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View Full Version : Week 5 Screenshots


Hamma
2003-04-07, 06:23 PM
http://www.planetside-universe.com/?newsid=231

:D

DarkDragon
2003-04-07, 06:27 PM
Great screens Hamma. I really like the world map picture with the weather.

Civilian
2003-04-07, 06:37 PM
Nice

I wanna play. :rolleyes:

shiflett
2003-04-07, 06:37 PM
yeh cheers matey :D

Freiza
2003-04-07, 06:40 PM
:wantbeta:
:wantbeta:
:wantbeta:
:wantbeta:

Venoxile
2003-04-07, 06:42 PM
Good screens, but none with nc in them. Bah hamma, someday i might kill you if i had the guts. o well, maybe i'll just join tr, they're shiny, and maybe the cycler isnt as bad as i think.

1024
2003-04-07, 06:44 PM
nice :thumbsup:

Venoxile
2003-04-07, 06:47 PM
Also, in the ss with all the dead nc and vanu, how the hell did you massacre them that bad? What weapons were they using adn armor? They must have been using suppressors and standard armor, geezus.

BUGGER
2003-04-07, 06:51 PM
Real spiffy...:D ;) :)

Ahh, i gota task for you this week, mind doin it?

Ok, well its easy, geta pic with everybody dropping outa the galaxy, I mean just jumping, i wana know if the doors on the sides are open when you jump out...or if they like go thro sum dumb tube out the back....

Hamma
2003-04-07, 06:51 PM
hehe, as you dig in closer and closer to the spawn tubes lots of people die.

As for NC, it figures - we were in a ton of close quarter battles with VS this week.

Venoxile
2003-04-07, 06:54 PM
Originally posted by Hamma
hehe, as you dig in closer and closer to the spawn tubes lots of people die.

As for NC, it figures - we were in a ton of close quarter battles with VS this week.

as for nc, it figures? What's that mean? Gauss sucks in close combat or something? If you're not going to tell me what guns or armor they were using, what guns were you guys using, cyclers, flechette rifles, or mini-chainguns or a combo of them?

Hamma
2003-04-07, 06:55 PM
No, what it means is we ran into a bunch of Vanu this week. We were putting out lots of fires where the VS got behind our frontline somehow.

Hamma
2003-04-07, 06:55 PM
by it figures i mean, we usually fight NC :p

Venoxile
2003-04-07, 06:59 PM
The coffins all show nc symbols. Is it against the NDA to tell us what each side was using in the firefight?

Edit: Oh and I forgot to ask, how was your fps during the firefight, i imagine about 20-30 guys fighting in a small room might put a little dent in your fps. What were you getting during one of the bigger indoor battles?

Seer
2003-04-07, 07:04 PM
Just because all of the coffins are NC doesn't mean that the only people that died are NC. Terrans could have died and subsequently been revived, or a lot of the NCs could have been killed with indirect fire.

I see three coffins with tr and one dead tr, and I think a couple of them have medical applicators out.

Deadlock
2003-04-07, 07:28 PM
ha ha, like being born again :D http://www.planetside-universe.com/media/viewer.php?img_id=856

roWmz
2003-04-07, 07:41 PM
Really great pics Hamma... love the fact that they are all getting very high res :)

Hamma
2003-04-07, 07:43 PM
Originally posted by Venoxile
The coffins all show nc symbols. Is it against the NDA to tell us what each side was using in the firefight?

Edit: Oh and I forgot to ask, how was your fps during the firefight, i imagine about 20-30 guys fighting in a small room might put a little dent in your fps. What were you getting during one of the bigger indoor battles? What they were using? they were using whatever they were certified for haha. Loaded at an equipment terminal, fought teh battle. Near the end when we had their spawn tubes they had supressors. :p

Venoxile
2003-04-07, 07:53 PM
Originally posted by Hamma
What they were using? they were using whatever they were certified for haha. Loaded at an equipment terminal, fought teh battle. Near the end when we had their spawn tubes they had supressors. :p
So it is against the NDA to tell us what weaps, aight thx though.

Frozen-Monkey
2003-04-07, 07:58 PM
keep em comin

Venoxile
2003-04-07, 08:07 PM
Are these two ss's using different resolutions, hamma?

http://www.planetside-universe.com/media/viewer.php?img_id=772

http://www.planetside-universe.com/media/viewer.php?img_id=842

If they are, can the first pic's resolution not be used in large battles without a decrease in fps with a radeon 9700 pro?

