View Full Version : So.. who hates hossin already?
War Barney
2014-06-28, 10:50 AM
Its not taken me long to realise I despise this ridiculous continent... as for reasons.
1. The roads are a COMPLETE pain to use, the rocks and trees everywhere means you need to stick to the roads at all times which means snaking all over the place so it takes forever to get anywhere and you easily get flipped over.
2. The trees/rocks provide so much cover for snipers, its like a playground for them and its not even worth trying to find them as even without stealth you can't see them.
3. Again the rocks and trees causing issues... you get shot from a million different angles, theres no open ground so its all guerrilla warfare were luck plays a major role, theres so much crap in the way you just end up slogging through it hoping somebody else is slogging behind you somewhere, I miss open ground so I could see people BEFORE they are 2m away from me.
4. From what I've seen of the bases so far the points are always miles away from the spawn room with HUGE amounts of open ground, spawn camping is easy as hell and its almost impossible to defend a base without superior forces (either numbers or more air/armour) as its so heavily weighted toward the attacker.
In general I despise this continent and wish I could never play on it again... sadly all the other conts are always at 50+% pop for 1 faction or locked so I CANT!! I'm trapped playing on this horrible cont, that or just stop playing. Why did they waste so much time on this horrific place, I'd rather play on Esamir than here.
Rictavius
2014-06-28, 11:01 AM
Welcome to a different game mode.
Vanir
2014-06-28, 11:06 AM
I love Hossin! It's a new place with new terrain to learn and get used to. :)
War Barney
2014-06-28, 11:06 AM
As in bad setting? theres nothing I like about this place, its basically a place where you either play a LA or inf or you spend your time screaming at rocks to get out of your way.
Might be best to wait a bit until people start figuring out some strategies before you pass judgment. Right now there are people around every corner because everyone is lost. I agree the rocks and shit need to be sorted out as a priority to get the continent out of expedition state.
War Barney
2014-06-28, 12:06 PM
I accept that its early on so strategies need working out but the distance from points to the spawn need fixing and the rocks are something which strategy wont fix, they just make it only worth being a LA most of the time until you reach big bases with sundies RIGHT next to the open areas, then you can switch out.
The entire place is just irritating right now and I don't even have a desire to learn it, the other conts I enjoyed exploring and learning when I started playing, this place though I just don't want to ever see it again.
And as I said the sad part is I have no choice the other conts are being non stop ghost capped by a 50% pop. Cont locking has REALLY backfired....
Babyfark McGeez
2014-06-28, 12:36 PM
I really liked hossin and enjoyed my time there. It's different in gameplay and unique in art style. The only downer was this amateurish "water"...jeez lol, doom wants their textures back.
Many bases on the other hand didn't look too hot. Placement i assume is subject to change (It's still "WIP" after all...regardless of why that is), because i found a couple of bases where the cap point was easier to reach from a different base then from its own spawnroom.
And they seem to have the same annoying layout as the bases on revamped amerish where they barely qualify as bases and are rather randomly cluttered props in a much too large area. Defenders have to leg it for twenty minutes to reach their own objectives, often without cover. Badbadbad.
However there were also some good (one point) bases. For example i really liked the "ewok treehouse" base.
So, continent itself: Atmospheric, unique, simply well done and gave me a "jungle feeling". Base placement and layout: Still meh (hopefully they will change those and not use amerish as a template).
Edit: As for cont locking, they probably should have waited with that untill they got the intercontinental lattice and capturable WGs ready (That still is the plan right? If not disregard what i wrote and just insert profanities).
BlaxicanX
2014-06-28, 01:51 PM
I don't enjoy the continent very much, but I'm chalking that up to me not being used to it yet.
Baneblade
2014-06-28, 02:40 PM
Hossin seems okay, it is the tank changes I can't get used to.
War Barney
2014-06-28, 03:22 PM
I didn't use tanks much before but now I don't think I'll use them again (till they change it back) everytime I try to move anywhere the tank slides across the ground stupidly and the controls for which way the tank turns seem to be reversed if I turn the camera to look behind me which is making it even harder to control.
Can we confirm if the hovertanks are having to deal with this or is this just another advantage they have over all the other tanks?
Azzzz
2014-06-28, 04:45 PM
I thought they made changes to the armor. Was wondering why I'm sliding every which way and the reverse turning crap really messes up my retreating.
