ChipMHazard
2013-12-04, 03:58 AM
The latest PTS patch notes.
http://de.reddit.com/r/Planetside/comments/1s27sx/pts_unofficial_patch_notes_1311271204_part_1/
interesting stuff from locale files:
"C85 Canister-H", and "The C85 has been modified to fire canister shells that are deadly against infantry. NC use only." changed to "The C85 fires a canister of heavy shrapnel that is effective against infantry and light armor. NC use only."
"Snow Baller", "Snowblower", "Snowman", "GoldSnowman"
"Holiday NPC Kill" changed to "Snowman Kill"
NS Frost Gun (with medals and ribbons), NS Deep Freeze (currently no medals/ribbons)
The NS Deep Freeze is an experimental pistol that is capable of condensing and freezing atmospheric moister then firing it as a projectile.
Prowler deploy: "Reload speed increased by 36% and projectile speed increased by 45% when deployed." changed to "Reload speed increased by 36% and projectile speed increased by 08% when deployed." (similarly, 60% changed to 10%, 15 to 04...)
"Amerish SO 36" => "Eastshore Training Camp"
other files:
HUD indicators can have something called Action Label. hmm...
added code redemption for Innova (Russian provider. did they launch yet? :P)
Sirisian reports you die while crouching in VR... WAT. just... WAT o.0
http://de.reddit.com/r/Planetside/comments/1rki1r/pts_unofficial_patch_notes_13112327_part_2_camos/
raw changes via RoyAwesome:
placeholder
new images:
http://imgur.com/a/0RePb
coSMEDics:
see images, plus
HexWeave Camo
PinkGrunge Camo
BoneFragments Camo
Indesert Camo
LeafyJungleCamo Camo
Optix Camo
RadarBuster Camo
DiamondBack Camo
Shrapnel Camo
Feldspar Camo
Winter_Wonderland Camo
HossinInsect Camo
Vinewave Camo
Shattered Camo
CertJunkie Camo
Molecular Camo
LimeLight Camo
NavalPattern_PRO_01 Camo (apparently the only one in these series that is NOT PlayerStudio)
UI stuff: (13.11.08-27 changes)
derp... loads of optimization changes, such as how images are loaded, or how the map saves your last viewed position, ...
added a SPACE keybind on the Map, zooming on your current position
finally fixed the goddamn platoon page vs platoon chat tab bug :D
dropdown menus are now focusable.
reload duration is now taken into account in creating the reload animation
in item stats, fixed stat BoltTimeSec
static const DISTANCE_REALLY_FAR:int = 9000; - apparently the respawn list will not show Really Far respawns
other files:
see images
changed VS/NC MAX running sounds, modified params for all factions' MAX running sounds
added reTriggerDelay=150 to nonMax running footsteps
changes to weapon (inf and veh) and footstep sound volumes
debris fire trail FX changed - it's now a sphere, not a line...? :P (at least some parts of it)
changed Radial Menu Buttons (probably just removing unused buttons)
HexFiber vehicle camo scaled up 2x
minor(ish) AmerishAreas coordinate adjustments all over the place, removed SO21, SO15 and SO27 SundyAreas, added new facilities: LO10, added some gravity/thrust pads
Esamir terrain and structure changes, in EsamirAreas small adjustment to some Eisa Gravity Pads
looks like Snowmen will have special Thermal colors?
Of note are the christmas event weapons/titles etc. and the Prowler Anchored mode change:
Prowler deploy: "Reload speed increased by 36% and projectile speed increased by 45% when deployed." changed to "Reload speed increased by 36% and projectile speed increased by 08% when deployed." (similarly, 60% changed to 10%, 15 to 04...)
I have to confess some confusion as to why this was changed. Wasn't the reason why they added in the increased projectile speed a part of the "Make NC/TR better at range against Magriders" balance pass?
I can certainly see a reason for this change in that the Prowler is the premier infantry killer MBT, but that's never been because of the projectile speed alone and it won't change how people use the Prowler (except for those that are now going to stop using anchor mode).
Or perhaps it was done to make a deployed Prowler less effective against enemy armour, especially with AP rounds, but to me it just makes the anchor mode less interesting since I don't really consider the reload speed enough to make me want to trade mobility for it.
Then again that might just be because I've never liked using a non moving MBT and instead prefer mobility.