Civilian
2003-04-07, 08:23 PM
http://www.planetside-universe.com/media/viewer.php?img_id=856


[Squad] Hamma: Yes
[Squad] Hamma: I don't know
[Squad] Hamma: Yes
[Squad] Hamma: Yes
[Squad] Hamma: Yes
[Squad] Hamma: Cease fire!
[Squad] Hamma: Cease fire!


Ugh, voice spammers! :p

:spam:

Squeeky
2003-04-07, 08:41 PM
I have to share a funny story with you guys. I looted a vanu pistol, and i ran around gunuku firing it rappidly while waiting for the base to cap. I finally ran out of energy ammo and decided to keep firing because it still made a cool noise. So i ran around some more firing until finally, Cygnus pulls out a cycler and puts half a clip into my torso. He then tells me over teamspeak "That was quite annoying". So i go to find a quiet spot indoors to play with my new toy, Little did i know hamma was behind me, He stares at me for about 5 seconds after he leaves the equip terminal, then he pulls out a cycler and just stares, i auto-run out the door :rofl:

BUGGER
2003-04-07, 08:42 PM
[Squad] Hamma: Yes
[Squad] Hamma: I don't know
[Squad] Hamma: Yes
[Squad] Hamma: Yes
[Squad] Hamma: Yes
[Squad] Hamma: Cease fire!
[Squad] Hamma: Cease fire!
uhh....i gota bad picture in me head from those few lines....


And more Vanu than NC???? that (http://www.planetside-universe.com/media/viewer.php?img_id=859) looks like a closer battle between NC instead of Vanu i think!!! I mean unless em vanus are watchin yall fight while they sneak round back.....but the Vanu are to dumb ot think of that.....

BUGGER
2003-04-07, 08:44 PM
Originally posted by Squeeky
I have to share a funny story with you guys. I looted a vanu pistol, and i ran around gunuku firing it rappidly while waiting for the base to cap. I finally ran out of energy ammo and decided to keep firing because it still made a cool noise. So i ran around some more firing until finally, Cygnus pulls out a cycler and puts half a clip into my torso. He then tells me over teamspeak "That was quite annoying". So i go to find a quiet spot indoors to play with my new toy, Little did i know hamma was behind me, He stares at me for about 5 seconds after he leaves the equip terminal, then he pulls out a cycler and just stares, i auto-run out the door :rofl: .....having fun?:D

Civilian
2003-04-07, 09:00 PM
Originally posted by Squeeky
I have to share a funny story with you guys. I looted a vanu pistol, and i ran around gunuku firing it rappidly while waiting for the base to cap. I finally ran out of energy ammo and decided to keep firing because it still made a cool noise. So i ran around some more firing until finally, Cygnus pulls out a cycler and puts half a clip into my torso. He then tells me over teamspeak "That was quite annoying". So i go to find a quiet spot indoors to play with my new toy, Little did i know hamma was behind me, He stares at me for about 5 seconds after he leaves the equip terminal, then he pulls out a cycler and just stares, i auto-run out the door :rofl:

:lol: :lol:

Venoxile
2003-04-07, 09:07 PM
Originally posted by Squeeky
I have to share a funny story with you guys. I looted a vanu pistol, and i ran around gunuku firing it rappidly while waiting for the base to cap. I finally ran out of energy ammo and decided to keep firing because it still made a cool noise. So i ran around some more firing until finally, Cygnus pulls out a cycler and puts half a clip into my torso. He then tells me over teamspeak "That was quite annoying". So i go to find a quiet spot indoors to play with my new toy, Little did i know hamma was behind me, He stares at me for about 5 seconds after he leaves the equip terminal, then he pulls out a cycler and just stares, i auto-run out the door :rofl:

Um... I thought planetside had friendly fire? He entered half a clip of a cycler into you. That's 25 rounds, you didn't die from 25 rounds?

Squeeky
2003-04-07, 09:17 PM
Yah i died....

Venoxile
2003-04-07, 09:19 PM
Specifically, how many rounds does it take to take down a reinforced armor with a cycler? You don't have to be that specific, but around 10, 15, 20? 200?

BladeRunner
2003-04-07, 09:25 PM
Question: What are the red chunks in this shot (http://www.planetside-universe.com/media/viewer.php?img_id=840).. Not gibs I know..

By the way, HOLY AWESOME SCREENSHOTS BATMAN.. I MEAN, HAMMA.

Seriously, I can NOT wait to be in this action.

