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View Full Version : Un-Nerf UBGL?


Palerion
2014-02-12, 01:16 PM
I would like to formally propose that the devs do this. Soon.

That's not to say I want it to be a hand-held dalton that is infinitely resuppliable by engineers, but a direct hit should be a 1 hit kill. As much as I know everyone hates OHKs, it's a grenade launcher and is hard enough to get a direct hit with anyway.

And the radius is ridiculously small. Testing in the VR my grenade exploded at the foot of a target and dealt no damage. It's terribly nerfed and nobody really uses it.

Typical overboard nerf, make it take longer to resupply at engi ammo boxes or something, but don't make it a waste of an underbarrel slot for all the classes that don't abuse the ammo box.

Emperor Newt
2014-02-12, 02:12 PM
Maybe not overdo it this time (as they tend to do) and just fix the trajectory and the sight first. That might already fix a few problems. Then we can talk about damage values, although I don't think it should be a OHK. We have too much of those already. But yes, I think the attachment is underperforming. Pretty much the only reason I use it for is shooting grenades at Maxes in close combat as you can actually reliably hit those (and get some damage done before being horribly shred to pieces)

DynamoECT
2014-02-12, 02:27 PM
Screw UBGL, and the horse they rode in on. They can stay nerfed forever. At least 1hk headshotting someone with a sniper at range takes some skill.

War Barney
2014-02-12, 02:40 PM
It is kind of funny that people scream insults at you for suggesting a sniper rifle shouldn't OHK and complain non stop if you suggest touching a shotgun.. but a GRENADE LAUNCHER apparently shouldn't have OHK...

While we're being insane I think taunt should be a OHK for any enemy who hears it! and its entirely unfair that tanks don't blow up when they run into me!

bpostal
2014-02-12, 03:57 PM
Disagree.

Selerox
2014-02-12, 05:45 PM
Keep it nerfed. The last thing we need is yet more explosive-based farming.

Palerion
2014-02-12, 05:47 PM
Can't believe people are actually disagreeing... If you get directly hit by a grenade launcher it deserves a one hit kill. Things like the UBGL are the reason you use S-variant weapons.

It ought to be doing some worth-while damage and it should be more reliable.

But really, all I'm asking is this: Can you say that in its current state it's adequate? Because nobody uses it right now. With a reason. Now, maybe my suggestion of a 1-hit kill (when the shell actually makes direct contact with the target) is "overkill" even though rockets do it, but something needs to be changed and it needs to be a reliable boom-launcher.

And farming? That's why I suggested making it take longer to resupply. Simple concept.

KesTro
2014-02-12, 05:52 PM
Explosive damage as far as I know is bugged in the VR. That's not a good basis to go by when testing things like the ubgl.

HiroshiChugi
2014-02-12, 11:37 PM
I agree, Make my launcher like it was pre-nerf. Other than that, I'm perfectly fine with everything else (except buff the damage JUST A TAD BIT! And the speed needs a slight buff as well).

*EDIT*: Grammar.

typhaon
2014-02-12, 11:39 PM
No. It doesn't need to be OHK - but they could certainly adjustments to the radius/dropoff.

Ghoest9
2014-02-12, 11:42 PM
It was a fun but over rated weapon way back before the nerfs started.

The it was a weapon of limited situational usefulness.

And now its junk that only matters in that the S weapon variant is slightly worse than other weapons.

AThreatToYou
2014-02-13, 12:54 AM
I'm not against the UBGL being OHK. I am against snipers.

synkrotron
2014-02-13, 01:17 AM
I am against snipers.

:rofl:

CanVer
2014-02-13, 02:06 AM
Maybe UBGL should be OHK for anyone who doesn't use flak protection. It is way too bugged to be useful at this point. Sometimes the grenade explodes and sometimes it doesn't. When it does explode it isn't doing much, other than to alert the enemy and force them to run away or turn around and kill you. Splash damage is not working in VR so ubgl won't work properly there.