Can't tell you how many poor engys I accidentally ran over by retreating in reverse :(
Safe to say I spent more time telling them sorry than actually shooting.
KesTro
2014-06-28, 05:10 PM
The problem I'm having with it is that lack of AA turrets and all the cover for air. I thought this was supposed to be an air-unfriendly continent. :( Too many battle gals parking on top of plateaus and angles for air to dump their load and hover away nonchalantly and let the trees/terrain cover them. Other than that minus all the WIP bases I do feel that the cap point is a little too far from the spawn room as well.
Mordelicius
2014-06-28, 07:01 PM
Hossin is magnificent! Whew!
Vanu, however is heavily favored due to the Lasher, the Magrider and even the Lancer.
Lasher - Plenty of cramped space, small hiding spots, small pathways, tiers of elevations. Lasher dominates like crazy. SOE, remove this BS.
Magriders - They are all over high places, destroying infantry base fights in favor of the VS.
Lancer - Very hard to counter. With the limited parking spots and pathways, Lancer squads just spot and destroy your Sunderer at any range and smoke doesn't do crap. At least smoke deters lockons up to your safety and dumbfire are much harder to hit at distance. They need to lower the range of Lancers.
How are the attackers supposed to set up forward attacker spawn, especially in big fights. I'm a forward spawn spammer and I have to go around a long ways to sneak in and just cross my finger there's no enemy tanks on the flanks.
Lashers really need to go. They excel in:
- Doorway suppression
- Pathway suppression
- Capture point suppression
- Small, hiding spot suppression (it's like a sustained grenade/rocket launcher splash damage)
- Spawn exit suppression
In 48+ fights, you are screwed moving around, because there are Lashers lowering your shield/HP indirectly. And with so many shooting angles due to tiers of elevations, all Lashers have to do is shoot downward and suppress infantry movements.
Lastly, I agree about the AA sentiment. The tree cover favors the aircraft more than ground units. It's their means of easy escape. And all they need is poke in shoot and escape behind the canopy. We need more AA turrets.
PredatorFour
2014-06-28, 08:25 PM
I like Hossin cos you have actually have to change your playstyle/loadouts compared to the other conts. That and its quite flash friendly :)
SixShooter
2014-06-28, 09:58 PM
3. Again the rocks and trees causing issues... you get shot from a million different angles, theres no open ground so its all guerrilla warfare were luck plays a major role, theres so much crap in the way you just end up slogging through it hoping somebody else is slogging behind you somewhere, I miss open ground so I could see people BEFORE they are 2m away from me.
4. From what I've seen of the bases so far the points are always miles away from the spawn room with HUGE amounts of open ground, spawn camping is easy as hell and its almost impossible to defend a base without superior forces (either numbers or more air/armour) as its so heavily weighted toward the attacker.
.
No open ground or huge amounts of open ground? Which is it? ;)
libbmaster
2014-06-28, 10:56 PM
Oh my Vanu.
This guy again.
It's like he's a professional troll or something.
Weren't the tank traction changes actually a bug? There's no way that's actually intended.
BlaxicanX
2014-06-29, 02:53 AM
Got a chance to get some in-depth gameplay on Hossin today. Gotta say, it turned out to be a huge blast.
The intertwining trees, thousands of little cubby holes and rolling hills and giant tree roots really make the map a treat for infantry combat. I had a great time rolling as a medic. The firefights were close and brutal at pretty much all times.
The spawns being so far from the caps are a bit of a pain, though.
War Barney
2014-06-29, 04:42 AM
No open ground or huge amounts of open ground? Which is it? ;)
Pretty much no open space out of bases then in bases its all mass open ground where you can get shot on the way to the base from the spawn.
And libby please stop trolling a discussion thread.
Azzzz
2014-06-29, 05:48 AM
A buddy told me that the traction issue and reverse armor controls were a mistake and they're working on the issues. I hope so. I really do.
Not sure if this is the case or not. I try to avoid the SoE forums.
So..much...trolling...
ZephyrBurst
2014-06-29, 05:49 AM
I'm liking it so far. The terrain is just way different from the other continents and gives a different playstyle. I see people complain about LAs being OP because of the trees. It feels like that's the point though. The space between bases being dominated by LAs and Infiltrators.
A buddy told me that the traction issue and reverse armor controls were a mistake and they're working on the issues. I hope so. I really do.
Yes, that's a bug. David Carey mentioned it being so.