Hamma
2003-04-07, 09:44 PM
Originally posted by Venoxile
Are these two ss's using different resolutions, hamma?

http://www.planetside-universe.com/media/viewer.php?img_id=772

http://www.planetside-universe.com/media/viewer.php?img_id=842

If they are, can the first pic's resolution not be used in large battles without a decrease in fps with a radeon 9700 pro?
I dont know, you think you could find some more obscure questions?
Originally posted by Venoxile
So it is against the NDA to tell us what weaps, aight thx though.
I would answer, but chances are they were all carrying different weapons.. :lol:

Hamma
2003-04-07, 09:48 PM
Originally posted by BladeRunner
Question: What are the red chunks in this shot (http://www.planetside-universe.com/media/viewer.php?img_id=840).. Not gibs I know..

By the way, HOLY AWESOME SCREENSHOTS BATMAN.. I MEAN, HAMMA.

Seriously, I can NOT wait to be in this action. They are chips of cement flying off the tower from bullets hitting it, they dont look red to me :eek:

Hamma
2003-04-07, 09:49 PM
Originally posted by Venoxile
Specifically, how many rounds does it take to take down a reinforced armor with a cycler? You don't have to be that specific, but around 10, 15, 20? 200? Do you plan on counting every bullet when you shoot someone?

Venoxile
2003-04-07, 09:49 PM
dammet, all i really want to know is if the gauss and the cycler are equally balanced in a firefight. I like how the tr look, i like the vanu's lancer (but a stryker will do) and i think the gauss could be the best assault rifle in the game if used properly.

Trying to find out if i wanna be tr or nc (vanu's out of the question, pulsar sucks and they look like barney after he got mutilated by a blow torch). Told you everything I like above, just want to know if cycler is a good anti infantry weapon, I plan to do alot of taking over bases and since infantry/maxes will be mostly my enemies i think having a very good assault rifle would be a good idea.

Venoxile
2003-04-07, 09:51 PM
Originally posted by Hamma
Do you plan on counting every bullet when you shoot someone?

No, but I want to know if killing a guy is going to take forever as in deathmatch (quake, old unreal), or maybe a mix between quake and counter strike. (counter strike taking shots between 1-8 rounds if you don't already know)

Hamma
2003-04-07, 09:53 PM
You die fast in this game if you dont pay attention :p

as for who kills who first, its still beta. There are still some balance ajustments. So I will reserve comment.

Venoxile
2003-04-07, 09:55 PM
Aight, can u just answer the question before that? I promise i'll never ask another question on ps for the next month and a half. (That offer should be very intriguing to you) You know, the question on how equal the gauss and cycler are in a firefight.

edit: nm, just read your second comment again, now i see you don't want to say.

Tieom
2003-04-07, 09:57 PM
I'm hoping for counterstrike-ish, myself. A few rounds will drop your target, but hitting em with the few rounds is hard at range. Of course, it makes indoors combat more of a fast-draw competition.

If you watch the 110 megger vid on fileplanet, you can see a standard armor getting dropped by about 10 rounds out of an AMP, and most of those missed. But they might have already been damaged, so, eh...

Venoxile
2003-04-07, 09:58 PM
Originally posted by Hamma
I dont know, you think you could find some more obscure questions?

I would answer, but chances are they were all carrying different weapons.. :lol:

That's not that obscure a question, i was just asking if you switched down the resolution in the second pic (if that was you taking the pics), and if you did, did you do so because frames per second dropped with too many people on screen.

�io
2003-04-07, 10:07 PM
Guns don't make the player, skill does. :)

Sputty
2003-04-07, 10:35 PM
WTF...The res is too low! I play games at 4069X3072!!!

Venoxile
2003-04-07, 10:53 PM
Originally posted by �io
Guns don't make the player, skill does. :)

that's not true, alll you need to do in planetside is spray or fire bursts into your opponents chest. Thres no system of body damage.

colinisinhere
2003-04-07, 11:01 PM
rain!

Hamma
2003-04-07, 11:26 PM
Dont forget, PS is also a game squad tactics. Its not about running around owning people solo.

Anyway, the screens may have been taken at different settings. At one point PS reset my texture settings for some unknown reason, and I didnt notice till after i reelased the screens

BladeRunner
2003-04-07, 11:32 PM
That's not red??? ummm.. If those chunks came from the building, they must have used some serious paint to cover up the red in the materials...

