View Full Version : H1Z1 and the cannibalization of Planetside 2
Mordelicius
2014-04-10, 01:36 AM
I haven't played Planetside 2 for almost a month (since the Liberator update; when my fully armored, fully upgraded, fully weaponized Sundy spawn get vaporized by a hovering Liberator in 3-4 seconds while me guarding it, the threshhold was finally crossed and I figured the Devs need more time to fix broken basic stuff that makes this game unplayable).
Just a quick list of things that made PS2 unplayable almost a month ago:
- Broken spawn (weapons not being tested on the sunderers first; it's one thing to treat the Flash like trash, but to a Sunderer it's a huge blunder).
- Broken respawn (being sent all over the place even if you're defending in the middle of the base).
- Broken redeploy - Sent to the other bases you didn't pick. Worse, sent to other continent.
- Game imbalances: eg Sniperside and persistence of low risk/high reward gameplay. Also, Sniperside, killed mass infantry charge since the headshot buff. Combined push as well, esp on bridges since us Engineers are getting sniped and we can't repair the maxes and vehicles. And healers are getting killed hence = dead push all the time.
- Faction imbalances: continued childproofing of a certain faction. :evil:
- Server imbalance: an errant tornado, aka WDS Preseason 2 caused much devastatiion by incidentally promoting server migration to a winning side and faction stacking.
- Amerish Latice is underdeveloped, causing alot of ping-pong battles between limited chokepoints (most of which are close to each other).
- Not enough GMs policing 5th column griefers, teamkilling and sabotaging vehicles and equipment.
So I figured, rather than keep posting/complaining about the same thing over and over, I'll just wait until they will eventually fix most of that and make PS2 playable again (more fun than it is frustrating), such as the planned balancing patch for April.
Then all of sudden they released a lot of details on their new sandbox, post-apocalyptic game H1Z1. That got me thinking of two things:
First point: Are still focused on Planetside 2? With many of the broken basic stuff, do they still have enough developers on PS2. And i'll surmise/speculate/wonder out loud, are they be moving people to this new project?
Because if a lot of the most basic gameplay is broken, it just scream lack of personnel.
Second Point: Alot of these features on this game is advanced and should have been on PS2.
- Buildable/Destructible "Fortresses" as Smedley would call it. I've always thought they would eventually add home Continents in PS2 with players being able to build their own bases and upgrade defenses like shields, turrets, drones, etc. But here, it's already built-in.
In PS2, you're not even allowed to park your Sundy on their magic No Deploy Zone, or even put mines Vehicle pad or a jump pad. Yes, that vehicle pad that 90% of time would be in front player spawning a vehicle, cannot be mined! :doh:
- Size of H1Z1 is of "several order of magnitudes" larger than PS2. I understand they will eventually have a seamless PS2, but then again, they already put this by default on the other.
- Modular features. I've always felt that vehicles in PS2 should have been modular, which means you can fix certain parts if the vehicle breaks, instead of just spawning a new one all of the time. It's one of the reason why I don't use vehicles in this game at all, except for the Sundy spawn and Flash scout/transport. In H1Z1, Smedley talks about being able to fix outlying vehicles with parts you must scavenge.
Overall, this, to me, sounds like game cannibalization. They cater to the same gameplay and audience, with the new one having the more advanced features. Thoughts?
Dougnifico
2014-04-10, 01:46 AM
Ya... I don't think two games with different markets and fundamental gameplay is cannibalization.
ringring
2014-04-10, 05:26 AM
I don't agree with some of your points but being headshotted by a sniper gets my goat every time.
On the cannibalization thing. Broome has said that he's moved from PS2 to H1Z1 and we do know some developers have moved on, but that was when PS2 was in it's max creation phase, they surely don't need all the people now that they did a year ago.
I mean, would they need as many artists such as broome, most of the art work is done now I would think. Also, would they need as many programmers if the basic toolset is now there?
I would hope they're not cutting down on continent and level designers though. For me if there is one big problem it's the 'only three continents' issue.
PredatorFour
2014-04-10, 06:44 AM
Forget H1Z1 leeching dev time mate, two words ...Everquest Next. That leeched probably half the team straight after planetside launched. They need to stop messing about with Hossin and release it, unless theyre waiting to release two conts at the same time and suprise us. Alot of time has been wasted imo on planetside 2 like devs constantly redesigned outposts and bases when there wasnt really any need, how many times will they do this ? They could of been working on the class updates/vehicle updates/ new conts instead.
And the PS4 release???? Everyday that goes by is money lost in that market.That needed to be out when the console was released, they'll be better games coming out soon that'll take away their desired target audience.
