View Full Version : Question on the flight model
Terik
2003-04-11, 09:54 PM
In the faq it says you can use certain buttons to make your vehicle ascend or decend. Is this nescesary? Or can you also increase/decrease altitude buy altering your craft's pitch? e.g. If you point the nose of the craft upwards will the craft move upwards and vice versa.
Edit: Also, is there a way to switch between VTOL and FTOL?
Terik
2003-04-11, 09:56 PM
Thanks, I was getting worried it would be like one of those helicopter games.
I absoultely despise the flight model. It is even more limited than the tribes2 model, I cannot do anything with any style or flair at all. I was an avid helicopter pilot in desert combat, one of the best of the best, but I refuse to fly anything in PS.
But that is just me.
People that just want to jump in and frag will love it.
Revenant
2003-04-11, 10:04 PM
Can you switch to a joy stick when you get into an aircraft?
Destroyeron
2003-04-11, 10:05 PM
it's like Tribes, yup.
Terik
2003-04-11, 10:11 PM
Originally posted by Led
I absoultely despise the flight model. It is even more limited than the tribes2 model, I cannot do anything with any style or flair at all. I was an avid helicopter pilot in desert combat, one of the best of the best, but I refuse to fly anything in PS.
But that is just me.
People that just want to jump in and frag will love it.
Best copter pilot in Desert Combat would go to me. I can roll the damn thing without crashing, even with a mouse. :D
I could shoot down migs :cool:
Terik
2003-04-11, 10:19 PM
Originally posted by Led
I could shoot down migs :cool:
I could take a blackhawk and land on an enemy troop (unless the bastard manages to get close to something like a pole or rock :mad: ). :D
Navaron
2003-04-11, 10:19 PM
Led wins. The flight model is bs - just like tribes. *HATE*
Terik
2003-04-11, 10:22 PM
Originally posted by {BOHICA}Navaron
Led wins. The flight model is bs - just like tribes. *HATE*
Bah, were not on that subject anymore, now were showing off our ub3r l33t c0p13r skillz. :D
Edit: But then again, yea, the T2 flight model is a little too easy to master. I just hope dogfighting in PS won't end up as it did in T2, people used the scout flyer basically as an airborne mobile turret, only moving when they had a missile on there tail.
Navaron
2003-04-11, 10:35 PM
That's why they don't have ships in game - they've got speed boats in the sky.
Terik
2003-04-11, 10:40 PM
Originally posted by {BOHICA}Navaron
That's why they don't have ships in game - they've got speed boats in the sky.
Oh, so it's like that huh? Well, you just freed up some more certs for me Nav. :p
Navaron
2003-04-11, 10:41 PM
I'm reeeeeeeeally biased. I have a pilots license in rl, and I absolutely despise the T2 and apparently the PS flight models. It's just bullshit.
You may want to try it yourself before writing it off...
qbert2
2003-04-11, 10:45 PM
Well the flightmodel is arcade like, you can only pitch from -45 to +45 degrees. No dives or steep ascends.
Cyanide
2003-04-11, 10:47 PM
That's exactly what i was affraid they would do. We should all complain endlessly about it to the dev team untill they give up and change the model to something better. I'd atleast like to be able to do loops.
Tieom
2003-04-11, 11:39 PM
Whenever someone talks about an 'arcade' flight model I always think about those side-scrolling shooter games where you're one plane/spaceship with infinite ammo going against hordes of evil planes/spaceships and bosses that are physically impossible to win against.
Anyways, tribes2-like is A. OK for me. I personally preferred it over a 'realistic' model.
But, can't put the nose down more than 45 degrees!? Holy crap, tell me you're exaggerating!
Oh come on guys, it's not *that* bad, is it?
This game is designed to be played with thousands of people. Generally speaking, 'the masses' cant handle study sims, so it has to be something that's easy to control.
Now, I sure wouldnt complain if they made it a bit more complex, added greater freedom, etc, but this is an action game after all. :rock:
In other news, I always get shot down by tanks in DC :tear:
Cyanide
2003-04-11, 11:49 PM
Increasing the complexity of the flight model would make it more of a specialization and would also greatly increase the fun factor for those who decide to become pilots. Nobody's gonna be a dedicated pilot with an uber easy system. It will get progressively mundane.
I'd have to disagree with you about no dedicated pilots. Even my limited time in the beta has shown air support to be invaluable.
Be it a mosquito hunting for an enemy AMS or a pair of Reavers intercepting armor and infantry, they can *really* turn the tide of a battle.