I hope we're talking about the same thing:

http://members.cox.net/jessej/pschunks.jpg

�io
2003-04-07, 11:56 PM
Originally posted by Venoxile
that's not true, alll you need to do in planetside is spray or fire bursts into your opponents chest. Thres no system of body damage.

That's not what i'm saying, i'm saying even if your empire does have the best rifle, if you can hit the enemy before and/or more than he hits you it won't change diddly squat. So instead of joining the empire with the l33test gun try to choose on overall weapons or vehicles or story. :)

Hamma
2003-04-08, 10:28 AM
Well I dont know what it is then, that was a pretty big battle. Had to be some kind of debris.

I know one thing, its not blood

BladeRunner
2003-04-08, 05:24 PM
Hrmmm very interesting..

Venoxile
2003-04-08, 06:41 PM
Hey, hamma, mind if i request something for next weeks screens? Besides getting an ss of a close up nc reinforced armor, which i think would be very hard with you being tr... Would you mind taking a 1st person ss of the decimator, and maybe the striker? I've looked through the media alot of times (about 50 since last year), and I don't believe you have any pics of what a stryker or any other av weapon looks like in first person? (besides the lancer)

Mind posting some ss's of some av weapons in first person?

EarlyDawn
2003-04-08, 08:46 PM
Hamma, could you explain how the damage system works regarding ammo types? Not specific numbers (Unless you can), but how it's divided between armor/health and how each bullet alters the distribution?

Hamma
2003-04-08, 09:11 PM
:confused:

Not sure I understand.

There is a striker shot this week:
http://www.planetside-universe.com/media/viewer.php?img_id=849

Venoxile
2003-04-08, 09:29 PM
Originally posted by Hamma
:confused:

Not sure I understand.

There is a striker shot this week:
http://www.planetside-universe.com/media/viewer.php?img_id=849

that's a cycler that you're holding in that pic, we know what a stryker looks like, but not from the players point of view. Like I said, in first person, first person = from your point of view, hence the name first person shooter, aka fps aka mmofps.

Yeah i apologize for treating you like a toddler there... was mean, you probably didn't see me state 'first person ss' of the stryker.

Edit: Also, hamma, you didn't understand what he was asking. He wants some very specific damage per bullet ratios which i'm perfectly sure is against the nda. He wants to know how much health you lose per bullet (per kind of bullet) and how much armor you lose per bullet and how many shots it takes to bring someone down.

Hamma
2003-04-08, 09:42 PM
I dont have that information anyway, lol. Plus its in flux as balance is still being tweaked.

The guy in front of me is using a striker in that pic, I will see what I can do about getting a first person view.

Hamma
2003-04-08, 09:43 PM
Originally posted by Venoxile
that's a cycler that you're holding in that pic, we know what a stryker looks like, but not from the players point of view. Like I said, in first person, first person = from your point of view, hence the name first person shooter, aka fps aka mmofps.

Yeah i apologize for treating you like a toddler there... was mean, you probably didn't see me state 'first person ss' of the stryker.

Edit: Also, hamma, you didn't understand what he was asking. He wants some very specific damage per bullet ratios which i'm perfectly sure is against the nda. He wants to know how much health you lose per bullet (per kind of bullet) and how much armor you lose per bullet and how many shots it takes to bring someone down. Treating me like a toddler is a good way NOT go get the screenshots you want :lol: clean up your act and maybe, just maybe I will think about it.

Venoxile
2003-04-08, 09:46 PM
i'm sorry, forgive me oh great white master. i begga your forgiveness.

Hamma
2003-04-09, 06:10 PM
Originally posted by Venoxile
i'm sorry, forgive me oh great white master. i begga your forgiveness. :lol: you are a piece of work my friend.

Hamma
2003-04-09, 06:10 PM
I added a couple more screenshots to this week's segment:

http://www.planetside-universe.com/media/index.php?cat_id=71

simba
2003-04-09, 06:29 PM
you guys are pro at coming up with 1337 quotes!!!!!!
hahahahaha.
oh.... this isnt the quote thread?

GREAT SS:s HAMM.

One asked the specific dmg 4 each bullet, well thats a tuff one, but I suggest look at the chat box in every SS:s, u migth find something like- bob hitted u 4 X dmg points.
I found a mini-gun ss that only took 4 hp:s per hit, not bad ey? That mini-gun is owning!

simba
2003-04-09, 06:33 PM
Originally posted by Hamma
Do you plan on counting every bullet when you shoot someone?

how else 2 b 1337 :confused:

anyway hamm, I would also want 2 know about the supressor! does it really suck :confused: :confused: I love the look of it! :(

Revenant
2003-04-09, 06:53 PM
What's with the poster on the right here (http://www.planetside-universe.com/media/viewer.php?img_id=873).

