View Full Version : The New Infiltrator Update!
HiroshiChugi
2014-02-10, 04:58 PM
I'm just surprised nobody has made a thread on it yet.
Belhade
2014-02-10, 06:21 PM
Guess it was a stealth patch. (ha ha)
Timealude
2014-02-10, 07:46 PM
more like infiltrator nerf
almalino
2014-02-11, 12:25 AM
What changed?
bpostal
2014-02-11, 12:51 AM
I think they're talking about https://forums.station.sony.com/ps2/index.php?threads/patch-notes-2-6.171852/
But I haven't been on the PTS for a couple weeks.
ChipMHazard
2014-02-11, 03:41 AM
The flashlight PTS patch:p
almalino
2014-02-11, 08:57 AM
Haha, darklight. enemy will highlight me just to get a bullet n the head :)
Binkley
2014-02-11, 09:19 AM
Haha, darklight. enemy will highlight me just to get a bullet n the head :)
Except that you won't be able to shoot, as you are cloaked.
War Barney
2014-02-11, 09:56 AM
Except that you won't be able to shoot, as you are cloaked.
Except you'd still need to be a idiot to have a flashlight most of the time as it would need to be on non stop to be useful thus giving away your position and taking away the advantage of a laser sight or forward grip, maybe VS can survive without those but TR and NC NEED those attatchments for most of our guns to not have them shooting at the moon the second we try to shoot people in the foot.
The only use it will have is when a infiltrator is ghost capping a base, no longer will it be impossible to root them out
CanVer
2014-02-11, 12:22 PM
I was admiring these new changes on PTS, then I took a crossbow bolt in the knee. (NC sniper rifle with shotgun mode?)
http://youtu.be/PburEkyFG_w
ChipMHazard
2014-02-11, 12:26 PM
They've removed, or are going to, the shotgun mode from the NC snipe.
HiroshiChugi
2014-02-11, 12:39 PM
I know, it's sad... I still want my shotgun for Infi. :(
HiroshiChugi
2014-02-11, 12:40 PM
Guess it was a stealth patch. (ha ha)
+1 for creativity,
-1 for a bad joke.
camycamera
2014-02-11, 06:01 PM
they need to buff the stalker cloak. currently (well, when i last tested it about 3 or so days ago on PTS) it drains way too quickly when moving, and hunter cloak even drains slower than it.
right now the stalker cloak is next to useless, as it is too damn slow to use it effectively, especially in a game like this when things happen fast and constantly.
they need to make it so that it drains slower (at the same speed as hunter cloak; apparently it did do that before they patched it to make it UP), maybe have it when you crouch and move you don't loose cloak, and maybe even standing still makes you invisible completely like in PS1.
because right now, the stalker cloak's advantages aren't balanced with having no primary weapon, especially if you have to move at a snail's pace, constantly stopping in order to actually use it effectively.
....unless they changed it already. will maybe check later.
synkrotron
2014-02-12, 01:05 AM
with having no primary weapon
I don't understand... I've read the SOE post and they mention a "known issue" where the primary weapon is locked out. Surely they will fix this issue before it goes live?
I suppose I should jump on the test server to try this stalker cloak out.
I doubt I will use it though as I mainly play Infiltrator to shoot peeps in the head from 200+ metres out. I'm assuming that the stalker cloak is for when you are inside a base and you're creeping around hacking terminals and using your SMG to shoot unsuspecting enemies in the back...
I like the sound of the x-bow... I'll more than likely totally fail with this weapon though because it takes more than one shot to kill someone and I'm useless at close quarters, even when I get the first shot in LOL.
I'm not sure about the new sniper rifles. What are their stats? Again, I should get onto the test server. There's a large download required though and my slow connection is taking ages to get it.
Dragonskin
2014-02-12, 02:19 PM
I don't understand... I've read the SOE post and they mention a "known issue" where the primary weapon is locked out. Surely they will fix this issue before it goes live?
Different bug. The stalker cloak sacrifices the infiltrators primary weapon for the ability to have virtually unlimited cloak duration. From the vid I saw Koolaidline post on it the duration seemed to be ok at max rank, but if it's less than that it won't be worth using.
CanVer
2014-02-13, 02:13 AM
https://forums.station.sony.com/ps2/index.php?threads/server-downtime-for-patch-february-13-2014-6-am-pt-3-pm-cet.172843/
So today we get to exploit the new stuff (maybe tomorrow? server downtime and all).
