View Full Version : Amerish 2.0 Feedback thread
Mordelicius
2014-02-22, 04:30 AM
Post your feedback on the reconstructed and latticed Amerish.
Some preliminary impressions:
Negatives:
- Pre-patch concerns about Magriders humping Amerish hills weren't addressed. Either they should reduce Magrider's ability to easily ride steep slopes or make more alterations to the bases.
- Instant action spawn logic not updated to reflect the lattice. Getting put to bases that can't be captured or worse, instant action to another continent? :huh: Now add the frustration of redeploying to bases you didn't pick or WORSE, respawning to another base after dying on another (what?), it's not a good experience, especially for newbies.
- Aircraft dominates due to the lack of towers(and hence AA Turrets). They have to add AA turrets to bases. Players just stack ESFs or Libs to blow up Sunderers. They also need to add AV turrets on bases as well. VS has a huge advantage with the magrider sticking on slopes and shooting on a wide range of angles that is hard to counter with just infantry.
- The lattice links need some tweaking. The Indar lattice link is EXCELLENT. Esamir linking is good except on the NE and inner SE side (exactly, that great skydock base in the middle of nowhere is wasted; nobody ever comes there, much less fight). Amerish links are all over the place.
Example: They didn't mixed up the Biolabs and Tech plants. Two Biolabs are close together and two Techplants are close together. These bases are chokepoints. You have major chokepoints close to each other. Traffic will be gnarled and blocked back and forth killing any kind of flow. While in the north, there is a free flowing mix of zerg back capping or major fights on the lanes.
The underlying problem here is the actual continental geography. These mountainous regions just aren't for pvping. Magriders just glide and flank on the mountains. TR and NC has to go through roads uphill getting smashed by VS Max AV and Lancers.
VS heavily favored by the new bases - VS is still the EZ mode faction (best guns, best tanks, best ESF, best Max, best special gun Lasher). The VS has many OP stuff that the only thing they've complained about up to now are their beamer. Apparently their pistols are the only non OP thing. And watch out for the Reddit circlejerk on buffing the Magrider for omnidirection boost. (translation: give the VS an immortal tank).
With Amerish they are getting more advantage because their equipment is heavily favored with the terrain and the new bases.
Scythe hover, dump and instant accelerate (with no AA turrets). Lashers are instant supression fire. Lashers need a major nerf. You can't just shoot on a door or a cave opening and stop a dozen players from even peeking. Magriders glide through terrain and dominate like hell because they can overlook bases, flank sunderers/vehicles and easily used to dominate infantry areas. Vanu stuff are OP in high elevations. You got long ranged Maxes, Lancers that can decimate the enemy before we can even counter. Then they got the Magriders on the side of the mountains. Why do the devs keep rebuffing the Magriders. Their abilities was fixed along time ago. They keep putting back what's broken in the first place. How long are the developers going to treat the VS as the faction that is too important to fail? Eight months of turning a blind eye on an utterly broken ZOE wasn't enough. They have best guns since launch (no downsides). The VS has won pretty much all events. They need to be levelled with the NC and TR.
Positives:
- They fixed as much tangled, snaking roads as much as they can. Amerish roads and pathways are still lightyears away from Esamir (much less Indar). The problem is many of the roads cut through mountains. Zergs get destroyed before they can even get close.
- Many the new bases are well designed. There were alot of 'ooohs and aahhs' reaction to the new base designs. Unfortunately there aren't many fights. Many players are tangled up the dual Biolab and dual Tech plant choke points, playing zerg ping pong to even reach around the map.
Currently, the negatives outweigh the positives. So much so, that getting back to Indar and Esamir feels like a breath of fresh air. First, they have to fix the flow from region to region in Amerish. What use is a good base if nobody fights in it? Like I said earlier, that Skydock base in SE Esamir was well done and well praised. Goodluck finding a good fight in there EVER :eek:.
