View Full Version : Specific Q's for those who have played
zMessiahz
2003-04-13, 11:39 AM
Lasher vs mini-chaingun:
How large is the difference on ROF and damage per hit?
How much are the 2 weapons effected by recoil?
Does the lasher have the equivelant of AP bullets?
Do the Vanu soldiers move faster then NC or TR given same armor type? Is there a difference in the amount of armor?
How does the rocklet perform vs infantry and vehicles?
Whats up with the insane rocket barage on the reaver?
How much damage to grenades do compared to other weapons?
How much ammo and how fast does the thumper fire?
Does the decimator do significantly more damage to vehicles then the empire specific anti-vehicular weapons?
The 3 medium assault rifles...
NC does more damage, TR fires faster, Vanu has less recoil... Does it actually even out? On paper the Vanu assault rifle gets the shaft... fires as slow as the NC rifle, does the same damage as the TR assault rifle. So is the recoil low enough to make its accuracy high enough that it makes up for this?
I saw a screen shot that had a buggy with what looked like a big ol' bazooka mounted on top. What the deal there? Are there more vehicles then those listed ont he official site? Or can you chose different weapon types on the buggies like on MAX's?
Thanks in advance for your responses. Please try to leave empire bashing out of this as we haven't actually started the game yet :)
Squeeky
2003-04-13, 11:46 AM
Lasher vs mini-chaingun:
How large is the difference on ROF and damage per hit?
How much are the 2 weapons effected by recoil?
Does the lasher have the equivelant of AP bullets?
Im not too sure on the lasher, The mini-chaingun's ROF is about medium sized, It is very effective against infantry. There is absoloutely no recoil either
Do the Vanu soldiers move faster then NC or TR given same armor type? Is there a difference in the amount of armor?
All empire's soldiers move at the same speed, Armor's vary speeds
How does the rocklet perform vs infantry and vehicles?
Havent tried it
Whats up with the insane rocket barage on the reaver?
?????What do you mean?
How much damage to grenades do compared to other weapons?
Depends on the grenade, They do around 50 HP if used correctly
How much ammo and how fast does the thumper fire?
No clue
Does the decimator do significantly more damage to vehicles then the empire specific anti-vehicular weapons?
Not sure, The decimator tear's apart MAX armor though
The 3 medium assault rifles...
NC does more damage, TR fires faster, Vanu has less recoil... Does it actually even out? On paper the Vanu assault rifle gets the shaft... fires as slow as the NC rifle, does the same damage as the TR assault rifle. So is the recoil low enough to make its accuracy high enough that it makes up for this?
Gauss rifle is way overpowered ATM, Cycler(TR) Is a great weapon. And the VS weapon i dont know much aboout
There is no recoil in the game
I saw a screen shot that had a buggy with what looked like a big ol' bazooka mounted on top. What the deal there? Are there more vehicles then those listed ont he official site? Or can you chose different weapon types on the buggies like on MAX's?
Venoxile
2003-04-13, 12:06 PM
Gauss is overpowered right now? All the beta testers i've met in the past two days have told me that the chaingun is WAYYYYY overpowered, and that the gauss is hardcore outdoors, and is somewhere from shit to decent indoors.
Then again ur TR so why would u say the chaingun is overpowered? Yeah, good thing not all the beta testers on the psu and station forums are tr.
zMessiahz
2003-04-13, 12:27 PM
err WTF no recoil in the game and the armors are allt he same speed across empires? So much for design concepts.
TR gets fast firing weapons. NC gets high damage weapons. Vanu was supposed to have mobility and low recoil weapons.
Now they never implemented what was to be the Vanu's advantages? Thats pretty freaking lame.
Tieom
2003-04-13, 12:30 PM
Er, squeeky - by 'recoil' I think he meant 'How fast does your cone of fire get to it's maximum size, and how big is the maximum size?'
By 'insane rocket barage' I'm thinking he meant 'Why does the reaver fire rockets so friggen fast?'
And I can answer that last Q - It's the empire-specific buggy for the New Conglomerate: the Enforcer. It has a rocket launcher as it's only weapon. No idea if it's dumbfire or homing, tho.
