MrVicchio
2003-04-15, 08:34 PM
Author Topic:
Station Member MrVicchio
Long Term incentive? Tell me where there ISN'T incentive and motivation?
Registered: Nov 2002
posted 04-15-2003 03:50 PM user search report post
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Lets see... after three years of FPS online, from Doom to CS, DoD, SoFII, NS, TFC..... There was a 30 minute reason to play.... and a 2 week reason...
30 minutes to "win" whatever the objective was for the map and have the "high" score.
2 weeks is the average life span of most of the FPS out there in terms of stats....
Thats it... 30 min of play reflected in 2 weeks of stats....
Wow.
Now here comes PS. A never ending world, a play field the other games only DREAM of supporting, stats out the ying yang, and they last longer then 2 weeks, bases to control (there is your 30 min goal) and long term you have lifetime of your Char stats... hmmmm...
I think there are two issues here that are in play.
1. You cant hit tab and see where you rank against others.
2. At the end of a base capture, the score card doesn't come up to display this to all playing that you are 1337.
ADD is at play here, think outside the box people. You make your own goals, your skill on the playfield will make you known, forget the traditional 1337ness of the other games and see the future.
eeriee, I am being watched....
SporkfirePS
Station Admin
Registered: Jan 2003 posted 04-15-2003 04:27 PM user search report post
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We consider fame, fortune and glory to be a major vehicle for keeping players interested in the game. PlanetSide's design goals revolve around continual competition. It's not the only motivation we expect to keep players interested though. We've been watching the gameplay unfold as real players go about their lives and see some areas where we can improve. Obviously, we want you stay interested in the game and are always looking for ways to keep that going.
We have concepts of what the ideal war feel might be, and what players would really enjoy being a part of. We're doing everything we can to meet those ideals. The beta is not the final game. Keep an eye out for what the beta helps us create.
Victor Wachter
Community Relations Representative
Many questions can be answered by reading the PlanetSide Game Info and FAQ
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/005990.html
Station Member MrVicchio
Long Term incentive? Tell me where there ISN'T incentive and motivation?
Registered: Nov 2002
posted 04-15-2003 03:50 PM user search report post
--------------------------------------------------------------------------------
Lets see... after three years of FPS online, from Doom to CS, DoD, SoFII, NS, TFC..... There was a 30 minute reason to play.... and a 2 week reason...
30 minutes to "win" whatever the objective was for the map and have the "high" score.
2 weeks is the average life span of most of the FPS out there in terms of stats....
Thats it... 30 min of play reflected in 2 weeks of stats....
Wow.
Now here comes PS. A never ending world, a play field the other games only DREAM of supporting, stats out the ying yang, and they last longer then 2 weeks, bases to control (there is your 30 min goal) and long term you have lifetime of your Char stats... hmmmm...
I think there are two issues here that are in play.
1. You cant hit tab and see where you rank against others.
2. At the end of a base capture, the score card doesn't come up to display this to all playing that you are 1337.
ADD is at play here, think outside the box people. You make your own goals, your skill on the playfield will make you known, forget the traditional 1337ness of the other games and see the future.
eeriee, I am being watched....
SporkfirePS
Station Admin
Registered: Jan 2003 posted 04-15-2003 04:27 PM user search report post
--------------------------------------------------------------------------------
We consider fame, fortune and glory to be a major vehicle for keeping players interested in the game. PlanetSide's design goals revolve around continual competition. It's not the only motivation we expect to keep players interested though. We've been watching the gameplay unfold as real players go about their lives and see some areas where we can improve. Obviously, we want you stay interested in the game and are always looking for ways to keep that going.
We have concepts of what the ideal war feel might be, and what players would really enjoy being a part of. We're doing everything we can to meet those ideals. The beta is not the final game. Keep an eye out for what the beta helps us create.
Victor Wachter
Community Relations Representative
Many questions can be answered by reading the PlanetSide Game Info and FAQ
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/005990.html