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1024
2003-04-05, 10:44 PM
How do you break continent locks? From what i understand, when a continent lock is acheived, the faction whose capture teh cont. are the only one who can pass trhough the cont.'s warpgates. Is this wrong? If not, how is a continent lock broken if theres is no way of getting from cont. to cont. besides the warpgates?

TheRegurgitator
2003-04-05, 10:45 PM
I was thinking the same thing.

SpartonX
2003-04-05, 10:48 PM
u have use drop pods i think

1024
2003-04-05, 10:52 PM
i thought that drop pods could only be placed in your rmpire's S.O.I. .........

SpartonX
2003-04-05, 10:53 PM
u have to wait untill the base is captured untill the continent is unlocked right?

SpartonX
2003-04-05, 10:54 PM
i thought u could drop anywhere except the enimies S.O.I

SpartonX
2003-04-05, 10:57 PM
it makes more sence to me that u caint drop anywhere except into enimy S.O.I becuase it eliminates dropping down right onto a base instead of fighing your way in. Besides, theresa no other way onto a continent besides drop pods and warpgates and we know the warpgates get closed off

Camping Carl
2003-04-05, 10:57 PM
You can drop anywhere except in an enemy sanctuary, or near/in an enemy base. So yes, you have to use drop pods.

Toimu
2003-04-05, 10:59 PM
Like Camping Carl said, you can drop anyware outside enemy SOI.

SpartonX
2003-04-05, 11:01 PM
and u have to wait untill the base is competely captured for the continent lock is disabled right?

JonnyK
2003-04-05, 11:28 PM
you can get in using the drop pods and the HEART dropship can take you there also i'm pretty sure

SandTrout
2003-04-05, 11:35 PM
You must fully controll all bases(not towers) on a continent to achieve continent lock. You must fully capture 1 base(not tower) in order to break continent-lock. This includes waiting the 15(or was it 10?) minutes after hacking the base.

If a base looses NTU power while the continent is locked, the lock is NOT broken unless/until it is captured by an opposeing force.

Unknown
2003-04-06, 12:22 AM
Actually, you can't drop into any SOI's. Not even friendly or nuetral ones. At least that's how it was a while back, with all these beta changes, there's no way to know (unless of course you are in the beta, but then you can't tell anyone).

roWmz
2003-04-06, 12:48 AM
Im pretty sure you can use warpgates if your on a different faction then the one holding the continent. It would be basicaly impossible to re-capture it if you wherent able to

Unknown
2003-04-06, 12:52 AM
Umm...no. That's the hole point of the continent lock; to lock people out. If they could still use warpgates to access the continent, then what kind of "lock" would that be? Yes, it will be hard to recapture locked continents, but that's the whole point. Many people get a kick out of challenges like that, including me :D. I'm sure locked continents will still be hotly contested, and we'll probably see plenty of continents locked and unlocked during the course of PS.

Venoxile
2003-04-06, 12:56 AM
I imagine the opposite, I think it'd be pretty boring to be wandering around on one of your locked continents, waiting for a force to come on by. Same reason I think that it would be boring to sit in a base waiting for an attack.

Unknown
2003-04-06, 01:06 AM
That might be true, in which case, locked continents won't last very long at all. But still, attacking forces will have to hold a base for 15 minutes with no nearby AMS to respawn at, and if an empire sees their continent lock about to be broken, they won't be happy. Hence the idea that they will be somewhat hotly contested.

Euroclydon
2003-04-06, 01:08 AM
Hardly will it be boring at all.

I'm sure the other factions don't like one having a continent lock so the focus will most likely be on that continent, so you can expect lots of attackers.

Using the HART is not that difficult. Hop on a shuttle that leaves every minute, and tell all your buddies to land in the same spot, get a bunch of infantry and charge the base.

The main effect of having a continent lock down is having a monopoly on vehicles (except for ones already on the continent that are hacked).

Venoxile
2003-04-06, 01:13 AM
I doubt that there will be too many attackers on locked continents, due to the fact that there are no vehicles, and if the recent polls are correct, and 70% of everyone are pilots, not too many people will be attracted to the idea of having to drop into a continent with no place to respawn. And since there are no attackers, there won't be too many defenders.