Though that said, more complex controls would definately give a greater feel of accomplishment to the hardcore flyboys
Jimbo
2003-04-12, 12:11 AM
Games like this improve over time. Perhaps they went with a lesser flight model instead of getting bogged down with making a better one for the sake of the game. Once the game is live and running well, they may go back and make it better. Of course, pilots will have to go through and relearn if the devs do that but in the end, it will be better for the game.
SpaceDrake
2003-04-12, 12:17 AM
Just so long as the vehicles are more fvsking RESPONSIVE than the T2 vehicles. I even got used to the T2 flight model - it was simply the fact that even the Scout Flyer handled like it had an elephant attached to the underside that I couldn't get used to.
Lethe
2003-04-12, 01:09 AM
Damn, I was looking forward to flying.....looks like maybe I wont like this game after all :confused:
Terik
2003-04-12, 01:13 AM
Originally posted by Lethe
Damn, I was looking forward to flying.....looks like maybe I wont like this game after all :confused:
Lethe, flying isn't the only way to play this game, you should try certifying in other areas aswell before calling it quits. You may find something else you like and might come to love it more than piloting.
Ginzue
2003-04-12, 01:21 AM
The devs might have to adjust the flight model.
Terik
2003-04-12, 01:41 AM
Originally posted by Ginzue
The devs might have to adjust the flight model.
If there good devs, they will. :D
Lethe
2003-04-12, 01:44 AM
Originally posted by Ginzue
The devs might have to adjust the flight model.
yea, hopefully :ugh:
qbert2
2003-04-12, 01:45 AM
I wouldn't hold my breath.
Lethe
2003-04-12, 01:58 AM
Grrr I got so hyped up about this game and no I keep hearing all this bad stuff.....it doesnt seem like its gonna be nearly as good as I thought, I may have to take back my cancellation of JumpGate :rolleyes:
Jimbo
2003-04-12, 02:00 AM
Originally posted by Lethe
Grrr I got so hyped up about this game and no I keep hearing all this bad stuff.....it doesnt seem like its gonna be nearly as good as I thought, I may have to take back my cancellation of JumpGate :rolleyes:
Heh, don't knock 'til ya tried it. You may get in game and love everything despite what folks here have said.
HRR Raven
2003-04-12, 02:05 AM
I'm in the beta, and while the flight model isn't the best, it certainly leaves room for a skilled pilot to rock. I shoot down noobs all the time in my reaver, even when they're in a more maneuverable mosy. Plus, the reaver is very powerful, and can rock stuff from up high. It's not all I do, but it certainly is appealing in many ways. If they beef it up, that's fine, but right now the flight model is more than adequate.
Raven
qbert2
2003-04-12, 02:33 AM
Originally posted by Lethe
Grrr I got so hyped up about this game and no I keep hearing all this bad stuff.....it doesnt seem like its gonna be nearly as good as I thought, I may have to take back my cancellation of JumpGate :rolleyes:
Ummmm PS isn't THAT bad. I don't think it could ever get that bad. There's more people on in one base than jumpgate has on during peak.
Harps
2003-04-12, 02:39 AM
i really dont think just because the flying system is just ok is ganna make the game bad ... and really u guys shouldnt be supprised i kinda figured it was ganna be like tribes just looking at the screenshots
Personally I always found that the Shrike responded TOO well...
just the slightest nudge and ur half way across the map (and my mouse sensitivity was default)
ABRAXAAS
2003-04-12, 03:33 AM
Im gonna end this one here.
The flight model is fun and acurate and easy to use, just remember to invert your mouse ,for some reason as soon as you get in a flying vehicle for the first time you push up to go down and push down to go up, and trust me that so doesnt work, os if these people complaining about it havent tried that yet do it, it makes a big difference.
I own in a reaver, and i got the kill count to prove it, but seriously if you dont like it dont fly theres lost of other stuff to do:D
Hamma
2003-04-12, 12:05 PM
I like the flight model myself. What everyone forgets is this is a game its not a sim, its not supposed to be like real life piloting.
However there have been many threads on the flight model. And its better now than it was in my first week or so of testing. And it will probably get better by final release.
Tieom
2003-04-12, 12:29 PM
Originally posted by ABRAXAAS
The flight model is fun and acurate and easy to use, just remember to invert your mouse ,for some reason as soon as you get in a flying vehicle for the first time you push up to go down and push down to go up, and trust me that so doesnt work, os if these people complaining about it havent tried that yet do it, it makes a big difference.
Riiight. To me, inverted mouse (Down = up, up = down) is incredibly natural and I always end up looking at the ceiling or floor on regular mouse.
