View Full Version : Medkits
Ginzue
2003-04-14, 11:14 PM
This might be a stupid question but what the hell, is there a limit to how many medkits a char can have on him? Is it like T2 where you can only have 1 at a time? Thanks :D
Duilin
2003-04-14, 11:17 PM
As many as you can fit in your inventory
Ginzue
2003-04-14, 11:18 PM
Thanks man, all I wanted to know :p
Bighoss
2003-04-14, 11:20 PM
as many as you can take with you, theres no point on being a medic though cuz most people use advanced regeneration.
That's at least what I do because it makes me my own medic and then I'm also a basic engineer so I can repair my armor then take out my mini chaingun again and run down some more Vanu and repeat the process until the memory leak finishes me off and kicks me out of the game after 30 minutes of playing:D
You Open beta testers aren't missing much really, I can't wait for you guys to come because with you comes MEGA PATCH !!! which should save us all:D
Irnbru
2003-04-15, 12:46 AM
i always have 2 med kits, adv regeneration and basic engineering to repair. It's so useful to be self-sufficient and be able to hook up ur squad with repairs.
Arthell
2003-04-15, 12:54 AM
A little side note ... there is a delay between med kits, so you cant smash the F# key while getting pummeled. :D
Irnbru
2003-04-15, 12:59 AM
well u can, but they arent gonna pop immediately :D
LLMerc
2003-04-15, 08:44 AM
The amount of people that try to be self sufficient solo machines is astounding =) The game is built around team play =) Thats ok though, those solo machines usualy bite the dust within seconds of meeting an organized squad. Medics are quite usefull. Try defending a cap room without a medic when the numbers are against you =) Revive is very very usefull =)
Confectrix
2003-04-15, 08:51 AM
Big,
How big are the patches usually? Size wise.
LesserShade
2003-04-15, 09:05 AM
Originally posted by Bighoss
as many as you can take with you, theres no point on being a medic though cuz most people use advanced regeneration.
no.
I haven't seen a whole lot of use out of advanced medic, but advanced regeneration is pointless for those who use personal shields because you're out of energy most of the time.
I prefer to simply have a medic in the squad and use my precious implant for something else (Darklight,Audio, Targetting or Range)
GGMajic
2003-04-15, 11:57 AM
how does the audio implant work? do you hear everything and get an arrow showing you where sound is? do you hear only the enemy? do you hear only cloaked enemy? how is the threat displayed?
So many questions........
When audio is on you simply see what enemy is where. It works same as the skeeter's radar skill. You'll see on your radar that (for example) there's a MAX about to come through the door and an infrantry behind him, etc. Stuff like that, not sure yet if it detects infil but i assume so as long as they don't have silent run on.
It can be very useful. :)
LLMerc
2003-04-15, 01:37 PM
I do believe some implants are too trobelsome to use. I wish audio and targeting were both passive implants and didn't use energy.
LesserShade
2003-04-15, 01:45 PM
^exactly! both of those in particular should be passive
No way should audio be passive. It would make it way too powerful as an implant. Targetting would be ok as a passive implant though.
And for non beta testers passive implant = always in use or activated by a certain circumstance(like Range Magnifier,Second Wind) active = activated by user like nearly every other implant. :)
simba
2003-04-15, 06:05 PM
ey I was wondering how is Medical applicator again?
do u HAVE 2 use it in ur pistol slots 2 use it, that means u can only carry 2 medical applicator stuffs?
Is it good 2 use the shield impalnt 2gether with medic certs, then u can activate ur shield and go out revive ur teammates.
soo many questions....
Medic app = same as BANK. Yes you have to equip it and no you can carry more than 2. Think of it(and the BANK and nano dispenser) as a gun. You equip it to use it but you can have a shitload of "ammo" for it in your inv so you could (if you survive that long) repair like 20 MAXs 20 galaxies and 20 grunts in one shot. :)
simba
2003-04-16, 06:10 AM
Originally posted by �io
Medic app = same as BANK. Yes you have to equip it and no you can carry more than 2. Think of it(and the BANK and nano dispenser) as a gun. You equip it to use it but you can have a shitload of "ammo" for it in your inv so you could (if you survive that long) repair like 20 MAXs 20 galaxies and 20 grunts in one shot. :)
cool thx! Then u can carry a MA as an pistol then load ur inventory with "ammo" 4 it?
LesserShade
2003-04-16, 09:28 AM
^yes
Warborn
2003-04-16, 11:01 AM
I actually wish the Range Magnifier implant were a part of Advanced Targetting, and the new implant ("Advanced Vision", for example) stay passive, like Range Magnifier is.
Originally posted by Warborn
I actually wish the Range Magnifier implant were a part of Advanced Targetting, and the new implant ("Advanced Vision", for example) stay passive, like Range Magnifier is.
:stupid:
It wouldn't give a huge advantage, would just be cool. :)
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