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View Full Version : AGN: ReachCast Community Question #84 - What Implant Do YOU Want To See In Game?


Deringer
2014-05-04, 10:15 PM
This week's ReachCast Community question is ...

"What Implant Do YOU Want To See In Game?"

As always, respond here or e-mail us at [email protected] or call us at (415)787-3224!

Dougnifico
2014-05-04, 10:25 PM
I would like to see awareness go away...

Azzzz
2014-05-05, 03:18 AM
I'm fine with no implants as of now. There are bigger issues I would rather see get fixed first before doing anything else.

Dougnifico
2014-05-05, 05:52 AM
Well understand that this is the systems team and most of the major issues are dependent on other teams. Implants is something that they can take care of now, while everything else depends on others. I'm just very hesitant on the energy system. It seems like something that could quickly increase the gap between rich and poor, and old and new players (and I say this as a player in since beta with over $300 invested).

Awareness is the big problem I have. I don't think you should be penalized for doing well. Its also a massive infiltrator nerf. I would instead have it maybe give a proper kill-cam like BF4's (if they mustn't remove it entirely). Also, sensor shield should not apply to sprinting targets.

Ones I would like added

Quick Reload - increases reload speed by 10%, 20%, 30%

Strong Arm - increases the range that grenades can be thrown

Counter-Sniper - while using a sniper rifle, auto spots of snipers who fire at you

Lethality - negates the effects of nanoweave (no effect otherwise; a competitor to battle hardened)

Quick Swap - faster switching between weapons

Ammo Converter - allows you to replenish ammo off fallen enemies

ringring
2014-05-05, 08:50 AM
Implants are not something I particularly want. I would reckon the people in suits and spreadsheets would be in favour but I don't expect any better gameplay to come out of it.

Dougnifico
2014-05-05, 11:49 PM
I like the idea of more customization, but in their current state I think you're spot on.

KesTro
2014-05-06, 04:53 AM
Implants to me seem like something people will keep the Tier 1's of running and rarely ever bother with the Tier 3's due to energy cost. The T3's will last what, 60 minutes based on what I saw on test? That isn't worth the time it will take to farm up energy for that implant imo. As stated above this will just further increase the gap between rich and poor players. SOE is a business and needs to make money but this is a pretty shakey way to go about it. We'll just have to see how it pans out. Personally, I'd rather there not be any implants that directly effect the flow of the game. Fun little bonuses and what not sure.

Baneblade
2014-05-07, 09:21 PM
I want an implant that neutralizes implants in my vicinity.

Dougnifico
2014-05-08, 07:37 AM
I want an implant that neutralizes implants in my vicinity.

http://i1102.photobucket.com/albums/g454/unionlexararma2/BRILLIANT-s1022x768-340120_zpsa49a1615.jpg

BlaxicanX
2014-05-08, 07:04 PM
I want an implant that neutralizes implants that neutralize implants within my vicinity.

Azzzz
2014-05-09, 03:33 AM
http://i1102.photobucket.com/albums/g454/unionlexararma2/BRILLIANT-s1022x768-340120_zpsa49a1615.jpg

~sigh~ :rolleyes:

Mordelicius
2014-05-09, 07:29 AM
Spot reflect - 50% chance player spotting you will be counter-spotted.

Haven't seen the live implants yet, not until they nerf the Liberators (and make it stop blowing sundies with no effort)..... :doh:

Dougnifico
2014-05-09, 08:39 PM
If sundies are the problem, then bring back cloak AMS. Liberators aren't really overpowered. Sunderers are just overly vulnerable.

Vanir
2014-05-10, 10:38 AM
Awareness is the big problem I have. I don't think you should be penalized for doing well. Its also a massive infiltrator nerf.


But all that a infiltrator has to do is cloak and they will no longer be spotted. How would this be a nerf towards them?

Dougnifico
2014-05-10, 08:32 PM
Even that brief window is a vulnerability. Maybe massive is incorrect, but its still a nerf. I just think it severs to hurt a person who is actually inflicting damage.