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View Full Version : Planetside 2 is a BASIC B**CH


OpolE
2014-08-25, 04:47 PM
Enough said

1. 4 faces on character screen
2. Barely any control over loadouts
3. No implant screen to activate or deactivate
4. No repair of vehicles at base or pad
5. HUGE BUGS. Why can no one be arsed to fix them?
6. Vehicles like ATV flip over and nearly die just from climbing a small hill
7. Air units flipping furiously at the slightest touch of the world.
8. SHit ingame voice comm.
9. Terrible stationcash bought weapons, nothing is strong or accurate.
10. Max costs too much 350 imo. I got 1 rocket and died as max a tank can take many!

MANY MORE ADD THEM!

bites
2014-08-25, 05:27 PM
Wow .. two new threads to clearly point out you're a real negative nancy.

Great work .... also your post is wrong in a number of places .. but I doubt that actually matters to you.

Dougnifico
2014-08-25, 07:40 PM
http://www.lawschoolblog.org/wp-content/uploads/2013/03/Nexus-spring-blog-image-Rabble.jpg

Taramafor
2014-08-25, 07:48 PM
If I had to nitpick one gripe with the game that isn't something going against the gameplay... It's the fact that default helmets aren't full face ones, forcing you to buy one to hide the ugly mug of the avatar. Which I can't even do due to no credit card. And I imagine a half helm would sell just as well as any other but damn, I hate not having a full face helm. There should be twop options. Full helm and half helm. Perhaps with a third none helm. And then just add more half helms should that become default.

Eggy
2014-08-26, 06:53 PM
On the other hand.

I love the game, think its great. Its equal parts shit and awesome just like PS1 was.

1.
What does it matter. You get to choose a sex and a skin color. Then you put a helmet on and never see most of the face ever again.
Pony tails, chain mail bikinis and a staggering large number of faces are not needed when everyone is military and wearing a helmet.

2.
You can choose every single element of your load out and save it.
On most classes (i don't play them all) you can set yourself up for close range, mid range, long range, AI or AV and choose for your utils to be defensive or offensive. Giving you options to counter everything in game.
That is if you've bothered to unlock any upgrades/side grades or new weapons.
Inventory management/scavenging isn't needed and was one of the biggest resource hogs in PS1.
It also forces more teamplay, as you cant take 1 of everything and go be rambo. You need friends in order to take on different targets.

3.
Its a monetized addition to the game. If you could disable the implants you would never need to buy energy boosters.
Just de-equip in your loadouts if you don't want to use them.
TBH, I ticked the auto charge button on day 1 and forgot about it. If your not getting enough chargers through regular play and thus energy is becoming an issue, you need to be more active in game.
2 hours of play gives me approx 10 chargers and a handfull of implants.
Over time these implants can be crafted into super chargers, giving even more energy.

4.
Team game. Find an engineer.

5.
Yup. Huge bugs. Which get fixed with a patch every single week.

6.
Yup. The vehicle physics and collisions are poo.

7.
See above.

8.
Any serious group of players that relies on in game voice needs to get a clue.
Ive no idea why in game voice was added in the first place. The voice callouts are enough for randoms to use.
Noone needs to hear your shit music.

9.
Sidegrades / Choices / Personal Preference. You can never buy power.
Your also not forced to buy any SC weapons at all. Earn certs and spend them instead.

10.
Nope. Max price is perfect. They turn the tide of every single point fight / base breach and most AA defenses. They also work well out in the field as AV.
As for your "tanks" argument. You go try revive a tank.

As someone else pointed out above, your last 4 threads have been negative whine posts.
I'm unsure as to why you continue to log on to the game, since you clearly don't enjoy playing.

bpostal
2014-08-26, 10:29 PM
Enough said

1. 4 faces on character screen
2. Barely any control over loadouts
3. No implant screen to activate or deactivate
4. No repair of vehicles at base or pad
5. HUGE BUGS. Why can no one be arsed to fix them?
6. Vehicles like ATV flip over and nearly die just from climbing a small hill
7. Air units flipping furiously at the slightest touch of the world.
8. SHit ingame voice comm.
9. Terrible stationcash bought weapons, nothing is strong or accurate.
10. Max costs too much 350 imo. I got 1 rocket and died as max a tank can take many!

MANY MORE ADD THEM!

Back to sleep OpolE. Come back in another year or so.

Phreec
2014-08-28, 07:30 AM
Nurse, he's out of his bed again!

Sarloh
2014-08-29, 12:43 PM
Here are my responsed to your points. While I can agree with some of them there are still some that need to be defined.

2. You can change nearly anything in your loadout except the knife.
3. If you don't want to use an implant any more you simply don't equip any or stop filling them up with energy.
6. That's Planetside for ya.
9. Nothing in this game can get you the ultimate weapon. I can spend 100$ or guns and I will suck balls. The game works like this: each weapon is a slightly different variant of the default. None is the best and none is the worst, they are all the same.
10. A MAX is not the god armour, it's quite fragile and thus must be used smart. In group with and engineer possibly. Tanks on the other hand are tanks and are used for outdoors combat while MAX units are used as heavy infantry, not walking tanks (they took those out).