Knuckles
2003-04-15, 02:44 PM
Hi and Hello
I�m quite new to this game and since I �discovered� this game, a few days ago, I�ve been browsing message board, after message board, to get some in depth info. So far I�ve been kind of interested of joining the Vanu. Their armour looks real sweet to me and You can�t really go wrong with the coolness factor that plasma weapons bring. (This was until I started reading that the VS arsenal seemed underpowered. A small whine on that below.) I know - the game is still in beta, so much will happen before release, and also after release, I guess. (Coming from EQ I know what SoE can do with the nerf bat.)
I�ve seen You answer lots (and lots) of questions before, so I�m just going to blurt them out. Hopefully this will spark some discussion on tactics too (and not just replies in the line of �search the forum, idjit�.) My line of questioning will mostly be on the Vanu setup:
WEAPONS
The Lancer:
- How good (or bad) is it compared to the other anti vehicle weapons?
I like the idea that it can be used on multiple kinds of targets, but if it�s really hard to aim (especially against moving targets) and doesn�t pack any punch � what�s the use?
- Can it be used successfully against both vehicles, aircrafts and Max�s (and other armoured personel)?
The Lasher:
Damage: Medium
Maximum Range: Medium
Refire Rate: Fast
Looks good on paper, but from what I�ve read, and seen in the latest official video, the Lasher really has some issues. The projectile/orb moves ) w-a-y too slow. What�s the point of this weapon if Your opponent will have ample time to see the orb coming, and simply strafe a step or two to avoid it? If they speed up the orb I think this will become a very interesting choice of weapon, but as it stands now the mini chain-gun seems to be the uncontested king of the heavy assault throne.
The Pulsar:
Damage: Medium
Maximum Range: Long
Refire Rate: Fast
This one has obviously been upgraded, but from a number of posts it seems that it�s still underpowered, compared to the other assault rifles. Still � if the Lasher won�t receive an upgrade I think I�ll pick the Pulsar. (If I have a target, dead on, in my sights � I want to actually hit it when I pull the trigger. Not see my opponent side step and let out a muffled laughter.)
- Does it come with any magnification options?
The Beamer:
How is it with pistols? Is it something You use right in the beginning, when You start out the game, never to use them again when You move on to heavier weapons? It does say:
Damage: High
Maximum Range: Short
Refire Rate: Medium
� for the Beamer. Can it be the case, that it�s actually better, than for example the Pulsar, indoors (where much of the action takes place)? � Or is it the ROF that �kills� it?
ARMOR
Reinforced:
I like the idea of being multi purpose, that�s why I�ll probably pick this armor, with its multiple slots for weapons and increased inventory. That and the fact that I can take some direct hits without dying right away. The drawback would be that reinforced armors move slower.
- How slow is �slower�? Are we talking sitting/waddling duck here?
- Is it possible to have 2 different rifles and keep the Nano Dispenser in the inventory (or is it simply too bulky, even for the reinforced inventory)?
- For You who have played the Vanu: what would be a good weapon combo for a reinforced?
Stealth:
The stealth suit sounds really exiting. Apart from hacking far away enemy bases (which is probably considered pretty lame), You could work on enemy support units during a �siege�. Hack enemy AMS and ANTs etc., knife snipers and so on. Also � not having to spend points on heavy weapons and armor would free up lots of points that could be spent on certificates for vehicles - everything from tanks to ANTs and/or aircrafts.
- What�s Your take on the stealth?
Do You consider it to be �multi purpose� too (along the lines above)? (I guess we�ll see how SoE will balance the �stealthers�. Pretty imblanced that a single guy can break a continental lock without too much hassle.)
Max:
Although the MAX seems way cool, with its big weapons and heavy armor, it really seem too specialized for me. (Way more specialized than any stealth suit.) A bit scary too to jump into 1 of three kinds of max setups, only to find out that the actual battle turned out way different than You thought it would� and You end up as road kill. (Example: You hit the party dressed up in Your snassy AA max outfit � only to find out that there ain�t a single aircraft in the fight� but lots of tanks and guys with heavy weapons, and they really like You!)
