View Full Version : All Star Game. WIP. Need feedback.
kidriot
2013-12-04, 05:37 PM
24v24
2 Captains pick from a roster of 88 Players
Top 8 teams from US & EU represented
Using the Lane rules for phase 1 of Community Clash
Hex battle between Mao & Rashnu
2 Halves, 45 min rounds
https://docs.google.com/document/d/1Wg-u2r0fARyMEwkKYEn7auVtckVjjNerezFK62hml0Y/
VampireCrono
2013-12-04, 06:02 PM
hell yeah
diLLa
2013-12-05, 04:23 AM
Sounds awesome.
Sledgecrushr
2013-12-06, 09:58 AM
Can you limit the amount of maxes being played by having dedicated max pilots?
BRUTALPLAYS
2013-12-06, 05:20 PM
This sounds awesome!
Please don't set up limitations, it will only breed frustration IMO
You want to limit MAX? If you limit MAX then others will want to limit UBGL, and then someone will complain about medic circle jerking with rez grenades, and so on.
Just my 2 cents.
Mastachief
2013-12-07, 04:42 AM
This sounds awesome!
Please don't set up limitations, it will only breed frustration IMO
You want to limit MAX? If you limit MAX then others will want to limit UBGL, and then someone will complain about medic circle jerking with rez grenades, and so on.
Just my 2 cents.
This.
Sledgecrushr
2013-12-07, 10:45 AM
Im just saying can we try it out. This is the formative period for competition and we havent even tried anything really structured yet.
By limiting max units, esf and liberators it would allow other vehicles and classes to make a stronger impact.
Theres a lot of structure that could make these games really entertaining. And by creating certain limitations it could really expand gameplay.
kidriot
2013-12-08, 07:29 AM
I'm 100% against arbitrary rules for competition so for the All Star game there won't be any rules.
Limiting game play doesn't expand game play, it contracts it. Still haven't heard a reasonable argument in favor of arbitrary rule sets.
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