Check the vehicle section of PSU for a really small, crappy pic.
funky
2003-04-13, 12:32 PM
theres no recoil as such but there is a COF (cone of fire) which expands as you spray...
vanu's mobility is in their max with jump jets and hover vehicles(i think)
BlakkyZ8
2003-04-13, 12:50 PM
About the AP rounds for the Lasher... I think I heard somewhere that it doesnt have seperate rounds but rather it is a semi effective weapon against both inf and vehicle targets.
Zhor_Prime
2003-04-13, 01:20 PM
i've tried all three, the pulsar is pretty weak, the gauss is very over powered, and the cycler is decent overal (maybe make the COF a little larger when you just spray it). for the heavy weapons, i'm not so sure about because i don't use them really at all.
i do know that the vanu almost NEVER use the pulsar and instead get the lasher (because the pulsar is crap close in, medium range, and long range); the NC rarely are seen with a jackhammer, but nearly all of them carry a phoenix and gauss; and the cycler and chaingun are about 50/50
Destroyeron
2003-04-13, 01:52 PM
New Harasser? *checks vehicle section* ooohh...that new harasser. i thought you meant the comman pool one got changed, lol.
zMessiahz
2003-04-13, 05:47 PM
lol, Ok well at least thats better.
Cone of fire expanding as you shoot == recoil. hmm, what do you think of when someone says recoil?
And yes, about the reaver I was asking what was up with it being able to fire so many rockets so fast.
Lovely, so NC has an overpowered AV weapon, overpowered medium assault. TR has an overpowered heavy assault. And vanu has...?
Ruthless
2003-04-13, 05:54 PM
overpowered groin guns
Venoxile
2003-04-13, 05:55 PM
I don't think the phoenix is overpowered, you can fire about 2-3 stryker rockets per phoenix rocket.
FraBaktos
2003-04-13, 06:11 PM
I've heard from a bunch of testers that NC are overpowered, TR are just right, and Vanu are underpowered... thats pretty dumb I hope they fix that up soon.
zMessiahz
2003-04-13, 08:09 PM
From what I hear about the NC rocket is that its not the rate of fire or damage of it, but the fact that you can guide so easily.
You can fire it from inside an AMS cloak field and wander the battlefield.
From behind a hill... you need not even know if there are enemies nearby.
Turn it around corners, easily hit moving MAX's or aircraft.
I've heard it termed as a combination predator drone and hellfire missile.
Sounds like the mobility of that puppy is wayyyyy to high.
Originally posted by Venoxile
I don't think the phoenix is overpowered, you can fire about 2-3 stryker rockets per phoenix rocket.
that logic amazes me.
so its ok that you can get rocket sniped from around a wall of a base, as long as you can shoot 3 times as fast at them? (not at them of couse, seeing as how you dont know where they are)
Toast
2003-04-13, 08:26 PM
Have you ever played UT? its like the redeemer from what i gather, just no huge blast radius.
Ruthless
2003-04-13, 08:56 PM
i know where the phoenix shooters are.
Lexington_Steele
2003-04-13, 11:36 PM
Sorry if any of this is a repeat.
Originally posted by zMessiahz
Lasher vs mini-chaingun:
How large is the difference on ROF and damage per hit?
How much are the 2 weapons effected by recoil?
Does the lasher have the equivelant of AP bullets?
Minichaingun is by far the best of the heavy assault weapons.
Do the Vanu soldiers move faster then NC or TR given same armor type? Is there a difference in the amount of armor?
All factions move at the same speed.
Infultration is fastest
Agile and Standard move the same speed.
reinforced moves the slowest.
How does the rocklet perform vs infantry and vehicles?
Rockets such against infantry and they are very good against vehicles. Example: it takes 6 direct phoenix missile hits before a soldier in reinforced armor dies.
The phoenix does 250 damage on vehicles and 50 damage on soldiers.
Whats up with the insane rocket barage on the reaver?
It is nice and makes the reaver very effective. However it is not hard to shoot down a reaver (or a mosquito for that matter). A mosquito owns a reaver in air to air combat.
How much damage to grenades do compared to other weapons?
I have found grenades to be useful, however they are very very weak.
