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ChipMHazard
2014-03-12, 04:37 PM
So they are going to be changing how the death screen works ingame.
Apparently it wasn't well recieved, so they changed it again. To the following:

https://forums.station.sony.com/ps2/index.php?threads/higby-on-deathscreen-killer-indication-changes.177348/
http://www.reddit.com/r/Planetside/comments/205n66/would_we_freak_out_as_much_over_the_deathminimap/cg00yzd

CraazyCanuck
2014-03-12, 05:02 PM
Mixed feelings for much of what is already stated in that thread.

But overall, like any game, and like everyone else that plays the same game. Do the time and learn to play. We already have the indicator on your hud where the hit came from. Any more then that almost feels like hand holding.

I'm against.

Babyfark McGeez
2014-03-12, 05:22 PM
Tbh i don't really care about that whole "killcam" topic either way.
And i certainly don't get the fuzz and downright hostility towards adding one. Some of the replies i saw there sound like their playstyle consists of only camping in one spot for hours on end. Like, seriously man?

When i kill someone from a good position i assume he now knows where i am and i move to another spot anyway, "killcam" wouldn't change anything there.

When i get killed by someone from a good position, i nearly allways know where the killer was. So if he doesn't move he's now toast anyway, "killcam" wouldn't change anything there.

And those two examples assume a 1v1 situation which doesn't happen very often, in regular battles people in good positions are being found out after they fired their first shot most of the time.

P.s.: I know it's not a real "killcam", but i couldn't think of a fitting description. :p

Edfishy
2014-03-12, 06:33 PM
Tbh i don't really care about that whole "killcam" topic either way.
And i certainly don't get the fuzz and downright hostility towards adding one. Some of the replies i saw there sound like their playstyle consists of only camping in one spot for hours on end. Like, seriously man?

When i kill someone from a good position i assume he now knows where i am and i move to another spot anyway, "killcam" wouldn't change anything there.

When i get killed by someone from a good position, i nearly allways know where the killer was. So if he doesn't move he's now toast anyway, "killcam" wouldn't change anything there.

And those two examples assume a 1v1 situation which doesn't happen very often, in regular battles people in good positions are being found out after they fired their first shot most of the time.

P.s.: I know it's not a real "killcam", but i couldn't think of a fitting description. :p

I feel the same way; as a sniper I usually can tell about where I get hit from, and could care less if someone saw my brutally awesome head-shot from 350m. =P

In my opinion, proper kill cams would eliminate the "Oh, come on! Haxxxx!" feeling and be more fun overall. Maybe there's some tryhards that would feel like it'd eliminate some infinitesimal advantage, but my god this game deals so such in zergfests I really don't think it matters that much. Ain't no MLG contest...

Stardouser
2014-03-12, 06:34 PM
Higby isnt going to stop until they boiling frog us into accepting killcam, is he?

synkrotron
2014-03-13, 02:05 AM
Doesn't affect me cos I shoot from behind spawn room shields :p

Blynd
2014-03-13, 04:38 AM
Doesn't affect me cos I shoot from behind spawn room shields :p

Spoken like a true surf :-P

But as far as the topic goes I don't see the problem I've never paid attention to any Killcam in any game previously as yes they may show me where the guy was but if they were half decent they wouldn't be there when someone comes hunting them. So it's a moot point as only the campers will suffer in having their location identified

Gatekeeper
2014-03-13, 06:11 AM
In my opinion, proper kill cams would eliminate the "Oh, come on! Haxxxx!" feeling and be more fun overall.

This is absolutely key. Deaths are very fast in PS2, can come from anywhere and arrive in a bewildering variety of forms. Being suddenly, shockingly dead when you didn't even realise there was a threat can really make it feel like the enemy are cheating - which is partly because *they sometimes are*.

Not only would this help to spot cheaters, and help to make players feel better about legitimate deaths, it would also teach people to play better - helping them learn where threats can come from, and how to be a threat themselves.

Frankly the kill-cam in Team Fortress 2 was always one of my favourite parts of the game - it makes the game feel fair, helps you to learn it and discourages camping.

Really, if your whole play style will collapse if new players know where you're repeatedly killing them from then I have zero sympathy for you.

almalino
2014-03-13, 07:14 AM
Really, if your whole play style will collapse if new players know where you're repeatedly killing them from then I have zero sympathy for you.