Remember with H1Z1 though and particularly Smeds comments, he said all this about PS2 when that was being developed as well and look how much got in. He is just hyping his game which i suppose is his job at the end of the day.
HereticusXZ
2014-04-10, 07:12 AM
I disagree with pretty much everything except for one lonely trivial point.
Does PS2 have some core problems, game breaking even? Yes, yes it does. So much so that I've taken a hiatus from time to time so I don't get burnt out, always able to return with a fresh face. The only complaint you list that has any credit to it is the issue with Spawn problems.
Beyond that I think the devs know what to add within the bounds of reason from what the players suggest and propose. IMO the biggest crippling factor preventing the devs from adding what's needed is there obsession with making the "New-Player Experience" as easy as possible.... We get it, players are the content but players won't stay long-term unless they have more incentive beyond just petty XP gain.
My wish list?
- Amerish has themed bases, now give those facilities mechanical purpose, Let us crew the Tumas Skylance Battery turrets, let the NC Arsenal fire a cruise missile that can impact the battle in neighboring facilities. All facilities in PS2 need to have tactical or strategic value beyond petty XP gain that makes them nothing more then a glorified paintball arena.
- Intercontinental Lattice both to get the main conflict away from Indar and so that taking a Continent might eventually mean something. Currently the 15% discounts are IMO /shrug, don't care. don't even notice that's a thing, it's insignificant.
- New Resource system, We know it's in the works, Make it a thing already!
- Multi-Crew Vehicles. It's a war machine that can kill whole squads or platoons easily, give it the complexity in requireing a proper vehicle crew, Force players to squad up, make friends, and join outfits if they want cert-machines!
- More vehicles! I really don't care if that role is already served, I wan't to see more variety in vehicles!
- Polish and add more faction specific themed weapons/vehicles.
But hey, everyone has a opinion on what can make this game great, dreamers gotta dream.
As for this H1Z1? It's a post-apocalypse zombie MMO, that theme is a dime a dozen, I don't care.... The only relation between PS2 and H1Z1 is there both MMO, that is in no way, shape or form evidence of "cannibalization" Only that there's a standard to defining what a MMO "is".
BeyondNinja
2014-04-10, 08:18 AM
I don't agree with some of your points but being headshotted by a sniper gets my goat every time.
On the cannibalization thing. Broome has said that he's moved from PS2 to H1Z1 and we do know some developers have moved on, but that was when PS2 was in it's max creation phase, they surely don't need all the people now that they did a year ago.
I mean, would they need as many artists such as broome, most of the art work is done now I would think. Also, would they need as many programmers if the basic toolset is now there?
I would hope they're not cutting down on continent and level designers though. For me if there is one big problem it's the 'only three continents' issue.
How about they let the art designers move to a new game after the Mauler, Sweeper and Piston get unique models. I shouldn't have to fire the weapon just to know what I'm using when I spawn with a shotgun loadout.
CraazyCanuck
2014-04-10, 10:52 AM
I don't have an issue with sniping. Its not very often that I get taken out by a sniper and when it does happen, its because the guy made a good shot or I left myself open for it.
My issue is, and has always been, the Liberator in all its forms. The whole concept of these massive belly guns and the maneurability of these killing machines is ridiculous. Kudos to those gunners out there that have the angles and lead down to a point they can do it in their sleep and to the pilots that allow them to tear up heaven and earth, but their supremacy across all fields is too much. It's ttk on anything is the best while the negatives applied against it are minimal. No stalling, minimal gravity implications for having such a large weapon on its belly, not to mention the drag factor and implications on its flight across all vectors.
Most good fights are those that have very few liberators about. I don't mind esf, at least you have a descent chance of countering them or scaring them away for a bit.
Wouldn't be a bad option imo to be able to run Walkers or the AA dumbfire short range lockons on the wings of the Gal as instead of the drakes/bulldogs. The Gals biggest threat is the liberator with the ttk ridiculously low between the tanksmasher/belly gun/walker/bulldog combined with its much better range of speed and maneuverability, its a done deal more times then not. AA focused galaxies would be a nice addition.
Rolfski
2014-04-10, 01:34 PM
PS2 is not that unplayable broken and imbalanced as you make it out to be imo.
Smedley's own words (http://www.reddit.com/r/h1z1/comments/22niku/what_is_h1z1/cgokjul) on PS2 cannibalization btw: "We continue to hire people for PS2 and it's got one of the largest teams in the company (far larger than H1Z1). We are 100% committed."
Whether that is true or not, there's also a potential positive side to this: Both games possibly reinforcing each other. This could be both in attracting additional audience (PS2 actually got me interested in EQN and the market for zombie survival games is pretty hot atm, which could spin off to PS2) as well as shorter development cycles (a player fort building system in H1Z1 makes it easier to implement in PS2).
