View Full Version : Ninja nerf on Mossy Vertical thrust or mass change.
snafus
2013-11-22, 01:37 AM
So for the past few days me and the guys have felt there was a noticeable difference in our vertical thrust with the Mossy. Though I need to look over some tapes to see if I can see a difference to be absolutely sure. So please sound off if you have noticed a change in your vertical thrust regardless of faction as I have yet to hear this complaint from an NC or VS pilot.
Edit:Also would like to add that WillTerry brought up a valid point on Reddit that the change might have been simply a ninja add on of mass to the aircraft. Which would also explain why we fall so fast now when critically damaged.
LeilaniRock
2013-11-22, 05:14 AM
Interesting,i had the feeling that all three faction esf's feel heavier since a couple off days. It feels that it takes more time to accelerate from 0 now
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Sledgecrushr
2013-11-22, 07:07 AM
Im liking the new flight dynamic. The machine feels like its a real aircraft now and its kind of fun slamming into turns and feeling the drag pull you around. Definitely not as easy as it was.
blampoet
2013-11-22, 07:53 AM
as someone who uses the ESF at best as a fast transport
at worst as bait while I flank someone on foot (it makes for a very enticing target for others)
this seems like something we should have been told about, no?
snafus
2013-11-22, 01:30 PM
This makes aircraft much more exposed to enemy AA and enemy daltons now since we lost vertical thrust :(. Not to mention losing all momentum and falling out of the sky once we get critical is no fun either.
Varsam
2013-11-23, 08:32 PM
This makes aircraft much more exposed to enemy AA and enemy daltons now since we lost vertical thrust :(. Not to mention losing all momentum and falling out of the sky once we get critical is no fun either.
I think you're making it sound way more dramatic than it actually is. It really, really not that big a deal.
camycamera
2013-11-24, 12:57 AM
w/ the OMFG patch, they changed up some of the physics in vehicles, that's probably why.
snafus
2013-11-24, 02:02 AM
I think you're making it sound way more dramatic than it actually is. It really, really not that big a deal.
Flying was already a fine balance with the old mass settings of aircraft. This change does make a substantial difference on performance especially when we are at our most vulnerable. So you may feel it is negligible but me and many others disagree with you.
KesTro
2013-11-24, 12:44 PM
Will it stop you from getting 450+ SPM? No? I think we're fine.
On a more constructive note I can't say I've noticed much of anything from the Reaver's standpoint. Then again we were already sluggish so who knows.
Obstruction
2013-11-24, 12:59 PM
this change hit Libs also, you fall like a rock when burning now.
landing while burning now comes down to luck of the terrain that happens to be underneath you when you start your glide. if it's flat, you may not explode on contact.
if it's anything else, you will.
we've always flown as LA for many reasons, with a primary side benefit being that we don't need to concern ourselves with landing to repair, and thus fight to the bitter end and ditch the burning wreckage when it's served its purpose.
now that it seems that the playstyle division is more clearly forced, requiring Fire Suppression if you want to survive as Engineer, and highly favoring Light Assault for Afterburner builds.
it pains me to see them take steps to ruin the air game without any sort of forethought or even notice. and especially to see it affect any one faction more than the others due to "faction flavored" physical stats.
snafus
2013-11-24, 04:16 PM
Will it stop you from getting 450+ SPM? No? I think we're fine.
On a more constructive note I can't say I've noticed much of anything from the Reaver's standpoint. Then again we were already sluggish so who knows.
So your going to make that old argument that a few can be successful there for it is fine? It has already made it more difficult for many to evade certain dangers such as AA or simply perform our old maneuvers in a timely fashion. AA was still to powerful before, now that we can't maneuver as fast it simply got a larger advantage on us. If you want to ignore it then so be it but this did not help the air game in anyway shape or form.
Not to mention any new or med tier pilot will have an even harder time landing a critically damaged aircraft. The new physics strip you of almost all momentum and our vertical thrust can only slow your decent. They have once again made air that much more difficult for new players to master. Who ever came up with this idea needs to have his dunce hat on.
KesTro
2013-11-24, 07:07 PM
So your going to make that old argument that a few can be successful there for it is fine? It has already made it more difficult for many to evade certain dangers such as AA or simply perform our old maneuvers in a timely fashion. AA was still to powerful before, now that we can't maneuver as fast it simply got a larger advantage on us. If you want to ignore it then so be it but this did not help the air game in anyway shape or form.