You prefer twitch shooters with no stealth game play. I prefer more a stealth game play where it takes a lot of time and patience to get to the good spot to kill enemies from behind.

I think both camps have a right for their style of game play. I play Ps2 for 1 year and never felt kill cam is needed. If I was killed and I cannot identify from where, it is unfortunate but it is not a problem. I do not blame other players on that. I blame myself that I was not playing right. I teaches you to spawn and to go hunt that pesky infiltrator. Take the scout radar and find it on the map. Kill it. It is so rewarding. Accept the responsibility, do not make other people be guilty in your deaths.

Instead you want game to show you the location of the camper or infiltrator to kill it easily. It just tells that you prefer twitch shooters over tactical and strategical gameplay.

Edfishy
2014-03-13, 09:36 AM
You prefer twitch shooters with no stealth game play. I prefer more a stealth game play where it takes a lot of time and patience to get to the good spot to kill enemies from behind.

Compromise? Allow the killcam replays to be delayed by 3-12 minutes (depending on enemy's certs into blocking it) and opened in the menu. It'd be like the K/D log on the site, only clicking on it would play the replay.

http://i.imgur.com/riIAplx.jpg

Gatekeeper
2014-03-13, 11:14 AM
You prefer twitch shooters with no stealth game play.

Woah, woah - I never said that, don't put words into my mouth. I don't generally play as an Infiltrator, it's true, but that doesn't mean I don't think stealth is a good element of play.

A kill cam doesn't prevent stealth - it just means that the player you killed knows where you *were* when you killed them. It doesn't stop you hiding again.

What it does mean is that your victim can say to themselves "oh! I didn't realise you could get on top of that" or "oh, I guess there's a gap between those pieces of cover I didn't see" or whatever - rather than "WTF? Hax!" or "how the hell did I die, what's the point in even playing?". It doesn't stop them dying, it just means they know why and how it happened.

Displacing after you make a kill is *already* good practice in PS2. Because experienced players will figure out where you are and come and kill you. This would just enforce that good play, and help to make the game more welcoming for new or more casual players.

tl;dr - if your idea of stealth is hiding in one spot all night, mowing down noobs, then yes - I don't think there's a place for stealth in this game and I won't mourn its passing. If you think stealth involves cat & mouse between players, striking and displacing - then I think we can agree that's good, and this won't hurt it - in fact it will open up that style of play to more people.

Osskscosco
2014-03-13, 11:18 AM
Another thing which won't affect gameplay at all, but people are crying like the world is ending. Official forum is a joke and one would think it's filled with 10 years olds.

Only an idiot can't see the hit marker before he dies, even if it's from a sniper headshot so who cares if it will show the direction or not?

It's obviously for people who are so lost in a video game that they can barely move around, just because they will know how they died it won't make their 0,3 k/d to go up to 3,0 in all of a sudden.

Emperor Newt
2014-03-13, 11:28 AM
Only an idiot can't see the hit marker before he dies, even if it's from a sniper headshot so who cares if it will show the direction or not?
Players who sit on a rock and snipe BR<10s for a living

HereticusXZ
2014-03-13, 11:44 AM
No, no compromise, not at all, Just no!

NO - KILL - CAM!



Why?
It de-values the game as a whole. The selling theme to PS2 is Massive-Combat and everything that encompasses, It's simulating war on a massive scale. I'd like to enjoy that war for the grand experience that it is, I don't want kill-cam ruining the immersive feeling of being in that war.

I don't need a annoying Kill-Cam taking up game assets.

I don't need a annoying Kill-Cam telling me a LA Just shot gunned me, I can see that for myself.

I don't need a annoying Kill-Cam telling me where the Sniper is, congrats he got the shot now let me enjoy hunting him with the Squad - Looking for his tracer!

I don't need a Kill-Cam telling me a Annihilator shot down my ESF, It's a Lock-On, I was low health, my Flares were on CD... what use is the Kill-Cam to me?



The only thing the Kill-Cam serves is the pursuit of revenge, that's it, nothing else, at all. Revenge kills are meh compared to the farm kills or even the thrill of taking/defending a base!

The pleb players aren't going to be any better with Kill-Cam and conceding on kill-cam is just one step closer to giving noobies the Auto-Aim feature!

Enough fraking conceding for catering to the "New-Player-Experience" I want the end-game experience content and mechanics! MAKE THE GAME MORE COMPLEX NOT EASIER!