Not to mention the upcoming All Access system that makes it attractive for SOE players to check out SOE's other f2p titles.
Dougnifico
2014-04-10, 01:57 PM
If were are discussing the details of PS2 development, then I really think they need to make a push when it comes to PS4. They should try to hire (try to see if the sony overlords will give some extra funding) more devs and more QA. The big thing they need is a marketing campaign that makes PS2 the sony answer to Titanfall. Its huge. Its epic. Its got similar mechanics to the popular battlefield. And the big one, its totally free (even without PS+). They should try to push it as the next big thing on console.
I would release in during the holiday season. Even if its ready prior, they should dedicate that time to extra cleanup as console players still haven't gotten the concept of "patching" down. Once they are ready, they need to make a box edition of some sort and sell if for $30-$60 that comes with a whole bunch of crap in it (boosts, guns, camos, etc). That way its on store shelves and raises awareness. It can even hold an instructional / tips and tricks disk to help the new player.
Edfishy
2014-04-10, 05:36 PM
It all depends on whether H1Z1 was made by staff who were supposed to be working on PS2. You know... pulling a Gearbox (http://www.destructoid.com/anonymous-whistle-blower-claims-gearbox-stole-from-sega-246558.phtml)?
My hunch is that PS2 devs have more than certainly "donated" time to develop of H1Z1, and the mention of PS2's team "hiring" and maintaining the "largest team" is in regards to the PS4 conversion crew (an excellent little politician-worthy obfuscation). ;)
H1Z1 ultimately represents a way to help pay off PS2's $25 development debt though, and so aside from the fact that PS2's Beta 2.0 is slowed down a little (You can't tell me the terrain designer they hired to make the H1Z1 landscape couldn't have been working on Searhus), I think in the long run it's what keeps executives above Smedley from pulling the plug on PS2.
The PlayStation 4 launch of PS2 must go off without a hitch since it's the last great marketing push they can do to get PS2 back in the black. If H1Z1 helps prevent them from rushing it like they did with PS2's PC launch I think H1Z1 will be nothing but a benefit to PS2. ^^
VaderShake
2014-04-10, 10:27 PM
Or....maybe the more they work with Forgelight on other projects the more they can add to PS2? How about base building, how about crafting for level 100's and up, how about the random 4 faction AI invasions they talked about doing? I think the further development of Forgelight for other games can only help PS2.
Consider this everyone, in reality we have been playing an 18+ month Beta which will culminate with the real launch of PS2 when it hits the PS4. Also they are preparing to launch Hossin which means they will either need to do another server merge or they will need to lock continents of do something to maintain or increase server pops, something has to give. Not to mention we know they made the battle islands but that has gone silent.
E3 should let us know in a big way the future of PS4....and of course most likely there will b PS3 down the road as well.
EVILoHOMER
2014-04-13, 05:34 AM
I think it will take players away, Dayz took all my friends away from BF3 and some other games, now they don't even bother with other shooters and just play Dayz and ARMA 3. These are time consuming and much more rewarding than conventional shooters and they will naturally suck players away.
I think it has the possibility of becoming what Planetside 2 should have been, a world we can create and have giant meaningful battles between huge guilds and then you'll have the solo people doing what they want to do inbetween it all.
I'm not bothered about Planetside 2 dying though, it already is dead, has been for awhile though, all my friends quit in December 2012 and never went back, the population died so quickly and so did the fun with it. SOE released the game is such a sorry state..
Mordelicius
2014-04-13, 10:16 AM
I'm not bothered about Planetside 2 dying though, it already is dead, has been for awhile though, all my friends quit in December 2012 and never went back, the population died so quickly and so did the fun with it. SOE released the game is such a sorry state..
I'm not gonna say PS2 is dead but it's nowhere where it was months ago. The most frustrating part of all of this is that they've fixed this already. They they nerfed the broken stuff (harassers, Zoe), they fixed the Sundy survivability problem and they even had that major performance patch.
For a brief period, Planetside 2 was actually growing in population again. Was there any major content update? Nope, they simply realligned the basics and just like that players like the game again.
Then, as soon as this happened, they kept trotting out broken stuff such as the Sniper buff, the WDS and the Liberator update. The sniper buff killed alot of player movement. The WDS not only killed battle flow and alerts, but also eventually killed server faction balance. The Liberator hurts the Sundy spawn too much.
On the subject of Sniperside alone, there should be low risk/low reward, normal risk/normal reward, or high risk/high reward. No more low risk/high reward like the ZOE and Harassers should be allowed.