[/quote]How much ammo and how fast does the thumper fire?[/quote]
I have not spent much time with the thumper however I do not often find myself dying to someone with a thumper.
Does the decimator do significantly more damage to vehicles then the empire specific anti-vehicular weapons?
Yes, however I personally still prefer to carry the empire specific AV weaponry.
The 3 medium assault rifles...
NC does more damage, TR fires faster, Vanu has less recoil... Does it actually even out? On paper the Vanu assault rifle gets the shaft... fires as slow as the NC rifle, does the same damage as the TR assault rifle. So is the recoil low enough to make its accuracy high enough that it makes up for this?
I am not sure about this one. When I was playing with the Vanu, there was a bug which cause the pulsar to do less damage than it was supposed to. This was fixed very recently (the 8th I think).
The TR and the NC rifle are very evenly matched.
The cycler has better recoil/shot than the gauss, has better rate of fire, and has a 50 round clip. It kills someone in reinforced armor in 11 shots.
The gauss kills someone in 9 shots and since it's shots are faster, it is easier to hit people at long range. It only has a 30 round clip though.
The Gauss owns at long range, the cycler owns at close range.
I am betting that the pulsar has been brought up to speed with the other two, however I have not had extended first hand experience with the vanu in the past couple of days. (not because they are not there, just because I have been fighting on Cyssor, which has a warpgate directly to both the TR and the NC sanctuary.
I saw a screen shot that had a buggy with what looked like a big ol' bazooka mounted on top. What the deal there? Are there more vehicles then those listed ont he official site? Or can you chose different weapon types on the buggies like on MAX's?
That is the NC specific buggy. It is very nice. It is probably the best of the empire specific buggies. You can not pick the config.
Airhead451
2003-04-14, 01:15 AM
just answering your question on the rockets on the reaver they are probaly in a rocket pod thats why then fire so fast
Airlift
2003-04-14, 01:30 AM
BTW, I don't agree that the gauess is overpowered at all. It is definately the best medium assault at range, but the cycler owns it indoors, where all the base capping goes down.
zMessiahz
2003-04-14, 08:44 AM
Rockets such against infantry and they are very good against vehicles. Example: it takes 6 direct phoenix missile hits before a soldier in reinforced armor dies.
The phoenix does 250 damage on vehicles and 50 damage on soldiers.
Yeah, I've read stuff to that effect, but I was asking specifically about the Rocklet Gun. Any new on that?
Confectrix
2003-04-14, 08:47 AM
Lex:
Thanks for the input. I like your perspective on things.
Good day,
Pilgrim
2003-04-14, 09:29 AM
The gauss is awesome outside... In a big forest battle outside of Gunuku last night the TR were taking probably 3-1 losses trying to get those NC pricks outa our woods!
That being said, I took my little chaingun, and regen implant, and destroyed a squad of NC by myself in a CQB situation. So it all ballances out. (to be honest it was only 6 of them, and their MAX friend enjoyed ripping me up with his shotgun, but... still NC indoor=weak)
The pulsar Blows goats ATM but Smokejumper said that they found a coding flaw with it, and will be increasing it's damage. As far as it placing more ammo on target, I found the Gauss to be more accurate, so Vanu don't have that little tech edge yet IMHO.
As far as mobility. The Vanu have a Tank that can Strafe and when used correctly is a FREAKING beast to kill (the only medium tank in the game where the Drive controls the weapon, someone good with it is devestatin despite all the whining) I shudder when a MAgrider aproaches, and wait for the rapid fire heavy laser barrage to rip me up! Thankfully not many people are hip to how harsh it is yet. Their Max ability to jump makes me twitch as well. When fighting anyone else you know where the MAxxes can get into your base... Vanu, all bets are off.
And while the Reaver looks scarry when firing rockets (about 24 in 10 seconds or less) Those rockets are inaccurate against anything but tanks and slow moving vehicles, they do next to nothing against inf (though I hope they increase the splash dammage) and you can at the max only cary 3 full reloads for a total of 96 rockets (and that's not as many as it sounds)
So fear not VANU players, they really are good. Just under used at the momment, and a bit harder to play to their strengths. Just another example of where a squad will rock when the solo player sinks
PAX
Squick
2003-04-14, 09:58 AM
Originally posted by zMessiahz
From what I hear about the NC rocket is that its not the rate of fire or damage of it, but the fact that you can guide so easily.
