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View Full Version : Big, fat brand spankin' new producers letter


Civilian
2003-04-16, 08:28 PM
Enjoy:

New Producer Letter


Hello again!

Times have been busy as we march toward release. E3 should be an absolute blast next month.

We made some major strides in server stability last night. There was a heavy load issue that was plaguing us and causing occasional zone errors, but it's gone now and we're looking forward to a great playtest tonight.

We've got something like 60,000 beta keys out there now. Folks are still receiving their CDs and downloading the content, so we should have swarms of folks trying to get into the game in just the next couple of days. This weekend should surely be interesting. ;)

The game balance elements are also progressing. Those of you already in beta can see the patch notes. For the rest of you participating vicariously through forum posts, here's a boiled-down version of some recent improvements, as well as a list of upcoming improvements we'll make before release. Almost all of these improvements got into the game as a direct result of player feedback. Our beta testers have been doing an excellent job of catching bugs and providing comments. It's been an excellent test so far.

Recently fixed (tomorrow's patch):

a) Heavy armor (tanks and such) are pretty much immune to small-arms fire now. That makes them much more fearsome on the battlefield. Their weapons and turret speeds were also improved somewhat to make them a bit more intimidating.

b) We did major map revisions based on the gameflow that we'd seen in the last couple of weeks. More chokepoints were added so that more battles should occur away from the facilities. We'll be watching that avidly.

c) VS weapons got a lot of attention. There were some bugs that were gimping a couple things, and some improvements were made in other areas. The VS are close to balanced now, but we still have a few things to tweak.

d) We improved player statistics so that you can more accurately see how many types of armor you've killed, how many vehicles, how many bases you've capped (or assisted capping), etc.

e) We've improved vehicle collision logic so that light vehicles take damage when ramming things, but heavy vehicles can pretty much just plow through things.

f) Fixed a bunch of compatibility issues with GeForce, ATI, and Matrox cards. (Matrox Parhelia actually runs pretty dang fast now.)

g) Fixed the grief system to allow accidental griefers (folks who only grief occasionally) a lot more leeway. Also, the system is set up to dissipate grief faster and to cap the amount of grief that can be done through a single accident.

h) Huge front-end screen improvements. All the beginning screens got a major facelift.

i) VoiceIP was added to the game via TeamSound. It's built-in now, so as long as you have a functional microphone, you should be able to communicate with any of your squadmates.

j) Battle plans are added for Command Rank 3. With this ability, you can actually draw lines and add text to your overhead map, real-time, and your squadmates will see that information as you lay it down. This adds a great deal that you can do as a Commander and makes commands very visual.

Stuff still to come in the next week or two:

1) The phantom hacker fix (finally!)

2) Implant improvements

3) Facility link ability improvements.

4) Medic improvements.

5) Continued weapon balancing.

6) Sharing xp for squads across a continent

7) VR Training improvements

8) Off-line training modules

9) Weather improvements

10) More...but the changes get too detailed and minor for a list like this to cover. ;)

So...lots here (as of tomorrow) and more to come. And release is a mere month away. Can't wait.

-- Dave.


http://planetside.station.sony.com/news_story.jsp?story=55242

Ginzue
2003-04-16, 08:37 PM
Thoght that was OFN so dident post it :lol: Sheesh, had my change to be first...

Anywho, ya looks like some awsome changes in there.

Cyanide
2003-04-16, 08:40 PM
Sweet, sounds like the game is finally coming into its own.

Vash
2003-04-16, 08:46 PM
Sounds great :)

I hope grief generated by deployables gets reduced too though. I racked up almost 1000 points last night just by teammates fighting right on top of my mines and getting grazed by my spitfires.

Should be fun to see the new changes to the VS, and it's pretty nice to see they added in-game voice-comms too :)


Is it thursday yet?

Dharkbayne
2003-04-16, 08:52 PM
No, its Octobember

Vash
2003-04-16, 09:05 PM
Octobember??? :scared:

Looks like I need a new calendar :huh:

Cyanide
2003-04-16, 09:07 PM
Yeah, see on auraxis there's only 11 months so they just combined october and november into one month.

1024
2003-04-16, 10:55 PM
Finally, a VoiceIP system

Dharkbayne
2003-04-16, 11:04 PM
Ph34r my l33t month future seeing powers! YOU SHALL ALL WORSHIP OCTEMBER!

WeaponssBug
2003-04-16, 11:05 PM
Sounds like they are already looking at stuff and implementing things that would take most companies months of patches afterwards to do. Great job guys, I love this game.

Tieom
2003-04-16, 11:11 PM
Detailed and minor! Living vicariously through the forums requires all things detailed and minor!
Rawwwrgh!
Give me every single microscopic change!
I... MUST... HAVE... IT... ALLLLLLL!!!!
:o

FliggenMan
2003-04-16, 11:13 PM
POWA TO THE PEOPLE INDEED! didnt expect the voice system either, that was a nice bite in the ass. but wait did they fix the pheonix???

mikkyT
2003-04-17, 03:00 AM
VOIP!!!

BlackRoc
2003-04-17, 03:27 AM
Sweet they added Voice over IP!

I was planning on using this in retail. Now its built in, WOOHOO!!!

Hamma
2003-04-17, 08:12 AM
:ugh:

Good producer letter :D

Warborn
2003-04-17, 08:26 AM
Hope the fixed the vehicles taking damage when braking bit. But I'm glad I'll be able to plow through things even more easily in my Prowler.

PR24
2003-04-17, 08:31 AM
Originally posted by SpikeSpiegel
Finally, a VoiceIP system

I am worried about this causing lag on the servers, I hope I am wrong :(

LesserShade
2003-04-17, 09:28 AM
hm.. i hope the voice ip is decent :/ I really wanted SJ to say they were adding platoons :doh:

Hamma
2003-04-17, 09:41 AM
That should be here really soon, that producer letter was just to get some folks drooling, its not the actual patch notes :D

�io
2003-04-17, 10:53 AM
1-I hope they fix the lightning bug.
2-What's this "phantom hack fix"?

Chanfan
2003-04-17, 01:37 PM
VOIP may cause some lag, but it hasn't been a huge deal (the lag) in other games that make use of it.

Zarparchior
2003-04-17, 01:42 PM
Other games that utilized it aren't as big as this one is. :(

I'm all for it as long as it's good and it doesn't lag. Otherwise, I say they should take it out and let us use TS2.

Chanfan
2003-04-17, 04:41 PM
True. TS has other advantages (configuration, no limitation on when you can speak - if there is any in PS, ability to control your own server, etc).

But it's nice to have it available to everyone as well, without having to set up your own TS server.

Admittedly, TS servers I've been using can crash often enough, and this with about - oh, 100 or so folks on 'em. I do hope they have the hardware and load priorities right for it.

simba
2003-04-17, 06:26 PM
Originally posted by �io
1-I hope they fix the lightning bug.
2-What's this "phantom hack fix"?
An invisible hacker traveling from base to base hacking it but not defending wot he hacked, so he will travel from base 2 base getting experience as hell without accually defending wot he hacks. I think.


also I think it was great letter, it really sounds like they r goin 2 balance it quite well.
Great that they improoved medic work, coz medic work sure doesent sound popular from wot im hearing from ppl:( .

Harps
2003-04-17, 07:03 PM
yah it was great .. i cant wail until it comes out :D