AND I'm not against snipers. I just hate anything that kills me in this game so nerf everything SOE. :D

Emperor Newt
2014-02-13, 07:29 AM
I don't think that the UBGL should be a weapon that is used to directly aim at the enemy anyway. With that design it's "just" another direct fire weapon and a shitty design too that will never be balanced.

Simply make it an area of effect damage weapon which isn't great in direct confrontations (as the grenade doesn't explode on impact) but can be used to soften up groups of enemies. A NS Lasher so to speak which is more about supporting your squad then making kills. By that the weapon would actually have a unique purpose and niche in squad based play. The fact that it doesnt explode on impact would also give enemies the time to react like moving away, activate shields, etc.

With that idea I would also recommend that UBGL grenades and C4 replace hand-grenades. But that's not going to happen.

Plaqueis
2014-02-13, 08:18 AM
UBGLs were just fine before the nerf, so were the sniper-rifles.

It seems that they always go too far with the nerfs they implement, for example Vulcan, HE-nerfs (tanks, ubgl etc), Saron HRB and so on...

Or they add stuff that's pretty much useless from the get go.

War Barney
2014-02-13, 08:44 AM
With that idea I would also recommend that UBGL grenades and C4 replace hand-grenades. But that's not going to happen.

I'd be fine with that if I could throw C4 a reasonable distance and at a reasonable speed. Right now you throw C4 like your throwing an egg. If I'm about to blow the damn stuff up anyway I don't care if it explodes when it hits the target, that would actually help quite a bit

AThreatToYou
2014-02-13, 10:20 AM
:rofl:

Hey, I gotta keep a clear standpoint. And I mean that humorously. I actually use the snipers a fair bit.

Baneblade
2014-02-13, 12:18 PM
It should have more ammo. The Grenade Belt should increase it. Proper Grenadiers are missing from this game.

AuntLou
2014-02-13, 01:02 PM
Patch notes: "Underbarrel Grenade Launchers: Increased direct hit damage from 750 to 800. This was mainly to give a slight damage increase against MAX units and armor"

Not allot but a step in the right direction.

VikingKong
2014-02-13, 05:42 PM
I don't think that the UBGL should be a weapon that is used to directly aim at the enemy anyway. With that design it's "just" another direct fire weapon and a shitty design too that will never be balanced.

Simply make it an area of effect damage weapon which isn't great in direct confrontations (as the grenade doesn't explode on impact) but can be used to soften up groups of enemies. A NS Lasher so to speak which is more about supporting your squad then making kills. By that the weapon would actually have a unique purpose and niche in squad based play. The fact that it doesnt explode on impact would also give enemies the time to react like moving away, activate shields, etc.
This guy knows what's up. Give them their own role, instead of trying to turn them into a pocket rocket.

War Barney
2014-02-13, 06:16 PM
there seems to be a TON of things that don't have a role, they should work on removing them or giving them a role really. This for example nobody uses, the majority of suit and other certed into upgrades people don't use as others are just better.

Zadexin
2014-02-14, 04:13 PM
I have to agree with the OP. You get hit with a grenade, you should die, end of story. At least if you are not wearing flak armor. How to balance it? Make every grenade use resource points just like an actual grenade. :eek:*shock*
Need more? Make its ammo replace the thrown grenade slot OR mine/c4 slot.

SOE takes the easy way out of everything instead of trying to maybe fix the actual problem with gameplay they just drop the damage and derp out a patch.

Zadexin
2014-02-14, 04:21 PM
I'd be fine with that if I could throw C4 a reasonable distance and at a reasonable speed. Right now you throw C4 like your throwing an egg. If I'm about to blow the damn stuff up anyway I don't care if it explodes when it hits the target, that would actually help quite a bit

Had to just fix this misconception, C4 can't explode from impact. You can even shoot the stuff and it just deforms like clay. It can't even be detonated by lighting it on fire. To set it off it needs a secondary explosive cap inserted into it. So yeah, you should be able to throw C4 like a sticky grenade. You should also be able to just grab unexploded c4 and throw it off or shoot it off.