EDIT: Might be a stretch of a connection but I'm angry enough over Kill-Cam that I'm going to make the connection - SOE has made this mistake before, in this instance of letting the new player experience completely ruin the game.... It's called Star Wars Galaxies New-Game-Experience! (NGE)

WHERE DID THAT GET YOU SOE?!?!

Osskscosco
2014-03-13, 12:07 PM
No, no compromise, not at all, Just no!

NO - KILL - CAM!



Why?
It de-values the game as a whole. The selling theme to PS2 is Massive-Combat and everything that encompasses, It's simulating war on a massive scale. I'd like to enjoy that war for the grand experience that it is, I don't want kill-cam ruining the immersive feeling of being in that war.

I don't need a annoying Kill-Cam taking up game assets.

I don't need a annoying Kill-Cam telling me a LA Just shot gunned me, I can see that for myself.

I don't need a annoying Kill-Cam telling me where the Sniper is, congrats he got the shot now let me enjoy hunting him with the Squad - Looking for his tracer!

I don't need a Kill-Cam telling me a Annihilator shot down my ESF, It's a Lock-On, I was low health, my Flares were on CD... what use is the Kill-Cam to me?



The only thing the Kill-Cam serves is the pursuit of revenge, that's it, nothing else, at all. Revenge kills are meh compared to the farm kills or even the thrill of taking/defending a base!

The pleb players aren't going to be any better with Kill-Cam and conceding on kill-cam is just one step closer to giving noobies the Auto-Aim feature!

Enough fraking conceding for catering to the "New-Player-Experience" I want the end-game experience content and mechanics! MAKE THE GAME MORE COMPLEX NOT EASIER!





EDIT: Might be a stretch of a connection but I'm angry enough over Kill-Cam that I'm going to make the connection - SOE has made this mistake before, in this instance of letting the new player experience completely ruin the game.... It's called Star Wars Galaxies New-Game-Experience! (NGE)

WHERE DID THAT GET YOU SOE?!?!

Then how good for you that there isn't a kill cam in the game.

Will you cry about shoulder fired mini nukes too? Because that would surely be overpowered but not in game just like kill cam.

Edfishy
2014-03-13, 12:17 PM
I'd agree towards things that tactically matter, like ANTS, Resources and Continental Lattice, but something like Kill Cams negatively affect so little of what makes Planetside, Planetside.

The only thing the Kill-Cam serves is the pursuit of revenge, that's it, nothing else, at all.

It helps newer players realize someone wasn't cheating or using unba gunz. He caught you fair and square, which relieves the feeling that the game is rigged against you.

almalino
2014-03-13, 01:32 PM
It helps newer players realize someone wasn't cheating or using unba gunz. He caught you fair and square, which relieves the feeling that the game is rigged against you.


I do not buy that. What new players? new to multiplayer FPS games altogether? If person played multiplayer FPS before then missing kill cam will not confuse him.

VaderShake
2014-03-13, 01:38 PM
Ok,....and just when I was getting back into PS2....ugh...so I played a bit today with the new waist of time, err kill-cam.....if they are going to force this down our throats at least make it our choice to opt out of the kill-cam and waist of time stat vomit in the middle of the game. Give me a box to check please....

And for those who eagerly welcome this and are so hung up on the fact that someone else killed you and you need a kill-cam to make you feel better about your death....please get over yourself, your not as good as you think...

almalino
2014-03-13, 01:40 PM
Woah, woah - I never said that, don't put words into my mouth. I don't generally play as an Infiltrator, it's true, but that doesn't mean I don't think stealth is a good element of play.

A kill cam doesn't prevent stealth - it just means that the player you killed knows where you *were* when you killed them. It doesn't stop you hiding again.


Sorry, I knew I was doing a wrong thing putting words into your mouth. Could not resist :(

I play infiltrator a lot and it would be very sad when I spent like 10 minutes to get into center of enemy base using Stalker cloak just to be revealed on the kill cam after first kill of the enemy player.


Or if I use normal clock and silenced sniper rifle. Kill-cam will immediately tell whether I killed he guy from 300 meters or from 1 meter and this will ruine stealth game play in my opinion.

almalino
2014-03-13, 01:44 PM
Ok,....and just when I was getting back into PS2....ugh...so I played a bit today with the new waist of time, err kill-cam....