JohnnyRicardo
2014-02-22, 07:05 AM
I'll have to play on the new Amerish a bit more before i come to any conclusions, but during the few hours I played it seems like air has a huge advantage at the moment.
HereticusXZ
2014-02-22, 09:14 AM
Amerish is my wet fantasy for PS2 base design. There are areas where it's infantry only but my Beloved Tanks can still influence the fight without being stupid OP.
My absolute favorite part of New-Amerish is the immersion. Though there's no mechanical purpose to the facility, with each facility having a theme in visual appearance it created a convincing illusion that this base was relevant, and I love that. Please re-do Indar and Esamire with a greater focus on Immersion!
Aircraft have always had a easier time on Amerish, but with the new base designs and structures having a greater focus on Infantry-Only areas, it's pretty easy to ignore or pull AA and detour aircraft. Tanks have a somewhat easier time with the new roads and the dotting of more trees makes it easier for Tanks to hide or attempt to hide from Aircraft.... All around vehicle combat feels so much more comfortable on new-Amerish.
Overall though Tanks still suffer and have little reason at all to be spawned given the current mechanics and build of PS2. Tanks need a serious overhaul.... But again the new base design is leagues better then Esamire in allowing Tanks to participate in the fight! I love it!
Amerish DOES need more Anti-Air phalanx turrets, for example Tumas Skylance Battery, as the name suggests it's a facility built with Anti-Air as the focus except..... There's no AA turrets beyond the two decoration piece cannons, but 4 Anti-Tank Phalanx turrets?
On that same note Base-Defense turrets need another armor or HP buff, I bet if you looked at the stats players are rarely using them because they die to easily and overall serve no signifigant purpose in actually defending the base. Alternatively we need new variations of Phalanx Turrets... Lock-On Missile Launchers with greater range then the Infantry variants, Mortars with a high-arc so they can actually defend a faciltiy from the enemy hiding behind that wall, so on etc....
Total dream but I'd like for some facilities to have unique faction-specific themed base-turrets.... Example: Add function to the NC Arsenal by making that missile-silo into a giant-TV Guided missile launcher that has the range, to influence fights at the neighboring facility's, Make those decoration turrets at Tumas Skylance Battery functional for players to blast at incoming enemies. There doesn't have to be a lot of these but dot the map with some unique facilities with unique turret systems that has the range to influence neighboring facilities.
Bigger is Always Better.
Snoopy
2014-02-22, 09:52 AM
Post your feedback on the reconstructed and latticed Amerish.
Some preliminary impressions:
VS heavily favored by the new bases - VS is still the EZ mode faction (best guns, best tanks, best ESF, best Max, best special gun Lasher). The VS has many OP stuff that the only thing they've complained about up to now are their beamer. Apparently their pistols are the only non OP thing. And watch out for the Reddit circlejerk on buffing the Magrider for omnidirection boost. (translation: give the VS an immortal tank).
lol :cry: they really aren't overpowered though... Every single faction complains about the rest, thinking everything they have is 'OP'. That is, in essence, the nature of this game...
But anyway, I'm not a fan of The Ascent. It's huge! Even with a platoon (about the best we can muster up on Briggs, even in an alert on a Saturday night :rolleyes:) we spent most of the time running from point to point, trying to hold off an enemy platoon of equal size. It's a fucking awesome base, I love the new design and the cave etc, but I think [C] point needs to be more central.
Shamrock
2014-02-22, 12:12 PM
I absolutely love It, best base design update yet, actually got some decent infantry fights without tank shell spam interrupting, only liberators were annoying.
NC Arsenal particularly at night is the coolest base I've yet seen in PS2, but overall I like the extra attention to detail giving each base its own character, keep it up!
Timealude
2014-02-22, 12:53 PM
lol :cry: they really aren't overpowered though... Every single faction complains about the rest, thinking everything they have is 'OP'. That is, in essence, the nature of this game...