Like, did the NC hire Cory Hart to do their promo's? :lol:



....... It was a song.... back in the 80's...... :confused: Ahh forget it :p

Venoxile
2003-04-09, 06:57 PM
Hey hamma, im not a piece of work, i just enjoy acting stupid on forums every once in awhile (insert sarcasm here). None of those ss's showed any av weaps from 1st person view, though one of the ss's said "inventory favorite loaded", is that an option to press a key at an equipment terminal to immediately get all the equipment you normally get?

Hamma
2003-04-09, 06:59 PM
THats what favorites are yes :p

Zylos
2003-04-09, 07:04 PM
cool pics, the galaxy is really big and that first pic is really cool lookin.

�io
2003-04-09, 07:04 PM
Originally posted by Hamma
THats what favorites are yes :p

And just like in Tribes they are VERY useful. :D

EarlyDawn
2003-04-09, 08:03 PM
Originally posted by Venoxile
Edit: Also, hamma, you didn't understand what he was asking. He wants some very specific damage per bullet ratios which i'm perfectly sure is against the nda. He wants to know how much health you lose per bullet (per kind of bullet) and how much armor you lose per bullet and how many shots it takes to bring someone down.

That's not what I want at all. If you read my post, you'll see I understand that it may not be possible to explain. I just want a brief explanation of how damage functions. :rolleyes:

I am not understanding what the difference is between Anti-Personel rounds and armor percing rounds are. Everyone except those jucy infiltration suits have armor, so why wouldn't you want to use armor percing to bypass the armor layer and hit health directly? Does Anti-Personel do DoT damage like the Vanu MAX weapon, or what?

Somebody fill me in.

Venoxile
2003-04-09, 08:17 PM
Realistically armor piercing rounds would be used no matter what with no currency or economy because it would do more damage even without hitting an armored target. Planetsidedly (the opposite of realistically) armor piercing rounds do more damage to maxes/tanks/buggies/air vehicles. To kill infantry regular anti-personal rounds are more effective. It makes no sense whatsoever but that's planetside.

Tieom
2003-04-09, 10:09 PM
Er... you're kinda wrong there, venoxile.
Anti-personel rounds create big wound cavities/exit wounds. This is because the bullet material deforms inside the body and basically turns into a little mushroom as the material at the back of the bullet plows into the front, which is forced out to the sides.
The hole where the bullet went in can be barely big enough to fit your pinky finger in to, and you'd have a hole where the bullet came out you could fit your fist into, ESPECIALLY if the rounds are specially designed to create large wounds.
Anyways, this is why lead is used in bullets - it's heavy (more damage) and it's soft, so it deforms inside the body to create large wounds. Of course, it was also easy to use and make more bullets of, back in the 1800's.

Armor piercing rounds, on the other hand, usually use bullets made of a hard metal like, say, tungsten, or if you're really serious, uranium. These work well against armor because they won't lose kinetic energy to the armor by deforming against it, and instead punch through it. Of course, if they don't deform against armor they won't deform inside your target's chest cavity either, so they usually just go straight through, and unless they rupture an internal organ/artery you'll probably be pretty OK if you don't bleed to death.

In the future, I imagine that the line between anti-personel and armor piercing will become even more distinct, since the armor will get harder, requiring harder bullets, but our bodies won't get harder, so they still need soft bullets.

So, yeah. In-game, regular bullets likely won't do much, if anything, against well-armored targets, and AP rounds will always do pathetic damage to health regardless of armor status.

Edit: Oh, another thing - AP rounds generally aren't stopped by bones. Regular bullets can lose a lot of their energy trying to slam through or go around a bone, but AP rounds will just either glance off, or plow through.

POINT BEING - AP rounds don't do more damage 'no matter what'. It's the internal deformation of the bullet that makes the gunshot wound worse than, say, being stabbed by a metal rod. And since soft bullets deform more than harder AP bullets, they do more damage in a lot of cases.

EarlyDawn
2003-04-09, 10:30 PM
Good Prowler stuff there.

Hamma
2003-04-10, 09:04 AM
I saw an NC prowler last night (hacked prowler) it was very odd to see in NC colors :lol: I didnt get close enough to take a screen however :(