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BaD
2003-04-19, 05:57 PM
After hours and hours of trying to get in, 4 am est and there were 3000 people still in. First and only battle i participated in was for a base we (tr) were defending against vs.

Now in closed beta, there were some rather big tower battles and every now and again a good base fight but this was just insane. Theres gonna be no tactics and no way to control such massive numbers of people. There had to be 100s on each side everyone just rushing everyone else...To imagine that these battles are gonna be even more kinda make me think what this game is ultimately going to be, and thats just all out skilless war.

I liked it in closed, but now this is what the game will be like in the future, and im not liking what im seeing. You gotta figure in the hundreds of people there about 20 people on each side were sniping everyone else was running around in max's and you had all the people in between. Before me and a friend could usually defend the cc but now its like you need 20 people to guard anything.

From defending that base i felt no accomplishment from holding them off, not like i use to, because in the grand scheme of things 1 person really doesnt make a difference anymore when you look at the amount of people defending and attacking with you.

BaD

Led
2003-04-19, 06:01 PM
Welcome to the war!

Zarparchior
2003-04-19, 06:10 PM
Can I join plz? :wantbeta:

Baphomet
2003-04-19, 06:10 PM
Whether or not an individual has an impact on the battle is up to the individual. If you employ proper tactics, taking into account the mindless drove, you'll find yourself doing more than your part. Not that i've actually played for more than 15 minutes, but I think its general enough advice :p

Seer
2003-04-19, 07:27 PM
If you don't want to fight hundreds of people, there are a variety of titles available that pit small squads against each other.

Also, I was playing today on Ceryshen and the continent was basically empty. There are many, many places in the game where the population density is like what you describe. You could always leave Gunuku and go there, yes?

BaD
2003-04-19, 08:38 PM
Seer just go someplace else, i mean damn. I just knew thered be somebody to say "go play another game if you dont like it" I know its the weekend but it was 4 am and 3k people imagine how many people would "try" to get on at primetime...

Personally, i dont fight in or around gunuku, havent visited that place in a long time as it was always a big fight. I was on Ishundar which in my experience was never a huge fight because of the terrain. Ceryshan is ok but the terrain makes being an infantryman with a galaxy cert a pain in the ass.

Im liking the way they do the servers, everyones characters seem to carry over to the other realities. Id say prime population for a server would be 1500-2000 people, which is fine for me. My point is if the populations keep growing and people expect 3000 on all the servers, its gonna be a zergfest.

BaD

1024
2003-04-19, 08:41 PM
Well, the biggest factor is what continenet you're on. If your on Cyssor, its just gonna be swarm vs swarm. But come over and join us over at oshur and theres almost NO ONE THERE. Cyssor is so populated because they talked about it so much in the beta jounrals.

DarkDragon00
2003-04-19, 08:50 PM
hey we (tr) need help on Ishundar. Bef0re all the probs we had the Vanu pushed to their cornor now after, the NC seem to hAVE more territory then us. Or sanc was down and we had only 500 people on our team with no reinforcements coming. All the other empires had above 1000 peeps blasting our asses around each continenet.

look for me in Ishundar, its my fav continent and its about ojne of the 3-4 i have visited. DarkDragon, ill be waiting...

Hellsfire123
2003-04-19, 08:52 PM
Seer = Vereran, Bad = Recruit. Heres an idea, you go somewhere else. Theres really way to many recruits in beta. So many people who deserve to get in got shafted.

If you dont like large battles, your really complaining to the wrong people, im sure there are forums for Counterstrike or Unreal somewhere. Just make sure you give you beta away

FraBaktos
2003-04-19, 08:56 PM
I'm guessing that if one side of 100 people were able to maintain tactics and the other side kept zerging the side using tactics would win. Just a guess though.

Seer
2003-04-19, 09:05 PM
Bad, I'm not trying to be snarky with my suggestion that PS might not be the game for you and your friends. What you're complaining about--really massive battles where the individual, and to some degree his squad, is less significant--is a major design aspect of Planetside. Sure, you might not like it when you're swarmed with maxs, but it will not change. Since the moment this game was conceived people have been asking for massive battles--its safe to say there is a contingent of people that wants to participate in it.

