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View Full Version : Empire specific buggies


Vanir
2014-08-17, 09:55 PM
https://pbs.twimg.com/media/BvHYcO2IIAAJweC.jpg:large

https://pbs.twimg.com/media/BvHYcoCIYAAU0gH.jpg:large

https://pbs.twimg.com/media/BvHYeHzIYAAPTxi.jpg:large

Is it just me or do the Marauder and Enforcer look almost the same with only superficial differences? Other than that the Thresher is looking great! :)

Belhade
2014-08-18, 01:06 AM
https://pbs.twimg.com/media/BvHYcO2IIAAJweC.jpg:large

https://pbs.twimg.com/media/BvHYcoCIYAAU0gH.jpg:large

Is it just me or do the Marauder and Enforcer look almost the same with only superficial differences?

I can't even tell which is supposed to be for which empire...

Azzzz
2014-08-18, 02:48 AM
1st is NC, 2nd is TR.

On a side note, why not just take the harasser and make it a ESB for one faction, thresher for VS, and add one from the first two above to the last faction.

I don't see why we need harassers and ESB. Kinda the same thing...

Babyfark McGeez
2014-08-18, 05:16 AM
A thresher. *drool*

That thing got me the vanu ladies back in the day. ;)
WANT!

...allthough it looks a littlebit less "classy" here, not space-pimp-mobile but snowmobile.

ringring
2014-08-18, 05:22 AM
TR shoud be a bit more rounded and the NC one more blocky.

Gatekeeper
2014-08-18, 06:54 AM
As keen as I am to get my hands on a Thresher, I've got to admit I don't really see the point of adding these. What role do they actually fill? How are they going to be differentiated from the Harasser?

Also, I feel a bit sorry for the TR and NC, since the Enforcer and Marauder look... well... a little placeholdery to say the least... ;)

ringring
2014-08-18, 07:10 AM
As keen as I am to get my hands on a Thresher, I've got to admit I don't really see the point of adding these. What role do they actually fill? How are they going to be differentiated from the Harasser?

Also, I feel a bit sorry for the TR and NC, since the Enforcer and Marauder look... well... a little placeholdery to say the least... ;)
I think you're right.

I'm looking for a reason to return to the game.

Stuff like this, which is only a minor variation on what is already there, hats, gold coloured guns just won't do it.

I saw there was a session on level design yesterday but no information seems to be available on the forums as yet. Shame cos that is the topic that might hold some interest for me.

Vanir
2014-08-18, 02:06 PM
As keen as I am to get my hands on a Thresher, I've got to admit I don't really see the point of adding these. What role do they actually fill? How are they going to be differentiated from the Harasser?

Also, I feel a bit sorry for the TR and NC, since the Enforcer and Marauder look... well... a little placeholdery to say the least... ;)

Well with no info given we can only speculate on the roles, looking at PS1 the empire specific buggies were kinda half way between the Harasser and the MBT's, they were slower than the Harasser, (except for the Thresher, but I doubt it would be the same in PS2) they had more armour, and had more fire power than the Harasser. I love empire specific stuff so I am all for these vehicles. I just hope they will go back to the drawing board for the Marauder and Enforcer though...

Calista
2014-08-18, 03:58 PM
Clearly they felt the spawn rooms weren't being camped enough :lol:

ringring
2014-08-18, 04:05 PM
Well with no info given we can only speculate on the roles, looking at PS1 the empire specific buggies were kinda half way between the Harasser and the MBT's, they were slower than the Harasser, (except for the Thresher, but I doubt it would be the same in PS2) they had more armour, and had more fire power than the Harasser. I love empire specific stuff so I am all for these vehicles. I just hope they will go back to the drawing board for the Marauder and Enforcer though...
I'd say these buggies in ps1 did exactly fulfill the same role as the rasser in ps2.

Are you not thinking of the deliverer and variants, which were a bit slower, more armour, more guns and passengers and amphibious..

War Barney
2014-08-18, 04:28 PM
I hope they aren't wasting time on these when theres still problems with the resource system and a myriad of performance problems. I'd rather have them completely fit hit detection, fix the server side issues (dying around corners never stops being annoying), and generally improve performance.

Taramafor
2014-08-18, 05:06 PM
They really need to make the TR version look different. At least give it thinner wheels and have them not stick out like in the NC version or something. Give it a lower profile.

Mietz
2014-08-18, 05:45 PM
The TR one should have 6 wheels, like a mini sunderer.

Baneblade
2014-08-18, 09:30 PM
I suppose the Thresher will be just as retarded to fight against as the Mag Rider is.