- Low risk/low reward. Example: 3 vs 1. Average the xp from 3 getting on 1 kill is below the normal reward.
- Normal risk/normal reward. Example 1 vs 1.
- High risk/high reward. Example 1 vs 2. Fighting and killing 2 is high risk but you get double the xp if you succeed.
But PS2 still has 3 lifelines:
1) They fixed the basics before. They can fix it again.
2) A lot of the gameplay will be riding on the resource update and the intercontinental meta and future features.
3) Playstation 4 version. This will be big. Given that DCUO has 2/3 of their playerbase in PS3 and 1/3 in PC. It's proven to be their gateway game coming from consoles.
The problem with DCUO is PS3 cuts both ways. While DCUO arguably has the best combat mechanics for PvP in any MMO today. They don't do anything about open world PvP. They tried to implement open world PvE raiding but had to remove and scale it back since it was killing PS3. In short, PS3 is limiting what they can do with DCUO. Given Playstation 4 is new, my guess is this will bring a whole new generation of players to the game.
I think it will take players away, Dayz took all my friends away from BF3 and some other games, now they don't even bother with other shooters and just play Dayz and ARMA 3. These are time consuming and much more rewarding than conventional shooters and they will naturally suck players away.
I think it has the possibility of becoming what Planetside 2 should have been, a world we can create and have giant meaningful battles between huge guilds and then you'll have the solo people doing what they want to do inbetween it all.
THIS! This is exactly what I'm talking about. I didn't use the word 'cannibalization' because it's a cool pun. It's the only apt and applicable word.
It's not the 'market' or even 'genre', it's the player type/roles. Hence, player base cannibalization. If you take PS2, there are only 3 player roles/types
Hardcore (Leader type)
their kicks: Leading, Organizing, Creating, Initiating, Instigating
examples: PSU, Hamma, Community Clash, Redditside, Vanulabs, Kogoros, Murdah, Moukass, Wrel, every outfit leader/officers etc.
Normal (Selfish type) no negative connotation here.
their kicks: winning and dominating (personal or faction.
examples: Most players: faction loyalists, 4th faction, Alert switchers, solo snipers, cert/kill farmers.
Casual (Social type)
their kicks: socializing, helping, supporting, being part of a group.
examples: players who play because their friends play. Players who love support roles. Players who like to help others. Players who like taking on tasks/order. Players who like to derp around (vehicle races, doing stunts etc.)
You take all that (make a Venn diagram it's really all the same) and slide it into their Zombie game and everything will fit. The only difference is that H1Z1 will have a PvE component so it will also attract player types that Craft/Farm/Hoard/Sell (some things that's not in PS2)
Secondly, you got feature set cannibalization.
Alot of these features are planned long term for PS2. Fortifications (build/destroy), Seamless large maps and now (just announced) a weather system.
Some argue this is actually a boon to PS2. It's possible. But then again, it's already built-in for H1Z1. How much more renovation will it take to get it to the same level? Which lead us to developer cannibalization. Sure, at best it's speculation and induction, but it's hard not correlate the quality of recent patches to the number of developers they still have.
If you look at the H1Z1 videos, you'll see Planetside 2 pistol animations. You'll see Planetside 2 suicide screen. It's difficult to shake off the notion that their attention and focus is now on this game and not on PS2.
Edfishy
2014-04-13, 02:20 PM
If you look at the H1Z1 videos, you'll see Planetside 2 pistol animations. You'll see Planetside 2 suicide screen. It's difficult to shake off the notion that their attention and focus is now on this game and not on PS2.
I'd pose that their attention should be on H1Z1, and not Planetside 2. Under the plausible assertion that they've used PS2 staff to do freebie work on H1Z1 (Smed says PS2's staff is bigger, but I'm sure the PS4 conversion team is rolled into that), it all comes down to the old saying...
"One in the hand is worth two in the bush"
H1Z1
Is launching with the correct expectation's management: "We don't really know what we're doing; help us make this game be awesome!".."Pls reddit!". Absolute honey for gamers.
Is a golden goose for SOE if it doesn't make the same mistakes PS2 did: e.g. too much potential and too few meaningful updates thanks to an overspent budget and understaffed crew.
Does not have PS2's launch difficulties thanks to the past year spent on upgrading the Forgelight engine. SOE can now focus on game features over performance improvements for H1Z1, and less staff working on PS2 means more toys for H1Z1.
Is easy to get your friends to play. Just say, "It's an MMO Walking Dead!", and you can probably even get your girlfriend/wife/kids to play too! Unlike PS2's competition with COD and BF, H1Z1 is also the simplest of your choices for zombie/anarchy games to play with buddies. (Arma having too much overhead, Rust being too rough)
Explain PlanetSide 2 and you either get hardcore buddies who are either expecting some tactical depth, or the casual kiddies expecting immediately gratifying Battlefield-isms.