As I understood it is not really a kill cam but "kill map" showing the direction from where you were killed but not video and not the exact position.

But that is still a small step into the wrong direction.

VaderShake
2014-03-13, 02:30 PM
As I understood it is not really a kill cam but "kill map" showing the direction from where you were killed but not video and not the exact position.

But that is still a small step into the wrong direction.

It is.....but it's a waist of time and a distraction mid-game... A classic case of fixing something that is not broken when they could be using that time to work on broke stuff or working on meta game.

Emperor Newt
2014-03-13, 04:52 PM
I play infiltrator a lot and it would be very sad when I spent like 10 minutes to get into center of enemy base using Stalker cloak just to be revealed on the kill cam after first kill of the enemy player.
I still don't get what the issue is with Stalker cloak. Once you kill someone he knows that you are there and given the limited range and "lower" ttk of secondary weapons knows that you are close by. So how exactly does the kill map change anything unless you are sitting in the same corner 24/7?

VikingKong
2014-03-13, 07:13 PM
It helps newer players realize someone wasn't cheating or using unba gunz. He caught you fair and square, which relieves the feeling that the game is rigged against you.
How's that then? How does knowing the direction they were shot from do any of that?

Crator
2014-03-13, 07:45 PM
^ The topic is about the death-screen, not kill-cam. Not sure why people started calling it that and then debating about it here.

I haven't logged in yet to see this but it sounds a little silly to me...

synkrotron
2014-03-14, 02:21 AM
That "Pro-Tip" thing at the bottom of the new death screen is funny. I'm sure that those tips may help the BR 1~10's but I've been playing since September last year and managed to hawl myself up to BR57. So the Pro-Tips are simply stating the obvious to me...

Personally, after looking at a few of the death screens in detail, I decided I couldn't be bothered and I quickly press a key and get on with the game. If there was an option in settings to turn the death screen off altogether, I would.

AuntLou
2014-03-14, 11:51 AM
The "press any key to continue" is really annoying. Why can't left click work for that? Can't even scratch my ass in between deaths now.

Allowing the person you killed know the direction you are in is completely BS. Major nerf to the stealth/flanking classes. I can see this maybe being a feature you can add with an implant or at least counter with an implant.

Everything else on the death screen is something that is already put in the tab screen or be added to it.

HawkEye
2014-03-14, 01:27 PM
The death screen has not changed anything. I am usually in a different location after I kill a person, making the cone thing a non-factor. However, I do believe that SOE should have fixed some other problems before the death screen was implemented.

almalino
2014-03-14, 03:02 PM
Tried new death screen. At first I though kill cam is absolutely useless as it is implemented now. But then it really helped me to identify those lone snipers who sneaked behind our zerg. Carefully looking where I was killed from I was able to go there and find that infiltrator and kill it.

Stealth gameplay is severely nerfed now. Me sad :(

ZephyrBurst
2014-03-14, 04:05 PM
Tried new death screen. At first I though kill cam is absolutely useless as it is implemented now. But then it really helped me to identify those lone snipers who sneaked behind our zerg. Carefully looking where I was killed from I was able to go there and find that infiltrator and kill it.

Stealth gameplay is severely nerfed now. Me sad :(

People have been doing that effectively well before the new death screen. The hit indicator has been there since day 1. Stealth gameplay is not nerfed, the killcam thingymabob doesn't show that far out, and if you're using stalker cloak, you shouldn't be in the same spot by the time the guy gets back to the spot he was at.

Osskscosco
2014-03-14, 07:43 PM
If you are in the same spot by the time the guy respawns, goes back there and finds the exact spot where he was killed then you really deserve to die.

synkrotron
2014-03-14, 07:57 PM
I positioned myself against the rocks on the west bank of the valley leading up to Valley Storage Yard. I killed three enemy and I was in that same position for about ten minutes and no one came to pay me a visit. And I wasn't with a mass of allies either.

So, although the new screen may be able to help some, not everyone is taking notice of the info it contains.

Osskscosco
2014-03-14, 10:51 PM
I positioned myself against the rocks on the west bank of the valley leading up to Valley Storage Yard. I killed three enemy and I was in that same position for about ten minutes and no one came to pay me a visit. And I wasn't with a mass of allies either.

So, although the new screen may be able to help some, not everyone is taking notice of the info it contains.

