equivalent to a single shot from the Halberd. In my experience, Harassers tend to get pretty close to their target before they open fire, so I don't think it's unreasonable to assume an average gunner could land 5+ shots when they have the element of surprise. Against a stationary target or an unattended Sunderer, they could easily land all 10.

In short, as an AV weapon the Marauder has the potential to out-DPS the Halberd in most situations, and as an AI weapon it's a direct upgrade from the Fury in almost every way. Unless there's some sort of damage mitigation related to its type that I'm overlooking, the Marauder is just flat-out OP.

This is an extremely ignorant post. You are not taking resistances into account. The Halberd fires armor-piercing shells. The Marauder is not armor-piercing.

It's nice that you want to contribute to the discussion, but you should start by getting your facts straight.

I don't blame you, though. This information is available only in spreadsheets, not in-game.

snafus
2013-11-26, 11:52 PM
They need to nerf the striker into oblivion to as it has tainted the Mossy stats since its entrance to the game.

KesTro
2013-11-27, 12:29 AM
On the mention of marauders though it does feel like they forgot to nerf it when they nerfed fury's. Unless I missed something of course and that had been addressed.

Mustakrakish
2013-11-27, 01:02 AM
This is an extremely ignorant post. You are not taking resistances into account. The Halberd fires armor-piercing shells. The Marauder is not armor-piercing.

It's nice that you want to contribute to the discussion, but you should start by getting your facts straight.

I don't blame you, though. This information is available only in spreadsheets, not in-game.

You might want to read my whole post carefully before attacking it.

Unless there's some sort of damage mitigation related to its type that I'm overlooking, the Marauder is just flat-out OP.

Since your knowledge of the game mechanics is apparently much better than mine, would you mind contributing in a constructive manner by telling me how the damage calculation changes for AI weapons so I can revise my numbers? I mean, if you'd rather just call me ignorant and follow up with a post about how you can't be bothered, that's fine too.

Eggy
2013-11-27, 07:33 AM
You might want to read my whole post carefully before attacking it.
Since your knowledge of the game mechanics is apparently much better than mine, would you mind contributing in a constructive manner by telling me how the damage calculation changes for AI weapons so I can revise my numbers? I mean, if you'd rather just call me ignorant and follow up with a post about how you can't be bothered, that's fine too.
Not sure how you got to BR85 without realsing about resists and damage types ... anyway.

This site -> http://www.ps2calc.com/ is very old, out of date and in alot of cases just plain wrong. It can be used though to show the different damage types and resistances. Both are ways in wich SOE is "balancing" the vehicular combat.
Its how for example the Vulcan does less damage to Air now than it did a few months ago.
If you pick "Galaxy" from the drop down you can see that the gatling resist is not listed. Air had no gatling resist back then, now it does.

If you pick Vanguard from the drop down in the top left you can see the big list of numbers, then pick lightning from the same list you can see how they all change.

The TR Marauder is currently an AI grenade launcher. When shooting at a high armour vehicle like an MBT or a Sunderer you will get the hit reg marker, and if you fire long enough (multiple clips) you might get assist XP but you will not have done substantial damage. Against a flash or harraser you would have contributed more as they are not high armour vehicles.
The Marauder in no way shape of form comes anywhere close to the AV potential of a halberd.

The fury is a common pool AI grenade launcher, similar to the the Maruader.
The fury does less direct damage, has more splash and will also do light (more than the marauder) damage to armour.
It also has a slower rate of fire than the Marauder.

The Bulldog is A Fury with a slower rate of fire and a slower projectile but with more direct and splash damage.
Its primary role is AI but it performs better at AV than the fury.

This link shows the resists in more detail, but again I dont know how out of date it is.
https://docs.google.com/spreadsheet/ccc?key=0Akqy-9TdLEOKdHlDVEtUWVJLZUZseFIzNlY3Y2ktQ2c#gid=3

As to the OPs thread. The Vulcan and VulcanH both need to be able to kill softies at the same rate as the SaronHRB and the EnforcerML85. Prior to the Vulcan AI buff it couldnt do this. The soft target could jump up and down on the MBT taking clip after clip of Vulcan rounds with zero effect. It possibly does need nerfing (although it still seems crappy to me) but it cant be nerfed so much thats its useless at point defense of softies.
With aclip size of (10) thats 5 softies (body shots)that can be killed before needing to reload the ML85.
Can you kill 5 softies with a single Vulcan clip?

Mustakrakish
2013-11-27, 05:53 PM
Thanks for the link. I spend enough time as infantry that I don't pay a lot of attention to vehicle stats (at least not as much as I probably should).

I pulled all my numbers from the PS2 Wiki, which doesn't list anything about damage types or resistances... apparently it's also way out of date.

I've edited my previous post since the calculations were based on obsolete data.