Depth and vision closer to what we wanted for PlanetSide 2. Player inventories, deeper, meaningful worldspace and engagements. Fundamentally, PS2's mechanics are that of a gimped casual gamer's Battlefield game (you could tell there was directional trouble when Higby and TRay struggled to play PS1 - at all - during one of their livestreams), and PS2's age is growing to the point where Battlefield games accomplish the niche better and look prettier.
(I'd like to point out, however, that H1Z1's depth and vision are still tentative. We'll see how much SOE caves on the depth and mechanics when Early Access newbs complain about MLG Planetside players mobbing them at every turn!)
PlanetSide 2
Has one chance at success relying on some major overhauls, that could take well over a year to accomplish at its current stop-and-go pace and understaffed team. Even then, it succeeds only if it also achieves a smooth PS4 launch. (Hint: A smooth launch likely requires a mid 2015 release date ... what are the chances of that happening?)
Most Importantly
Smedley enjoys the stuffin's out of H1Z1. He was willing to show it in raw form without any of the corporate frills, and nearly had a nerdgasm in describing it. SOE (after cutting their teeth with PS2) has the tools and the talent to make a sick zombie game that the world wants. The fanbase for H1Z1 is new and unassuming, and PlanetSide 2's engine just lends itself to some mindless fun that is untapped by other AAA's.
Put simply, I think SOE would have more fun making H1Z1.
Conclusion:
H1Z1 is likely funded off of PlanetSide 2's fumes. There's no way Sony headquarters wrote SOE a $25 milion check for H1Z1 considering PS2 is still in the red, and so if H1Z1 brings about a profitable launch that holds its numbers, it'd be for the best to put all of the staff into the golden goose.
After H1Z1 can keep itself afloat, call a ṡpade a ṡpade and either put Planetside 2 back into Beta (just say the beta is towards a free expansion that is intended to fix all the things), or write PS2 off as a loss, bring it down to quality of life updates by junior staff, and start over with a Planetside 3 in a couple years after H1Z1 has evolved the Forgelight engine. Otherwise you risk further reputational damage as insulted PS2 fans pollute the H1Z1 community and help them to draw conclusions as to what awaits their wide-eyed "potential".
(Alternatively hand PS2 off to another in-house studio (http://www.planetside-universe.com/showthread.php?t=58081))
It would be great if they could accomplish both H1Z1 and PlanetSide 2, but financially that is likely only to happen if H1Z1 brings home the bacon for the next year or two. "Surely they can fund both!" you say? Upgrade now.
:groovy:
Dougnifico
2014-04-13, 04:11 PM
Everyone is so down right now, and that's coming from me! Right now, PS2 is not in a horrible state. Population seems pretty stable and I honestly don't see any glaring issues.
Snipers have more power, but they don't seem overpowered. I know sniping is a high skill playstyle and isn't easy. If you nerf it, don't nerf damage. Increase bullet drop to make shots more difficult.
Liberators seem to be in a nice spot. There are plenty of times where liberators can't even enter the airspace. Also, its a high teamwork vehicle, so it should be rewarding to use and I don't get killed by it enough to be rage inducing.
The biggest balance issue is the HA shield/I win button. If I'm a good shot, I should be able to burn them before they can auto-win. If I'm not on target, they should kill me. They are slow and have the superior firepower.
With regard to the types of players, some will migrate, but there are many who won't.
- First, FPS/war junkies. They just want a big fight to kill the crap out of the enemy.
- Second, Hardcore (leader type): Some of these find it more exciting to lead troop formations into battle than try to lead a society. Planetside is one of the only games where this can be done.
- Third, Normal (selfish type): Many of these want to constantly be in the action. H1Z1 will have a lot of down time compared to Planetside 2.
- Fourth, Casual (social type): H1Z1 is going to be a very hard game. Smed equivocated to the difficulty of dark souls. This appeals to the hardcore audience. I expect there will be many that try H1Z1 and be too intimidated.
H1Z1 will likely live by a group of very dedicated players. PS2, especially with console expansion, will have much wider appeal in the market's most popular genre.
Edfishy
2014-04-13, 04:47 PM
Everyone is so down right now, and that's coming from me! Right now, PS2 is not in a horrible state. Population seems pretty stable and I honestly don't see any glaring issues.