McBearclaw
2003-04-06, 04:18 AM
I seriously doubt that 70% of the people in this game will spend all of their time in a vehicle. Deep down, everyone's a grunt. If the pilots start running out of continents to pilot to, they'll (hopefully) grab the ol' Suppressor, hop in a HART, cozy up to the MAXes and professional grunts, and help 'em break a lock. Then they can go back to playing Top Gun. ;)

TheGreatCarbini
2003-04-06, 04:23 AM
The only vehicles I'm gettin are the 2 buggys and basilisk, rest goes into gruntage.:) Maybey my other characters will be tankers, or go airborne, who knows.

simba
2003-04-06, 06:54 AM
im getting basilisk, prolly, if not basilisk then ill have the buggie certs. The 2 medic cert and 1-2 hacking certs.

Also, camping karl is correct, 15 minutes b4 the base goes friendly after hackin it.

shiflett
2003-04-06, 08:42 AM
I'm sure i read that you can still use warpgates to get to a locked continent, BUT you cannot take vehicles into a locked continent therefore making you task alot harder

Trebor95
2003-04-06, 09:10 AM
Originally posted by shiflett
I'm sure i read that you can still use warpgates to get to a locked continent, BUT you cannot take vehicles into a locked continent therefore making you task alot harder

I have read a lot of FAQ's etc. and from what I have read, continental lock will mean that warpgates will not be accessible for anyone except the holders of that continental lock.

The only way to regain a continent is to use HART to 'drop' into the enemy territory and to basically retake a base that way :)

Can a faction �capture� a whole continent?
Absolutely; when all facilities on the continent are captured, the continent automatically enters �lockdown� mode. All of the warp gates cease to function for enemies, and the only access to the continent is through a HART (High Altitude Re-entry Transport).

shiflett
2003-04-06, 09:20 AM
Well thats good enough for me!

Guess i was wrong (as usual)

SpartonX
2003-04-06, 11:47 AM
and don'y forget, u could capture a tower and use that as a respawn point, i think

1024
2003-04-06, 04:48 PM
Are you sure, cause taht would make towers a big part of the game, them being the easiest way to respawn into a locked continent...

Euroclydon
2003-04-06, 04:59 PM
Yeah, that would make a lock-down much more fragile, but I'm pretty sure towers have spawn points, and I've never heard anything mentioned about the spawn points at towers being locked down too during a continent lock. Even so, it will take a little while to walk from the towers to the bases, so the HART still may be more prefered (depending on how far away towers are).

Zatrais
2003-04-06, 05:22 PM
You don't need to control the towers to get a continental lockdown.

You can't enter the warpgate to a continent thats locked down if its locked down by another empire. Only way in is a drop pod.

And you don't need to control the base to break continental lockdown, you only have to disable one of the bases. Get a base console hacked and continental lockdown goes away.

Unknown
2003-04-06, 06:27 PM
It's my understanding that there are spawn tubes at towers, but you can only spawn in "stock" gear (Standard armor, Suppressor, REK), and they only have lockers, no equipment terminals.

And you don't need to control the base to break continental lockdown, you only have to disable one of the bases. Get a base console hacked and continental lockdown goes away.I dunno about that. Seems like it would make breaking a continent lock waaay too easy for it to be worth bothering with the lock in the first place...but then again all they have to do is defeat the attacking team and take that one base back and the continent gets 're-locked'. Hmm...that might balance out ok I suppose. Oh well, we'll find out when the game's released...

Zatrais
2003-04-06, 06:32 PM
Originally posted by Unknown
It's my understanding that there are spawn tubes at towers, but you can only spawn in "stock" gear (Standard armor, Suppressor, REK), and they only have lockers, no equipment terminals.

I dunno about that. Seems like it would make breaking a continent lock waaay too easy for it to be worth bothering with the lock in the first place...but then again all they have to do is defeat the attacking team and take that one base back and the continent gets 're-locked'. Hmm...that might balance out ok I suppose. Oh well, we'll find out when the game's released...

Theres certain bonuses whit locking down a continent... its supposed to be hard to keep an entire continent locked down.

Locking down continents is also a fun objective to aim for, gives you another goal than just another kill or just another base captured.

BUGGER
2003-04-07, 12:56 AM
Originally posted by JonnyK
HEART No not heart, HART....this isn't physicle terms.....