But anyway, I'm not a fan of The Ascent. It's huge! Even with a platoon (about the best we can muster up on Briggs, even in an alert on a Saturday night :rolleyes:) we spent most of the time running from point to point, trying to hold off an enemy platoon of equal size. It's a fucking awesome base, I love the new design and the cave etc, but I think [C] point needs to be more central.
Im guessing he's one of those delete the vanu people :rofl:
Jaybonaut
2014-02-22, 03:06 PM
Dear god the OP is wrong about VS. Wow.
I will admit I found one area on Amerish in particular that allowed the Lasher to shine... but come on, we're talking about the Lasher here. It can be very difficult to get kills with that weapon. If anything, the cone on the Lasher could stand a buff considering what it's designed for. The fire rate is very slow. The velocity is super slow. The damage is very weak. The only thing it has going for it is having some splash damage. The cone could be tightened up considering it's supposed to be a suppression weapon.
Actually, in every part of your VS rant you seem to be wrong, at least from my time on Amerish. "VS is still the EZ mode faction" - what? I thought the VS and NC considered TR to be, since they are the 'spray 'n pray' faction that allow you to miss with a billion bullets and still be able to get kills.
bpostal
2014-02-22, 06:39 PM
Amerish is my wet fantasy for PS2 base design. There are areas where it's infantry only but my Beloved Tanks can still influence the fight without being stupid OP....
This right here is among my favorite part of the base designs. That and all bases seem to have concessions made to improve flow of combat once the base has been contested. That and some of these bases just look God Damn beautiful!
I'll have to play some more on Amerish before offering specifics. I will only say that Magriders getting in where they're not supposed to has been an issue since before launch. (And to those VS who just wet their panties in anger over that statement, shut up. If I could get a Prowler somewhere where Vannies and Maggies couldn't, you know damn well that you'd be howling about it.)
Plaqueis
2014-02-22, 08:42 PM
People really need to actually play the game on all 3 factions before expressing any opinions...
EDIT: And i don't mean getting rank 3 and yelling 'OP' like most people do...
War Barney
2014-02-22, 10:46 PM
lol :cry: they really aren't overpowered though... Every single faction complains about the rest, thinking everything they have is 'OP'. That is, in essence, the nature of this game...
Actually no on woodman we just had a nice 3 way discussion where we agreed the TR and NC have awful weapons but the VS are OP as hell.
I like it for the most part BUT some of the bases have the spawn stupidly far away from the spawn point, it literally becomes almost impossible to defend a base as you need to travel so far to reach the point when you die that you actually need a sundie setup next to it as the defenders.
Oh and I DESPITE heyoka toxic plant... moat of instant death with bridges for vehicles only the defenders can use and some small easily bottlenecked bridges to access it? its almost impossible to take that place without a HUGE numbers advantage
Snoopy
2014-02-23, 12:58 AM
Actually no on woodman we just had a nice 3 way discussion where we agreed the TR and NC have awful weapons but the VS are OP as hell.
Yeah, but you also suggest removing infiltrators and revives. smh
Having spent significant time across all factions, I don't think any one faction is under-powered nor overpowered. The whole point of the game isn't that every faction is identical. It isn't the easiest thing to balance, but the Devs have done a pretty good job.
HereticusXZ
2014-02-23, 01:12 AM
Well I think this thread got derailed from Amerish talk....
NUKABAZOOKA
2014-02-23, 01:21 AM
This is just a poorly disguised "Nerf VS" thread.
Also OP:
http://i.imgur.com/9sW6IIv.gif
DynamoECT
2014-02-23, 03:11 AM
No guys the OP and Barney are right, I had a three way conversation on Woodman too, with the King of Vanu and Queen of TR and CEO of NC who are all real and not voices in my head at all, and they all agreed with me that Vanu's guns all fire tactical nukes at 1000rpm and the other factions only have kittens and whimsy, and there's this massive conspiracy to keep every single aspect of the game biased towards one faction even though you'd think that was a terrible business model but no it's true they told me and if I keep repeating it on the forums eventually everyone will agree with me
capiqu
2014-02-23, 03:43 AM
So the VS have a constant 40%+ pop on Mattherson just because 40% of people love purple uniforms?
almalino
2014-02-23, 04:00 AM
So the VS have a constant 40%+ pop on Mattherson just because 40% of people love purple uniforms?