I understand You can only pick one kind of very specialized weapon (AA, AI or AV) and no other guns what so ever. (Ok � I get the concept.) But are You also barred from using any other kind of equipment? Meaning no hacking, engineering or medical equipment available? Can You drop mines? Anything?
If not, I doubt I�ll ever try out a max.
- What is there to spend cert points on if You are a max? Please, enlighten me.
CERTIFICATIONS/EQUIPMENT
These are the certs/equipment I'm thinking of picking up:
Medical:
I was originally thinking of taking up both the medical and the engineering profession (see above � multi purpose), but after reading that many people chose the regeneration implant, or simply opt to respawn when they are down, I really wonder if the points used for the medical certs won�t come to better use somewhere else.
Question on general game mechanics: Is the �re-spawn rate� too fast (i.e. has it made medics obsolete)?
Hacking:
Even advanced hacking, probably. The game seems to evolve around this and it just seems like something one should have.
Engineering:
Repair mine (and others) armor, plus vehicles? Oh (hell) yes.
Thresher:
It seems imperative to be able to get around in this game.
- What about the thresher?
(I originally thought of making a separate headline for vehicles� But I think I am already stretching Your patience.) Would be just the size to fit into a drop ship, and I would help my team even more as a driver of this vehicle.
- How fast is it?
- Is the flux cannon any good? (What targets is it effective against?)
IMPLANTS
Since I�m leaning towards going reinforced I�m thinking of taking up these implants:
* Darklight - because there�s not going to be any freebees while I�m around.
* Personal Shield - This one looks like a no brainer to me, especially since I am planning to take up both medical and engineering certs. (I.e. I can heal myself up plus repair my armor- and everyone else, of course). I just like the idea of getting �staying power�! On paper, this implant looks way superior to the regeneration one (at least to me).
* Surge - Both to charge a room/enemy, or run for cover. Sometimes it�s just handy to be able to move! (If this implant fits badly with the reinforced armor � please speak up.)
Soo� There You have it.
Reinforced armor
Pulsar
Lancer
Medical
Advanced hacking
Engineering
Thresher
Darklight
Personal Shield
Surge
Think You�d like a guy with that outfit/setup on Your team?
(Sorry for the rant � but I had a whole slew of questions. :) )
I�m quite new to this game and since I �discovered� this game, a few days ago, I�ve been browsing message board, after message board, to get some in depth info. So far I�ve been kind of interested of joining the Vanu. Their armour looks real sweet to me and You can�t really go wrong with the coolness factor that plasma weapons bring. (This was until I started reading that the VS arsenal seemed underpowered. A small whine on that below.) I know - the game is still in beta, so much will happen before release, and also after release, I guess. (Coming from EQ I know what SoE can do with the nerf bat.)
I�ve seen You answer lots (and lots) of questions before, so I�m just going to blurt them out. Hopefully this will spark some discussion on tactics too (and not just replies in the line of �search the forum, idjit�.) My line of questioning will mostly be on the Vanu setup:
WEAPONS
The Lancer:
- How good (or bad) is it compared to the other anti vehicle weapons?
I like the idea that it can be used on multiple kinds of targets, but if it�s really hard to aim (especially against moving targets) and doesn�t pack any punch � what�s the use?
- Can it be used successfully against both vehicles, aircrafts and Max�s (and other armoured personel)?
The Lasher:
Damage: Medium
Maximum Range: Medium
Refire Rate: Fast
Looks good on paper, but from what I�ve read, and seen in the latest official video, the Lasher really has some issues. The projectile/orb moves ) w-a-y too slow. What�s the point of this weapon if Your opponent will have ample time to see the orb coming, and simply strafe a step or two to avoid it? If they speed up the orb I think this will become a very interesting choice of weapon, but as it stands now the mini chain-gun seems to be the uncontested king of the heavy assault throne.
The Pulsar:
Damage: Medium
Maximum Range: Long
Refire Rate: Fast
This one has obviously been upgraded, but from a number of posts it seems that it�s still underpowered, compared to the other assault rifles. Still � if the Lasher won�t receive an upgrade I think I�ll pick the Pulsar. (If I have a target, dead on, in my sights � I want to actually hit it when I pull the trigger. Not see my opponent side step and let out a muffled laughter.)
- Does it come with any magnification options?