Not to mention any new or med tier pilot will have an even harder time landing a critically damaged aircraft. The new physics strip you of almost all momentum and our vertical thrust can only slow your decent. They have once again made air that much more difficult for new players to master. Who ever came up with this idea needs to have his dunce hat on.
I'm not arguing that point at all simply bringing up a dynamic I find funny between the different playstyles. Don't get me wrong I want a fun and balanced game for all aspects of Planetside 2 but you don't see many infantrymen running around with a SPM like that.
Jax Blake
2013-11-25, 07:49 AM
Oh I can think of more than a couple.
Thunderhawk
2013-11-25, 08:45 AM
So this is why last night and the night before I am finding it a lot simpler to take down other ESFs and they're not doing that whoopdie-doodie-shootup-vertically and dissappear manouver so quickly (although its still possible).
If this is the reason, I welcome the new Gravity overlords.... this has made dogfighting more realistic and longer lasting. (Rather than the pirouette of lameness that was occuring in the past)
Good pilots are still "pwning" as you youngsters like to call it, but at least fights are more nose to tail flying rather then
"oh someone is shooting at me"
"face them"
"Reverse thrust"
"commence piroutte"
"Person who leads with his bullets best wins"
That there was what "Dogfighting" had devolved into, and I noticed a distinct but not overhauling change to that last few nights....
War Barney
2013-11-25, 10:23 AM
Hope this is so, its always been a bit dumb that aircraft can park themselves over a base then when they see a rocket heading at them easily get up to max speed in a few seconds. If people want to stop above bases it should take a while to speed up again thus putting them at risk, aircraft is meant for strafing runs not hovering and blasting stuff
snafus
2013-11-25, 12:36 PM
Hope this is so, its always been a bit dumb that aircraft can park themselves over a base then when they see a rocket heading at them easily get up to max speed in a few seconds. If people want to stop above bases it should take a while to speed up again thus putting them at risk, aircraft is meant for strafing runs not hovering and blasting stuff
If you don't think it puts aircraft at risk to stop and hover you haven't been paying attention. There probably is no greater risk currently to an ESF then to hover over a contested base and wait for a target. Not to mention though that usually happens because the game is broken and pilots are forced to stay within 300 meters of a target if they want to have much of a chance to see infantry render.
So now we are still just as vulnerable and squishy as before but have dramatically nerfed agility. So your comment on we are for strafing runs just show your lack of understanding in this game. Sure if it worked at all times and we never had render issues you could hope for that. But currently VTOL is the only way we can effectively provide A2G coverage due to the fact we may have to hover for a couple of seconds just to see infantry on the ground.
maradine
2013-11-25, 12:42 PM
the pirouette of lameness
New favorite quote.
War Barney
2013-11-25, 12:46 PM
If you don't think it puts aircraft at risk to stop and hover you haven't been paying attention. There probably is no greater risk currently to an ESF then to hover over a contested base and wait for a target. Not to mention though that usually happens because the game is broken and pilots are forced to stay within 300 meters of a target if they want to have much of a chance to see infantry render.
So now we are still just as vulnerable and squishy as before but have dramatically nerfed agility. So your comment on we are for strafing runs just show your lack of understanding in this game. Sure if it worked at all times and we never had render issues you could hope for that. But currently VTOL is the only way we can effectively provide A2G coverage due to the fact we may have to hover for a couple of seconds just to see infantry on the ground.
<sigh> well I expected pilots to cry over fixes that stop it being so easy to be a pilot. Aircraft are not designed to hover about then easily avoid any rocket headed at them they are meant to keep moving to avoid being hit. If you stay still you should expect to get hit and find it hard to get moving again quickly.
Daikon
2013-11-26, 07:43 PM
<sigh> well I expected pilots to cry over fixes that stop it being so easy to be a pilot. Aircraft are not designed to hover about then easily avoid any rocket headed at them they are meant to keep moving to avoid being hit. If you stay still you should expect to get hit and find it hard to get moving again quickly.
It's obviously not a fix since it's not in the patch notes. The rest of your argument just builds on this fallacy.
Every time someone brings up a legitimate issue, forumside players start filibustering to keep things broken.
KesTro
2013-11-26, 08:40 PM
Has anyone shot T-ray or Higby a tweet then if they're that concerned over this?
snafus
2013-11-26, 09:14 PM
Has anyone shot T-ray or Higby a tweet then if they're that concerned over this?
I've sent two, no response yet. If they screwed up they don't want to talk about it.
snafus
2013-11-26, 11:39 PM
Please disregard this thread as I started a new one to cover the broadness of the mass changes on all vehicles.
http://www.planetside-universe.com/showthread.php?t=57345
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