Gatekeeper
2014-08-19, 02:40 AM
Don't worry, if the Thresher is like a combination of a Harasser and Magrider then it will be far more of a danger to supporting Vanu infantry than the enemy. Expect to see Threshers skidding sideways at high speed through packs of friendly infantry as they try to find just the right vantage point for a spot of PPA spamming... ;)

Baneblade
2014-08-19, 06:52 AM
Maybe the ESBs will have Vehicle mounted analogs of the Lancer/Phoenix/Striker...

That would certainly help against Threshers.

Sarloh
2014-08-19, 12:27 PM
As we can see there are no weapon mounts on top so if they only work for transportation from point A to B, then they don't need so much work to be put into so while not a necessary addition to the game, I wouldn't complain if we got them.
Just more toys for the arsenal.

Canaris
2014-08-20, 04:26 AM
is that from SOE live? it looks like alpha concept shots from during development we saw ages ago.

Okay the Thresher looks good, the Enforcer is a nice mix of the original and more modern APC's like the JLTV. Maybe it could do with a bit more reality in the design.
http://www.wc-news.com/wp-content/wc-news-photos/Humvee/Military-Hummer.jpg



Then we get to the Marauder.... all I can think of is "here we go again". The PROFFESIONAL military of Auraxis once again gets the most Unprofessional and Unmilitary designed vehicle, this is the Prowler all over again.
It's a muscleman car on jacked up wheels. Don't get me wrong I do love a good MM car as the next man and we all know TRay is a huge MM buff but would you find one in any military collection? no

The original Marauder concept was ATV 4x4 weapons and suppression platform, hence the big mortar cannon it sported.
http://images1.wikia.nocookie.net/__cb20070608064705/egamia/images/a/a4/Planetside_Marauder.jpg

There has to be a better and happier medium between the two

Vanir
2014-08-20, 05:34 PM
The images are from Wrel's Twitter feed from SOE Live.

And in a video that Wrel just posted (https://www.youtube.com/watch?v=W6EfGFCGdjA&list=UUdG9PVHAAQrwekvEjCxMlwg) He says that they are going to be 4 man vehicles and they are going to be very different depending on your faction...

nurizeko
2014-08-21, 07:37 AM
I was gonna say, can't they just upgrade the old Marauder model for PS2?

My only gripe with the prowler is the cannons should be centerline.

Rounded surfaces I actually like, professional doesn't mean kit has to look ugly or hobbled together like NC, if anything rounded and well designed gear speaks to a long and well established military that has confidence in it's kit.

Figment
2014-08-21, 07:44 AM
The images are from Wrel's Twitter feed from SOE Live.

And in a video that Wrel just posted (https://www.youtube.com/watch?v=W6EfGFCGdjA&list=UUdG9PVHAAQrwekvEjCxMlwg) He says that they are going to be 4 man vehicles and they are going to be very different depending on your faction...

New Sundy model seems to have some ANT inspiration.

Vanir
2014-08-24, 08:57 PM
Here we go! More information on the new ESB's are that they are going to be heavier than the Harasser and will be 4 person vehicles instead of 3.

Go to 37:25 to watch the presentation on them.
https://www.youtube.com/watch?v=zTEquc0kCu4

Vanir
2014-08-26, 02:11 AM
T-ray compared the Marauder and Enforcer models to show that they are quite different. Looks like the Enforcer is a truck while the Marauder is like a car.

You can see them at 47:00
http://www.twitch.tv/planetside2/b/561950569

Canaris
2014-08-26, 07:25 AM
"Those vehicles pretty much done on the art side"

*big long sigh*

So long original Marauder it was nice knowing you

Dougnifico
2014-08-27, 07:27 PM
The marauder needs to look more like a combat vehicle. Like a rounded Humvee. Something like this...

http://i38.photobucket.com/albums/e144/Morathie/planetside_marauder.jpg

Azzzz
2014-08-28, 06:14 AM
It would be a shame to know they still have Humvees in the future. Surely they have improved upon it by now :(

Belhade
2014-08-28, 10:09 AM
Well, they haven't been improved on since the original; by the Planetside timeline, the Humvee would probably more resemble a '72 Gremlin.

Eggy
2014-08-30, 09:55 AM
There was some news about the buggies in the latest "Higby Pls" stream.
Most of it seemed positive, interesting and fun to me.

The NS harraser will be altered to be even more nimbler and have improved hill climbing. Expect the existing top guns to be "better" at what they should do, and not so good at what they shouldn't.

The ES buggies will be bulkier, not as fast or nimble, but will carry more people and are intended to be combat/support vehicles.

Each ES buggy will have an ES ability.
TR - OverDrive ... Super charges the buggy and its weapon systems.
NC - Ram Shield ... Improved Ram Damage and Ram Defense.
VS - Phase Shift ... Able to phase through enemies.
Also looking at giving the TR one, 2 less powerful guns, rather than 1 super weapon, as a faction trait.

imo I cant see the NC and VS ones working unless also combined with a short burst of increased speed, and the thought of an overcharge vulcan is quite scary.