On Miller - I heard it is a biggest PS2 server NC has often a bigger population than VS and TR. Does it prove NC is OP?
Plaqueis
2014-02-23, 05:42 AM
On Miller - I heard it is a biggest PS2 server NC has often a bigger population than VS and TR. Does it prove NC is OP?
Yep. On Cobalt it used to be TR, but i think NC has had biggest population lately.. so they're both OP.. i demand TR and NC NERF!
almalino
2014-02-23, 06:00 AM
I have a feedback on performance. 2 weeks ago I had to lower the settings to Mediuym to get good framerates. Yesterday I played on High and everything was smooth.
Good work SOE.
And I play on good old Radeon 5870
Blynd
2014-02-23, 06:01 AM
I'm liking the new bases, I just hope they don't decide right we will replace all type a bases with type a2.0. Etc cause what's nice about the base design is that its varied rather then a copy paste job and I'd hate to see that happen in further updates to the conts.
I do he to say some of the lattice links are a bit odd but nothing too big and air has always and will always dominate amerish that's the point of th cont to give a bonus to air once captured so ergo air is the main threat on amerish.
Will see how it plays for the next week or so before giving it any real praise but seems like they have done a decent enough job. Roll on Hodson now. :)
Mordelicius
2014-02-25, 03:03 AM
This is just a poorly disguised "Nerf VS" thread.
Also OP:
http://i.imgur.com/9sW6IIv.gif
LOL no....
I've always said many times (check my old threads) that I'm holding off VS criticism until MLG comes (because an MLG-type competition will self-correct the imbalance). They keep saying in 3 months, in 6 months, for a year until MLG plans are no more. Hence, I'm not holding it back any longer :evil:
PS. Watch how the VS has been pummeling NC Railjack. It has been out a week and its already pocked with Vanu welts. I expect it to be Phoenix-ed soon. :groovy:
War Barney
2014-02-25, 05:59 AM
On Miller - I heard it is a biggest PS2 server NC has often a bigger population than VS and TR. Does it prove NC is OP?
No but them winning the domination series on most servers last week does, then having weapons based on being very accurate do (as accuracy is always king), magriders prove it (not stopped by pebbles easy dodging and can get over base defences with ease which no other tank can), their MAX proves it (you need see the TR or NC MAX spam like VS, our MAXs aren't good enough for it to be a valid strategy).
Gimpylung
2014-02-25, 11:05 AM
Speaking from the perspective of an unashamed magwhore I don't think I'll ever warm to this continent no matter what they do. Sure you can put a mag in a few exploitable locations and skirt passed the odd barrier, but ultimately you just isolate yourself from cover and support and get destroyed by aircraft(and rightly so)
But then I believe it was designed with infantry and air in mind so that's fair enough. It's a latter day Ceryshen from my perspective, least I get the same shiver down my spine when I think about rolling armour on it.
It does appear to have made the Gal drop fashionable again which is a good thing.
So not complaining, glad there's a variety of landscapes to suit different styles of play, just this one don't suit my style.
Anyways, I'll be on Esamir or Indar in a mag most likely trying to avoid MCY libs lol.
Cupcakes
2014-02-27, 04:59 AM
I'm really enjoying the new content on Amerish. Sadly the massive pop in Briggs on amerish has moved back to boring old Indar.
ps. The best things in VS are mainly the LMGs and the scythe. That is about it. If anything i think the TR are a much more powerful faction.
Vashyo
2014-02-27, 09:38 AM
I'm really enjoying the new content on Amerish. Sadly the massive pop in Briggs on amerish has moved back to boring old Indar.
ps. The best things in VS are mainly the LMGs and the scythe. That is about it. If anything i think the TR are a much more powerful faction.
its like de_dust in counter-strike. Everybody likes playing there partly cause they just dominate like 80% of the servers
if you can't beat em, join em :lol:
Crator
2014-02-27, 08:34 PM
I'm really enjoying the new content on Amerish.