You can fire it from inside an AMS cloak field and wander the battlefield.
From behind a hill... you need not even know if there are enemies nearby.
Turn it around corners, easily hit moving MAX's or aircraft.
I've heard it termed as a combination predator drone and hellfire missile.
Sounds like the mobility of that puppy is wayyyyy to high.
That would work great if you did not mind being unable to see anything after you left the cloak field.
You can not see out, they can not see in. Once you missle leaves the cloak field you do not see anything, outside or in!
And as for the mobility, it has a turning radius of about 400 feet with me spinning my trackball as fast as it will go. That means it is impossible to do even a 45 degree turn indoors even in the largest rooms.
Refire rate, negatting the time you spend sitting guiding the missle with a huge target sign on your head is about 1 shot every 7-8 seconds. It takes 3 shots to kill a max or reaver, 2 to kill a mequito, 5-6 to kill an infantry since they will most likely use a health kit or two, undoing the majority of the damage your missle does to them.
Also ammo is massive! In an agile suit you can fit 3 packs of missles, 1 "2x2" item, and one health kit in your inventory. So no second gun, no repair gun, if you want a pistol then you get either a hacking tool or a heal/engineering tool, not both.
Squick
Hellsfire123
2003-04-14, 10:58 AM
Gauss is supposed to do more damage then the other medium assualt weapons. It evens out as they upped Vanu damage and lowered recoil to almost nothing while crouching, and the TR cycler has 50 rounds as compared to the Gauss 30.
Decimator does amazing damage, but only fires three times. Phoenix is quite hard to use, turning is slow, and the damage is low compared to other weapons, ill continue this when i get home
Antres Midel
2003-04-14, 11:23 AM
Got my own question for yall. How does the empire specific buggies compare in handling. (Also include the Harraser if you could)
-Antres Midel
Shuriken Battle Group
zMessiahz
2003-04-14, 11:37 AM
Thanks for all the replies guys. Now I hope my open cd arrives soon!
MrVulcan
2003-04-14, 12:09 PM
Originally posted by Antres Midel
Got my own question for yall. How does the empire specific buggies compare in handling. (Also include the Harraser if you could)
-Antres Midel
Shuriken Battle Group
ya, also, if you could through in the lightning with them, as in the video it looked like it could move!
*and thanks for the info guys!
Squick
2003-04-14, 12:30 PM
The empire specific buggies (such as the enforcer you mean, right?) handle exactly the same as the harasser, quite nimble, fairly easy to flip.
Lightning is great to handle! Very quick, extremely agile, and best of all it can turn without moving forward since it has treds. The only problem is it is fairly weak armor wise, and gun wise, and right now there is a bug that you take damage from the smallest pebble on the ground! :/
LLMerc
2003-04-14, 04:16 PM
First, whomever was compairing the chaingun to the gauss, they are not even the same weapon category so buh bye. The gauss is currently, in the opinion of this tester, overpowered. Not insanely, but enough that it actualy compairs to the chaingun, even at short-medium range. Combined with the fact that it is more precise than the cycler, and hits harder than both of the other empire specific medium assault weapons, makes it quite dangerous. The rate of fire on the cycler is greater, but it's cone of fire is also quite larger. Cycler regularly looses against a gauss, and the same player using a gauss can win against a gauss player. However, the imbalance is not as huge as I or other testers will have you believe. But it is there. NC ofcourse will not admit it, but thats fine =) They probably do not see it, it's hard to notice imbalances when you are the beneficiary of them.