Too bad they didn't add vehicle hacking or increase other types of hacking possibilities in this update. I was looking forward to something like that.
Gimpylung
2014-02-13, 07:46 AM
/rant
Can't say as I'm that thrilled that the 'I'm special and skilled and I do make a difference and it isn't about me just looking for cheap kills' solo class getting so much love.
I had some grudging respect for cloakers back in the day when a good one would infiltrate a crowded interwhore and pop the gen. He was doin what you'd expect an infil to be doin and the class was more defined.
Now it's just a class for farming revenue from solo players.
Now the vast majority who play infil are solo players looking for cheap kills and invariably ignore any kind of objective.
A minority exist who use the class effectively, I respect you guys and you are likely to be the guys reading this so don't take it that I'm tarring all infils with the same brush, I'm merely tarring 85% of infils with the same brush.
/rant off
Anyways, I'm a pretty reasonable guy most of the time, I just hate that class.
Dragonskin
2014-02-13, 09:40 AM
/rant
Can't say as I'm that thrilled that the 'I'm special and skilled and I do make a difference and it isn't about me just looking for cheap kills' solo class getting so much love.
I had some grudging respect for cloakers back in the day when a good one would infiltrate a crowded interwhore and pop the gen. He was doin what you'd expect an infil to be doin and the class was more defined.
Now it's just a class for farming revenue from solo players.
Now the vast majority who play infil are solo players looking for cheap kills and invariably ignore any kind of objective.
A minority exist who use the class effectively, I respect you guys and you are likely to be the guys reading this so don't take it that I'm tarring all infils with the same brush, I'm merely tarring 85% of infils with the same brush.
/rant off
Anyways, I'm a pretty reasonable guy most of the time, I just hate that class.
Not that I want to start a huge flame war or anything, but you can pretty much say that for all classes.
All comes down to the personal play style or whatever you are doing for the day. Can't really lump all infiltrators in the same boat because you could put all engineers in the vehicle-whoring and repair-whoring category. Medics in the revive-whoring category spamming revive grenades even though they know those people will die again so they will revive them again for easy certs. Light assaults camping rooftops and laying c4 surprises in mass groups when defending biolabs and towers. Heavy assaults farming kills with their overshield, large ammo pools and rockets. Maxxers defending biolabs and towers just farming kills and running back for repairs.. (to the engineers that are repair whoring).
Just because you are another class doesn't mean you are actually pushing the objective and not farming kills.
Gimpylung
2014-02-13, 10:32 AM
Ahhh, I don't do flamewars Dragon m8. And it is a bit of an unreasoned rant. hence the tags and you make fair points that all classes can be played selfishly too. I absolutely agree, I just feel the infil class has been designed with selfish solo play in mind more so than the other classes.
I do have an irrational hatred of a playstyle that I never engage in but I suspect I'm not the only one when it comes to snipers and cloakers.
An irrational hatred of medics, heavys, LAs and engies is probably less common among the playbase.
KesTro
2014-02-13, 11:04 AM
An irrational hatred of medics, heavys, LAs and engies is probably less common among the playbase.
I and several I know are the kind belonging to hatred towards medics. :P Their update can't come soon enough.
CraazyCanuck
2014-02-13, 12:05 PM
Looking forward to the changes. Some bug fixes in there that have been going on for quite a long time. lockons ignoring terrain and debris fixes (if they actually do fix them) will be like a breath of fresh air.
Looking forward to using the EMPs as they were intended.
War Barney
2014-02-13, 01:29 PM
My god this has been a HUGE buff to infiltrators, they were annoying enough as it was without a never ending stealth and becoming even harder to see =( I hope the heavy gets a mega buff patch soon as well, its getting harder and harder to come up with a reason to play one when LA and medics get C4 (which is better by FAR for blowing up tanks than rockets) and LMGs just don't seem that useful, they say they are meant to be great for range but the kick is so high (for NC anyway) that carbines outperform my LMG at range almost every time.
Oh well... guess I should just play a infiltrator for a while to make the most of it until they hear the screams of people getting insanely annoyed at constantly invisible impossible to see infiltrators
CraazyCanuck
2014-02-13, 01:54 PM
While I agree with you WB on the reviving scenario needing some tweaking, the stealth for an infiltrator, even a maxed certed infiltrator, is far from never ending stealth. While they did not completely remove the issue with seeing infiltrators that were in transit, at least they offered a means to be truly stealthy at the expense of speed or in the case of the new cloak, fire power.
