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Cyanide
2003-04-12, 06:16 PM
What exactly happens when a continent gets locked by a faction?

Future
2003-04-12, 06:35 PM
Absolutely nothing right now go check the official boards theres a few posts there including a long one by me. Theres no insentive to lockdown a continent ATM.

Revenant
2003-04-12, 07:04 PM
Wtf are you talking about?

When one faction locks down a continent, the warp gates to that continent don't work for the other 2 factions.

Prowler
2003-04-12, 07:07 PM
Yep ^ :)

Cyanide
2003-04-12, 07:24 PM
So then how do the other factions get onto that continent? How could they break the lock?

Hamma
2003-04-12, 07:25 PM
False, they changed the continent lockdown criteria. You now need to enter through warpgates, not via drop pods. :)

As of right now there are no other real incentives, yet :D

Prowler
2003-04-12, 07:25 PM
HART Transport.

EDIT: nevermind Hamma owned my post

Hamma
2003-04-12, 07:29 PM
:love:

Ginzue
2003-04-12, 08:16 PM
"Yay Vanu Brothers! We locked down our first continet! It only took us 6 months but we did it!"
"Um sir what do we get now"
"Nothing but satafaction"
"No perks"
"Nope"

*In the distence TR and NC snickers can be heard*

Hezzy
2003-04-12, 08:44 PM
Originally posted by Ginzue
snickers

I could sure go for one of those right now...

P.S: How are they going to make it hard to take a continent back if you can go through warpgates? *yawn*

Hellsfire123
2003-04-12, 08:49 PM
Cont lock means you cant use instant action to get there. I guess thats a plus.

Hey theres a thought. How many of you non-beta people know about Instant Action?

FraBaktos
2003-04-12, 09:01 PM
wow that is so unbelievably stupid. So you are saying that they changed it so when you lock a continent they can still get in by warpgate? THAT SUCKS. Wow after hearing about this and then about the shitty flight model this game looks half as appealing as it once did. :o

Ginzue
2003-04-12, 09:15 PM
Im shure they are working on it :rolleyes:

Tieom
2003-04-12, 09:29 PM
Well... sure hope they change that! The whole point was to prevent people from getting vehicles onto the locked continent.
So, what is it now? You can't HART onto a locked continent?
Begin the massive gate-camping bastiches.

BlakkyZ8
2003-04-12, 09:37 PM
Yes I can picture it now... hordes of people gate camping. Wait wasn't there supposed to be something to stop gate camping:confused:?

Well stopping the HART was prolly implemented to stop people from dropping into the completely un-patrolled center area of a continent and easily breaking the lock by hacking an unguarded base... just my guess.

Destroyeron
2003-04-12, 09:49 PM
I think its better. Instead of being able to drop anywhere on the continent, now only the side with the continent lock has to watch the warp gate. Its better!!!

BlakkyZ8
2003-04-12, 10:03 PM
Exactly what I was trying to say... I guess.

Zarparchior
2003-04-12, 11:38 PM
Hmmmm... :ugh:

Planetside: 72
Doubt: 1

*shrug*

Could be worse. :p

mr_luc
2003-04-12, 11:58 PM
I have to say that disallowing HART drops is DEFINITELY preferable to disallowing warp gate use.

You probably wouldn't see it as much now, but the HART drops allows for an insane amount of zerging -- people can drop in by the hundreds, onto one spot. Now, they have to suit up, get a transport and other vehicles -- and the enemy knows where they will be appearing.

I think that would actually be more balanced. But . . . um, did you say that right now there is NO effect?

That kind of sucks.

Rainer
2003-04-13, 12:03 AM
:(

NeoTassadar
2003-04-13, 12:04 AM
I thought HARTS had semi-limited capacity and scheduled launch times. Maybe they changed that and I missed it.

mr_luc
2003-04-13, 12:07 AM
Nah man that encourages HART drop Zerging . . .

In fact, they shouldn't be able to HART drop, plus if there are multiple warpgates enemies should only be able to enter from one of them? What do you think?

I think that might be cool just because right now, 'enemy territory' seems sort of vague -- it seems like even if an enemy owns 99% of a continent, you can generally travel pretty much at will -- which is a good thing, but it means that you can take a base on the other side of the map as easily as the one next door. Well, with only one functioning Warp Gate, the team that locked the continent could focus their defense near the warpgate and near the bases closest to that gate. After all, easy as it is to take a base right now, a continent lock might be broken waaay to quickly to be worth the effort.

Cyanide
2003-04-13, 12:11 AM
Well, i'm guessing that "enemy territory" will be much more hostile once all the open beta people get on.

mr_luc
2003-04-13, 12:13 AM
Nah they'll all be chillin' like Easy E, yo.

Word -- word to your mother.

NeoTassadar
2003-04-13, 12:16 AM
One minute, how does limited capacity encourage Zerg tactics? I just checked the screens a few days ago, and I saw one of the underside of a HART. It had all the pods stored semi-externally. I think there were 8-10 pods on a HART.

Cyanide
2003-04-13, 12:18 AM
What is a HART?

NeoTassadar
2003-04-13, 12:22 AM
Takes people up for the orbital drop. Automated, invincible since it's only in Santuary. No piloting it, no killing it, sorry.

BUGGER
2003-04-13, 12:55 AM
Originally posted by Hamma
False, they changed the continent lockdown criteria. You now need to enter through warpgates, not via drop pods. :)

As of right now there are no other real incentives, yet :D what!?!? thatsbull, now its like never gona get continent lock! tell them to change it back!


ps-how many ppl are alowed in a HART?

Cyanide
2003-04-13, 01:03 AM
Can you put max units in the HART? If you could I would think you could just load it up with MAXes and a few hackers. "Liberate" a base on the continent and then bring vehicles in through the warpgate to liberate some other bases.

It would be cool if when you got continent lock all your factions players got a 5 or 10 percent attack power bonus while on that continent, or maybe 5 or 10 percent more hitpoints. There has to be some kind of incentive otherwise it's not worth the effort.

Trebor95
2003-04-13, 07:23 AM
in my opinion (read worthless) I reckon they should bring back the warpgate lock - and re-enable the HART - except certain problems face the HART, for example there should be concentric rings in a locked continent that has a risk factor of trying to drop.

So the centre/sanctuary areas would have say 75% failure rate of the HART making it through (orbital defense????) but around the outside of the continent, near the edge of the land mass it reduces to 10% risk or even 0% risk, then there would be regular concentric rings increasing in the risk factor, then you wouldnt have hoardes jumping into the middle of an unguarded area, but perhaps one team may get through to hack a base long enough to remove the lock?

stupid idea though I imagine