Azzzz
2014-06-29, 05:56 AM
I'm liking it so far. The terrain is just way different than the other continents and gives a different playstyle. I see people complain about LAs being OP because of the trees. It feels like that's the point though. The space between bases being dominated by LAs and Infiltrators.
Hate snipers regardless of where I'm fighting.
~Playing as an LA~
"Hey look! Great spot on the roof to hit enemy infantry as they try to take the point. No one can hit me!"
*Bang*
Proceeded by various and sometimes amusing rage fests at said sniper.
Good times. :love:
Azzzz
2014-06-29, 05:57 AM
Yes, that's a bug. David Carey mentioned it being so. (https://twitter.com/dcarey7761/status/482647993510670336)
Thanks :)
RSphil
2014-06-29, 10:59 AM
so far enjoying it, i like how different it is and iv only been on a small portion of it so far.
Boildown
2014-06-29, 04:12 PM
Outside of base design, the other continents are basically all the same with different skins on top of them. Hossin is the first "new" continent.
Calling them continents is dumb, by the way. Islands would be more appropriate, they are far too small to be a continent.
Dougnifico
2014-06-29, 06:32 PM
A buddy told me that the traction issue and reverse armor controls were a mistake and they're working on the issues. I hope so. I really do.
Not sure if this is the case or not. I try to avoid the SoE forums.
So..much...trolling...
I'm not your buddy guy... Also, I told you, Doug is always right.
Gimpylung
2014-06-29, 07:09 PM
Oh my Vanu.
This guy again.
It's like he's a professional troll or something.
Weren't the tank traction changes actually a bug? There's no way that's actually intended.
I love his threads, I think they're hilarious. If we feed him he'll say more crazy stuff.
War Barney
2014-06-29, 07:26 PM
I love his threads, I think they're hilarious. If we feed him he'll say more crazy stuff.
You poor sad soul, you really have nothing better to do but attack people who are trying to start discussions on things they believe to be an issue?
How would you suggest we improve the game? never say anything bad about it and praise it as a god of games which is perfect in every way?
You may not agree with my opinion on things in the game but that doesn't mean everybody agrees with you or even that you are right. If anything you are most certainly the one in the wrong here, notice how other people have actually added their thoughts, some saying they don't like it some that they do, and the ones who disagree with me have even managed to not attack me while doing so.
Please try to grow up before you post on the forum and accept that not everybody is going to share your opinion and that people who don't are automatically wrong and worthy of being verbally attacked.
Gimpylung
2014-06-30, 05:59 AM
You poor sad soul, you really have nothing better to do but attack people who are trying to start discussions on things they believe to be an issue?
How would you suggest we improve the game? never say anything bad about it and praise it as a god of games which is perfect in every way?
You may not agree with my opinion on things in the game but that doesn't mean everybody agrees with you or even that you are right. If anything you are most certainly the one in the wrong here, notice how other people have actually added their thoughts, some saying they don't like it some that they do, and the ones who disagree with me have even managed to not attack me while doing so.
Please try to grow up before you post on the forum and accept that not everybody is going to share your opinion and that people who don't are automatically wrong and worthy of being verbally attacked.
Everything you've said there is more applicable to yourself ;)
You're not discussing anything, you are ranting.
War Barney
2014-06-30, 09:44 AM
Everything you've said there is more applicable to yourself ;)
You're not discussing anything, you are ranting.
Please can you stop trolling, I've listed flaws I have with Hossin, all you have added is verbally attacking me. Either make your own thread entitled "boy I love hossin" or stop trolling in this one please.
VaderShake
2014-06-30, 09:57 AM
Oh no....people have to change the way they play.....AAAAHHHHHGGG...
Hossin is a definite change of pace, strategy, and tactics. Death lurks around every corner..
Figment
2014-06-30, 10:06 AM
Everything you've said there is more applicable to yourself ;)
You're not discussing anything, you are ranting.
Honestly Gimpy, you and lib are trolling and I would even say bullying a bit here.
A rant is one way to talk about a subject, which falls in the category "discussion".
Nobody gets hurt if he "rants/discusses" something and berating him over something he needs to get off his chest is rather childish. Come on. This sort of attempts aimed at stopping other people from posting their opinion (whether valid or not) is ridiculous.