New ES top guns coming for all the MBTs and Buggies intended to fill a more heavier role.
Existing top guns all going to be re tuned as part of a top gun pass.

Also teased new MBT main cannons. Rail Gun, Quad Cannon and Dildo Gun, as well as dedicated driver Heavy Tanks. Which Is why I guess we may need heavier weapons on the other stuff. Was specifically mentioned that the quad cannon would literally be able to maintain continuous fire by reloading other barrels while your shooting. Im not sure the terrain of the maps supports a vehicle any bigger than the current MBTs so no idea how that will work.

Also investigate altering the rumble seats on the buggies/flash to be full 360 or forward facing to make them more use full.

Figment
2014-08-30, 11:36 AM
Quad Cannon has been in the works for TR Prowler for a long time now.


The Railgun... I wonder if it's a 200mm Gauss Cannon as I proposed for my TD... >.>

The VS one sounds uhm. Yeah? :p






Ramming as a special ability seems relatively useless, since you don't want to end up standing still. :/A damage mitigation shield on the other hand seems very useful for a buggy.

Phase shifting seems superfluous if you can already strafe as VS due to hovering (!). I wonder if shots would go straight through as well.

Baneblade
2014-08-30, 01:51 PM
I'm not sure what I think about them yet. The Harasser has kind of ruined the charm of adding more fast ground vehicles.

Azzzz
2014-08-30, 03:49 PM
But the harasser now is made of paper...very thin paper.

Hit and run tactics are really difficult to do considering people's aim is getting better and usually get popped before they can run away, least in my experience.

The only use a harasser does now is that they are able to climb a high ass mountain and bombard those below. It's good for a solo thing when low on resources.

Vanir
2014-08-30, 04:42 PM
There was some news about the buggies in the latest "Higby Pls" stream.
Most of it seemed positive, interesting and fun to me.

The NS harraser will be altered to be even more nimbler and have improved hill climbing. Expect the existing top guns to be "better" at what they should do, and not so good at what they shouldn't.

The ES buggies will be bulkier, not as fast or nimble, but will carry more people and are intended to be combat/support vehicles.

Each ES buggy will have an ES ability.
TR - OverDrive ... Super charges the buggy and its weapon systems.
NC - Ram Shield ... Improved Ram Damage and Ram Defense.
VS - Phase Shift ... Able to phase through enemies.
Also looking at giving the TR one, 2 less powerful guns, rather than 1 super weapon, as a faction trait.

imo I cant see the NC and VS ones working unless also combined with a short burst of increased speed, and the thought of an overcharge vulcan is quite scary.

New ES top guns coming for all the MBTs and Buggies intended to fill a more heavier role.
Existing top guns all going to be re tuned as part of a top gun pass.

Also teased new MBT main cannons. Rail Gun, Quad Cannon and Dildo Gun, as well as dedicated driver Heavy Tanks. Which Is why I guess we may need heavier weapons on the other stuff. Was specifically mentioned that the quad cannon would literally be able to maintain continuous fire by reloading other barrels while your shooting. Im not sure the terrain of the maps supports a vehicle any bigger than the current MBTs so no idea how that will work.

Also investigate altering the rumble seats on the buggies/flash to be full 360 or forward facing to make them more use full.

So I just watch the whole Video here: http://www.twitch.tv/planetside2/b/563199069

ESB's at 28:45

MBT's at 1:03:45

Got me all excited for the new ESB's! However extremely disappointed about the news on the "Commander mode" for the MBT's. I know that with this, many veterans from PS1 who had been holding out and waiting for something like this to be implemented will now never come back to PS2.

Higby also go on to mention new Heavy Tanks being implemented and they will have dedicated drivers. Why not give the new heavy weapons to the new Heavy Tanks instead of the MBT's then?

Ghost Runner
2014-08-30, 09:38 PM
Lost me at"Dildo Gun" can't stop laughing after that :groovy:

From what I remember after "Dildo Gun" :rofl: the new additions sound interesting.

Gatekeeper
2014-09-02, 02:47 AM
Personally I'd support making the Harasser a bit tougher in return for it no longer being a OHK when it runs someone over. Seems pretty sad that running people down is currently its strongest attack.

The ESB abilities for VS and NC sound strange and pretty useless, but I guess it's hard to say without having more details. For example, if the phasing lasts for a while and avoids incoming fire as well then it could be a nice way of escaping from danger (should disable the Thresher's guns as well in this case though), but if it's literally just for avoiding collisions with enemy vehicles then I see no value to it. As for ramming with the Enforcer... it'd better do a lot of damage, otherwise it's just a buggy that's come screeching to a halt next to whatever it rammed and is now about to be torn a new one.

Honestly given the dev team's terrible track record in coming up with ES specials, and then with balancing them, I think they'd probably be better off not bothering with that aspect.