There are likely to be sparsely populated areas where a small squad can make a difference even in the release, and at peak times. You might have to adapt your tactics (i.e. not use a galaxy) to access them, but if you're looking for a small squad experience, that might be the best option.

ZonemaN
2003-04-19, 09:10 PM
an hey gues what its BETA! the isnt even out yet and many of the ppl playing beta now are ppl that may not actualy bouy the game but are in just to play a free game for a while. and another thing is that when this game relases ppl are gona be more organised (uh whell i dont actualy know how organised they are now sinse i am not in beta) and the fighting may even be evenly spread out.

Sarah Jinstar
2003-04-19, 09:17 PM
I disagree that one can't make a difference when you have that many in a fight. A squad I was in last night was trying to cap a base that was being patrolled by TR reavers and AI maxes, I managed to not only phoenix 2 reavers outta the sky but take out the AI max guarding the control room as well with a whole 5hp to spare.

With those taken care of the tide swung our way and I fell very accomplished to have played a role. So even in big battles, yes there is alot of "zerg" like tactics, but to say that one person can't make a difference just isn't true.

BaD
2003-04-19, 09:26 PM
Hellsfire - Let me get this straight hes a veteran poster on one of the fansites so that gives him more right to a beta than me just because i havent posted much? Hmm this is where i tell you plz stfu :/ I didnt come here with a stupid question or a stupid phoenix fix like so many people that dont even know how to spell phoenix its not pheonix fyi. In no way am i complaining about the game, im just voicing concern that this game is gonna be less and less tactics and more and more about population.

Seer - As far as getting around, before the whipe i was using a wraith to get around which isnt so bad. I admit galaxy isnt what you pick to go around solo with. I know people want big battles, but i get a sense that the devs are trying to break some guinness world record or something like with their megapatch. I know people want big battles, but when is a big battle too big? 100 people on each side? 500? I can tell you right now getting a squad to do anything together and to listen is a pain, if you have friends or a clan/outfit then it makes it easier. But when you gotta figure that you need 100s of people to do take over bases, theres not gonna be a lot of coordination past "attack so and so" I mean seriously here, how many outfits do you think there are gonna be with the amount of people required to take a highly trafficed area? There might be one big clan/outfit like that per side.

The communication between that many people is very difficult especially during an attack considering you cant broadcast in an enemy soi right now. They talk about platoons being implemented soon but you gotta imagine at that fight last night there were probably 3 or 4 platoons worth of people just defending.

I dont mind the scale of the game being huge, but huge isnt always better, especially if the tools to communicate and to direct the masses isnt even there yet.

BaD

Duilin
2003-04-19, 10:35 PM
zergs suck, and if this game devolves into zergs everywhere I wont buy it.

Dragon
2003-04-19, 10:41 PM
Seer = Vereran, Bad = Recruit. Heres an idea, you go somewhere else. Theres really way to many recruits in beta. So many people who deserve to get in got shafted.

Heh.

You are not your fucking post count. The above poster is entirely correct -- how many posts you have on a fan site is not an indicator of how 'deserving' you are of getting in to a beta. I've been following the game forever and registered on this site quite a while ago, but have not posted, thus I am still a recruit. Why should that matter at all?

Duilin
2003-04-19, 10:44 PM
Exactly... Hes a veteran poster, im sure he can post a lot better than I can since it takes a lot of experience and skill to do.

Seer
2003-04-19, 11:13 PM
Well, BaD, I don't see how you can prevent hundreds of people from joining a battle as long as there are 3500 people in the world. There are indeed battles that are too big, but if you wait a while I would venture that people will learn to avoid areas that are too heavily trafficked. Players will distribute themselves unevenly. When people played subspace, everyone crowded into J12 while the rest of Chaos Zone was empty--they wanted to be where the action is. People are like that, and they'll go to heavily trafficked areas until they can't support any more people. If you're smart, you'll stay away from those areas.