Even a rant is feedback. Just point out the flaws in his thinking and value judge with your own argumentation whether something is accurate or not if you disagree so much. Rather than opt for the lazy/your-personal-entertainment way out and bully him into stopping to post (which seems to be your goal) :/
As for the argumentation level, I can see where he comes from on several key issues. Take the open ground (at bases) vs no open ground (between bases) thing, I can see that being an issue (as always), though I don't know if these are bases they still plan to adjust or not (I would hope so, the distances to overcome for defenders are often only doable against small groups of opposition). But yes, there's still bases with spawnrooms that can easily be camped due to the amount of open ground around them. Similarly, for vehicles it feels rather cramped, but then that is probably the point: make it attractive to infantry. :)
War Barney
2014-06-30, 10:25 AM
I think Hossins is still in development anyway so these bases could get changed hopefully, it may well be I just don't enjoy the playstyle or hossin when it comes to the rocks and trees everywhere as I enjoy playing a tank busting heavy most of the time and Hossin really favours LA/inf as its a pain to get anywhere when not a LA and infs can hide easily.
However the bases do need fixing, the majority of fighting over bases I've seen so far on hossin have been camping the spawn room as its so hard for them to cross the open ground without dying horribly. I know that the defenders should have a free ticket to the point without being hit once, but likewise they shouldn't need to run for 20-30 seconds while being shot the entire time to reach it.
And the point people have made about aircraft is definitely another issue which needs fixing. The terrain itself makes it hard to move tanks around so normal skyguard anti-air tactics aren't as effective and the tree cover makes it even harder to deal with them as they can hide behind the leaves and easily duck behind the trees to avoid fire.
Gimpylung
2014-06-30, 10:37 AM
Honestly Gimpy, you and lib are trolling and I would even say bullying a bit here.
A rant is one way to talk about a subject, which falls in the category "discussion".
Nobody gets hurt if he "rants/discusses" something and berating him over something he needs to get off his chest is rather childish. Come on. This sort of attempts aimed at stopping other people from posting their opinion (whether valid or not) is ridiculous.
Even a rant is feedback. Just point out the flaws in his thinking and value judge with your own argumentation whether something is accurate or not if you disagree so much. Rather than opt for the lazy/your-personal-entertainment way out and bully him into stopping to post (which seems to be your goal) :/
As for the argumentation level, I can see where he comes from on several key issues. Take the open ground (at bases) vs no open ground (between bases) thing, I can see that being an issue (as always), though I don't know if these are bases they still plan to adjust or not (I would hope so, the distances to overcome for defenders are often only doable against small groups of opposition). But yes, there's still bases with spawnrooms that can easily be camped due to the amount of open ground around them. Similarly, for vehicles it feels rather cramped, but then that is probably the point: make it attractive to infantry. :)
Ah come on Figgy, look at his opening post again, he's calling it a discussion yet he starts the thread with an incendiary title, lists of all the things he hates while offering nothing constructive. He has a history of this sensational stuff and you know I rarely engage in horseshit/flaming/baiting/trolling.
If he wants to prevent ALL his threads deteriorating into him having slagging fests with various posters then why doesn't he voice his objections in less sensational fashion while offering a counterpoint and some balance.
Indeed I have sinned here so my hand is up.
Carry on, nothing to see here.
Figment
2014-06-30, 07:12 PM
Ah come on Figgy, look at his opening post again, he's calling it a discussion yet he starts the thread with an incendiary title, lists of all the things he hates while offering nothing constructive. He has a history of this sensational stuff and you know I rarely engage in horseshit/flaming/baiting/trolling.
Of course, but Oxford debating unfortunately isn't the standard on the internet, which certainly won't be true for frustrated people. Hell, I get cranky all the time while posting. >____>
If he wants to prevent ALL his threads deteriorating into him having slagging fests with various posters then why doesn't he voice his objections in less sensational fashion while offering a counterpoint and some balance.
Indeed I have sinned here so my hand is up.
Carry on, nothing to see here.
Just ask him to count to ten, be more explicit in explaining what he means (he rushes his points tbh and doesn't follow with advice) constructive (offer alternatives). Bit of patience, but it can easily be made into a discussion. ;)
You're quite right about the title though, but a bold statement can spur discussion too.
War Barney
2014-06-30, 07:32 PM
The statement may be a wee bit bold.. but then again it comes from a hatred of the place, perhaps I should have had a more debate orientated title such as "What are the feeling of people to the addition of the continent known as hossin" but sadly theres no function to change the title of the thread so its going to need to stay as it is.