As for heavier tank weapons and dedicated drivers - if they don't make having a dedicated driver the prerequisite for using the heavier weapons then they're really missing an obvious trick. There's no need for new tank chassis as far as I'm concerned, just have some kind of module that allows heavier weapons when fitted, but gives the main gun to the gunner. They'll need to give some thought to how the current top guns will work though - will the gunner get those too, or is the driver going to have them? Or are we talking about adding a third crewman?

Vanir
2014-09-05, 02:33 PM
The ESB abilities for VS and NC sound strange and pretty useless, but I guess it's hard to say without having more details. For example, if the phasing lasts for a while and avoids incoming fire as well then it could be a nice way of escaping from danger (should disable the Thresher's guns as well in this case though), but if it's literally just for avoiding collisions with enemy vehicles then I see no value to it. As for ramming with the Enforcer... it'd better do a lot of damage, otherwise it's just a buggy that's come screeching to a halt next to whatever it rammed and is now about to be torn a new one.

From what Higby said in the video when he talked about them at 28:45 in the video, the Enforcers shield ability will be similar to the Vanguards shield except you pick what side you want the shield to cover before you activate it. So if running from something you can have it to cover your rear, but if your about to ram something you can have it to cover your front and it will do extra damage when ramming. You can also get it to cover your sides if your suddenly flanked too. As for the Thresher, phasing will allow you to pass through vehicles and enemy fire will pass through you when you are phased. I think it would be cool if you could pass through trees and rocks while phased as well. But will you be able to fire while phased? I don't know as Higby never said anything about it, but I don't see why the devs would make it so you couldn't?

These are just ideas that the devs have for these new ESB's and want to hear any other ideas and suggestions that other people may have for them.

Or are we talking about adding a third crewman?

Talking about adding a third crewman. So they would be three man vehicles like the Harasser, a driver, a passenger controlling the main cannons, and the other passenger controlling the secondary guns. Way back before PS2 even went to beta, the devs announced that the MBT's would be 2 man vehicles. Most of the PlanetSide community did not like this and many good arguments were made why the MBT's should be made 3 man. But it was too late as the devs had already finished making the MBT's. They devs later then when on to say that they will give MBT's an ability to be made 3 man and giving access to new heavy guns (quad barrel cannon, rail gun, and "dildo" gun) but it's something that everyone would have to wait for. Higby then announced at 1:03:45 in the video that it would be too much work to give MBT's this ability. So now Higby it talking about bringing in new heavy tanks (possibly empire specific) and that they would give these new tanks dedicated drivers.

Baneblade
2014-09-05, 03:57 PM
It was not and still isn't too late to make MBTs three manned. It isn't like they did any E/E Animations or anything.

Eggy
2014-09-05, 04:56 PM
It was not and still isn't too late to make MBTs three manned. It isn't like they did any E/E Animations or anything.

If we are getting heavy tanks with the coveted dedicated driver and 2 gunners then it makes sense to keep the current MBTs as is. Just give it the option of more specialized heavy firepower so it can combat the heavier tanks.

At the end of beta, and just after release. I could of seen many reasons to have the MBTs as dedicated drivers, lack of them meant that 95% of my PS1 outfit gave up playing in the first few months. They are never coming back to PS2.

Now its just too much re work to redo the MBTs when there are much better things to spend dev time on.

it also makes better financial sense. More vehicle with more top gun options, that are shared makes for more cash spent on weapons and cosmetics.

Figment
2014-09-08, 09:38 PM
Eggy, you completely miss the point why we don't want drivers to gun. It doesn't make sense to retain a broken feature because another feature is added.


Drivers gunning heavy vehicles ruins game balance in so many ways we spend hours talking about it. It is all about the averaged power and endurance of players, meaning it is all about how manpower is distributed and used over vehicles. Fair balance REQUIRES a minimal occupation of heavy units of more than one player to avoid the tank spam that choked assaults in canyons because players retardedly stand still to aim and cause a traffic jam (and get everyone slaughtered) as they do all the time in PS2.

These heavy tanks talked about are bullshit without proper manpower balance between units.

Higby still doesn't quite understand the issue.



It is about fair balance and keeping heavy units from overwhelming enemies by volume of units and with it firepower, flexibility and hitpoints per player. It is about promoting teamwork and bonding through interdependency.


PS2 does nothing of that. Gunners are an option. They should be more than essential. They should be a minimal requirement.


The Magrider can easily be adapted by simply nerfing the driver gun to hell, or adding a new tank while simply removing the turret from the Magrider and make it a tank destroyer. That isn't hard or too much work, they are just relocate to change that which already exists.

Which is why this should have been done during alpha and the egocentric kids (who even admitted they didn't care about the game just their own stats and cheap kills killwhorestyle) should have been silenced in favour of experienced team players.