Not really down, just baffled by seemingly bizzare and brazen decisions that makes us reconsider the game's longterm survival. If SOE has already allocated the next year's funds for Planetside 2 then I don't really think there's cause for alarm, and I'd be content with the current development pace. Especially with their dropping the whole weekly patch nonsense... I'd even hope they go back to OMFG mega patches, replete with dev diary videos.
Three reasons why I doubt this is the case however:
"Upgrade Now" was out of the blue with poor timing, and felt like a push by higher ups. (If you care about the game, do you really put the button in such a terrible place?)
RadarX (Ryan) is really pushing for people to tell their friends and stream videos... despite having basically admitted that the game's recent patches have borked the momentum and requires some time to fix. How about after things are stable again?
H1Z1 was unveiled without cinematic trailers or any razzle dazzle of any kind. It suggests everything's in a low expenditure mode.
It'll be what it'll be (It's a videogame, remember?), and I still enjoy Planetside 2 for the two reasons I play it: A) Sniping people and B) Pew pewing ground troops with my Airhammer. As long as I can do those two things, well meh, I'm pretty good. Playing with Platoons and Outfits are fun up until you realize that the continent you painstakingly captured gets re-taken in minutes, and whenever a fight's too hard people just jump "maps".
When I think of the tactical game and what it could be (say, compared to PS1?) is when things get aggravating. :doh: I suppose with PS1 going free to play soon I'll just hop into PS1 to get my tactical fix, PS2 to get my sniping fix, and hopefully the guys at Respawn Entertainment put it all together with a Titanfall MMO. Or something.
JohnnyRicardo
2014-04-13, 05:03 PM
I'm actually quite excited about that zombie mmo. I sure hope it's gonna be as good as it looks right now.
ShadoViper
2014-04-13, 06:52 PM
Until Planetside 2 is half the game it was supposed to be, I won't support any future SoE games.
Good luck to them trying to cash in on the zombie fad. Hopefully they don't make a beta out of that game for a year too.
ringring
2014-04-14, 05:11 PM
Well Clegg has announced that he is now on H1Z1. No announcement of a replacement.
Dougnifico
2014-04-14, 07:57 PM
Oh great. Probably one of the most talented people on the team. You see, that's a much bigger threat. Not player cannibalization, but the siphoning of resources.
Edfishy
2014-04-14, 08:23 PM
Oh great. Probably one of the most talented people on the team. You see, that's a much bigger threat. Not player cannibalization, but the siphoning of resources.
Depends. They've got a lot of positions they're hiring for, and fresh blood might not be all that bad an idea. Although, to do this properly I'd prefer it was an all new crew altogether...
Trying to make lemonade out of lemons here. :love:
(Nah, losing Clegger is a huge loss. He was one of PS2's only public relation buffers who could genuinely seem enthusiastic about the game and "say it how it is" without feeling like he was hiding something.)
(OMFG dev diary videos in the next few weeks would be best to show everyone that everything is fine.)
Hamma
2014-04-14, 08:49 PM
H1Z1 changes nothing with the ongoing development of PlanetSide 2.
Edfishy
2014-04-14, 09:41 PM
H1Z1 changes nothing with the ongoing development of PlanetSide 2.
Well Hamma, you've got the inside scoop and probably have had more candid conversations with the developers than anyone else. If you say so then we can believe it.
:)
Hamma
2014-04-14, 09:50 PM
It's just that anytime something big or unexpected occurs everyone runs around like the sky is falling and the game is dead. They have obviously been working on this game for some time and it really indicates nothing. It's as absurd as saying landmark means planetside 2 is doomed.
Edfishy
2014-04-14, 09:58 PM
It's as absurd as saying landmark means planetside 2 is doomed.
http://i.imgur.com/pvresC7.png?1
:p
ShadoViper
2014-04-14, 10:35 PM
H1Z1 changes nothing with the ongoing development of PlanetSide 2.
Sorry, but I'm going to call bullshit on that 100%. It's clearly having effects and changes on the development. If Clegg is getting pull off of Planetside 2 for The Zombie game, that's a non-debatable change and effect.
I'm not saying the sky is falling about the game, but it's not rocket science to see this games numbers are pretty meh now. Not to mention even the posts and activity on this forum alone are a shadow of what it once was.
As far as the zombie game killing planetside 2 dev, who knows? It wouldnt be the first time SOE put a game by the wayside for itto slowly bleed out and die.
Im guessing with the upcoming release on the PS4, they are still trying to push the game forward. I won't say the game is dead, they are obviously still working on it, but the content & optimization flow has been pathetic. And it's a shame this game has gone the route it did, its turned into a good example of everything I hate about the industry.
But, who knows what the future will bring. I hope the game reaches a new height and becomes an awesome example of what an mmofps should be.