I like a lot of the new base layouts. I don't think I've seen all of them yet. You can see they are making efforts to shield the spawn point from outside barrage at some locations. And in some cases great positioning of the capture points in relation to the spawn points too!
Had a few times where the roads between locations got a bit clogged. But I thought that part was kind of fun actually.
Mordelicius
2014-02-28, 04:01 AM
Woof, who made Highroads Station? That was brilliant!
Amerish currently feels like a gem obscured by rocks. They have to open up the lattice a bit. Better yet move the major bases around so they don't choke the flow and become a ping-pong fight between those two.
There are so many chokepoints in close proximity of each other. Why not move the major bases (chokepoints) such as Biolabs and Tech Plants on the periphery just like in Indar.
This is a serious competition to Indarside if they fix the lattice. They also need to look for alternate offroad pathways. There are many areas where the only way to progress is through one path.
For example, what made the Crown so great was the numerous pathways. The Ascent can't be flanked. It's too tedious to go around.
In review:
1) Open the lattice some more. Break some connections and open up some. The problem is fights are being shunted towards major chokepoints and zergs ping-pong back and forth. Alot of these fantastic bases aren't getting enough traffic and attention.
2) Open some offroad options on some paths.
VaderShake
2014-02-28, 09:43 AM
So the VS have a constant 40%+ pop on Mattherson just because 40% of people love purple uniforms?
It all goes back the the big mistake of allowing people to play all factions on the same server...
ringring
2014-03-02, 07:56 AM
I've spent a little while playing Amerish.
Verdict? Great, much better bases.
I've been playing 100% infantry and if I have once concern it is that I would say that aircraft are slightly too powerful with respect to camping.
That mainly is directed towards Liberators. When ESF's are overhead you can chase them away fairly easily bit Libs are pretty tough and just sit there and laugh at you.
ps the alternate teleporter rooms connected to the spawns are working great. They are just far enough away to provide an alternate exit and close enough to support the main spawn if that is camped. As a result you have to be really outpopped to be trapped in the spawns, unless you camped by a lig sitting straight overhead ofc.
Having said that, today I was trapped in a spawn by 5 NC maxes all sitting in the open looking at the exits and all with the max shield showing, they looked evil.
Raymondo
2014-03-03, 05:43 PM
I love the new Amerish
Shame most of Mattherson has gone back to just playing on Indar :mad:
CraazyCanuck
2014-03-12, 12:57 PM
While I am really enjoying Amerish overall, having player the western and central lattice routes. Last night we did have an issue defending some bases up the eastenmost lattice. Reason being was the amount of time it took for defenders to get up to ground level as we could not find any teleporters and were forced to use the lift pads to go up. It was the first time our squad had fought there. Either they were well hidden, we were blind as bats, or there were no teleporters to bring you up from the levels below quickly. The lift pads became brutal choke points.
I'm hoping we just missed them.
ringring
2014-03-12, 01:25 PM
While I am really enjoying Amerish overall, having player the western and central lattice routes. Last night we did have an issue defending some bases up the eastenmost lattice. Reason being was the amount of time it took for defenders to get up to ground level as we could not find any teleporters and were forced to use the lift pads to go up. It was the first time our squad had fought there. Either they were well hidden, we were blind as bats, or there were no teleporters to bring you up from the levels below quickly. The lift pads became brutal choke points.
I'm hoping we just missed them.
I think there is definitely some issues with defendability, at least at some bases. It relates to the distance from the spawns to the cap points compared to where you can place your amses.
A week or so ago I was in a big fight at Crux Mining Operation; we captured it with 52% of the pop. That doesn't seem right to me, too easy.
More related to your comment, yep I've long said that there is an orientation issue that the devs should look at.
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