As far as the entire server being overloaded in retail--they won't let that happen. They have a business to run, and they'll open enough servers to spread out the player population.

Tactics--have you ever played an online FPS in a public server? Strategy is rare, and think your expectation that PS players will spontaneously (and within their first day of playing) organize themselves into cohesive units--or even listen to a commander or even their own squad leader--is premature. It's just not going to happen, and to the extent that it will happen it will be the result of a community developing and the relationships that follow. In a public online FPS, which is what PS is atm, people spawn, equip, and run off to kill. Nothing about the game can change the nature of that dynamic except time. Right now its zerg. Will it always be zerg? No--but for now and perhaps until a couple months after retail, players flinging themselves at the enemy will be commonplace. Personally, I've already seen more strategy in the squads I've been in than previous FPS games, but your mileage may vary.

And the uh... Veteran thing has nothing to do with my competance as a poster. It just means I've made 125 or more posts! I'd like to think they were all worth it, but eh.

Carver
2003-04-20, 01:00 AM
Zerg are nothing a few firebats won't take care of.

Melbourne
2003-04-20, 01:15 AM
<Writes in his beta testing journal>

I am overwhelmed by the number of players and am angered when people do not listen to me for being me. Why must they fight when there is another way... a tactical way?

I am adrift in an ocean without a paddle. I can not change the ocean and only the ocean can change me. Please make this game private for myself and thirty others so we can battle it out and so that when people don't listen to me for being me I can ban them.... Thank you.

<Closes Journal>

Seriously, it is very easy to make a difference. With 4 people I've taken out entire enemy forces of 10-15 many, many times before they found us. With all the hills and canyons it is very easy to ambush and confuse a much larger force while outside of sensor range.

Those from early WWIIOL were used to being able to pad along flat ground for miles at a time(5-10 minutes of walking) before seeing a tree. The only thing of use was for the players to take advantage of those trees and hit enemy troops on the roads. No matter who it is, players generally conform to a 'road' or the quickest root to battle. Find that road and follow the road back to the enemy AMS. Taking out an AMS is a major achievement and you have just helped your side win.

Instead of complaining about how your teammates won't listen to you in a firefight(IE, Read your text... you can't really fight and read at one time), get a squad with VoiceComms... organize ahead of time. Don't expect to show up in the middle of the heat of battle and have volley lines.

Gerico
2003-04-20, 02:46 AM
What you have just told me about mass battles warms my heart, thats exactly how i envisaged some fights, obviously I want all forms from the odd solo hunting, to groups, to outfits to general mass battles going either way, thanks for reassuring me about the game.

If you don't like it, gimme your key :P

Hezzy
2003-04-20, 09:53 AM
The key to organisation is communication and breaking up big things into smaller chunks, so they are more managble. The most potent fighting force will be 3 squads of people, all from the same outfit, following EXACTLY what their commander says, and the commanders co-operating with each other. If this happens, they will simply OWN all the piss up in a brewery squads - the ones that all the members run off and shoot things, with no direction

Dragon
2003-04-20, 10:44 AM
While there are big battles, smaller firefights do occur. My very first combat experience was when my squad did a hot drop into a terran held base. I dropped right next to two of them. They hardly had a chance to react before we took them out and captured the base.

Airlift
2003-04-20, 11:22 AM
http://www.clanstfu.com/images/cyssor.gif

Yeah, it's a repeat but still we find people flocking to the few places where tons of people are already fighting, and then turning around to complain about how crowded it is.

Duilin
2003-04-20, 11:42 AM
My guess is that a few continents (Cyssor obviously is one) will become full zergfests, such as Emain in DAoC if anyone plays. Hopefully, there will be a few continents left that wont be full of zergs and the skilless people that always come with them.

Hijinks
2003-04-20, 07:15 PM
http://66.186.214.181/pics/zerginggunuku.gif

Led
2003-04-20, 07:36 PM
Originally posted by Airlift
http://www.clanstfu.com/images/cyssor.gif

Yeah, it's a repeat but still we find people flocking to the few places where tons of people are already fighting, and then turning around to complain about how crowded it is.