As to your last statement. Please do play an infiltrator and you can perhaps start to understand it takes more then a cloak and a smg to be a successful infiltrator.
War Barney
2014-02-13, 02:03 PM
I've played a infiltrator and its quite easy as stealth lasts so long, the never ending stealth I was on about is the stalker cloak they've added which IS never ending if you stand still so you can literally sit perfectly still in a base and not get noticed as they've even made it harder to spot stealthers too.
I guess I'll just need to put a darklight on every weapon, granted its a huge disadvantage for us NC as our guns need that slot for a laser sight or grip but with this buff to infiltrators theres no choice. Sure its balanced out by the lack of a primary but theres pistols which 2 shot you anyway (perhaps 1 shot with a knife too I'll need to check) AND they then intend to give another buff to stealth with implants.
ringring
2014-02-13, 02:21 PM
I've played a infiltrator and its quite easy as stealth lasts so long, the never ending stealth I was on about is the stalker cloak they've added which IS never ending if you stand still so you can literally sit perfectly still in a base and not get noticed as they've even made it harder to spot stealthers too.
I guess I'll just need to put a darklight on every weapon, granted its a huge disadvantage for us NC as our guns need that slot for a laser sight or grip but with this buff to infiltrators theres no choice. Sure its balanced out by the lack of a primary but theres pistols which 2 shot you anyway (perhaps 1 shot with a knife too I'll need to check) AND they then intend to give another buff to stealth with implants.
Get the crossbow and put the sensor dart on it and the flashlight. You can use it on any class as your secondary.
CraazyCanuck
2014-02-13, 02:33 PM
Complete stealth while unmoving. How much can you do while your cloaked and unmoving? Not much other then relate information over voice comms and remain undetected while you wait for the coast to clear or for someone to wander by. The stalker cloak will lend itself to patience. In order for the infiltrator to do anything they still need to uncloak, thus still becoming vulnerable.
There's always a choice. And you need to make a choice if infiltrators are causing you that much grief that you need to sacrifice improved accuracy. As stated before the infiltrator will still have to uncloak to do anything. The cloaking noise is very unique noise for each faction and hard to miss. If your having trouble hearing it, turn down your ingame music etc.
I had to learn to pick up on it and react accordingly. You need to do the same. If you can adjust your gameplay accordingly, the squishiness of infiltrators allows for you to survive one on one encounters with them, even when they get the drop on your more times then not. And from the sounds of it you prefer HA, as soon as you hear the decloaking hit your shield and turn around. You'll win more of those engagements if you do.
And those two shot pistols your refering to? Last time I checked they did not have a supressor option. And knifing takes two strokes to kill a full health enemy. Its actually the most overpowered weapon in the game, and is severely underutilized.
War Barney
2014-02-13, 03:21 PM
The problem I have with it is 1 crossbow bolt and a knife = a kill, so kills are still very easy you just can't gun down entire squads now, and of course it regens while still stealthed when you stand still so you literally never need to come out of stealth, this will be about THE most powerful tool in the world for ghost cappers, can you imagine how bad it will be having full squads of infiltrators permanently stealthed around a point they just took...
almalino
2014-02-13, 03:40 PM
can you imagine how bad it will be having full squads of infiltrators permanently stealthed around a point they just took...
with pistols only.... you forgot to mention.
I guess these infiltrators will easily loose to the similarly sized squad of LAs.
War Barney
2014-02-13, 03:46 PM
with pistols only.... you forgot to mention.
I guess these infiltrators will easily loose to the similarly sized squad of LAs.
Pistols or crossbows with explosives tips, and don't forget those crossbows get access to good sights and 2 shot people. Hell 1 crossbow bolt and a single knife and you get the kill. Its not really such a disadvantage except when trying to solo huge groups.
CraazyCanuck
2014-02-13, 03:47 PM
Yes that would be an ugly scenario. I wonder if the emp grenades would take down an infiltrators cloak? They are suppose to take out an enemies shielding. Something worth testing unless someone already has an answer from their experience on the PT server.
The only thing I don't like is the recon bolt option on the new xbow. It being crossclass and all, not good.