As for listing things I hate though... well as the title suggests I don't like the place so I'm putting forward the things I don't like, during debates its not common for people to oppose something by listing the things they like about it. I really dislike hossin for the reasons I've listed and would prefer them to change it, though I accept it might well be that my opinion is in the minority. At least I'd like to be able to play on other conts but the locking system means I can't as it seems 2 of the other conts are always locked and the other that isn't hossin has 50% pop for 1 faction, thus the large annoyance when I made the thread originally.
Baneblade
2014-06-30, 11:56 PM
If Indar, Esamir, and Amerish were Call of Battleside, Hossin is PlanetFarcry.
Vashyo
2014-07-02, 12:14 AM
I love the look of it, it really looks more than just a wide open space where tanks dominate everything that isnt inside base walls.
Anything that alters playstyle is a big plus for a game, it helps the game not get repetitive as fast.
Grizzo
2014-07-02, 03:12 AM
Well Hossin is certainly different. Looks great visually. I had a blast last night and I'm usually crap :)
Driving off road is difficult but not impossible. I managed to get my sundie parked close to bases and around the back.
Driving my lightening is very tricky but I'm getting use to it. Check out my kill board. Had a blast with this at some bases :) Hossin may seem a LA's and snipers paradise, but I took a few of them out. Some tried to C4 me but failed.
Flying. I love love flying. Hossin is not easy to fly in for ground attacks, but I managed it. Using stealth and scout radar, I helped my team alot in spotting and picking off targets from trees, hills and tops of buildings but it's so damn hard due to the heavy tree cover so I can't fly in fast or out. I'm very vulnerable once spotted.
Fighting on the ground (as an engineer) is interesting. I've taken out a few parked sundies now with mines and a couple on the road. Loads of places for the enemy to hide in, but also for you too! I've had successes and fails so like everyone else, it's learning the place and adapting to new methods and innovative ways to play.
Hossin is jungle warfare. Nasty - just like Vietnam was but the vets then couldn't leave just because they didn't like the terrain. They had to learn to adapt to it - just like we all are. I'm liking it so far and sticking with it. ;)
War Barney
2014-07-02, 06:18 AM
The difference is they were forced there to fight and didn't do it for fun, I play planetside for fun and hossin is just annoying me for now, infiltrators have a billion places to hide, air has a huge advantage and its a PAIN to get everywhere.
Every base I go to I have to run around it to find the way up and even when I know the way up its often a minute of walking to find the stairs up with is just annoying not fun (unless your a LA to fly up).
If I could just play other conts I wouldn't mind so much but almost constantly 2 conts are locked and the other cont has a 50% pop for 1 faction, If things don't change soon I'm going to have to end up quitting because I just can't play any cont I enjoy. I accept some people enjoy Hossin, but it was really a bad move to force people to fight in places they hate.
Timealude
2014-07-06, 07:32 PM
Hossin is magnificent! Whew!
Vanu, however is heavily favored due to the Lasher, the Magrider and even the Lancer.
Lasher - Plenty of cramped space, small hiding spots, small pathways, tiers of elevations. Lasher dominates like crazy. SOE, remove this BS.
Magriders - They are all over high places, destroying infantry base fights in favor of the VS.
Lancer - Very hard to counter. With the limited parking spots and pathways, Lancer squads just spot and destroy your Sunderer at any range and smoke doesn't do crap. At least smoke deters lockons up to your safety and dumbfire are much harder to hit at distance. They need to lower the range of Lancers.
How are the attackers supposed to set up forward attacker spawn, especially in big fights. I'm a forward spawn spammer and I have to go around a long ways to sneak in and just cross my finger there's no enemy tanks on the flanks.
Lashers really need to go. They excel in:
- Doorway suppression
- Pathway suppression
- Capture point suppression
- Small, hiding spot suppression (it's like a sustained grenade/rocket launcher splash damage)
- Spawn exit suppression
In 48+ fights, you are screwed moving around, because there are Lashers lowering your shield/HP indirectly. And with so many shooting angles due to tiers of elevations, all Lashers have to do is shoot downward and suppress infantry movements.
Lastly, I agree about the AA sentiment. The tree cover favors the aircraft more than ground units. It's their means of easy escape. And all they need is poke in shoot and escape behind the canopy. We need more AA turrets.
lol i hope this is a joke because i have never heard anyone call the lasher OP before.
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