Anyways, inverted mouse on the ground is 'plane controls' - Push the yoke (mouse) forward to dive (look down), pull it towards you to pull up (look up). It just seems a lot more natural, and I'm glad they put it in all FPSs nowadays.
Prowler
2003-04-12, 01:08 PM
Originally posted by Hamma
I like the flight model myself. What everyone forgets is this is a game its not a sim, its not supposed to be like real life piloting.
However there have been many threads on the flight model. And its better now than it was in my first week or so of testing. And it will probably get better by final release.
:drools: :nod:
Airhead451
2003-04-12, 01:38 PM
so you cant do loops or barrel roles to evade, so when there behind you cant shake him??
Navaron
2003-04-12, 03:12 PM
It's the same as T2, cause it's the same guy. It won't change most likely, so don't get your hopes up. BF1942 had a great flight model, where anyone could get the hang of a plane in at least 3 tries - but a pro could always improve. The PS model isn't any easier to learn, but really limits the options you have. You don't really have 3 axis. I'm tellin you, if you've ever driven a motorboat....
Cyanide
2003-04-12, 06:01 PM
You could atleast do loops in the T2 flight model. Like somebody above me said, it will be hard to shake enemys with that flight model.
Ginzue
2003-04-12, 06:22 PM
I actually like the T2 flight modle, I think the shrike will preform similer to the reaver, and for the person who said the shire was to twitchy, I think it wasent responsive enough, I always did loops, barrelrolls, U-turn barrel rolls, Flip to barrelroll and all the goods.
Cyanide
2003-04-12, 06:27 PM
I'd like to know how you could do barrel rolls in a shrike dude. I never in my year or so of tribes2 playing saw anybody do a barrel roll in a shrike or any other T2 vehicle for that matter.
I also liked the T2 flight model for the most part. But the PS one seems even more limited. Which is bad.
ABRAXAAS
2003-04-12, 07:18 PM
IM sorry but the flight model although similar to T2 IS not the same , it is way easier to use and much more enjoyable , the vehicles dont drift nearly as much. to say its the exact same is to say that a mustang is exactly the same as a ferrari becyuase they both come in red and go fast.
They are quite different.
Hamma
2003-04-12, 07:19 PM
Good think I never said anything about the flight model in December of last year ;)
SVoyager
2003-04-12, 07:22 PM
indeed you are very limited. as for hamma's answer, i dont agree. Its a game yes, but it doesnt meen that it should be any easyer.
T2's FM was easy enough already, now i think PS's FM is easyer still. and dont tell me that t2's FM was a sim. it was arcadish. For me, the t2's fm would have been better for this game, much less limited, optiion to do some nice manoevers.
Now, if you want to shake your ennemy, you cant do too much. You turn as fast as you can and you can add some weired altitude change so that his aim is throwned off. I did a few fights so far and mostly when i was in a turnfight, the one that could turn faster could aim the guy. Else the guy that turns slower just stops and hold position usualy you can turn faster that way cuz ur ennemy will be farther away from you. So you cant really stay on someone's 6 if they have 2 different vehicles. If its 2 reavers tho then well, endless turning or if the other guy does something screwy, you can gain back on him....
Indeed ive been very deceived by the FM. Other parts of the game compensate for it tho, the game is good. Altho it would have been so much better with a better FM.
Right now the way i see it for pilots, Galaxy for example, Is memorizing most of the landing spots where you can land the thing. ex: in bases. You will know where you can land and where you cant. Other stuff to quickly learn is the size of your ship, you hit some trees at first, after that, all is fine.
So, for me, the learning curve for the galaxy was very small, 2 days at most was enough for me to know pretty much all the stuff. There is defenate need to improve this but well anyway, most of the time, once im done with unloading my troops, i just leave the ship there and go with them. But unfortunatly thats not what i had in mind at first. I expected to stay in the ship and do other stuff but there is no need to do that.
Escorts are useful yes, but even that its easyer to gun ppl down in a rever than it was in t2's shrikes. Darn in t2 i could chew up a jugger pretty quickly if he didnt saw me. In PS, get out of my way while you still can.
I sincerly hope there will be more tweaking to be done to the FM, also i dont think joystick support is in yet (well it doesnt work on my end) so i wonder how it will be implemented.
.02$
Jaegor
2003-04-12, 08:29 PM
Quick question.
When you bail out of an air vehicle, do you retain the inertia or do you just drop like a rock?
In T2 you retained inertia whenever you bailed. Hehe, in Version2, you jump out of a shrike at the towers in Kata and still land on the flag.
Knowing the answer for land vehicles would be nice also. Im assuming you cant dive out of a tank, but it should be possible in the buggys and ATVs.
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