*deep breath*
BAHAHAHAHAHAHA

That is classic! :D

Hamma
2003-04-20, 08:33 PM
:rofl: :rofl: :rofl: :rofl: :rofl: :rofl:
:rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Irnbru
2003-04-20, 09:49 PM
he's complaining that he is not complaining.

pure genius.

Tegadil
2003-04-20, 10:45 PM
I havn't read a lot of this thread, but I just want to interject here...

There IS teamwork in this game.

For example, I just randomly hopped into a Galaxy in Sanc and we got a pickup squad. 4 minutes later, we had flawlessly capped a bio lab. Everyone did their part, and everyone listened.

I was suprised by the efficiency of the whole thing (especially since it was pick up), but it goes to show you that not everyone will do their own thing rather than work as a unit.

Edit: Airlift makes me happy!

Happy lil Elf
2003-04-21, 01:11 AM
But when you gotta figure that you need 100s of people to do take over bases, theres not gonna be a lot of coordination past "attack so and so" I mean seriously here, how many outfits do you think there are gonna be with the amount of people required to take a highly trafficed area? There might be one big clan/outfit like that per side.

There's at least one on NC :D

And I wholeheartedly agree with you, post count means absolute shit. It is not an indicator of the validity of your posts nor does it mean you have any idea what the hell you are talking about. It's about as important as the quotes up in the corner. They're cute, but that's about it as far as usefullness goes.

BaD
2003-04-21, 04:50 AM
Airlift i dont play on cyysor, so why did you post that smart ass graphic?

If i remember right it was Ishunder i was talking about, which in my experience was never packed until open started. Im just hoping that this game doesnt become like eq became. After awhile every zone i went into was packed, even the ones that started out being relatively empy.

BaD

Gerico
2003-04-21, 05:35 AM
Your complaining about war having armies fighting?

:confused:

SlapNut
2003-04-21, 06:20 AM
so u gotta wait to get on? really? well i live in australia so there shouldnt be many people on whem im on due to time diferences

Tegadil
2003-04-21, 10:09 AM
Originally posted by BaD
After awhile every zone i went into was packed, even the ones that started out being relatively empy.


Have you ever been to Odus? OoT? Lesser Faydark or Mistmoore?

Those places are almost completely empty most of the time.

(Back to PS)
And if all the enemies are charging your base in a zerg swarm, why not cert in a thumper, stand on a side, and launch shrapnel death into the lemmings?

Gerico
2003-04-21, 10:13 AM
I couldnt imagine a clumped zerg lasting long with a bunch of reavers doing strafing runs along the lines either..

Airlift
2003-04-21, 11:32 AM
The smartass graphic fits for any of the three continents that border two Sanctuaries (Ishundar, Cyssor, or Esamir), I'm just too lazy to make new versions and the one people usually complain about is Cyssor.

The thing is, you have a choice between going to a continent that is not crowded, or one that is crowded. Both types of place are available, and many continents have spots that provide both types of gameplay. If you don't want to play in a huge battle (which btw is the principle selling point of the game), you should head to the backwater.

I enjoy both, and when I get bored doing one of them, I go do the other. I have not noticed every zone being packed, even in peak times, and that is on the busier of the two servers (beryl).

Nitsch
2003-04-21, 11:39 AM
I love zergs... as a combat engineer it's just more fodder for my turrets and mines.

I hate small well-run tactical forces...they always bypass my traps :(

BaD
2003-04-26, 03:46 PM
If it wasnt true then, it sure as hell is now...

BaD

Yogi
2003-04-26, 04:13 PM
Originally posted by Hellsfire123
Seer = Vereran, Bad = Recruit. Heres an idea, you go somewhere else. Theres really way to many recruits in beta. So many people who deserve to get in got shafted.



post count makes you smarter :lol::lol::lol::lol::lol::lol::lol::lol:

Get a clue.