I still wish they would make up their mind as to what they want the Prowler to be. An MBT designed as a fast moving brawler or a self-propelled gun.
http://de.reddit.com/r/Planetside/comments/1s27sx/pts_unofficial_patch_notes_1311271204_part_1/
interesting stuff from locale files:
"C85 Canister-H", and "The C85 has been modified to fire canister shells that are deadly against infantry. NC use only." changed to "The C85 fires a canister of heavy shrapnel that is effective against infantry and light armor. NC use only."
"Snow Baller", "Snowblower", "Snowman", "GoldSnowman"
"Holiday NPC Kill" changed to "Snowman Kill"
NS Frost Gun (with medals and ribbons), NS Deep Freeze (currently no medals/ribbons)
The NS Deep Freeze is an experimental pistol that is capable of condensing and freezing atmospheric moister then firing it as a projectile.
Prowler deploy: "Reload speed increased by 36% and projectile speed increased by 45% when deployed." changed to "Reload speed increased by 36% and projectile speed increased by 08% when deployed." (similarly, 60% changed to 10%, 15 to 04...)
"Amerish SO 36" => "Eastshore Training Camp"
other files:
HUD indicators can have something called Action Label. hmm...
added code redemption for Innova (Russian provider. did they launch yet? :P)
Sirisian reports you die while crouching in VR... WAT. just... WAT o.0
http://de.reddit.com/r/Planetside/comments/1rki1r/pts_unofficial_patch_notes_13112327_part_2_camos/
raw changes via RoyAwesome:
placeholder
new images:
http://imgur.com/a/0RePb
coSMEDics:
see images, plus
HexWeave Camo
PinkGrunge Camo
BoneFragments Camo
Indesert Camo
LeafyJungleCamo Camo
Optix Camo
RadarBuster Camo
DiamondBack Camo
Shrapnel Camo
Feldspar Camo
Winter_Wonderland Camo
HossinInsect Camo
Vinewave Camo
Shattered Camo
CertJunkie Camo
Molecular Camo
LimeLight Camo
NavalPattern_PRO_01 Camo (apparently the only one in these series that is NOT PlayerStudio)
UI stuff: (13.11.08-27 changes)
derp... loads of optimization changes, such as how images are loaded, or how the map saves your last viewed position, ...
added a SPACE keybind on the Map, zooming on your current position
finally fixed the goddamn platoon page vs platoon chat tab bug :D
dropdown menus are now focusable.
reload duration is now taken into account in creating the reload animation
in item stats, fixed stat BoltTimeSec
static const DISTANCE_REALLY_FAR:int = 9000; - apparently the respawn list will not show Really Far respawns
other files:
see images
changed VS/NC MAX running sounds, modified params for all factions' MAX running sounds
added reTriggerDelay=150 to nonMax running footsteps
changes to weapon (inf and veh) and footstep sound volumes
debris fire trail FX changed - it's now a sphere, not a line...? :P (at least some parts of it)
changed Radial Menu Buttons (probably just removing unused buttons)
HexFiber vehicle camo scaled up 2x
minor(ish) AmerishAreas coordinate adjustments all over the place, removed SO21, SO15 and SO27 SundyAreas, added new facilities: LO10, added some gravity/thrust pads
Esamir terrain and structure changes, in EsamirAreas small adjustment to some Eisa Gravity Pads
looks like Snowmen will have special Thermal colors?
Of note are the christmas event weapons/titles etc. and the Prowler Anchored mode change:
Prowler deploy: "Reload speed increased by 36% and projectile speed increased by 45% when deployed." changed to "Reload speed increased by 36% and projectile speed increased by 08% when deployed." (similarly, 60% changed to 10%, 15 to 04...)
I have to confess some confusion as to why this was changed. Wasn't the reason why they added in the increased projectile speed a part of the "Make NC/TR better at range against Magriders" balance pass?
I can certainly see a reason for this change in that the Prowler is the premier infantry killer MBT, but that's never been because of the projectile speed alone and it won't change how people use the Prowler (except for those that are now going to stop using anchor mode).
Or perhaps it was done to make a deployed Prowler less effective against enemy armour, especially with AP rounds, but to me it just makes the anchor mode less interesting since I don't really consider the reload speed enough to make me want to trade mobility for it.
Then again that might just be because I've never liked using a non moving MBT and instead prefer mobility.
I still wish they would make up their mind as to what they want the Prowler to be. An MBT designed as a fast moving brawler or a self-propelled gun.