So yet another mass whining on official forums about nothing? Why am i not surprised?

Azzzz
2014-03-15, 12:24 AM
The only thing I like about the death screen?

It shows me how close I am to getting my next weapon medals without searching for them.

I do however, agree that I should be able to left click to continue forward out of the death screen, minor inconvenience though.

bpostal
2014-03-15, 02:03 AM
...
I do however, agree that I should be able to left click to continue forward out of the death screen, minor inconvenience though.

Left click at a minimum. I was using the esc key (as you do, when faced with a bunch of shit that you want off the screen as quickly as possible) when I missed a revive in my MAX.

Thus far I've seen nothing but minor inconveniences with the addition of this new shit; Haven't seen any actual improvements to the death screen.

Anyone who's interested in a bit of feedback: What do you need on a death screen? Flash a name, maybe a weapon and then get the fuck off of my monitor so I can go back to smashing the 'deploy' button as quickly as possible. Please note that this information is already displayed in a handy dandy little scrolling window at the upper right of my display. Feel free to pause, highlight or otherwise make note of that because that's about all I care to see.

HereticusXZ
2014-03-15, 02:27 PM
The new stats it displays like how much XP I earned in that life, when it spiked in gain and when it was low, Showing me my killers weapon and attachments - All of that is nice.


If it looks like a kill-cam, behaves like a kill-cam, then it must be a kill-cam. Death-screen displays a kill-cam! I don't want to see a line or cone drawn between me and my killer showing me the EXACT location of the killer... I really really don't!

The squads already Q spotted the target, I don't need the system now reminding me every time I die. Take this death-screen kill-cam feature away or give me a option to turn that off! Ideally just restrict that thing to BR 1-10 for the new players... Just long enough for them to figure out the significance of Q spot and directional damage indicators!

It's way to fucking easy mode!

BlaxicanX
2014-03-15, 02:58 PM
How many players who have killed you have you revenge killed by using the kill-cam to track them down?

After playing for a few hours between today and yesterday, the "kill-cam" seems entirely useless for figuring out the location of enemies who killed you.

ringring
2014-03-15, 03:10 PM
How many players who have killed you have you revenge killed by using the kill-cam to track them down?

After playing for a few hours between today and yesterday, the "kill-cam" seems entirely useless for figuring out the location of enemies who killed you.
1

actually, it showed me how dangerous a lightning was. I was in the point room at NC Arsenal and I could see a sliver of a rear bumper of a lightning outside the rear door (one of the small ones). There was enough for me to hit it with a roacket but because I couldn't see the turret of the tank by quite a long way I thought I was safe. Nope!

wobblyone
2014-03-15, 06:15 PM
I positioned myself against the rocks on the west bank of the valley leading up to Valley Storage Yard. I killed three enemy and I was in that same position for about ten minutes and no one came to pay me a visit. And I wasn't with a mass of allies either.

So, although the new screen may be able to help some, not everyone is taking notice of the info it contains.

I think you are right synk. I don't mind being the first to admit that I haven't a clue what is displayed, or have the time to suss it out.:rolleyes:

synkrotron
2014-03-17, 02:13 AM
I think you are right synk. I don't mind being the first to admit that I haven't a clue what is displayed, or have the time to suss it out.:rolleyes:

LOL, well I don't think you are missing much, to be honest. All it tells me is how crap I have been between each of my deaths and I don't need a death screen to tell me that haha.


After a few more days in to the latest patch, I'm finding I'm having a bit more fun, at times, knowing that after I have headshot someone I have to move on. I might not move far but there has been the odd occasion where someone has come out to my remote location. Might just be a coincidence though...

almalino
2014-03-17, 03:09 AM
LOL, well I don't think you are missing much, to be honest. All it tells me is how crap I have been between each of my deaths and I don't need a death screen to tell me that haha.

Your KD of 2.32 tells you are not a crappy player. At least KD wise.

synkrotron
2014-03-17, 08:22 AM
Your KD of 2.32 tells you are not a crappy player. At least KD wise.

Ah... yes, well... I'm a Spawn Room Warrior you know ;)

(in truth, not so much as I have been... I spent quite a bit of time "outside" yesterday LOL :groovy:)

Actually, that reminds me, and allows me to stay slightly on topic here;

One of my "Pro-tips" on my Death Screen yesterday said something along the lines of, "remember, you are able to shoot through spawn room sheilds in order to clear an area." Made me smile a bit that one :D

ringring
2014-03-17, 02:41 PM
I see Higby has tweeted and asked for opinions now that we have seen/experienced it.