Hamma
2014-04-14, 10:47 PM
You can call bs if you want but one dev does not make a team no matter how awesome Clegg is. ;)
Dougnifico
2014-04-15, 12:15 AM
See, I think they'll hire to make up the numbers (at least I hope), but I'm more worried about talent drain.
Skittles
2014-04-15, 02:12 AM
You can call bs if you want but one dev does not make a team no matter how awesome Clegg is. ;)
What kind of horseshit analogy is that? LeBron no matter how awesome he is doesn't make a team. Jeter. Brady. Messi. Pfft. Pulling recognized names and 'publicly liked' names off teams is a sure fire way of getting attention by those that pay attention to those kinds of things.
Sitting the kid or moving the kid you got from triple-A or the third string practice squad doesn't make splashes or turn heads. Especially when you move those players to teams that aren't even in a playoff hunt for their respective leagues.
typhaon
2014-04-15, 02:28 AM
H1Z1 changes nothing with the ongoing development of PlanetSide 2.
I suspect that people expressing frustration aren't especially impressed with things like the direction, pace, and quality of "the ongoing development of Planetside 2."
So... while what you said may be true...
Babyfark McGeez
2014-04-15, 03:19 AM
H1Z1 changes nothing with the ongoing development of PlanetSide 2.
Is that a good thing?
*Zzzing* :p
Sorry, couldn't resist.
ringring
2014-04-15, 05:15 AM
It's just that anytime something big or unexpected occurs everyone runs around like the sky is falling and the game is dead. They have obviously been working on this game for some time and it really indicates nothing. It's as absurd as saying landmark means planetside 2 is doomed.
My take on this is:-
people working for a company such as SOE move from project to project. This is a career development thing and also from a company's perspective allows one project to benefit from the hard-won skills from another/
So it's a good thing for the company and for the individual themselves. Exactly the same as when Maggie moved to EQN and prior to that we had a new Producer, with less stare-y eyes.
At some point Higby himself will move on too. Such things happen.
But I'm a PS2 player. I'm sorry that Clegg has gone as he did seem to be a good level designer and let's face it it's only with Amerish that the devs seem to have produced really good designs.
So I'd like reassurance for PS2. Specifically that after Hossin and Nexus there will be another continent in the works and one with a shorter developmental lead time.
ps congrats to Clegg.
HereticusXZ
2014-04-15, 10:13 AM
Zombie Post-Apocalypse is a dime a dozen, the PS2 crowd loses nothing but tourists. That crowd will enjoy H1Z1 for 3 months then return to there DayZ and Fallout 3 hobbies.
The only attention H1Z1 will get, that PS2 had months ago (or even half-a-year ago) is the flavor of the month gamers aka Tourists flocking to what's shiny.
What we have now is the relative "Golden Age" of PS2 as far as the pop goes, It will rise and fall with tourists flocking to the latest patches and consequently getting bored with it because of the immutable fact that no game holds your attention forever. It well never be at a point of "omg the games dead", NOT until PS3 is announced.
There is no "cannibalization" and PS2 is not dead, no matter how much you believe the conspiracy nuts. There's no fact that proves otherwise beyond shadow of a doubt. The money is still in PS2 for SOE as a business.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
Deal with it.
Ghoest9
2014-04-15, 12:45 PM
Zombie Post-Apocalypse is a dime a dozen, the PS2 crowd loses nothing but tourists. That crowd will enjoy H1Z1 for 3 months then return to there DayZ and Fallout 3 hobbies.
The only attention H1Z1 will get, that PS2 had months ago (or even half-a-year ago) is the flavor of the month gamers aka Tourists flocking to what's shiny.
What we have now is the relative "Golden Age" of PS2 as far as the pop goes, It will rise and fall with tourists flocking to the latest patches and consequently getting bored with it because of the immutable fact that no game holds your attention forever. It well never be at a point of "omg the games dead", NOT until PS3 is announced.
There is no "cannibalization" and PS2 is not dead, no matter how much you believe the conspiracy nuts. There's no fact that proves otherwise beyond shadow of a doubt. The money is still in PS2 for SOE as a business.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
Deal with it.
Yaaaaaaaa........ Keep telling yourself that.
In truth there is room for both games - but they will have overlap. They both will have staying power.
I think many people feel like play PS2 one week then maybe H1Z1 another week and back and forth.
PS2 has epic battles regularly that nothing else comes close to matching with a scale of tactics that is awesome - H1Z1 isnt even looking at that.
On the other hand sometimes its more its fun to play careful and deliberately when death really sucks and 1 kill might take you 20 minutes to set up.
CraazyCanuck
2014-04-15, 02:27 PM
On the other hand sometimes its more its fun to play careful and deliberately when death really sucks and 1 kill might take you 20 minutes to set up.
