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powdahound
2002-12-10, 10:05 PM
What's on your clipboard? :) Me:

SetStyle(ControlStyles.DoubleBuffer, true);

C# code, yikes. :o

�io
2002-12-10, 10:24 PM
(Hey it's been a while i haven't seen one of these!! oh and my ctrl V is because i was playing/talking about Utopia with my king)

Archers: 1,284 (5,136 defense points)

afex
2002-12-10, 10:27 PM
echo $image;

powdahound
2002-12-10, 10:36 PM
Originally posted by Dio
(Hey it's been a while i haven't seen one of these!!)

:\ Just trying to get some action on this board. :heart:

�io
2002-12-10, 10:42 PM
:lol:
Warning long ctrl V ahead and please no starting the sniper war here, it's just what was in my clipboard. :)
---------------------------------------------

Headshots: should be very hard to get on moving targets(like in RL) but lethal(again like in RL). If you stand still in the middle of a field for 5mins expect to die, i think it's logical.

Distance: it should not be too far. If the target cannot see the sniper at all it's too far, the sniper scope should only help aim on targets already visible with the naked eye but that are small not allow you to see others too far away. In other words once he is aware of the snipers presence (be it by seeing him or getting shot once) he can find him and pursue or flee.

Reload time: It's 1 shot/ loading so i'm guessing/hoping reload time is somewhat long.

Up close: in close combat(un-zoomed/not aiming) the sniper should be very inaccurate and less powerful.


As i said before the key thing about sniping is accuracy not power. What people should complain about is not the power of headshots but rather the diffculty of getting said shots.

Doobz
2002-12-10, 10:44 PM
http://www.lesales.com/images/products/Ashley_Outdoors_sights_4.jpg

Hamma
2002-12-10, 10:55 PM
Hamma
[email protected]
Webmaster - Planetside Universe
http://www.planetside-universe.com

(my email sig)

:D

Qanamil_Rafiki
2002-12-10, 11:48 PM
I've decided that I can't play this game anymore. It's so depressing. Every time I play EverQuest, all I can think about is slitting my wrists. My doctor said that's bad, so I can't anymore.

Also, in my opinion, EverQuest is getting way too easy. All the fucking newbies can do anything in the game now, and zerg guilds always win. This game is being dumbed down for retards like Snowfire, and it makes me so angry! I don't think VI cares about anything but profit. Fucking assholes.

Anyway, everyone who plays EQ is a big fucking loser. You should all be ashamed of yourselves, you pale-skinned freaks of nature. Why don't you go outside and get some sunlight, you freaks of nature? I'm done posting here now, forever. Bye losers!

Love and kisses,

Qanamil

-----------------------------------------------------------------------------------------------

From a random EQ resignation post generator at http://www.rockfiend.com/andrea/quitter/

�io
2002-12-11, 12:50 AM
(Utopia again :D)
----------------------------

10% farms,
20% thieves dens
10%Forts
15%Banks
15% guilds
15% towers
10% watchtowers

xuur
2002-12-11, 02:01 AM
right now, at this moment. movie 8

:evildrop:


Im definitely gonna have to go for cert to fly skeeters

afex
2002-12-11, 03:16 AM
thats a reaver

Hamma
2002-12-11, 12:48 PM
[12:31] ChiaHamma [12:31] Tcl error [parse_data]: couldn't execute "uptime": permission denied

Unregistered
2002-12-11, 02:20 PM
Here is my CNTRL - V. I have been doing more research on the Vanu leaders.

http://www.ascendancy.net/tribalwar/tinfoilhat.jpg

�io
2002-12-11, 02:39 PM
(that was so not an accidental ctrl + v :rolleyes: And mine is again from Utopia playing :lol: )


We have found thieves from cyprusEmpire (8:42) causing trouble within our lands!
--------------------------------------------------------------------------------

Unregistered
2002-12-11, 03:05 PM
Honestly it's the truth. I had been lurking at TW (old habits die hard) and saw it. I figured I post it over here for the Vanu to see their leader!! let's see what I have on the clipboard now...