And to break the continent lock. you take a HART and drop somewhere outa the SOI of the enemy base, then hack the base, hold the base till its yours, then the gate wil open.

I say you should have a pack of 30-50 standing at teh gate waiting for the lock to be broken...so you dont loose the base again......

Oh, how many people can load up in the HART?

1024
2003-04-07, 01:21 AM
It would be pretty hard to break a cont lock if you had to actually TAKe the base. Because:

[list=1]
The cont. has a monopoly on all the vehicles, which means Limited Infantry VS. Unlimited Infantry & Unlimited Vehicles
It would take a long time
Long ways to walk, from outside of an S.O.I. to all the weay inside
[/list=1]

Would make more sense that if a base was at least DISABLED than the cont lock woudl be broken

BUGGER
2003-04-07, 01:34 AM
Well I say it depends..... If the HART can take 30+ MAXs, then you can raid a base......And make sure that few of the MAXs are able to take down vehicles.;)

Sarah Jinstar
2003-04-07, 01:55 AM
Gotta agree with Bugger. I think a good mix of maxes just may be enough to take a base even without vehicle support. As long as everyone knows their role and plays their part.

roWmz
2003-04-07, 07:06 AM
Thats what I was thinking yesterday, Im sure like 4 maxes and a guy with an infiltration suit can take a small base with a few enemies in it, at least till reinforcements arrive

EarlyDawn
2003-04-07, 08:11 AM
Originally posted by SandTrout
If a base looses NTU power while the continent is locked, the lock is NOT broken unless/until it is captured by an opposeing force.

We got a confirmation on that? Nice.

Edit- Bugger, Devs have told us that the number of people that can deploy from one HART is unlimited. Only limited factor is the takeoff times.

Zatrais
2003-04-07, 08:18 AM
Originally posted by SandTrout

If a base looses NTU power while the continent is locked, the lock is NOT broken unless/until it is captured by an opposeing force.

Source?

Destroyeron
2003-04-07, 08:37 AM
You gotta use HARTS (drop pods). About 100 other people probabaly said that already but yah know...its a legitament post. :D

When you take another base then the continent lock is broke.

Peacemaker
2003-04-07, 09:12 AM
Best way to break a lock would be to cap a tower. Towers have spawn tubes in them and lockers. Make sure ur locker is filled to capacity with weps. Now bind the tower and attack the nearest base. (best way to cap some vehicals is to wait for a skeeter to land at the tower or something like that and THEN attack. Hack it and you get a brand new car!!!!! There are only a few towers on a continent tho. I frgt the exact # but its less then 24

Trebor95
2003-04-07, 09:48 AM
Originally posted by Peacemaker
Best way to break a lock would be to cap a tower. Towers have spawn tubes in them and lockers. Make sure ur locker is filled to capacity with weps. Now bind the tower and attack the nearest base. (best way to cap some vehicals is to wait for a skeeter to land at the tower or something like that and THEN attack. Hack it and you get a brand new car!!!!! There are only a few towers on a continent tho. I frgt the exact # but its less then 24

afaik you cannot break continental lock by capturing a tower, in no way will towers affect continental lock unless this has been changed in the beta, you will have to hack a base, which will immediately unlock the continent (I hope) allowing for friendly forces to stream through to try and assist?

1024
2003-04-07, 02:18 PM
I think he meant taht it would be a great strategic advantage, considering that there are spawn tubes there. This allows your forces to break the barrier of a limited supply of soldiers.

I concur with him though. If you can't beat you enemy with tactics or brute fore, just overwhelm them. :D

EDIT: Also, good idea of tryin to hack enemy vehicles, but you would probably have to hack quite a bit of them if you want to make a difference.

Plus, if an enemy CONTINENT notcies that one of the bases tahts holding their cont lock together is being hacked, i bet you're gonna be expecting a MAJOR amount of reinforcments, so my guess guess is breaking a continent lock is going to be one of the hardest things to do in Planetside.

DrHealex
2003-04-07, 02:46 PM
You also have to deal with the fact that the enemy will prolly have a HUGE amount of troops/vechicles/etc at that locked warpgate bubble just waiting for that covert ops team to break the seal :-P

1024
2003-04-07, 04:42 PM
Yea. My final, educated guess is you need a HART/Droppod to get in, then disable the base,not take it over. But i might be wrong.

wktgo