20 mins for 1 kill? Sounds more like an RTS. While some of features mentioned here sound interesting, 20 mins for 1 kill is a bit much imo. I'll have to check it out, but if that's the case I'll be passing on it.
Dougnifico
2014-04-15, 05:56 PM
So I'd like reassurance for PS2. Specifically that after Hossin and Nexus there will be another continent in the works and one with a shorter developmental lead time.
This. I think this is the heart of everyone's concern here.
almalino
2014-04-16, 04:14 AM
I will try this game for sure. But then I need to split my time between PS2 and H1Z1. Good for me, bad for PS2.
Vashyo
2014-04-16, 06:48 PM
I suspect that people expressing frustration aren't especially impressed with things like the direction, pace, and quality of "the ongoing development of Planetside 2."
So... while what you said may be true...
QFT
Not sure if its too expensive to put too much effort to PS2, but the development isn't quite as I expected, and the fact that the dev-timeline has been pushed back tons during the development makes me think losing some people from the project will not make all those cool things like Hossin or intercontinental conquest come any sooner. :rolleyes:
ringring
2014-04-17, 07:24 AM
QFT
Not sure if its too expensive to put too much effort to PS2, but the development isn't quite as I expected, and the fact that the dev-timeline has been pushed back tons during the development makes me think losing some people from the project will not make all those cool things like Hossin or intercontinental conquest come any sooner. :rolleyes:
Well Muldoon posted a photo of the current dev team on reddit several deays ago, there were about 40 people and a dog. So I wouldn't say it's a small team by any means. But prorgess on new continents is painfully slow.
Read this from Higby from mmorpg:
Matt Higby: It’s on test server now, so we’re continuing to grow it. Our plan for Hossin right now, this is kind of a scoop, so we’re going to be releasing Hossin before we feel like it’s finished, because Hossin will take probably six to eight months for us to get completely done and players really want it now. And we know as soon as we get a continent in front of players, we very quickly realize all the things that we did wrong.
We’re going to be releasing Hossin with all of the facilities and all of the bases are going to be there. But a lot of the smaller outposts between the different facilities and the bases are not going to be the 100% handcrafted ones that we have on the other continents, they’re going to be more like stamped out ones, and over time, each week as we release new content, that stamped out base will be replaced and this one will be replaced by a fully featured tower base or maybe even a full facility.
So we’re able to get the continent out very early, we’re able to see what the battle flow is like on there and understand what type of bases we really need to put in these types of areas, and that will hopefully allow us to speed up the development a little bit, to where we’re not waiting for the thing to be completely finished, and then putting it out to players and spending three months fixing all of the things.
I'm not against copy/pasta bases if that's what it takes to get continents out the door but it makes me wonder (again) about further continents after Hossin and whether I'll be in a retrirement home by the time it arrives.
Here's a link to the interview. http://www.mmorpg.com/gamelist.cfm/game/599/feature/8415/PlanetSide-2-Looking-Ahead-with-Higby-at-PAX-East.html
Vashyo
2014-04-17, 01:44 PM
Well Muldoon posted a photo of the current dev team on reddit several deays ago, there were about 40 people and a dog. So I wouldn't say it's a small team by any means. But prorgess on new continents is painfully slow.
Read this from Higby from mmorpg:
I'm not against copy/pasta bases if that's what it takes to get continents out the door but it makes me wonder (again) about further continents after Hossin and whether I'll be in a retrirement home by the time it arrives.
Here's a link to the interview. http://www.mmorpg.com/gamelist.cfm/game/599/feature/8415/PlanetSide-2-Looking-Ahead-with-Higby-at-PAX-East.html
Finally good news then, might come to try the game again after it's been implemented just to see Hossin finally, certainly hope people get their asses of Indar when I play. :lol:
I'm pretty badly out of the loop here (since I havent touched the game or read forums for the last 6 months or so, lol). How about the small island thingies, did those get scrapped or whats the deal?
ringring
2014-04-18, 05:24 AM
Finally good news then, might come to try the game again after it's been implemented just to see Hossin finally, certainly hope people get their asses of Indar when I play. :lol:
I'm pretty badly out of the loop here (since I havent touched the game or read forums for the last 6 months or so, lol). How about the small island thingies, did those get scrapped or whats the deal?
There's been no news about the battle islands. We know that one exists (Nexus), we know that continent locking is due soon - which means the intercontinental lattice - which means 3 battle islands.
But, we don't know whether 2 battle islands have been created and we haven't yet been told or whether they will simply duplicate Nexus another two times as a short term stop-gap.
Mostly we don't know.
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