The Beamer:
How is it with pistols? Is it something You use right in the beginning, when You start out the game, never to use them again when You move on to heavier weapons? It does say:
Damage: High
Maximum Range: Short
Refire Rate: Medium
� for the Beamer. Can it be the case, that it�s actually better, than for example the Pulsar, indoors (where much of the action takes place)? � Or is it the ROF that �kills� it?
ARMOR
Reinforced:
I like the idea of being multi purpose, that�s why I�ll probably pick this armor, with its multiple slots for weapons and increased inventory. That and the fact that I can take some direct hits without dying right away. The drawback would be that reinforced armors move slower.
- How slow is �slower�? Are we talking sitting/waddling duck here?
- Is it possible to have 2 different rifles and keep the Nano Dispenser in the inventory (or is it simply too bulky, even for the reinforced inventory)?
- For You who have played the Vanu: what would be a good weapon combo for a reinforced?
Stealth:
The stealth suit sounds really exiting. Apart from hacking far away enemy bases (which is probably considered pretty lame), You could work on enemy support units during a �siege�. Hack enemy AMS and ANTs etc., knife snipers and so on. Also � not having to spend points on heavy weapons and armor would free up lots of points that could be spent on certificates for vehicles - everything from tanks to ANTs and/or aircrafts.
- What�s Your take on the stealth?
Do You consider it to be �multi purpose� too (along the lines above)? (I guess we�ll see how SoE will balance the �stealthers�. Pretty imblanced that a single guy can break a continental lock without too much hassle.)
Max:
Although the MAX seems way cool, with its big weapons and heavy armor, it really seem too specialized for me. (Way more specialized than any stealth suit.) A bit scary too to jump into 1 of three kinds of max setups, only to find out that the actual battle turned out way different than You thought it would� and You end up as road kill. (Example: You hit the party dressed up in Your snassy AA max outfit � only to find out that there ain�t a single aircraft in the fight� but lots of tanks and guys with heavy weapons, and they really like You!)
I understand You can only pick one kind of very specialized weapon (AA, AI or AV) and no other guns what so ever. (Ok � I get the concept.) But are You also barred from using any other kind of equipment? Meaning no hacking, engineering or medical equipment available? Can You drop mines? Anything?
If not, I doubt I�ll ever try out a max.
- What is there to spend cert points on if You are a max? Please, enlighten me.
CERTIFICATIONS/EQUIPMENT
These are the certs/equipment I'm thinking of picking up:
Medical:
I was originally thinking of taking up both the medical and the engineering profession (see above � multi purpose), but after reading that many people chose the regeneration implant, or simply opt to respawn when they are down, I really wonder if the points used for the medical certs won�t come to better use somewhere else.
Question on general game mechanics: Is the �re-spawn rate� too fast (i.e. has it made medics obsolete)?
Hacking:
Even advanced hacking, probably. The game seems to evolve around this and it just seems like something one should have.
Engineering:
Repair mine (and others) armor, plus vehicles? Oh (hell) yes.
Thresher:
It seems imperative to be able to get around in this game.
- What about the thresher?
(I originally thought of making a separate headline for vehicles� But I think I am already stretching Your patience.) Would be just the size to fit into a drop ship, and I would help my team even more as a driver of this vehicle.
- How fast is it?
- Is the flux cannon any good? (What targets is it effective against?)
IMPLANTS
Since I�m leaning towards going reinforced I�m thinking of taking up these implants:
* Darklight - because there�s not going to be any freebees while I�m around.
* Personal Shield - This one looks like a no brainer to me, especially since I am planning to take up both medical and engineering certs. (I.e. I can heal myself up plus repair my armor- and everyone else, of course). I just like the idea of getting �staying power�! On paper, this implant looks way superior to the regeneration one (at least to me).
* Surge - Both to charge a room/enemy, or run for cover. Sometimes it�s just handy to be able to move! (If this implant fits badly with the reinforced armor � please speak up.)
Soo� There You have it.
Reinforced armor
Pulsar
Lancer
Medical
Advanced hacking
Engineering
Thresher
Darklight
Personal Shield
Surge
Think You�d like a guy with that outfit/setup on Your team?
(Sorry for the rant � but I had a whole slew of questions. :) )