Virtuoso
2003-04-26, 04:13 PM
MASSIVELY Multiplayer First Person Shooter

If you and your buddy are all it takes to defend a CC, then it's not very massive, is it?

I hear BF1942, or even TFC is great for that kinda stuff.

/boggle

-Virt

BaD
2003-04-26, 04:30 PM
"MASSIVELY Multiplayer First Person Shooter"

Why not make every server hold 3k people and just make it a battle over control of 3 bases?

Eq was a mmo, did that mean that eq needed to have 3k people attack one mob? or 3k people people be in the same zone. Your point is old and it has no contribution to the convo...

/boggle

If everyone wants to be a smart ass atleast make a good point.

Virtuoso
2003-04-26, 04:34 PM
How many people attack a single base in PS now?

How many people did you bring on Dragon rades in EQ?

While I never played EQ, I'd assume (correctly, btw) that the numbers would be pretty damn close.

Oh, and compairing a base attack with all human players to an NPC mob is some pretty faulty logic.

"Why not make every server hold 3k people and just make it a battle over control of 3 bases?" - Because that would be insanity. A balance between that insanity, and your 2 person defense if what's needed if PS plans to make it.

-Virt

BaD
2003-04-26, 04:38 PM
A raid v an npc in eq is pretty damn close to what is needed to take a base now, thats not faulty logic :/ sry.

Im sorry but i dont see this lattice system as a balance between the insanity, if anything it magnifies it because on most continents theres only going to be a few bases that are being fought over. There will only be a few bases which CAN be fought over...

Virtuoso
2003-04-26, 04:43 PM
Originally posted by BaD


1)A raid v an npc in eq is pretty damn close to what is needed to take a base now, thats not faulty logic :/ sry.

2)There will only be a few bases which CAN be fought over...

1) Ahhh... no.

2) Ahhh.... why?

-Virt

BaD
2003-04-26, 04:46 PM
1) A raid is a collection of any amount of people needed to do anything, in eq you raid mobs to get shit, in ps you raid bases to get shit. How is that different? plz stfu and leave it alone, your wrong.

2) You cant attack any base any more, you have to attack the front lines or waiste your time attacking backwater bases in hopes of distracting the enemy and causing a second front line. You can longer attack any base you want to, you have to attack the bases the lattice system lets you.

Virtuoso
2003-04-26, 04:59 PM
1) A raid in EQ was against a single uber mob, a single target. While a raid in PS does have a main target, a CC, most of the fighting boils down to squad on squad or player on player objectives.

2) Really?

e) NTU consumption has been changed. Buildings no longer deplete NTUs while doing nothing at all. NTUs are now consumed ONLY through auto-repair of equipment within the building (terminals, wall turrets, generators, etc.) and respawns. Therefore, if nothing is going on at the facility, it will never go neutral. NOTE: Enterprising squads might try to destroy equipment in an enemy facility with low power, hoping to consume the last NTUs and get the ability to hack the facility "outside the matrix". This is another way to "punch" a continent lock.)

You're wrong. STFU.

-Virt

Wonderer
2003-04-26, 05:10 PM
Sorry for not reading all the posts but i read the first to pages so i dont know whats going on after that.

Coming from back in the days of Q1 i have been waiting big battles. That is where you will gain lots of experience. People will eventually spread out more because if your focused in on spot whats stoping others from capturing bases somewhere else letting there empire grow bigger. When you get the long time fpsers in it they will make a big difference in how battles go. Put the veterns in and they can take out alot of the n00bs which will most likely be the main force of the battles. One person can make alot of difference. That person could kill tons of people and open up the way. Seriously did you really think people are going to work together once they get in. Everyone is going to be concentrating on the big battles wanting to get action. Give it some time and things will get better.

BaD
2003-04-26, 05:12 PM
Most raids in eq take a lot more than getting people together and killing on mob, it took killing a lot of the same stuff over and over to achieve a goal, if you never played eq then you dont know what your talking about so drop it alrdy :/

Now althought ive fought at places like gunuku which have constant depletions of resources before the patch it would usually take an hour for a place to go neutral on its own.