The large imbalance IMO is the phoenix. And this is simply because it is the only weapon you can guide to a precise location while within cover. NC towers will regularly take out any vehicle in the surrounding area simply through phoenix use. While TR can do nothing against a tower seige if the vehicles are directly under it. The striker will not lock on through the tower railing while both NC and VS can shoot under or over it. Also, the mouse sensitivity can easily be turned up which in effect changes the handling of the phoenix. Thus, it can follow a reaver even through a forest, where as a striker missile can loose lock even after it is fired, if the shooter looses sight of the target. The lancer lacks the punch it should have (although it is very good for sniping infantry I hear) All the AV weapons need to be looked at IMO, however, thats what beta is for, and I'm impatiently awaiting some balance changes
Lexington_Steele
2003-04-14, 05:09 PM
The phoenix is not largely imbalanced in terms of overall faction ballance.
The phoenix recently went through a nerf, that the previous poster missed.
The phoenix is the best AV weapon. However the Minichaingun is hands down the best anti infantry weapon.
The jackhammer is garbage and only useful at point blank range.
The minichaingun is useful at medium range, it is a great anti-vehicle weapon, and is better than the jackhammer at close range.
There is a bigger difference between the jackhammer and the minichaingun than there is between the phoenix and the striker.
The terrans own at close combat. (lets all remeber that capping bases takes place indoors not outdoors)
If you take away the NC advantage over the terrans at long range, then the Terrans will simply own them.
As it stands right now, there is a great overall balance between hte TR and the NC.
If there is a significant nerf to the Phoenix, there must be a significant nerf to the minichaingun.
LLMerc
2003-04-14, 05:27 PM
Actualy, while I doo agree the chaingun is overpowered, I do not think it should be nerfed but the other 2 should be increased in power. As is, 4 cert points are a heafty cost for heavy assault. It should be worth while. The chaingun is, other ones are not.
Chaingun will be useless against vehicle after the next patch (as per dev chat) So will any bullet based weapon (AP or no)
The problem with the situation is that while the chaingun is overpowered, it is not the only way to kill infantry. Gauss does very well also. Not nearly as good, but prety damn good. However, there is only one true choice for AV (don't mention the decimator, since any shmuck in a reaver or max can avoid it. ) So empire specific weapons for AV need to be balanced against eachother.
Also, saying that TR owns NC if you take away long range, I could say NC owns TR if you take away close range. In order to get to close range, you need to go through long range, and if only 33% of your guys make it, then the odds are against them even at close range, simply due to the numbers. Everyone on NC has sniping capability, be it boltdriver, phoenix or gauss. Only bolt driver is good for sniping as a TR. Even Vanu can use the lancer.
I'm not whining though. Battles are prety damn close now days, but there is still some balancing to be done, namely on the phoenix (nerf) gauss (tiny nerf) chaingun (nerf) striker(fix lock) etc etc
As is, TR are also the only empire who can not use their AV weapons against infantry at anything but the shortest range. I've however been sniped by both lancers and phoenixes.
Lexington_Steele
2003-04-14, 06:48 PM
Once again capping bases occurs indoors. Indoors there is only close combat. Dominating close combat is a huge advantage.
I do not want to see cookie cutter factions. I think certain factions should be stronger than others in different catagories.
You seem to want a perfect balance within each catagory. If this is what you want, please include mention of a boost to the Jackhammer when you talk about nerfing the phoenix.
The way your first post read you only were seeking a nerf of the phoenix. Nerfing the phoenix without a change to the heavy assault weapons is not balance.
Please remeber that overall balance is more important that microbalance.
MrVulcan
2003-04-14, 07:28 PM
Well,I am just suprised that the jackhammer is so bad, I had thought that with the chain gun, the TR would own med range fights, but wit hthe jackhammer, NC would own short, and with the great accuracy/mobility of the Vanu, they would own long range :p
Man i need to play this game :D
Hudson
2003-04-14, 07:37 PM
Originally posted by Hunter-R
The gauss is awesome outside... In a big forest battle outside of Gunuku last night the TR were taking probably 3-1 losses trying to get those NC pricks outa our woods!
That being said, I took my little chaingun, and regen implant, and destroyed a squad of NC by myself in a CQB situation. So it all ballances out. (to be honest it was only 6 of them, and their MAX friend enjoyed ripping me up with his shotgun, but... still NC indoor=weak)
The pulsar Blows goats ATM but Smokejumper said that they found a coding flaw with it, and will be increasing it's damage. As far as it placing more ammo on target, I found the Gauss to be more accurate, so Vanu don't have that little tech edge yet IMHO.