The direction indicator: it has been no use to me thus far and therefore I cannot complain about it.

I like the thing where you can see what's going on around your corpse. Today I was killed and I could see a medic approach my corpse to heal me (great), then befire he could do that I saw him turn around and run away has the enemy advance. Good, now I know I have to respawn.

The xp stream of kills you made is quite nice.

But there's something about the layout that doesn't sit quite right, I mean aesthetics only.

libbmaster
2014-03-17, 04:18 PM
I see Higby has tweeted and asked for opinions now that we have seen/experienced it.

The direction indicator: it has been no use to me thus far and therefore I cannot complain about it.

I like the thing where you can see what's going on around your corpse. Today I was killed and I could see a medic approach my corpse to heal me (great), then befire he could do that I saw him turn around and run away has the enemy advance. Good, now I know I have to respawn.

The xp stream of kills you made is quite nice.

But there's something about the layout that doesn't sit quite right, I mean aesthetics only.

It could use a bit of visual polish.

But yes, I came to the same conclusions.

Having a minimap view in the death screen is very useful, and the "kill map" is not at all the "game breaking CODification" that forumside told us it was/is.

camycamera
2014-03-17, 05:36 PM
How many players who have killed you have you revenge killed by using the kill-cam to track them down?

After playing for a few hours between today and yesterday, the "kill-cam" seems entirely useless for figuring out the location of enemies who killed you.

yup, this, i found that i just skipped through the deathscreen without looking at the kill map thing, because i already knew where they were anyway.

but i very much like the new deathscreen, it is a bit buggy though (sometimes it'll tell you who killed you when you died last instead of who killed you just then, and when you get lots of XP sometimes the text will stack ontop of eachother).

and yes, even though i myself don't have an issue with using the keyboard to skip the screen (i have my hands on the keyboard anyway), it would be nice to skip it with right click, thus keeping the ability to spin the sexy character models that killed you with left click ;)

ChipMHazard
2014-03-18, 12:21 PM
I hope it just ends up appearing to be useful without actually being so. Gives new players the illusion of knowing exactly how they died, which hopefully will make it less stressful until you get used to getting killed:p

Ohaunlaim
2014-03-18, 10:41 PM
1. Personally I prefer to get right back into the fight. The new death screen forces me to click it away before I can do that. Yes, it's only a single click, but I would rather not have to do it and be taken right to the deploy screen.

Give me an option to automatically go to deploy after a few seconds (ignoring the xtra information I rarely look at.)

Have it say, "press any key for more session breakdown" at which point I press a key and the the graph and whatnot shows up. After that an exit button or predetermined key will let me exit to the deploy screen.

Either of those will work for me.

2. There is a lot of space used to show such little information. It's too bulky and awkward, and I feel lost when trying to find specific information. It needs a heavy design pass.

3. So much space is used to show the character/vehicle that killed you. This is great! So I see a guy that has this amazing camouflage, sweet helmet, crazy armor set, and stunning decal. Damn! Sure wish they were listed somewhere so I could give SOE some of my precious money. SOE needs to use this screen to advertize the stuff they have for sale.

synkrotron
2014-03-19, 02:00 AM
...until you get used to getting killed:p

I'm wondering... Does the death screen tell the "new players" not to stand in the line of sight of spawn room windows? I killed quite a few low BR peeps again last night, many just standing there. Makes me wonder if they are doing it on purpose so that their buddies get the certs for reviving them...

ChipMHazard
2014-03-19, 11:49 AM
I'm wondering... Does the death screen tell the "new players" not to stand in the line of sight of spawn room windows? I killed quite a few low BR peeps again last night, many just standing there. Makes me wonder if they are doing it on purpose so that their buddies get the certs for reviving them...

No, sadly the new screen won't remove stupid or greed from the game hehe.

War Barney
2014-03-19, 10:38 PM
Wish there was a option to go back to the old screen, this new one is just very obnoxious.

Hamma
2014-03-20, 10:34 PM
My only complaint so far about it is that I know how short my lifespans are.

CraazyCanuck
2014-03-21, 10:19 AM
It's a huge pain in the ass! Should be given the option to turn it off.