From the looks of it to deplete a base and cap it youd have to spend an hour destroying stuff then filling it up, and then hacking it and holding it off.

Now im saying that its impossible for a single person to do anything really but go to the front lines, and your counter point is that yes indeed bases behind enemy lines can be attacked and taken but that you need a group, a highly cooridinated group of a lot of people. So how the hell am i wrong? If your not gonna read what im saying, i give up and im not gonna argue with someone who doesnt understand anything. Are you even in beta? Have you even played the game? Im in beta and attacking a backwater base and making it go neut is horrible, the front lines are basically where everyone is forced to go. If your not gonna read and your gonna continue with posting fine, im not even replying to your next because every post up to this point has been absolutely useless. All your doing is saying "2+2=5 damnit i swear!!" So have fun replying, cause you can have your gratification of having the last word. Ill wait for someone else to post something that makes sense :/

BaD
2003-04-26, 05:16 PM
Wonderer the reason i bumped the thread is because since they introduced the lattice system a lot of people on the forums right now are saying how things have turned into mad zerg rushes.

Now instead of there being small battles all the game has turned into is VS has 100 people TR has 70 VS wins the base and it all starts over again at the next base along the lattice. With the amount of people in these battles skill has nothing to do with who wins.

Virtuoso
2003-04-26, 05:24 PM
Right BaD, you win.

You've made points, I've made counter-points, and then all you do is go and say my counter-points are useless when they are infact right on target.

But, I regress, you win. I'm not going to argue with an idiot.

-Virt

Jakal
2003-04-26, 08:37 PM
I posted something like this somewhere else but look. First off this is beta and not everything has been implemented yet. For example platoons are not in yet ( or so ive heard im not in beta) Thats going to make having a large group coordinate a lot easier. Second is that if its harder to make a difference in a battle it will be that much more memorable when you do. Like Sarah Jinstar said about her experiences in beta. And it will also help when outfits start to really work as more members come when the game releases.

Dharkbayne
2003-04-26, 10:35 PM
Actually, now, it's not just about CAP CAP CAP CAP, you end up getting more XP from killing nmes, cuz if you are in a squad of ten, you are getting 1k xp every 2 minutes, so you are not just rushing to an undefended base, hacking, and then sitting for 20 years waiting for the cap to finish, if htye just stayed with that, after you are BR 20, noone would play the game, since its not really fun, the XP is the only reward for that, and once you cap an nme base, a phantom h4xx0r comes and takes it back since noone defends, so, in conclusion, I like the matrix system better, but I would like to have a few suprise assaults on an enemy base thats not on the front lines every once in a while... :)

Angelos
2003-04-26, 10:42 PM
Airlift, you're my hero. Hope you don't mind if I post that in another forum to show some friends.

FliggenMan
2003-04-26, 10:43 PM
I think that what BaD is saying is actually a good thing because every person can make a difference even though they are not realizing it. It's like what the tour guides at the Grand canyon say:
"Don't throw rocks in the canyon, 'cuz if we all did that when ever we wanted there wouldn't be any canyon left would there?" This is how it should be in PS. Plus there is still a month till Retail so don't think it won't thin out.

FearTheAtlas
2003-04-26, 10:52 PM
I am now 7 IQ points dumber for reading some of these posts :(

Franchize
2003-04-26, 10:55 PM
I have a simple answer to BaD's question and concerns.

EQ=Apples
PS=Oranges

Two different animals. EQ sucked because of the community. Nobody who was 30+level would give you the time of of day if you were less than 29th level. It was all about xp, and magic item price gouging, camping, whining, and all around munchkinitis. I am happy to see a hard core EQer is not happy with this game, if I am lucky perhaps the whole lot of them will avoid PS all together and let the people who want to experience a true, Massivly Multiplayer battle environment to ourselves so we can enjoy it.

That way I wont have to listen to some supperior BR 10+ jackass telling all of us low level guys to get bent when we want to group up and get something done.