As far as mobility. The Vanu have a Tank that can Strafe and when used correctly is a FREAKING beast to kill (the only medium tank in the game where the Drive controls the weapon, someone good with it is devestatin despite all the whining) I shudder when a MAgrider aproaches, and wait for the rapid fire heavy laser barrage to rip me up! Thankfully not many people are hip to how harsh it is yet. Their Max ability to jump makes me twitch as well. When fighting anyone else you know where the MAxxes can get into your base... Vanu, all bets are off.
And while the Reaver looks scarry when firing rockets (about 24 in 10 seconds or less) Those rockets are inaccurate against anything but tanks and slow moving vehicles, they do next to nothing against inf (though I hope they increase the splash dammage) and you can at the max only cary 3 full reloads for a total of 96 rockets (and that's not as many as it sounds)
So fear not VANU players, they really are good. Just under used at the momment, and a bit harder to play to their strengths. Just another example of where a squad will rock when the solo player sinks
PAX
I was at Gunuku, on NC though, that was one HELL of a fight. Had alot of fun :D
FliggenMan
2003-04-14, 08:26 PM
if the cone of fire is expanding and shots are being fired to more random positions within that expanding cone, then that is recoil. will some1 please clarify for me now---does this happen with certain weapons?
FliggenMan
2003-04-14, 08:36 PM
also, i think nerfing the pheonix's mobility is a good idea, but not its firepower. nerfing th firepower takes from the NC's strength and giving it too much mobility takes from the VS's strength.
Zhor_Prime
2003-04-14, 10:42 PM
while yes, the actual capping of bases does occur inside, the battle is won and lost outside (no ANT, no base if under heavy siege), and NC does this oh so very well at Kaang if they take the tower up the hill from it to the East.
Prowler
2003-04-14, 10:48 PM
Originally posted by Zhor_Prime
while yes, the actual capping of bases does occur inside, the battle is won and lost outside (no ANT, no base if under heavy siege), and NC does this oh so very well at Kaang if they take the tower up the hill from it to the East.
yep. :eek:
Duilin
2003-04-14, 11:23 PM
Is the gauss overpowered? Perhaps, but if it is, then I believe so is the chaingun... its a bit worse indoors then the chaingun, but better outdoors.
The Phoenix is a bit cheap, yeah... but I dont think its nearly as overpowered as it was before the turning speed and life span nerf.
LLMerc
2003-04-15, 08:32 AM
Duilin, please stop compairing the chaingun to the cycler ..... the chaingun is a heavy assault weapon, 4 certs more expensive then the gauss.
The chaingun is much more powerfull than the jackhammer, so yes, the jackhammer needs a boost. A large one. But the ability to take out enemy AMS from within the safety of a base while TR and Vanu HAVE to be within line of sight of the AMS to kill it is getting ridiculous. It's actualy quite stupid, you can not tell me that is balanced. The phoenix is a great idea, sure, but the line of sight thing needs to be changed.
My sugestion is make the phoenix common pool, replace the devastator, make it a one time fire, and give NC a new, uber rocket AV weapon which follows the rulles of line of sight.
And while base capping does happen in doors, like I said, you must get there first, and with no AMS due to phoenixes and gauss chewing people up at long range, it gets quite hard.
ANyways, I sugest we wait untill the devs create a solution for the jackhammer. They will simply because it is grosely underpowered. After that we can talk balance again.
Matuse
2003-04-15, 01:56 PM
will some1 please clarify for me now---does this happen with certain weapons?
Cone of fire affects every bullet/beam weapon in the game. It does not just simulate recoil, it simulates the huge decrease in accuracy you get from a weapon while you are moving or shooting it while improperly braced, as well as the innate accuracy of the weapon itself. Firing a long burst while running with an inaccurate weapon will put the cone of fire up to the size of your whole screen. Firing a bolt driver while kneeling and taking several seconds without moving the reticle before hitting the trigger will let you write your name at 500 yards.
Knives, phoenix, and weapons with the ability to lock (mostly these are missiles, but also include things like the Vanu AA MAX) are not affected by the cone.
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