Those teams that weren't very competative weren't very team oriented.

�io
2002-12-11, 03:35 PM
(Like i said it was on purpose :) And again another Utopia ctrl v :lol: can u tell i go there a lot? :D)

Survey / Buildings Report Information
[http://www.UtopiaTemple.com Angel v1.38 Beta 2]

1. Homes: 20 (4.8%)
2. Farms: 40 (9.6%) + 2 in progress (+0.5%)
3. Thieves' Dens: 78 (18.7%) + 5 in progress (+1.2%)
4. Forts: 20 (4.8%) + 22 in progress (+5.3%)
5. Banks: 25 (6%) + 17 in progress (+4.1%)
6. Guilds: 18 (4.3%) + 15 in progress (+3.6%)
7. Towers: 0 (0%) + 25 in progress (+6%)
8. Watchtowers: 0 (0%) + 63 in progress (+15.1%)

Total Land: 417 Acres (48.2% built)
In Progress: 149 Acres (35.7%)

** Effects Summary (Available Buildings Only) **
1. +1.6% max. population (10,251 housed people)
2. Produce 2,800 bushels per day (3,500 with FL)
3. -80% thieves losses, +18.7% thievery effectiveness
4. +4.8% defense bonus, -7.2% losses when attacked
5. +12% to income, protect 30% of gold from thievery
6. Training about 0.4 wizards per hour
7. Produce 0 runes per day
8. 0% catch enemy thieves, 0% identify them

** Effects Summary (Including Future Buildings) **
2. Produce 2,940 bushels per day (3,675 with FL)
3. -80% thieves losses, +19.9% thievery effectiveness
4. +10% defense bonus, -15.1% losses when attacked
5. +20.1% to income, protect 50.4% of gold from thievery
7. Produce 250 runes per day
8. 45.3% catch enemy thieves, 60% identify them

Unregistered
2002-12-11, 04:06 PM
How is lurking in another forum, finding a pic there, copying the URL, then stumbling ontto this thread ad posting my cntrl-v?

I copied it on purpose, but I didn't know this thread was here when I did it.
o_0

here is my new cntrl-v. It's coming soon to a thread near you!!

http://home.earthlink.net/~greatdane850/pics/mystery_animal.jpg

Jinxmasta
2002-12-11, 09:14 PM
Here is mine:

:sniper:

�io
2002-12-11, 10:37 PM
(yes yet another Utopia clipboard :lol: )

Survey / Buildings Report Information
[http://www.UtopiaTemple.com Angel v1.38 Beta 2]

1. Homes: 20 (4.8%)
2. Farms: 40 (9.6%) + 2 in progress (+0.5%)
3. Thieves' Dens: 78 (18.7%) + 5 in progress (+1.2%)
4. Forts: 20 (4.8%) + 22 in progress (+5.3%)
5. Banks: 25 (6%) + 25 in progress (+6%)
6. Guilds: 18 (4.3%) + 35 in progress (+8.4%)
7. Towers: 0 (0%) + 55 in progress (+13.2%)
8. Watchtowers: 0 (0%) + 63 in progress (+15.1%)

Total Land: 417 Acres (48.2% built)
In Progress: 207 Acres (49.6%)

** Effects Summary (Available Buildings Only) **
1. +1.6% max. population (10,546 housed people)
2. Produce 2,800 bushels per day (3,500 with FL)
3. -80% thieves losses, +18.7% thievery effectiveness
4. +4.8% defense bonus, -7.2% losses when attacked
5. +12% to income, protect 30% of gold from thievery
6. Training about 0.4 wizards per hour
7. Produce 0 runes per day
8. 0% catch enemy thieves, 0% identify them

** Effects Summary (Including Future Buildings) **
2. Produce 2,940 bushels per day (3,675 with FL)
3. -80% thieves losses, +19.9% thievery effectiveness
4. +10% defense bonus, -15.1% losses when attacked
5. +24% to income, protect 60% of gold from thievery
7. Produce 550 runes per day
8. 45.3% catch enemy thieves, 60% identify them