Looks like you won't have an economy to screw up, or NPC spawns to camp. You'll have to keep your head down and listen to those who know what the heck their doing and have experience or you'll end up like all the other zergs out there and get whacked en masse when the Reavers come down on 'ya or the AI Maxes line up and slaughter you like sheep.

As far as I am concerned all of you EQ, DAOC, and other RPG type snobs (you know who you are) can go screw yourselves. Leave this game to those who actually want to use teamwork, tactics and cooperation instead of screwing each other over.

rudenewt
2003-04-26, 11:51 PM
For the love of Life people just kill each other. You say hoards of screaming zergs, I say target rich environment. You say one man can't make a difference, I say tell that to Sparticus, Napoleon and ObnoxiousFrog. You say STFU I'll respond in mime.

Only in America will we complain about having to fight and kill thousands in a game while eagerly doing so in real life. No victory is ever truly won through brute strengh bum rushes. Read Sun Tzu,"There are routes not to be followed, armies not to be attacked, citadels not to be besieged, territory not to be fought over, orders of civilian governments not to be obeyed."

Ok, Tzu was a puss who never played PS. Where there is a will there is a way. Try something new in the game. If that don't work try something newer. You're a frickin beta tester for f#$%s sake, test the damn thing out. Find a way to make the difference you want to make.

And you can all just watch the heck out cause once I get in there I don't need no stinkin teams to kill thousands. BWAA HAHAHAHAHAHA

oops gotta go, mom's home....

Angelos
2003-04-26, 11:59 PM
Why zerging loses to organization:

[Broadcast] Midzerg: We are going to own these punks cuz we outnumber them so we must be 1337

<Squad> Just8hibs: Okay guys, you know what to do right? Let's do this


And then 6 groups of mids die to one group of hibs. It's not how big your gun is, it's how you use it.

Spyd0r
2003-04-27, 04:07 AM
Originally posted by FearTheAtlas
I am now 7 IQ points dumber for reading some of these posts :(

hahaha, it's true.

Listen, sure things are more disorganized and the tactics are just madness and rush, but sooner or later a large group of soldiers will start to organize more. When this happens the organizing team will pwn all things in their path and the other teams will learn. It's all about communication and organization. Players and squads will organize because it benefits them to do so. Sure it's harder now with 100 people, but so what? It won't stop things from becoming really interesting with massive battle plans and thrusts and countrer thrusts, pincher movements, and flank attacks. IT WILL HAPPEN BECAUSE IT IS THE WAY OF PROGRESS. It hasn't happened yet because lack of the voiceid and people are getting used to the new system.

In addition, each soldier can make a difference. It's no longer like counter-strike where you can rush the enemy team and thanks to your superior skill and weaponry you will pwn them. THe going is more slow and fought for but more rewarding too like in DoD.

It's common sense that people will adapt just give it some time to become more organized.

BaD
2003-04-27, 12:36 PM
You know i dont get people on all the forums across the world diss people just cause they played certain games. Id understand if i played something like Barneys hide and seek adventures or something come the fuck on, I played eq for years...that makes me a snob? Ive been playing tribes for 4 years so you can suck my cock with your complaining, I hope some admin deletes this thread cause all its degenerating into is a lot of people posting stupid shit and wanting to pick fights with me for one reason or another. So far the lattice system has showed me if you put 500 people on a continent and give them a couple choices of bases to attack and to defend all it turns out being is a swarm of people running from base to base. What strategy is that?

BUGGER
2003-04-27, 12:49 PM
Yes.

And now was it hellsfire i was arguing with about the 200-500 person battle plan? Eh, would it work now taht continents are swarming with 100s of troops? I think Hell Hole is a good plan for this game (just screw the droppod idea, i figured that it wouldn't work to well....

EODTech
2003-04-27, 12:57 PM
I guess if you loved the final battle scene in StarWars episode 2 where all the clone warriors landed then you might like PS.
Last night was my first battle, and we were assulting a guntower and thats what came to mind. I gota admit I'm loving it.
And next month I'm getting a ATI 9800 pro, so then I'll love it even more.