War Barney
2014-02-13, 03:59 PM
Its meant to but that relies on having a infiltrator whos specced for it, this patch has made it pretty much essential to have a darklight scope on any and every weapon you use, people seem to be underestimating how powerful this cloak is. A lot of the time I play a infiltrator I find myself running out of stealth while waiting for the enemy to arrive or stand still for a easy shot, this removes that disadvantage so will make ghost capping infiltrators VERY common and will be a pain in the ass in many other situations
Dragonskin
2014-02-13, 04:17 PM
We have radar options.... flashes, lightnings, MBTs, sunderers, harassers, and ESFs can all equip scout radar. Every class now has the ability to fire a motion detector with crossbows using detector darts. Infiltrators will have motion detectors they can lay down that last for extended periods of time and they still have their motion sensor darts that are far superior to detector bolts. So if an infiltrator moves... you can detect it. How many more radar options do you need?
Cloak has a distinct sound. They have to uncloak to do anything.. that includes attacking you, laying a mine/claymore, hacking a terminal or attacking someone nearby. If you hear them uncloak then don't stand there like a turd waiting to get shanked. Use a radar device.
If you can't be arsed to use a radar device then put a darklight on your primary OR secondary so you can see them BEFORE they come out of stealth. They can't attack while in stealth so if you see them before they come out of stealth then you should be able to kill them before they react.
Absolutely crazy for heavy players to be super worried anyway. You have an overshield. USE IT. Unless they managed to get behind you close enough to breathe on your neck (and do unmentionable things to your behind) then you should be able to kill one in 1v1.
If you can't be bothered to use radar or darklight to kill something you are so paranoid about then you deserve to be killed (in game of course).
War Barney
2014-02-13, 04:35 PM
Its not viable to place radar everywhere and even then it relies on movement so is worthless if you want to check out a control point as they wont be moving they'll be sitting still. As for darklight thats an option (well the only thing you can put on your guns now) but you still need to search the entire room with it.
also stealth makes a noise sure but it takes about a second to be able to shoot and you can aim beforehand so its easy to get a kill. If you hear a stealth all you can do is spin in a circle and hope you spin in the right direction to see them before they start shooting, if you don't you're dead.
Dragonskin
2014-02-13, 04:44 PM
Its not viable to place radar everywhere and even then it relies on movement so is worthless if you want to check out a control point as they wont be moving they'll be sitting still. As for darklight thats an option (well the only thing you can put on your guns now) but you still need to search the entire room with it.
also stealth makes a noise sure but it takes about a second to be able to shoot and you can aim beforehand so its easy to get a kill. If you hear a stealth all you can do is spin in a circle and hope you spin in the right direction to see them before they start shooting, if you don't you're dead.
How often do you use your secondary? I'm going to guess it's rare because it's fairly rare for most players. If you aren't really using your secondary that often then crossbow with detect bolt. Then you can put radar everywhere. How hard is it to find ammo?
The only thing that I can see being a real issue is if you play absolutely solo, but you are in an outfit so I wouldn't think you have that problem most of the time.
I think you are making a mountain out of a mole hill, but I'm not going to convince you so I know I am wasting my time.
Crator
2014-02-13, 05:12 PM
Oh well... guess I should just play a infiltrator for a while to make the most of it until they hear the screams of people getting insanely annoyed at constantly invisible impossible to see infiltrators
This is going to be funny. You'll see no one on the battle field because everyone is cloaked. Some sort of screwed up game of hide-and-seek! :lol:
War Barney
2014-02-13, 05:43 PM
Aye I can see that coming =p you can even regen your stealth while staying stealthed and at top rank it does it pretty damn quick so you never need to unstealth, already been having great fun shooting people once with the bow then finishing with a knife and that was in big fights which was the worst possible place to use it.
In smaller fights theres no reason to not use such a powerful ability as stalker
Baneblade
2014-02-13, 09:14 PM
My god this has been a HUGE buff to infiltrators, they were annoying enough as it was without a never ending stealth and becoming even harder to see =( I hope the heavy gets a mega buff patch soon as well, its getting harder and harder to come up with a reason to play one when LA and medics get C4 (which is better by FAR for blowing up tanks than rockets) and LMGs just don't seem that useful, they say they are meant to be great for range but the kick is so high (for NC anyway) that carbines outperform my LMG at range almost every time.
Oh well... guess I should just play a infiltrator for a while to make the most of it until they hear the screams of people getting insanely annoyed at constantly invisible impossible to see infiltrators
They need to let HA use Assault Rifles.
Falcon_br
2014-02-13, 10:40 PM
Now I see groups of 3 infiltrators with commissioners and the new cloak, in every room I visit!
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