MrVicchio
2002-12-12, 05:20 PM
Author Topic: Experience (BEP) farming exploit
GumboPudding
Station Member
Registered: Jan 2000
posted 12-12-2002 12:52 PM user search report post
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Now I did a search for this and couldn't find anything. I also searched and couldn't find a real down side to death aside from you have to get back into action and that may take time. I appologize in advance if this has been discussed.
So, is it not possible to have two teams farm experience points off each other? Here is how I am thinking it could work.
Get two teams(from different sides) together in the middle of nowhere. Both set up an Advanced Mobile Station,as this lets the people bind and respawn there. So if the two teams are working together could they not set this up and just sit there killing each other all day long getting thousands of kills on each other? Just put on the weakest armor possible and can even use the knife.
Did I miss some down side to dying that would prevent this? Is there a time lock on weapon usage after death? Do we get less and less beps for killing the same person in a set time? I know those mobile stations take a high level to earn, but if one member of the team focuses on that first, then use the earned beps from that to max out the rest. You can evens swap out to other characters and rejoin the squad and do more fighting.
I may have missed one very important fact that makes this not work. If so, please let me know.
**********Dev Reply*******************************
SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 12-12-2002 01:24 PM user search report post
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You can only gain xp if there are bad guys in the area. If there are enemies around, your "trading whacks" idea is bound to get interrupted more than a few times. Additionally, there are time outs (for killing the same player more than once in a couple of minutes) and some "watchdog" routines that watch for people that *do* whack each other via macro. It'll be surprising if this sort of behavior gets too out of control.
As far as the BEP system being "useless" as JRavey suggest...well...I suggest you play the game and make an assumption for yourself rather than listen to folks who may not have all available information at their disposal. I'm not saying that JRavey is correct or incorrect in his assertion, but his point is one that came up a long time ago in conversation here and we think we've planned for it well...just not publicly, if you know what I mean. More info on this will most likely come up during External Beta. However, suffice it to say that BEP being maxxed out is not necessarily a bad thing. (This is not the case with CEP, and CEP requires different checks and balances to prevent imbalances in that system.)
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/000666.html
GumboPudding
Station Member
Registered: Jan 2000
posted 12-12-2002 12:52 PM user search report post
--------------------------------------------------------------------------------
Now I did a search for this and couldn't find anything. I also searched and couldn't find a real down side to death aside from you have to get back into action and that may take time. I appologize in advance if this has been discussed.
So, is it not possible to have two teams farm experience points off each other? Here is how I am thinking it could work.
Get two teams(from different sides) together in the middle of nowhere. Both set up an Advanced Mobile Station,as this lets the people bind and respawn there. So if the two teams are working together could they not set this up and just sit there killing each other all day long getting thousands of kills on each other? Just put on the weakest armor possible and can even use the knife.
Did I miss some down side to dying that would prevent this? Is there a time lock on weapon usage after death? Do we get less and less beps for killing the same person in a set time? I know those mobile stations take a high level to earn, but if one member of the team focuses on that first, then use the earned beps from that to max out the rest. You can evens swap out to other characters and rejoin the squad and do more fighting.
I may have missed one very important fact that makes this not work. If so, please let me know.
**********Dev Reply*******************************
SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 12-12-2002 01:24 PM user search report post
--------------------------------------------------------------------------------
You can only gain xp if there are bad guys in the area. If there are enemies around, your "trading whacks" idea is bound to get interrupted more than a few times. Additionally, there are time outs (for killing the same player more than once in a couple of minutes) and some "watchdog" routines that watch for people that *do* whack each other via macro. It'll be surprising if this sort of behavior gets too out of control.
As far as the BEP system being "useless" as JRavey suggest...well...I suggest you play the game and make an assumption for yourself rather than listen to folks who may not have all available information at their disposal. I'm not saying that JRavey is correct or incorrect in his assertion, but his point is one that came up a long time ago in conversation here and we think we've planned for it well...just not publicly, if you know what I mean. More info on this will most likely come up during External Beta. However, suffice it to say that BEP being maxxed out is not necessarily a bad thing. (This is not the case with CEP, and CEP requires different checks and balances to prevent imbalances in that system.)
http://boards.station.sony.com/ubb/planetside/Forum2/HTML/000666.html